Opentk/Source/OpenTK/DisplayMode.cs
2008-01-23 12:41:30 +00:00

312 lines
12 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using directives ---
using System;
using System.Drawing;
using System.Globalization;
#endregion
namespace OpenTK
{
public sealed class DisplayMode
{
#region --- Private Variables ---
private int width, height;
private ColorMode color;
private int depthBits, stencilBits, auxBits;
private float refreshRate;
private bool vsync;
private bool fullscreen;
private int buffers;
private bool stereo;
#endregion
#region --- Constructors ---
public DisplayMode(DisplayMode mode)
: this(mode.Width, mode.Height, mode.Color, mode.DepthBits, mode.StencilBits, mode.AuxBits, mode.Buffers,
mode.Fullscreen, mode.Stereo, mode.Vsync, mode.RefreshRate)
{
}
/// <summary>
/// Constructs a new DisplayMode from the specified parameters.
/// </summary>
/// <param name="width">The Width of the DisplayMode, in pixels.</param>
/// <param name="height">The Height of the DisplayMode, in pixels.</param>
/// <param name="color">The ColorMode of the color buffer.</param>
/// <param name="depth">The number of bits in the depth buffer.</param>
/// <param name="stencil">The number of bits in the stencil buffer.</param>
/// <param name="aux">The number of bits in the auxilliary buffer.</param>
/// <param name="fullscreen">Set to true for a fullscreen DisplayMode.</param>
/// <param name="stereo">Set to true for a DisplayMode with stereographic capabilities.</param>
/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
/// <param name="vsync">Set to true to sync the updates to the screen refresh rate.</param>
/// <param name="refresh">The desired RefreshRate. Taken into account only for Fullscreen DisplayModes.</param>
public DisplayMode(int width, int height, ColorMode color, int depth, int stencil, int aux, int buffers,
bool fullscreen, bool stereo, bool vsync, float refresh)
{
this.Width = width;
this.Height = height;
this.Color = color;
this.DepthBits = depth;
this.StencilBits = stencil;
this.AuxBits = aux;
this.Buffers = buffers;
this.Fullscreen = fullscreen;
this.Stereo = stereo;
this.Vsync = vsync;
this.RefreshRate = refresh;
}
/// <summary>
/// Constructs a new DisplayMode from the specified parameters.
/// </summary>
/// <param name="width">The Width of the DisplayMode, in pixels.</param>
/// <param name="height">The Height of the DisplayMode, in pixels.</param>
/// <param name="color">The number of bits in the color buffer.</param>
/// <param name="depth">The number of bits in the depth buffer.</param>
/// <param name="stencil">The number of bits in the stencil buffer.</param>
/// <param name="aux">The number of bits in the auxilliary buffer.</param>
/// <param name="fullscreen">Set to true for a fullscreen DisplayMode.</param>
/// <param name="stereo">Set to true for a DisplayMode with stereographic capabilities.</param>
/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
/// <param name="vsync">Set to true to sync the updates to the screen refresh rate.</param>
/// <param name="refresh">The desired RefreshRate. Taken into account only for Fullscreen DisplayModes.</param>
public DisplayMode(int width, int height, int color, int depth, int stencil, int aux, int buffers,
bool fullscreen, bool stereo, bool vsync, float refresh)
{
this.Width = width;
this.Height = height;
this.Color = new ColorMode(color);
this.DepthBits = depth;
this.StencilBits = stencil;
this.AuxBits = aux;
this.Buffers = buffers;
this.Fullscreen = fullscreen;
this.Stereo = stereo;
this.Vsync = vsync;
this.RefreshRate = refresh;
}
/// <summary>
/// Constructs a new DisplayMode with default values.
/// </summary>
public DisplayMode()
: this(0, 0, new ColorMode(32), 16, 0, 0, 0, false, false, false, 0.0f)
{
}
/// <summary>
/// Constructs a new DisplayMode.
/// </summary>
/// <param name="width">The Width of the DisplayMode in pixels.</param>
/// <param name="height">The Height of the DisplayMode in pixels.</param>
public DisplayMode(int width, int height)
: this(width, height, new ColorMode(32), 16, 0, 0, 0, false, false, false, 0.0f)
{
}
/// <summary>
/// Constructs a new DisplayMode.
/// </summary>
/// <param name="width">The Width of the DisplayMode in pixels.</param>
/// <param name="height">The Height of the DisplayMode in pixels.</param>
/// <param name="color">The number of bits in the color buffer.</param>
public DisplayMode(int width, int height, int color)
: this(width, height, new ColorMode(color), 16, 0, 0, 0, false, false, false, 0.0f)
{
}
/// <summary>
/// Constructs a new DisplayMode.
