mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-27 11:05:39 +00:00
8c56d505b7
Overloaded static method BaryCentric to pass-by-reference.
751 lines
47 KiB
C#
751 lines
47 KiB
C#
#region --- License ---
|
||
/*
|
||
Copyright (c) 2006 - 2008 The Open Toolkit library.
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||
this software and associated documentation files (the "Software"), to deal in
|
||
the Software without restriction, including without limitation the rights to
|
||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||
of the Software, and to permit persons to whom the Software is furnished to do
|
||
so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in all
|
||
copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
SOFTWARE.
|
||
*/
|
||
#endregion
|
||
|
||
using System;
|
||
using System.Runtime.InteropServices;
|
||
|
||
namespace OpenTK.Math
|
||
{
|
||
/// <summary>Represents a 2D vector using two double-precision floating-point numbers.</summary>
|
||
[Serializable]
|
||
[StructLayout(LayoutKind.Sequential)]
|
||
public struct Vector2d : IEquatable<Vector2d>
|
||
{
|
||
#region Fields
|
||
|
||
/// <summary>The X coordinate of this instance.</summary>
|
||
public double X;
|
||
|
||
/// <summary>The Y coordinate of this instance.</summary>
|
||
public double Y;
|
||
|
||
/// <summary>
|
||
/// Defines a unit-length Vector2d that points towards the X-axis.
|
||
/// </summary>
|
||
public static Vector2d UnitX = new Vector2d(1, 0);
|
||
|
||
/// <summary>
|
||
/// Defines a unit-length Vector2d that points towards the Y-axis.
|
||
/// </summary>
|
||
public static Vector2d UnitY = new Vector2d(0, 1);
|
||
|
||
/// <summary>
|
||
/// Defines a zero-length Vector2d.
|
||
/// </summary>
|
||
public static Vector2d Zero = new Vector2d(0, 0);
|
||
|
||
/// <summary>
|
||
/// Defines the size of the Vector2d struct in bytes.
|
||
/// </summary>
|
||
public static readonly int SizeInBytes = Marshal.SizeOf(new Vector2d());
|
||
|
||
#endregion
|
||
|
||
#region Constructors
|
||
|
||
/// <summary>Constructs left vector with the given coordinates.</summary>
|
||
/// <param name="x">The X coordinate.</param>
|
||
/// <param name="y">The Y coordinate.</param>
|
||
public Vector2d(double x, double y)
|
||
{
|
||
this.X = x;
|
||
this.Y = y;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Public Members
|
||
|
||
#region Instance
|
||
|
||
#region public void Add()
|
||
|
||
/// <summary>Add the Vector passed as parameter to this instance.</summary>
|
||
/// <param name="right">Right operand. This parameter is only read from.</param>
|
||
public void Add( Vector2d right )
|
||
{
|
||
this.X += right.X;
|
||
this.Y += right.Y;
|
||
}
|
||
|
||
/// <summary>Add the Vector passed as parameter to this instance.</summary>
|
||
/// <param name="right">Right operand. This parameter is only read from.</param>
|
||
[CLSCompliant(false)]
|
||
public void Add( ref Vector2d right )
|
||
{
|
||
this.X += right.X;
|
||
this.Y += right.Y;
|
||
}
|
||
|
||
#endregion public void Add()
|
||
|
||
#region public void Sub()
|
||
|
||
/// <summary>Subtract the Vector passed as parameter from this instance.</summary>
|
||
/// <param name="right">Right operand. This parameter is only read from.</param>
|
||
public void Sub( Vector2d right )
|
||
{
|
||
this.X -= right.X;
|
||
this.Y -= right.Y;
|
||
}
|
||
|
||
/// <summary>Subtract the Vector passed as parameter from this instance.</summary>
|
||
/// <param name="right">Right operand. This parameter is only read from.</param>
|
||
[CLSCompliant(false)]
|
||
public void Sub( ref Vector2d right )
|
||
{
|
||
this.X -= right.X;
|
||
this.Y -= right.Y;
|
||
}
|
||
|
||
#endregion public void Sub()
|
||
|
||
#region public void Mult()
|
||
|
||
/// <summary>Multiply this instance by a scalar.</summary>
|
||
/// <param name="f">Scalar operand.</param>
|
||
public void Mult( double f )
|
||
{
|
||
this.X *= f;
|
||
this.Y *= f;
|
||
}
|
||
|
||
#endregion public void Mult()
|
||
|
||
#region public void Div()
|
||
|
||
/// <summary>Divide this instance by a scalar.</summary>
|
||
/// <param name="f">Scalar operand.</param>
|
||
public void Div( double f )
|
||
{
|
||
double mult = 1.0 / f;
|
||
this.X *= mult;
|
||
this.Y *= mult;
|
||
}
|
||
|
||
#endregion public void Div()
|
||
|
||
#region public double Length
|
||
|
||
/// <summary>
|
||
/// Gets the length (magnitude) of the vector.
