mirror of
https://github.com/Ryujinx/Opentk.git
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d81bedf5f8
This reduces the duplication of code between Sdl2NativeWindow and Sdl2InputDriver. Sdl2InputDriver is now solely responsible for handling input.
934 lines
29 KiB
C#
934 lines
29 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using OpenTK;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2NativeWindow : INativeWindow, IInputDriver
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{
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readonly object sync = new object();
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Sdl2WindowInfo window;
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uint window_id;
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bool is_visible;
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bool is_focused;
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bool is_cursor_visible = true;
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bool exists;
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bool disposed;
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WindowState window_state = WindowState.Normal;
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WindowState previous_window_state = WindowState.Normal;
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WindowBorder window_border = WindowBorder.Resizable;
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Icon icon;
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string window_title;
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readonly IInputDriver input_driver = new Sdl2InputDriver();
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readonly SDL.SDL_EventFilter EventFilterDelegate = FilterEvents;
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static readonly Dictionary<uint, Sdl2NativeWindow> windows =
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new Dictionary<uint, Sdl2NativeWindow>();
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static readonly Sdl2KeyMap map = new Sdl2KeyMap();
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public Sdl2NativeWindow(int x, int y, int width, int height,
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string title, GameWindowFlags options, DisplayDevice device)
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{
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lock (sync)
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{
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var bounds = device.Bounds;
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var flags = TranslateFlags(options);
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL;
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_HIDDEN;
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
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if ((flags & SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP) != 0 ||
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(flags & SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN) != 0)
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window_state = WindowState.Fullscreen;
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IntPtr handle;
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lock (SDL.Sync)
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{
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handle = SDL.SDL_CreateWindow(title, bounds.Left + x, bounds.Top + y, width, height, flags);
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SDL.SDL_AddEventWatch(EventFilterDelegate, handle);
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SDL.SDL_PumpEvents();
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}
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window = new Sdl2WindowInfo(handle, null);
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window_id = SDL.SDL_GetWindowID(handle);
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windows.Add(window_id, this);
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window_title = title;
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exists = true;
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}
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}
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#region Private Members
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static SDL.SDL_WindowFlags TranslateFlags(GameWindowFlags flags)
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{
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switch (flags)
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{
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case GameWindowFlags.Fullscreen:
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return SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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default:
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return (SDL.SDL_WindowFlags)0;
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}
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}
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static Key TranslateKey(SDL.SDL_Scancode scan)
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{
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Key result = Key.Unknown;
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if (map.ContainsKey(scan))
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{
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result = map[scan];
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}
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return result;
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}
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static Key TranslateKey(SDL.SDL_Keycode key)
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{
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SDL.SDL_Scancode scan = SDL.SDL_GetScancodeFromKey(key);
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return TranslateKey(scan);
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}
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unsafe static int FilterEvents(IntPtr user_data, IntPtr e)
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{
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bool processed = false;
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try
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{
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Sdl2NativeWindow window = null;
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SDL.SDL_Event ev = *(SDL.SDL_Event*)e;
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switch (ev.type)
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{
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case SDL.SDL_EventType.SDL_WINDOWEVENT:
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if (windows.TryGetValue(ev.window.windowID, out window))
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{
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ProcessWindowEvent(window, ev.window);
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processed = true;
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}
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break;
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case SDL.SDL_EventType.SDL_KEYDOWN:
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case SDL.SDL_EventType.SDL_KEYUP:
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if (windows.TryGetValue(ev.key.windowID, out window))
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{
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ProcessKeyEvent(window, ev);
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processed = true;
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}
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break;
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case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
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case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
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if (windows.TryGetValue(ev.button.windowID, out window))
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{
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ProcessButtonEvent(window, ev);
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processed = true;
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}
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break;
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case SDL.SDL_EventType.SDL_MOUSEMOTION:
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if (windows.TryGetValue(ev.motion.windowID, out window))
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{
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ProcessMotionEvent(window, ev);
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processed = true;
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}
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break;
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case SDL.SDL_EventType.SDL_MOUSEWHEEL:
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if (windows.TryGetValue(ev.wheel.windowID, out window))
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{
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ProcessWheelEvent(window, ev);
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processed = true;
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}
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break;
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case SDL.SDL_EventType.SDL_QUIT:
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Debug.WriteLine("Sdl2 application quit");
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break;
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}
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}
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catch (Exception ex)
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{
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Debug.Print(ex.ToString());
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}
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return processed ? 0 : 1;
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}
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static void ProcessButtonEvent(Sdl2NativeWindow window, SDL.SDL_Event ev)
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{
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bool button_pressed = ev.button.state == SDL.SDL_PRESSED;
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// We need MouseUp events to be reported even if they occur
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// outside the window. SetWindowGrab ensures we get them.
