Opentk/Source/OpenTK/Input
2016-01-08 11:43:05 +01:00
..
Buttons.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
ButtonState.cs Normalized line endings 2013-10-11 01:58:54 +02:00
ConfigurationType.cs [Input] Implemented JoystickHat GamePad mapping 2014-07-25 23:26:03 +02:00
GamePad.cs Allowed Mac and Linux to use GamePad. Added Name param to GamePad. Added Xbox 360 Wireless Joystick linux config to GamePadCongifurationDatabase. 2015-01-19 19:04:59 +01:00
GamePadAxes.cs Implemented thumbsticks and trigger caps 2013-12-24 17:18:04 +01:00
GamePadButtons.cs [Input] Add IsAnyKey/ButtonDown/Pressed to input state. 2014-11-27 22:05:33 +01:00
GamePadCapabilities.cs [Input] Add GamePadCapabilities.IsMapped 2014-09-12 08:42:26 +02:00
GamePadConfiguration.cs [Input] Implemented JoystickHat GamePad mapping 2014-07-25 23:26:03 +02:00
GamePadConfigurationDatabase.cs Fix PS4 controller mapping on Windows 2016-01-08 11:43:05 +01:00
GamePadConfigurationItem.cs [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
GamePadConfigurationSource.cs [Input] Implemented JoystickHat GamePad mapping 2014-07-25 23:26:03 +02:00
GamePadConfigurationTarget.cs [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
GamePadDPad.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadState.cs [Input] Fixed trigger ToString() 2014-09-11 12:51:50 +02:00
GamePadThumbSticks.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadTriggers.cs [Input] Fixed trigger ToString() 2014-09-11 12:51:50 +02:00
GamePadType.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
HatPosition.cs [Input] Do not use a bitfield for hat position 2014-01-31 15:03:19 +01:00
IGamePadDriver.cs [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
IInputDevice.cs Initial joystick support (not public yet). 2009-02-28 23:11:27 +00:00
IInputDriver.cs Cleaned up a number of obsolete warnings 2014-07-21 16:39:58 +02:00
IInputDriver2.cs Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
IJoystickDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IJoystickDriver2.cs [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
IKeyboardDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IKeyboardDriver2.cs Normalized line endings 2013-10-11 01:58:54 +02:00
IMouseDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IMouseDriver2.cs [Input] Added Mouse.GetCursorPos() (WIP) 2014-05-12 02:20:52 +02:00
Joystick.cs Make joystick ID public 2015-12-06 13:43:46 +01:00
JoystickAxis.cs [Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10. 2014-01-05 03:54:34 +01:00
JoystickButton.cs [Input] Added support for JoystickButtons 16-31 2014-01-29 10:28:06 +01:00
JoystickCapabilities.cs [Input] Do not throw exception on too many axes 2014-09-11 12:51:49 +02:00
JoystickDevice.cs [OpenTK] Protect against invalid axis/button ids 2014-01-15 01:24:20 +01:00
JoystickHat.cs [Input] Added JoystickHatState structure 2014-01-31 15:01:35 +01:00
JoystickHatState.cs [Input] JoystickHatState is now IEquatable 2014-03-17 00:30:04 +01:00
JoystickState.cs [Input] Add IsAnyKey/ButtonDown/Pressed to input state. 2014-11-27 22:05:33 +01:00
Key.cs Added common key aliases 2013-10-03 20:52:02 +02:00
Keyboard.cs Disabled GetDeviceName until the correct cross-platform API can be determined. 2010-12-03 12:39:42 +00:00
KeyboardDevice.cs [Input] Legacy keyboard respects the KeyRepeat field. 2014-11-23 14:40:36 +01:00
KeyboardKeyEventArgs.cs [Input] Implement key repeat 2014-05-05 00:43:45 +02:00
KeyboardState.cs [Input] Add IsAnyKey/ButtonDown/Pressed to input state. 2014-11-27 22:05:33 +01:00
KeyModifiers.cs [Input] Added KeyModifiers enumeration 2014-02-25 01:13:45 +01:00
Mouse.cs Fixed a large number of warnings 2014-07-21 16:03:37 +02:00
MouseButton.cs * Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug 2009-09-03 21:15:12 +00:00
MouseDevice.cs [Input] Added GameWindow.Mouse/Keyboard.GetState() 2014-09-11 01:03:24 +02:00
MouseEventArgs.cs Removed NO_SYSDRAWING in favour of just MINUMAL 2015-08-12 11:56:12 +01:00
MouseScroll.cs [Input] Renamed MouseScrollWheel to MouseScroll 2014-05-13 23:25:56 +02:00
MouseState.cs [Input] Add IsAnyKey/ButtonDown/Pressed to input state. 2014-11-27 22:05:33 +01:00