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Since we do not use Raw Input for joystick devices, it does not make sense to expose the IJoystickDriver2 interface through WinRawInput. This keeps allows joystick and keyboard/mouse implementations to reside in distinct, modular classes, instantiated separately through WinFactory. |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
Generator.Rewrite | ||
GLControl | ||
OpenTK | ||
Tests/Test.API.Desktop |