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if (window.CursorVisible)
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{
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SDL.SDL_SetWindowGrab(window.window.Handle,
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button_pressed ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE);
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}
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switch (ev.button.button)
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{/*
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case (byte)SDL.SDL_BUTTON_LEFT:
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window.mouse[MouseButton.Left] = button_pressed;
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break;
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case (byte)SDL.SDL_BUTTON_MIDDLE:
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window.mouse[MouseButton.Middle] = button_pressed;
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break;
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case (byte)SDL.SDL_BUTTON_RIGHT:
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window.mouse[MouseButton.Right] = button_pressed;
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break;
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case (byte)SDL.SDL_BUTTON_X1:
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window.mouse[MouseButton.Button1] = button_pressed;
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break;
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case (byte)SDL.SDL_BUTTON_X2:
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window.mouse[MouseButton.Button2] = button_pressed;
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break;
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*/
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}
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}
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static void ProcessKeyEvent(Sdl2NativeWindow window, SDL.SDL_Event ev)
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{
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bool key_pressed = ev.key.state == SDL.SDL_PRESSED;
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var key = ev.key.keysym;
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//window.keyboard.SetKey(TranslateKey(key.scancode), (uint)key.scancode, key_pressed);
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}
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static void ProcessMotionEvent(Sdl2NativeWindow window, SDL.SDL_Event ev)
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{
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float scale = window.ClientSize.Width / (float)window.Size.Width;
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//window.mouse.Position = new Point(
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// (int)(ev.motion.x * scale), (int)(ev.motion.y * scale));
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}
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static void ProcessWheelEvent(Sdl2NativeWindow window, SDL.SDL_Event ev)
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{
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//window.mouse.Wheel += ev.wheel.y;
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}
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static void ProcessWindowEvent(Sdl2NativeWindow window, SDL.SDL_WindowEvent e)
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{
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switch (e.windowEvent)
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{
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
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var close_args = new System.ComponentModel.CancelEventArgs();
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window.Closing(window, close_args);
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if (!close_args.Cancel)
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{
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window.Closed(window, EventArgs.Empty);
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//window.DestroyWindow();
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}
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_ENTER:
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window.MouseEnter(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_LEAVE:
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window.MouseLeave(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_EXPOSED:
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// do nothing
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
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window.is_focused = true;
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window.FocusedChanged(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
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window.is_focused = false;
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window.FocusedChanged(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_HIDDEN:
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window.is_visible = false;
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window.VisibleChanged(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SHOWN:
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window.is_visible = true;
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window.VisibleChanged(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MAXIMIZED:
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window.previous_window_state = window.window_state;
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window.window_state = OpenTK.WindowState.Maximized;
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window.WindowStateChanged(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MINIMIZED:
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window.previous_window_state = window.window_state;
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window.window_state = OpenTK.WindowState.Minimized;
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window.WindowStateChanged(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESTORED:
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window.window_state = window.previous_window_state;
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window.WindowStateChanged(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MOVED:
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window.Move(window, EventArgs.Empty);
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break;
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED:
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case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
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window.Resize(window, EventArgs.Empty);
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break;
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default:
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Debug.Print("SDL2 unhandled event: {0}", e.type);