|
||
/// </summary>
|
||
/// <seealso cref="LengthSquared"/>
|
||
public double Length
|
||
{
|
||
get
|
||
{
|
||
return (float)System.Math.Sqrt(X * X + Y * Y);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region public double LengthSquared
|
||
|
||
/// <summary>
|
||
/// Gets the square of the vector length (magnitude).
|
||
/// </summary>
|
||
/// <remarks>
|
||
/// This property avoids the costly square root operation required by the Length property. This makes it more suitable
|
||
/// for comparisons.
|
||
/// </remarks>
|
||
/// <see cref="Length"/>
|
||
/// <seealso cref="FastLength"/>
|
||
public double LengthSquared
|
||
{
|
||
get
|
||
{
|
||
return X * X + Y * Y;
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region public Vector2d PerpendicularRight
|
||
|
||
/// <summary>
|
||
/// Gets the perpendicular vector on the right side of this vector.
|
||
/// </summary>
|
||
public Vector2d PerpendicularRight
|
||
{
|
||
get
|
||
{
|
||
return new Vector2d(Y, -X);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region public Vector2d PerpendicularLeft
|
||
|
||
/// <summary>
|
||
/// Gets the perpendicular vector on the left side of this vector.
|
||
/// </summary>
|
||
public Vector2d PerpendicularLeft
|
||
{
|
||
get
|
||
{
|
||
return new Vector2d(-Y, X);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region public void Normalize()
|
||
|
||
/// <summary>
|
||
/// Scales the Vector2 to unit length.
|
||
/// </summary>
|
||
public void Normalize()
|
||
{
|
||
double scale = 1.0f / Length;
|
||
X *= scale;
|
||
Y *= scale;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region public void Scale()
|
||
|
||
/// <summary>
|
||
/// Scales the current Vector2 by the given amounts.