/// </summary>
/// <param name="width">The Width of the DisplayMode in pixels.</param>
/// <param name="height">The Height of the DisplayMode in pixels.</param>
/// <param name="color">The ColorMode of the color buffer.</param>
public DisplayMode(int width, int height, ColorMode color)
: this(width, height, color, 16, 0, 0, 0, false, false, false, 0.0f)
{
}
/// <summary>
/// Constructs a new DisplayMode.
/// </summary>
/// <param name="width">The Width of the DisplayMode in pixels.</param>
/// <param name="height">The Height of the DisplayMode in pixels.</param>
/// <param name="color">The number of bits in the color buffer.</param>
/// <param name="depth">The number of bits in the depth buffer.</param>
public DisplayMode(int width, int height, int color, int depth)
: this(width, height, new ColorMode(color), depth, 0, 0, 0, false, false, false, 0.0f)
{
}
/// <summary>
/// Constructs a new DisplayMode.
/// </summary>
/// <param name="width">The Width of the DisplayMode in pixels.</param>
/// <param name="height">The Height of the DisplayMode in pixels.</param>
/// <param name="color">The ColorMode of the color buffer.</param>
/// <param name="depth">The number of bits in the depth buffer.</param>
public DisplayMode(int width, int height, ColorMode color, int depth)
: this(width, height, color, depth, 0, 0, 0, false, false, false, 0.0f)
{
}
/// <summary>
/// Constructs a new DisplayMode.
/// </summary>
/// <param name="width">The Width of the DisplayMode in pixels.</param>
/// <param name="height">The Height of the DisplayMode in pixels.</param>
/// <param name="color">The number of bits in the color buffer.</param>
/// <param name="depth">The number of bits in the depth buffer.</param>
/// <param name="fullscreen">True for a fullscreen DisplayMode, false otherwise.</param>
public DisplayMode(int width, int height, int color, int depth, bool fullscreen)
: this(width, height, color, depth, 0, 0, 0, fullscreen, false, false, 0.0f)
{
}
/// <summary>
/// Constructs a new DisplayMode.
/// </summary>
/// <param name="width">The Width of the DisplayMode in pixels.</param>
/// <param name="height">The Height of the DisplayMode in pixels.</param>
/// <param name="color">The ColorMode of the color buffer.</param>
/// <param name="depth">The number of bits in the depth buffer.</param>
/// <param name="fullscreen">True for a fullscreen DisplayMode, false otherwise.</param>
public DisplayMode(int width, int height, ColorMode color, int depth, bool fullscreen)
: this(width, height, color, depth, 0, 0, 0, fullscreen, false, false, 0.0f)
{
}
#endregion
#region --- Public Properties ---
#region public int Height
/// <summary>
/// Gets or sets the Height of the DisplayMode. Height is the vertical span measured in pixels.
/// </summary>
[Obsolete("Use GameWindow.Height or GLControl.Height instead.")]
public int Height
{
get { return height; }
set
{
if (value > 0 /* && (value < Screen[0].Height) */)
{
height = value;
}
}
}
#endregion
#region public int Width
/// <summary>
/// Gets or sets the Width of the DisplayMode. Width is the horizontal span measured in pixels.
/// </summary>
[Obsolete("Use GameWindow.Width or GLControl.Width instead.")]
public int Width
{
get { return width; }
set
{
if (value > 0)
{
width = value;
}
}
}
#endregion
#region public ColorDepth Color
public ColorMode Color
{
get { return this.color; }
set { this.color = value; }
}
#endregion
public int DepthBits
{
get { return this.depthBits; }
set { this.depthBits = value; }
}
public int StencilBits
{
get { return this.stencilBits; }
set { this.stencilBits = value; }
}
public int AuxBits
{
get { return this.auxBits; }
set { this.auxBits = value; }
}
public bool Stereo
{
get { return this.stereo; }
set { this.stereo = value; }
}
public bool Fullscreen
{
get { return this.fullscreen; }
set { this.fullscreen = value; }
}
public bool Vsync
{
get { return this.vsync; }
set { this.vsync = value; }
}
public int Buffers
{
get { return this.buffers; }
set { this.buffers = value; }
}
public float RefreshRate
{
get { return this.refreshRate; }
set { this.refreshRate = value; }
}
#endregion
public override string ToString()
{
return string.Format(
CultureInfo.CurrentCulture,
"{0}x{1}, rgba: {2}, depth: {3}, refresh {4}Hz",
Width, Height,
Color.ToString(),
DepthBits,
RefreshRate
);
}
}
public class DisplayModeMatchOptions { }
}