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break;
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}
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}
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void DestroyWindow()
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{
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exists = false;
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if (window.Handle != IntPtr.Zero)
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{
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lock (SDL.Sync)
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{
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SDL.SDL_DelEventWatch(EventFilterDelegate, window.Handle);
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if (windows.ContainsKey(window_id))
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{
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windows.Remove(window_id);
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}
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SDL.SDL_DestroyWindow(window.Handle);
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}
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}
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window_id = 0;
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window.Handle = IntPtr.Zero;
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}
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void GrabCursor(bool grab)
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{
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SDL.SDL_ShowCursor(grab ? 0 : 1);
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SDL.SDL_SetWindowGrab(window.Handle,
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grab ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE);
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SDL.SDL_SetRelativeMouseMode(
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grab ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE);
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}
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// Hack to force WindowState events to be pumped
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void HideShowWindowHack()
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{
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SDL.SDL_HideWindow(window.Handle);
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ProcessEvents();
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SDL.SDL_ShowWindow(window.Handle);
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ProcessEvents();
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}
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// Revert to WindowState.Normal if necessary
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void RestoreWindow()
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{
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WindowState state = WindowState;
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switch (state)
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{
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case WindowState.Fullscreen:
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SDL.SDL_SetWindowFullscreen(window.Handle, 0);
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break;
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case WindowState.Maximized:
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SDL.SDL_RestoreWindow(window.Handle);
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HideShowWindowHack();
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break;
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case WindowState.Minimized:
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SDL.SDL_RestoreWindow(window.Handle);
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break;
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}
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ProcessEvents();
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window_state = WindowState.Normal;
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}
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#endregion
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#region INativeWindow Members
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public event EventHandler<EventArgs> Move = delegate { };
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public event EventHandler<EventArgs> Resize = delegate { };
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public event EventHandler<System.ComponentModel.CancelEventArgs> Closing = delegate { };
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public event EventHandler<EventArgs> Closed = delegate { };
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public event EventHandler<EventArgs> Disposed = delegate { };
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public event EventHandler<EventArgs> IconChanged = delegate { };
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public event EventHandler<EventArgs> TitleChanged = delegate { };
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public event EventHandler<EventArgs> VisibleChanged = delegate { };
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public event EventHandler<EventArgs> FocusedChanged = delegate { };
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public event EventHandler<EventArgs> WindowBorderChanged = delegate { };
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public event EventHandler<EventArgs> WindowStateChanged = delegate { };
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public event EventHandler<KeyboardKeyEventArgs> KeyDown = delegate { };
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public event EventHandler<KeyPressEventArgs> KeyPress = delegate { };
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public event EventHandler<KeyboardKeyEventArgs> KeyUp = delegate { };
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public event EventHandler<EventArgs> MouseEnter = delegate { };
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public event EventHandler<EventArgs> MouseLeave = delegate { };
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public void Close()
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{
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lock (sync)
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{
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if (Exists)
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{
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Debug.Print("SDL2 destroying window {0}", window.Handle);
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SDL.SDL_Event e = new SDL.SDL_Event();
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e.type = SDL.SDL_EventType.SDL_WINDOWEVENT;
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e.window.windowEvent = SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE;
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e.window.windowID = window_id;
