Opentk/Source/OpenTK/Platform/X11/X11GLContext.cs
the_fiddler 62da31df48 Made ContextHandle a struct to reduce GC pressure (ContextHandles are created per frame).
Added xml documentation for the ContextHandle.
Made the casts between ContextHandles and IntPtrs explicit.
Updated all ContextHandle consumers to reflect the explicit cast.
2008-11-23 20:17:50 +00:00

351 lines
11 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Graphics;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Provides methods to create and control an opengl context on the X11 platform.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class X11GLContext : IGraphicsContext, IGraphicsContextInternal
{
ContextHandle context;
//X11WindowInfo window;
X11WindowInfo currentWindow;
//IntPtr visual;
bool vsync_supported;
int vsync_interval;
bool disposed;
#region --- Constructors ---
static X11GLContext()
{
// Set the GetCurrentContext implementation.
if (GraphicsContext.GetCurrentContext == null)
GraphicsContext.GetCurrentContext = X11GLContext.GetCurrentContext;
}
public X11GLContext(GraphicsMode mode, IWindowInfo info, IGraphicsContext shared, bool directRendering)
{
//if (mode == null) mode = GraphicsMode.Default;
if (info == null) throw new ArgumentNullException("info", "Should point to a valid window.");
currentWindow = (X11WindowInfo)info;
currentWindow.VisualInfo = SelectVisual(mode, currentWindow);
Debug.Print("Chose visual: {0}", currentWindow.VisualInfo);
CreateContext(shared, directRendering, currentWindow);
}
public X11GLContext(IWindowInfo window)
{
if (window == null) throw new ArgumentNullException("window");
//renderContext = Glx.GetCurrentContext();
//if (renderContext == IntPtr.Zero)
// throw new InvalidOperationException("No OpenGL context is current in the calling thread.");
//currentWindow = window;
}
#endregion
#region --- Private Methods ---
#region XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow)
XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow)
{
XVisualInfo info = new XVisualInfo();
info.visualid = (IntPtr)mode.Index;
info.screen = currentWindow.Screen;
int items;
lock (API.Lock)
{
IntPtr vs = Functions.XGetVisualInfo(currentWindow.Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref info, out items);
if (items == 0)
throw new GraphicsModeException(String.Format("Invalid GraphicsMode specified ({0}).", mode));
info = (XVisualInfo)Marshal.PtrToStructure(vs, typeof(XVisualInfo));
Functions.XFree(vs);
}
return info;
}
#endregion
#region void CreateContext(IGraphicsContext shareContext, bool direct)
void CreateContext(IGraphicsContext shareContext, bool direct, X11WindowInfo window)
{
try
{
ContextHandle shareHandle = shareContext != null ? (shareContext as IGraphicsContextInternal).Context :
(ContextHandle)IntPtr.Zero;
Debug.Write("Creating OpenGL context: ");
Debug.Write(direct ? "direct, " : "indirect, ");
Debug.Write(shareHandle.Handle == IntPtr.Zero ? "not shared... " :
String.Format("shared with ({0})... ", shareHandle));
lock (API.Lock)
{
XVisualInfo info = window.VisualInfo; // Cannot pass a Property by reference.
context = new ContextHandle(Glx.CreateContext(window.Display, ref info, shareHandle.Handle, direct));
// Context creation succeeded, return.
if (context != ContextHandle.Zero)
{
Debug.Print("done! (id: {0})", context);
return;
}
// Context creation failed. Retry with a non-shared context with the direct/indirect bit flipped.
