mirror of
https://github.com/Ryujinx/Opentk.git
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4ede3ad2d0
This file now implements both mouse and keyboard input, so its name has been updated to reflect that.
96 lines
2.4 KiB
C#
96 lines
2.4 KiB
C#
#region License
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//
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// XI2Input.cs
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//
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// Author:
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// thefiddler <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Diagnostics;
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using OpenTK.Input;
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namespace OpenTK.Platform.X11
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{
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class XI2Input : IInputDriver2
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{
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readonly XI2MouseKeyboard mouse_keyboard = new XI2MouseKeyboard();
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readonly X11Joystick joystick = new X11Joystick();
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readonly IGamePadDriver gamepad = new MappedGamePadDriver();
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internal XI2Input()
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{
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Debug.WriteLine("Using XI2 input driver.");
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}
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#region IInputDriver2 Members
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public IMouseDriver2 MouseDriver
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{
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get
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{
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return mouse_keyboard;
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}
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}
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public IKeyboardDriver2 KeyboardDriver
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{
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get
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{
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return mouse_keyboard;
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}
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}
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public IGamePadDriver GamePadDriver
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{
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get
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{
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return gamepad;
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}
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}
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public IJoystickDriver2 JoystickDriver
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{
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get
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{
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return joystick;
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}
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}
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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mouse_keyboard.Dispose();
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joystick.Dispose();
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}
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#endregion
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}
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}
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