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lock (SDL.Sync)
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{
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SDL.SDL_PushEvent(ref e);
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}
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}
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}
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}
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public void ProcessEvents()
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{
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lock (sync)
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{
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if (Exists)
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{
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SDL.SDL_PumpEvents();
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}
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}
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}
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public Point PointToClient(Point point)
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{
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var origin = DisplayDevice.Default.Bounds.Location;
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var client = Location;
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return new Point(point.X + client.X - origin.X, point.Y + client.Y - origin.Y);
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}
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public Point PointToScreen(Point point)
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{
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var origin = DisplayDevice.Default.Bounds.Location;
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var client = Location;
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return new Point(point.X + origin.X - client.X, point.Y + origin.Y - client.Y);
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}
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public Icon Icon
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{
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get
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{
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return icon;
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}
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set
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{
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lock (sync)
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{
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if (Exists)
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{
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// Set the new icon, if any, or clear the current
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// icon if null
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if (value != null)
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{
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using (Bitmap bmp = value.ToBitmap())
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{
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// Decode the icon into a SDL surface
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var data = bmp.LockBits(
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new Rectangle(0, 0, value.Width, value.Height),
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ImageLockMode.ReadWrite,
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PixelFormat.Format32bppArgb);
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IntPtr surface = SDL.SDL_CreateRGBSurfaceFrom(
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data.Scan0, data.Width, data.Height, 32, data.Stride,
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0x00ff0000u, 0x0000ff00u, 0x000000ffu, 0xff000000u);
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// Update the window icon
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SDL.SDL_SetWindowIcon(window.Handle, surface);
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// Free the SDL surface as it is no longer needed
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SDL.SDL_FreeSurface(surface);
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bmp.UnlockBits(data);
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}
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}
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else
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{
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// Clear the window icon
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SDL.SDL_SetWindowIcon(window.Handle, IntPtr.Zero);
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}
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icon = value;
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IconChanged(this, EventArgs.Empty);
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}
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}
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}
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}
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public string Title
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{
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get
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{
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lock (sync)
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{
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if (Exists)
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{
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return SDL.SDL_GetWindowTitle(window.Handle);
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}
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return String.Empty;
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}
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}
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set
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{
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lock (sync)
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{
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if (Exists)
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{
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SDL.SDL_SetWindowTitle(window.Handle, value);
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window_title = value;
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}
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}
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}
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}
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public bool Focused
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{
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get
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{
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return is_focused;
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}