Debug.Print("failed.");
Debug.Write(String.Format("Creating OpenGL context: {0}, not shared... ", !direct ? "direct" : "indirect"));
context = new ContextHandle(Glx.CreateContext(window.Display, ref info, IntPtr.Zero, !direct));
if (context != ContextHandle.Zero)
{
Debug.Print("done! (id: {0})", context);
return;
}
}
Debug.Print("failed.");
throw new GraphicsModeException("Failed to create OpenGL context. Glx.CreateContext call returned 0.");
}
finally
{
//Debug.Unindent();
}
}
#endregion
bool SupportsExtension(X11WindowInfo window, string e)
{
string extensions = Glx.QueryExtensionsString(window.Display, window.Screen);
return !String.IsNullOrEmpty(extensions) && extensions.Contains(e);
}
#endregion
#region --- IGraphicsContext Members ---
#region public void SwapBuffers()
public void SwapBuffers()
{
//if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
//X11WindowInfo w = (X11WindowInfo)window;
if (currentWindow.Display == IntPtr.Zero || currentWindow.WindowHandle == IntPtr.Zero)
throw new InvalidOperationException(
String.Format("Window is invalid. Display ({0}), Handle ({1}).", currentWindow.Display, currentWindow.WindowHandle));
Glx.SwapBuffers(currentWindow.Display, currentWindow.WindowHandle);
}
#endregion
#region public void MakeCurrent(IWindowInfo window)
public void MakeCurrent(IWindowInfo window)
{
X11WindowInfo w = (X11WindowInfo)window;
bool result;
Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ",
context, System.Threading.Thread.CurrentThread.ManagedThreadId, w.Display, w.Screen, w.WindowHandle));
if (w.Display == IntPtr.Zero || w.WindowHandle == IntPtr.Zero || context == ContextHandle.Zero)
throw new InvalidOperationException("Invalid display, window or context.");
result = Glx.MakeCurrent(w.Display, w.WindowHandle, context);
if (!result)
throw new GraphicsContextException("Failed to make context current.");
else
Debug.WriteLine("done!");
}
#endregion
#region public bool IsCurrent
public bool IsCurrent
{
get { return Glx.GetCurrentContext() == this.context.Handle; }
//set
//{
// if (value)
// Glx.MakeCurrent(window.Display, window.Handle, context);
// else
// Glx.MakeCurrent(window.Handle, IntPtr.Zero, IntPtr.Zero);
//}
}
#endregion
#region public bool VSync
public bool VSync
{
get
{
return vsync_supported && vsync_interval > 0;
}
set
{
if (vsync_supported)
{
int error_code = Glx.Sgi.SwapInterval(value ? 1 : 0);
if (error_code != 0)
throw new GraphicsException(String.Format("Could not set vsync, error code: {0}", error_code));
vsync_interval = value ? 1 : 0;
}
}
}
#endregion
public event DestroyEvent<IGraphicsContext> Destroy;
#region public IntPtr GetAddress(string function)
public IntPtr GetAddress(string function)
{
return Glx.GetProcAddress(function);
}
#endregion
public void RegisterForDisposal(IDisposable resource)
{
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
public void DisposeResources()
{
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
#endregion
#region --- IGLContextInternal Members ---
#region void LoadAll()
void IGraphicsContextInternal.LoadAll()
{
GL.LoadAll();
Glu.LoadAll();
Glx.LoadAll();
vsync_supported = this.SupportsExtension(currentWindow, "SGI_swap_control") &&
this.GetAddress("glXSwapControlSGI") != IntPtr.Zero;
}
#endregion
#region public DisplayMode Mode
GraphicsMode IGraphicsContextInternal.GraphicsMode
{
get { return null; }
}
#endregion
#region ContextHandle IGLContextInternal.Context
ContextHandle IGraphicsContextInternal.Context
{
get { return context; }
/*private set { context = value; }*/
}
#endregion
#region IWindowInfo IGLContextInternal.Info
//IWindowInfo IGraphicsContextInternal.Info { get { return window; } }
#endregion
#endregion
#region --- Methods ---
void OnDestroy()
{
if (Destroy != null)
Destroy(this, EventArgs.Empty);
}
#region static ContextHandle GetCurrentContext()
static ContextHandle GetCurrentContext()
{
return (ContextHandle)Glx.GetCurrentContext();
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manuallyCalled)
{
if (!disposed)
{
// Clean unmanaged resources:
try
{
Functions.XLockDisplay(currentWindow.Display);
Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero);
Glx.DestroyContext(currentWindow.Display, context);
//Functions.XFree(visual);
}
finally
{
Functions.XUnlockDisplay(currentWindow.Display);
}
if (manuallyCalled)
{
}
}
disposed = true;
}
~X11GLContext()
{
this.Dispose(false);
}
#endregion
}
}