|
||
/// </summary>
|
||
/// <param name="sx">The scale of the X component.</param>
|
||
/// <param name="sy">The scale of the Y component.</param>
|
||
public void Scale(double sx, double sy)
|
||
{
|
||
X *= sx;
|
||
Y *= sy;
|
||
}
|
||
|
||
/// <summary>Scales this instance by the given parameter.</summary>
|
||
/// <param name="scale">The scaling of the individual components.</param>
|
||
public void Scale( Vector2d scale )
|
||
{
|
||
this.X *= scale.X;
|
||
this.Y *= scale.Y;
|
||
}
|
||
|
||
/// <summary>Scales this instance by the given parameter.</summary>
|
||
/// <param name="scale">The scaling of the individual components.</param>
|
||
[CLSCompliant(false)]
|
||
public void Scale( ref Vector2d scale )
|
||
{
|
||
this.X *= scale.X;
|
||
this.Y *= scale.Y;
|
||
}
|
||
|
||
#endregion public void Scale()
|
||
|
||
#endregion
|
||
|
||
#region Static
|
||
|
||
#region Add
|
||
|
||
/// <summary>
|
||
/// Add two Vectors
|
||
/// </summary>
|
||
/// <param name="a">First operand</param>
|
||
/// <param name="b">Second operand</param>
|
||
/// <returns>Result of addition</returns>
|
||
public static Vector2d Add(Vector2d a, Vector2d b)
|
||
{
|
||
a.X += b.X;
|
||
a.Y += b.Y;
|
||
return a;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Add two Vectors
|
||
/// </summary>
|
||
/// <param name="a">First operand</param>
|
||
/// <param name="b">Second operand</param>
|
||
/// <param name="result">Result of addition</param>
|
||
public static void Add(ref Vector2d a, ref Vector2d b, out Vector2d result)
|
||
{
|
||
result.X = a.X + b.X;
|
||
result.Y = a.Y + b.Y;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Sub
|
||
|
||
/// <summary>
|
||
/// Subtract one Vector from another
|
||
/// </summary>
|
||
/// <param name="a">First operand</param>
|
||
/// <param name="b">Second operand</param>
|
||
/// <returns>Result of subtraction</returns>
|
||
public static Vector2d Sub(Vector2d a, Vector2d b)
|
||
{
|
||
a.X -= b.X;
|
||
a.Y -= b.Y;
|
||
return a;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Subtract one Vector from another
|
||
/// </summary>
|
||
/// <param name="a">First operand</param>
|
||
/// <param name="b">Second operand</param>
|
||
/// <param name="result">Result of subtraction</param>
|
||
public static void Sub(ref Vector2d a, ref Vector2d b, out Vector2d result)
|
||
{
|
||
result.X = a.X - b.X;
|
||
result.Y = a.Y - b.Y;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Mult
|
||
|
||
/// <summary>
|
||
/// Multiply a vector and a scalar
|
||
/// </summary>
|
||
/// <param name="a">Vector operand</param>
|
||
/// <param name="f">Scalar operand</param>
|
||
/// <returns>Result of the multiplication</returns>
|
||
public static Vector2d Mult(Vector2d a, double d)
|
||
{
|
||
a.X *= d;
|
||
a.Y *= d;
|
||
return a;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Multiply a vector and a scalar
|
||
/// </summary>
|
||
/// <param name="a">Vector operand</param>
|
||
/// <param name="f">Scalar operand</param>
|
||
/// <param name="result">Result of the multiplication</param>
|
||
public static void Mult(ref Vector2d a, double d, out Vector2d result)
|
||
{
|
||
result.X = a.X * d;
|
||
result.Y = a.Y * d;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Div
|
||
|
||
/// <summary>
|
||
/// Divide a vector by a scalar
|
||
/// </summary>
|
||
/// <param name="a">Vector operand</param>
|
||
/// <param name="f">Scalar operand</param>
|
||
/// <returns>Result of the division</returns>
|
||
public static Vector2d Div(Vector2d a, double d)
|
||
{
|
||
double mult = 1.0 / d;
|
||
a.X *= mult;
|
||
a.Y *= mult;
|
||
return a;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Divide a vector by a scalar
|
||
/// </summary>
|
||
/// <param name="a">Vector operand</param>
|
||
/// <param name="f">Scalar operand</param>