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}
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public bool Visible
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{
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get
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{
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return is_visible;
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}
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set
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{
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lock (sync)
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{
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if (Exists)
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{
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if (value)
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SDL.SDL_ShowWindow(window.Handle);
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else
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SDL.SDL_HideWindow(window.Handle);
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}
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}
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}
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}
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public bool Exists
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{
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get
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|
{
|
|
return exists;
|
|
}
|
|
}
|
|
|
|
public IWindowInfo WindowInfo
|
|
{
|
|
get
|
|
{
|
|
return window;
|
|
}
|
|
}
|
|
|
|
public WindowState WindowState
|
|
{
|
|
get
|
|
{
|
|
return window_state;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
if (WindowState != value)
|
|
{
|
|
// Set the new WindowState
|
|
switch (value)
|
|
{
|
|
case WindowState.Fullscreen:
|
|
RestoreWindow();
|
|
if (SDL.SDL_SetWindowFullscreen(window.Handle, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP) < 0)
|
|
{
|
|
if (SDL.SDL_SetWindowFullscreen(window.Handle, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN) < 0)
|
|
{
|
|
Debug.Print("SDL2 failed to enter fullscreen mode: {0}", SDL.SDL_GetError());
|
|
}
|
|
}
|
|
SDL.SDL_RaiseWindow(window.Handle);
|
|
// There is no "fullscreen" message in the event loop
|
|
// so we have to mark that ourselves
|
|
window_state = WindowState.Fullscreen;
|
|
break;
|
|
|
|
case WindowState.Maximized:
|
|
RestoreWindow();
|
|
SDL.SDL_MaximizeWindow(window.Handle);
|
|
HideShowWindowHack();
|
|
break;
|
|
|
|
case WindowState.Minimized:
|
|
SDL.SDL_MinimizeWindow(window.Handle);
|
|
break;
|
|
|
|
case WindowState.Normal:
|
|
RestoreWindow();
|
|
break;
|
|
}
|
|
|
|
if (!CursorVisible)
|
|
GrabCursor(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public WindowBorder WindowBorder
|
|
{
|
|
get
|
|
{
|
|
return window_border;
|
|
}
|
|
set
|
|
{
|
|
if (WindowBorder != value)
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
|
|
switch (value)
|
|
{
|
|
case WindowBorder.Resizable:
|
|
SDL.SDL_SetWindowBordered(window.Handle, SDL.SDL_bool.SDL_TRUE);
|
|
window_border = WindowBorder.Resizable;
|
|
break;
|
|
|
|
case WindowBorder.Hidden:
|
|
SDL.SDL_SetWindowBordered(window.Handle, SDL.SDL_bool.SDL_FALSE);
|
|
window_border = WindowBorder.Hidden;
|
|
break;
|
|
|
|
case WindowBorder.Fixed:
|
|
Debug.WriteLine("SDL2 cannot change to fixed-size windows at runtime.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Exists)
|
|
{
|
|
WindowBorderChanged(this, EventArgs.Empty);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public Rectangle Bounds
|
|
{
|
|
get
|
|
{
|
|
return new Rectangle(Location, Size);
|
|
}
|
|
set
|
|
{
|
|
Size = value.Size;
|
|
Location = value.Location;
|
|
}
|
|
}
|
|
|
|
public Point Location
|
|
{
|
|
get
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
int x, y;
|
|
SDL.SDL_GetWindowPosition(window.Handle, out x, out y);
|
|
return new Point(x, y);
|
|
}
|
|
return new Point();
|
|
}
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
SDL.SDL_SetWindowPosition(window.Handle, value.X, value.Y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public Size Size
|
|
{
|
|
get
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
int w, h;
|
|
SDL.SDL_GetWindowSize(window.Handle, out w, out h);
|
|
return new Size(w, h);
|
|
}
|
|
return new Size();
|
|
}
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
SDL.SDL_SetWindowSize(window.Handle, value.Width, value.Height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public int X
|
|
{
|
|
get
|
|
{
|
|
return Location.X;
|
|
}
|
|
set
|
|
{
|
|
Location = new Point(value, Y);
|
|
}
|
|
}
|
|
|
|
public int Y
|
|
{
|
|
get
|
|
{
|
|
return Location.Y;
|
|
}
|
|
set
|
|
{
|
|
Location = new Point(X, value);
|
|
}
|
|
}
|
|
|
|
public int Width
|
|
{
|
|
get
|
|
{
|
|
return ClientSize.Width;
|
|
}
|
|
set
|
|
{
|
|
ClientSize = new Size(value, Height);
|
|
}
|
|
}
|
|
|
|
public int Height
|
|
{
|
|
get
|
|
{
|
|
return ClientSize.Height;
|
|
}
|
|
set
|
|
{
|
|
ClientSize = new Size(Width, value);
|
|
}
|
|
}
|
|
|
|
public Rectangle ClientRectangle
|
|
{
|
|
get
|
|
{
|
|
return new Rectangle(new Point(), ClientSize);
|
|
}
|
|
set
|
|
{
|
|
ClientSize = value.Size;
|
|
}
|
|
}
|
|
|
|
public Size ClientSize
|
|
{
|
|
get
|
|
{
|
|
int w, h;
|
|
SDL.SDL_GL_GetDrawableSize(window.Handle, out w, out h);
|
|
return new Size(w, h);
|
|
}
|
|
set
|
|
{
|
|
float scale = Size.Width / (float)ClientSize.Width;
|
|
Size = new Size((int)(value.Width * scale), (int)(value.Height * scale));
|
|
}
|
|
}
|
|
|
|
public IInputDriver InputDriver
|
|
{
|
|
get
|
|
{
|
|
return input_driver;
|
|
}
|
|
}
|
|
|
|
public bool CursorVisible
|
|
{
|
|
get
|
|
{
|
|
return is_cursor_visible;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
GrabCursor(!value);
|
|
is_cursor_visible = value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IInputDriver Members
|
|
|
|
public void Poll()
|
|
{
|
|
InputDriver.Poll();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IJoystickDriver Members
|
|
|
|
public IList<JoystickDevice> Joysticks
|
|
{
|
|
get
|
|
{
|
|
return InputDriver.Joysticks;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IMouseDriver Members
|
|
|
|
public IList<MouseDevice> Mouse
|
|
{
|
|
get
|
|
{
|
|
return InputDriver.Mouse;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IKeyboardDriver Members
|
|
|
|
public IList<KeyboardDevice> Keyboard
|
|
{
|
|
get
|
|
{
|
|
return InputDriver.Keyboard;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IDisposable implementation
|
|
|
|
void Dispose(bool manual)
|
|
{
|
|
if (!disposed)
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (manual)
|
|
{
|
|
Debug.Print("Disposing {0}", GetType());
|
|
InputDriver.Dispose();
|
|
if (Exists)
|
|
{
|
|
DestroyWindow();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.WriteLine("Sdl2NativeWindow leaked, did you forget to call Dispose()?");
|
|
}
|
|
disposed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
~Sdl2NativeWindow()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|