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Hopefully this is the first and last time we have to do this.
133 lines
6.5 KiB
XML
133 lines
6.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glGetActiveUniformBlockName">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2010</year>
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<holder>Khronos Group</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glGetActiveUniformBlockName</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetActiveUniformBlockName</refname>
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<refpurpose>retrieve the name of an active uniform block</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glGetActiveUniformBlockName</function></funcdef>
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<paramdef>GLuint <parameter>program</parameter></paramdef>
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<paramdef>GLuint <parameter>uniformBlockIndex</parameter></paramdef>
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<paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
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<paramdef>GLsizei *<parameter>length</parameter></paramdef>
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<paramdef>GLchar *<parameter>uniformBlockName</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>program</parameter></term>
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<listitem>
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<para>
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Specifies the name of a program containing the uniform block.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>uniformBlockIndex</parameter></term>
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<listitem>
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<para>
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Specifies the index of the uniform block within <parameter>program</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>bufSize</parameter></term>
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<listitem>
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<para>
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Specifies the size of the buffer addressed by <parameter>uniformBlockName</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>length</parameter></term>
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<listitem>
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<para>
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Specifies the address of a variable to receive the number of characters that were written to <parameter>uniformBlockName</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>uniformBlockName</parameter></term>
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<listitem>
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<para>
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Specifies the address an array of characters to receive the name of the uniform block at <parameter>uniformBlockIndex</parameter>.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glGetActiveUniformBlockName</function> retrieves the name of the active uniform block at <parameter>uniformBlockIndex</parameter>
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within <parameter>program</parameter>.
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</para>
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<para>
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<parameter>program</parameter> must be the name of a program object for which the command
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<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry> must have been called in the past, although it is not required that
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<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry> must have succeeded. The link could have failed because the number
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of active uniforms exceeded the limit.
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</para>
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<para>
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<parameter>uniformBlockIndex</parameter> is an active uniform block index of <parameter>program</parameter>, and must be less than the value
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of <constant>GL_ACTIVE_UNIFORM_BLOCKS</constant>.
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</para>
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<para>
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Upon success, the name of the uniform block identified by <parameter>unifomBlockIndex</parameter> is returned into
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<parameter>uniformBlockName</parameter>. The name is nul-terminated. The actual number of characters written into <parameter>uniformBlockName</parameter>,
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excluding the nul terminator, is returned in <parameter>length</parameter>. If <parameter>length</parameter> is <code>NULL</code>, no length is returned.
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</para>
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<para>
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<parameter>bufSize</parameter> contains the maximum number of characters (including the nul terminator) that will be written into
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<parameter>uniformBlockName</parameter>.
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</para>
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<para>
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If an error occurs, nothing will be written to <parameter>uniformBlockName</parameter> or <parameter>length</parameter>.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>program</parameter> is not the name of a program object for which
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<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry> has been called in the past.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>uniformBlockIndex</parameter> is greater than or equal to the value
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of <constant>GL_ACTIVE_UNIFORM_BLOCKS</constant> or is not the index of an active uniform block in <parameter>program</parameter>.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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<function>glGetActiveUniformBlockName</function> is available only if the GL version is 3.1 or greater.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGetActiveUniformBlock</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetUniformBlockIndex</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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