|
||
/// <param name="result">Result of the division</param>
|
||
public static void Div(ref Vector2d a, double d, out Vector2d result)
|
||
{
|
||
double mult = 1.0 / d;
|
||
result.X = a.X * mult;
|
||
result.Y = a.Y * mult;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Min
|
||
|
||
/// <summary>
|
||
/// Calculate the component-wise minimum of two vectors
|
||
/// </summary>
|
||
/// <param name="a">First operand</param>
|
||
/// <param name="b">Second operand</param>
|
||
/// <returns>The component-wise minimum</returns>
|
||
public static Vector2d Min(Vector2d a, Vector2d b)
|
||
{
|
||
a.X = a.X < b.X ? a.X : b.X;
|
||
a.Y = a.Y < b.Y ? a.Y : b.Y;
|
||
return a;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Calculate the component-wise minimum of two vectors
|
||
/// </summary>
|
||
/// <param name="a">First operand</param>
|
||
/// <param name="b">Second operand</param>
|
||
/// <param name="result">The component-wise minimum</param>
|
||
public static void Min(ref Vector2d a, ref Vector2d b, out Vector2d result)
|
||
{
|
||
result.X = a.X < b.X ? a.X : b.X;
|
||
result.Y = a.Y < b.Y ? a.Y : b.Y;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Max
|
||
|
||
/// <summary>
|
||
/// Calculate the component-wise maximum of two vectors
|
||
/// </summary>
|
||
/// <param name="a">First operand</param>
|
||
/// <param name="b">Second operand</param>
|
||
/// <returns>The component-wise maximum</returns>
|
||
public static Vector2d Max(Vector2d a, Vector2d b)
|
||
{
|
||
a.X = a.X > b.X ? a.X : b.X;
|
||
a.Y = a.Y > b.Y ? a.Y : b.Y;
|
||
return a;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Calculate the component-wise maximum of two vectors
|
||
/// </summary>
|
||
/// <param name="a">First operand</param>
|
||
/// <param name="b">Second operand</param>
|
||
/// <param name="result">The component-wise maximum</param>
|
||
public static void Max(ref Vector2d a, ref Vector2d b, out Vector2d result)
|
||
{
|
||
result.X = a.X > b.X ? a.X : b.X;
|
||
result.Y = a.Y > b.Y ? a.Y : b.Y;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Clamp
|
||
|
||
/// <summary>
|
||
/// Clamp a vector to the given minimum and maximum vectors
|
||
/// </summary>
|
||
/// <param name="vec">Input vector</param>
|
||
/// <param name="min">Minimum vector</param>
|
||
/// <param name="max">Maximum vector</param>
|
||
/// <returns>The clamped vector</returns>
|
||
public static Vector2d Clamp(Vector2d vec, Vector2d min, Vector2d max)
|
||
{
|
||
vec.X = vec.X < min.X ? min.X : vec.X > max.X ? max.X : vec.X;
|
||
vec.Y = vec.Y < min.Y ? min.Y : vec.Y > max.Y ? max.Y : vec.Y;
|
||
return vec;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Clamp a vector to the given minimum and maximum vectors
|
||
/// </summary>
|
||
/// <param name="vec">Input vector</param>
|
||
/// <param name="min">Minimum vector</param>
|
||
/// <param name="max">Maximum vector</param>
|
||
/// <param name="result">The clamped vector</param>
|
||
public static void Clamp(ref Vector2d vec, ref Vector2d min, ref Vector2d max, out Vector2d result)
|
||
{
|
||
result.X = vec.X < min.X ? min.X : vec.X > max.X ? max.X : vec.X;
|
||
result.Y = vec.Y < min.Y ? min.Y : vec.Y > max.Y ? max.Y : vec.Y;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Normalize
|
||
|
||
/// <summary>
|
||
/// Scale a vector to unit length
|
||
/// </summary>
|
||
/// <param name="vec">The input vector</param>
|
||
/// <returns>The normalized vector</returns>
|
||
public static Vector2d Normalize(Vector2d vec)
|
||
{
|
||
double scale = 1.0f / vec.Length;
|
||
vec.X *= scale;
|
||
vec.Y *= scale;
|
||
return vec;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Scale a vector to unit length
|
||
/// </summary>
|
||
/// <param name="vec">The input vector</param>
|
||
