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Hopefully this is the first and last time we have to do this.
130 lines
6.9 KiB
XML
130 lines
6.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glGetActiveUniformName">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2010</year>
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<holder>Khronos Group</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glGetActiveUniformName</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetActiveUniformName</refname>
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<refpurpose>query the name of an active uniform</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glGetActiveUniformName</function></funcdef>
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<paramdef>GLuint <parameter>program</parameter></paramdef>
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<paramdef>GLuint <parameter>uniformIndex</parameter></paramdef>
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<paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
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<paramdef>GLsizei *<parameter>length</parameter></paramdef>
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<paramdef>GLchar *<parameter>uniformName</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>program</parameter></term>
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<listitem>
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<para>
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Specifies the program containing the active uniform index <parameter>uniformIndex</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>uniformIndex</parameter></term>
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<listitem>
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<para>
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Specifies the index of the active uniform whose name to query.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>bufSize</parameter></term>
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<listitem>
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<para>
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Specifies the size of the buffer, in units of <code>GLchar</code>, of the buffer whose address is specified in <parameter>uniformName</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>length</parameter></term>
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<listitem>
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<para>
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Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by <parameter>uniformName</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>uniformName</parameter></term>
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<listitem>
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<para>
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Specifies the address of a buffer into which the GL will place the name of the active uniform at <parameter>uniformIndex</parameter> within <parameter>program</parameter>.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glGetActiveUniformName</function> returns the name of the active uniform at <parameter>uniformIndex</parameter> within <parameter>program</parameter>.
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If <parameter>uniformName</parameter> is not <code>NULL</code>, up to <parameter>bufSize</parameter> characters (including a nul-terminator) will be written into
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the array whose address is specified by <parameter>uniformName</parameter>. If <parameter>length</parameter> is not <code>NULL</code>, the number of characters
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that were (or would have been) written into <parameter>uniformName</parameter> (not including the nul-terminator) will be placed in the variable whose address
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is specified in <parameter>length</parameter>. If <parameter>length</parameter> is <code>NULL</code>, no length is returned. The length of the longest uniform
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name in <parameter>program</parameter> is given by the value of <constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant>, which can be queried with
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<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>.
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</para>
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<para>
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If <function>glGetActiveUniformName</function> is not successful, nothing is written to <parameter>length</parameter> or <parameter>uniformName</parameter>.
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</para>
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<para>
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<parameter>program</parameter> must be the name of a program for which the command <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>
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has been issued in the past. It is not necessary for <parameter>program</parameter> to have been linked successfully. The link could have failed because
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the number of active uniforms exceeded the limit.
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</para>
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<para>
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<parameter>uniformIndex</parameter> must be an active uniform index of the program <parameter>program</parameter>, in the range zero to
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<constant>GL_ACTIVE_UNIFORMS</constant> - 1. The value of <constant>GL_ACTIVE_UNIFORMS</constant> can be queried with
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<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>uniformIndex</parameter> is greater than or equal to the value
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of <constant>GL_ACTIVE_UNIFORMS</constant>.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>bufSize</parameter> is negative.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>program</parameter> is not the name of a program object for which
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<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry> has been issued.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetUniformIndices</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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