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Hopefully this is the first and last time we have to do this.
141 lines
6.9 KiB
XML
141 lines
6.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glGetActiveSubroutineUniformName">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2010</year>
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<holder>Khronos Group.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glGetActiveSubroutineUniformName</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetActiveSubroutineUniformName</refname>
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<refpurpose>query the name of an active shader subroutine uniform</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glGetActiveSubroutineUniformName</function></funcdef>
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<paramdef>GLuint <parameter>program</parameter></paramdef>
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<paramdef>GLenum <parameter>shadertype</parameter></paramdef>
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<paramdef>GLuint <parameter>index</parameter></paramdef>
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<paramdef>GLsizei <parameter>bufsize</parameter></paramdef>
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<paramdef>GLsizei *<parameter>length</parameter></paramdef>
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<paramdef>GLchar *<parameter>name</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>program</parameter></term>
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<listitem>
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<para>
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Specifies the name of the program containing the subroutine.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>shadertype</parameter></term>
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<listitem>
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<para>
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Specifies the shader stage from which to query for the subroutine parameter. <parameter>shadertype</parameter>
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must be one of <constant>GL_VERTEX_SHADER</constant>, <constant>GL_TESS_CONTROL_SHADER</constant>,
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<constant>GL_TESS_EVALUATION_SHADER</constant>, <constant>GL_GEOMETRY_SHADER</constant> or
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<constant>GL_FRAGMENT_SHADER</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>index</parameter></term>
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<listitem>
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<para>
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Specifies the index of the shader subroutine uniform.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>bufsize</parameter></term>
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<listitem>
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<para>
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Specifies the size of the buffer whose address is given in <parameter>name</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>length</parameter></term>
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<listitem>
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<para>
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Specifies the address of a variable into which is written the number of characters copied into <parameter>name</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>name</parameter></term>
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<listitem>
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<para>
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Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glGetActiveSubroutineUniformName</function> retrieves the name of an active shader subroutine uniform.
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<parameter>program</parameter> contains the name of the program containing the uniform. <parameter>shadertype</parameter>
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specifies the stage for which which the uniform location, given by <parameter>index</parameter>, is valid. <parameter>index</parameter>
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must be between zero and the value of <constant>GL_ACTIVE_SUBROUTINE_UNIFORMS</constant> minus one for the
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shader stage.
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</para>
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<para>
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The uniform name is returned as a null-terminated string in <parameter>name</parameter>. The actual number of characters
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written into <parameter>name</parameter>, excluding the null terminator is returned in <parameter>length</parameter>.
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If <parameter>length</parameter> is <constant>NULL</constant>, no length is returned. The maximum number of characters
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that may be written into <parameter>name</parameter>, including the null terminator, is specified by <parameter>bufsize</parameter>.
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The length of the longest subroutine uniform name in <parameter>program</parameter> and <parameter>shadertype</parameter> is given
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by the value of <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</constant>, which can be queried with
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<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>shadertype</parameter> or <parameter>pname</parameter>
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is not one of the accepted values.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>index</parameter> is greater than or equal to
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the value of <constant>GL_ACTIVE_SUBROUTINES</constant>.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>program</parameter> is not the name of an
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existing program object.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry> with argument <constant>GL_ACTIVE_SUBROUTINE_UNIFORMS</constant>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGetSubroutineIndex</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetActiveSubroutineUniform</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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