/// <param name="result">The normalized vector</param>
|
||
public static void Normalize(ref Vector2d vec, out Vector2d result)
|
||
{
|
||
double scale = 1.0f / vec.Length;
|
||
result.X = vec.X * scale;
|
||
result.Y = vec.Y * scale;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region NormalizeFast
|
||
|
||
/// <summary>
|
||
/// Scale a vector to approximately unit length
|
||
/// </summary>
|
||
/// <param name="vec">The input vector</param>
|
||
/// <returns>The normalized vector</returns>
|
||
public static Vector2d NormalizeFast(Vector2d vec)
|
||
{
|
||
double scale = Functions.InverseSqrtFast(vec.X * vec.X + vec.Y * vec.Y);
|
||
vec.X *= scale;
|
||
vec.Y *= scale;
|
||
return vec;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Scale a vector to approximately unit length
|
||
/// </summary>
|
||
/// <param name="vec">The input vector</param>
|
||
/// <param name="result">The normalized vector</param>
|
||
public static void NormalizeFast(ref Vector2d vec, out Vector2d result)
|
||
{
|
||
double scale = Functions.InverseSqrtFast(vec.X * vec.X + vec.Y * vec.Y);
|
||
result.X = vec.X * scale;
|
||
result.Y = vec.Y * scale;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Dot
|
||
|
||
/// <summary>
|
||
/// Calculate the dot (scalar) product of two vectors
|
||
/// </summary>
|
||
/// <param name="left">First operand</param>
|
||
/// <param name="right">Second operand</param>
|
||
/// <returns>The dot product of the two inputs</returns>
|
||
public static double Dot(Vector2d left, Vector2d right)
|
||
{
|
||
return left.X * right.X + left.Y * right.Y;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Calculate the dot (scalar) product of two vectors
|
||
/// </summary>
|
||
/// <param name="left">First operand</param>
|
||
/// <param name="right">Second operand</param>
|
||
/// <param name="result">The dot product of the two inputs</param>
|
||
public static void Dot( ref Vector2d left, ref Vector2d right, out double result )
|
||
{
|
||
result = left.X * right.X + left.Y * right.Y;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Lerp
|
||
|
||
/// <summary>
|
||
/// Returns a new Vector that is the linear blend of the 2 given Vectors
|
||
/// </summary>
|
||
/// <param name="a">First input vector</param>
|
||
/// <param name="b">Second input vector</param>
|
||
/// <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
|
||
/// <returns>a when blend=0, b when blend=1, and a linear combination otherwise</returns>
|
||
public static Vector2d Lerp(Vector2d a, Vector2d b, double blend)
|
||
{
|
||
a.X = blend * (b.X - a.X) + a.X;
|
||
a.Y = blend * (b.Y - a.Y) + a.Y;
|
||
return a;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Returns a new Vector that is the linear blend of the 2 given Vectors
|
||
/// </summary>
|
||
/// <param name="a">First input vector</param>
|
||
/// <param name="b">Second input vector</param>
|
||
/// <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
|
||
/// <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
|
||
public static void Lerp( ref Vector2d a, ref Vector2d b, double blend, out Vector2d result)
|
||
{
|
||
result.X = blend * ( b.X - a.X ) + a.X;
|
||
result.Y = blend * ( b.Y - a.Y ) + a.Y;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Barycentric
|
||
|
||
/// <summary>
|
||
/// Interpolate 3 Vectors using Barycentric coordinates
|
||
/// </summary>
|
||
/// <param name="a">First input Vector</param>
|
||
/// <param name="b">Second input Vector</param>
|
||
/// <param name="c">Third input Vector</param>
|
||
/// <param name="u">First Barycentric Coordinate</param>
|
||
/// <param name="v">Second Barycentric Coordinate</param>
|
||
/// <returns>a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</returns>
|
||
public static Vector2d BaryCentric(Vector2d a, Vector2d b, Vector2d c, double u, double v)
