Opentk/Source/Bind/GL2/GL4Generator.cs
thefiddler 774ebd1df7 [Bind] Do not generate slots for OpenGL <= v1.1
We can use DllImports for OpenGL functions <= v1.1 on all platforms,
including Windows. This allows us to reduce the number of required
GetProcAddress calls by 474, reducing startup time and memory
consumption.

This setting can be turned off through Settings.Legacy.UseDllImports
and UseWindowsCompatibleGL.
2014-04-25 12:14:28 +02:00

58 lines
2.1 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Bind.GL2
{
class GL4Generator : Generator
{
public GL4Generator(Settings settings, string dirname)
: base(settings, dirname)
{
Settings.DefaultOutputPath = Path.Combine(
Settings.DefaultOutputPath, "../OpenGL4");
Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL4";
Settings.DefaultImportsFile = "GL4Core.cs";
Settings.DefaultDelegatesFile = "GL4Delegates.cs";
Settings.DefaultEnumsFile = "GL4Enums.cs";
Settings.DefaultWrappersFile = "GL4.cs";
Settings.DefaultDocPath = Path.Combine(
Settings.DefaultDocPath, "GL");
Profile = "glcore";
Settings.DefaultCompatibility |=
Settings.Legacy.UseDllImports | Settings.Legacy.UseWindowsCompatibleGL;
}
}
}