Opentk/Source/OpenTK/Input/IKeyboardDriver.cs
the_fiddler 7e3182b1fc * Source/OpenTK/OpenTK.csproj:
* Source/OpenTK/Input/Keyboard.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/KeyboardState.cs:
* Source/OpenTK/Input/IKeyboardDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/Functions.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/X11/X11Keyboard.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs:
* Source/OpenTK/Platform/Windows/WinRawKeyboard.cs: Added initial
  OpenTK.Input.Keyboard implementation for X11.
2010-10-20 14:33:23 +00:00

37 lines
1.1 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Defines the interface for KeyboardDevice drivers.
/// </summary>
public interface IKeyboardDriver
{
/// <summary>
/// Gets the list of available KeyboardDevices.
/// </summary>
IList<KeyboardDevice> Keyboard { get; }
/// <summary>
/// Retrieves the KeyboardState for the default keyboard device.
/// </summary>
/// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
KeyboardState GetState();
/// <summary>
/// Retrieves the KeyboardState for the specified keyboard device.
/// </summary>
/// <param name="index">The index of the keyboard device.</param>
/// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
KeyboardState GetState(int index);
}
}