|
||
{
|
||
return a + u * (b - a) + v * (c - a);
|
||
}
|
||
|
||
/// <summary>Interpolate 3 Vectors using Barycentric coordinates</summary>
|
||
/// <param name="a">First input Vector.</param>
|
||
/// <param name="b">Second input Vector.</param>
|
||
/// <param name="c">Third input Vector.</param>
|
||
/// <param name="u">First Barycentric Coordinate.</param>
|
||
/// <param name="v">Second Barycentric Coordinate.</param>
|
||
/// <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
|
||
public static void BaryCentric( ref Vector2d a, ref Vector2d b, ref Vector2d c, float u, float v, out Vector2d result )
|
||
{
|
||
result = a; // copy
|
||
|
||
Vector2d temp = b; // copy
|
||
temp.Sub( ref a );
|
||
temp.Mult( u );
|
||
result.Add( ref temp );
|
||
|
||
temp = c; // copy
|
||
temp.Sub( ref a );
|
||
temp.Mult( v );
|
||
result.Add( ref temp );
|
||
}
|
||
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
#region Operators
|
||
|
||
public static Vector2d operator +(Vector2d left, Vector2d right)
|
||
{
|
||
left.X += right.X;
|
||
left.Y += right.Y;
|
||
return left;
|
||
}
|
||
|
||
public static Vector2d operator -(Vector2d left, Vector2d right)
|
||
{
|
||
left.X -= right.X;
|
||
left.Y -= right.Y;
|
||
return left;
|
||
}
|
||
|
||
public static Vector2d operator -(Vector2d vec)
|
||
{
|
||
vec.X = -vec.X;
|
||
vec.Y = -vec.Y;
|
||
return vec;
|
||
}
|
||
|
||
public static Vector2d operator *(Vector2d vec, double f)
|
||
{
|
||
vec.X *= f;
|
||
vec.Y *= f;
|
||
return vec;
|
||
}
|
||
|
||
public static Vector2d operator *(double f, Vector2d vec)
|
||
{
|
||
vec.X *= f;
|
||
vec.Y *= f;
|
||
return vec;
|
||
}
|
||
|
||
public static Vector2d operator /(Vector2d vec, double f)
|
||
{
|
||
double mult = 1.0f / f;
|
||
vec.X *= mult;
|
||
vec.Y *= mult;
|
||
return vec;
|
||
}
|
||
|
||
public static bool operator ==(Vector2d left, Vector2d right)
|
||
{
|
||
return left.Equals(right);
|
||
}
|
||
|
||
public static bool operator !=(Vector2d left, Vector2d right)
|
||
{
|
||
return !left.Equals(right);
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Overrides
|
||
|
||
#region public override string ToString()
|
||
|
||
/// <summary>
|
||
/// Returns a System.String that represents the current instance.
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public override string ToString()
|
||
{
|
||
return String.Format("({0}, {1})", X, Y);
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region public override int GetHashCode()
|
||
|
||
/// <summary>
|
||
/// Returns the hashcode for this instance.
|
||
/// </summary>
|
||
/// <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
|
||
public override int GetHashCode()
|
||
{
|
||
return X.GetHashCode() ^ Y.GetHashCode();
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region public override bool Equals(object obj)
|
||
|
||
/// <summary>
|
||
/// Indicates whether this instance and a specified object are equal.
|
||
/// </summary>
|
||
/// <param name="obj">The object to compare to.</param>
|
||
/// <returns>True if the instances are equal; false otherwise.</returns>
|
||
public override bool Equals(object obj)
|
||
{
|
||
if (!(obj is Vector2d))
|
||
return false;
|
||
|
||
return this.Equals((Vector2d)obj);
|
||
}
|
||
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
#region IEquatable<Vector2d> Members
|
||
|
||
/// <summary>Indicates whether the current vector is equal to another vector.</summary>
|
||
/// <param name="vector">A vector to compare with this vector.</param>
|
||
/// <returns>true if the current vector is equal to the vector parameter; otherwise, false.</returns>
|
||
public bool Equals(Vector2d other)
|
||
{
|
||
return
|
||
X == other.X &&
|
||
Y == other.Y;
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
}
|