mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 06:35:30 +00:00
285 lines
8.5 KiB
C#
285 lines
8.5 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
#region --- Using Directives ---
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.Diagnostics;
|
|
|
|
using OpenTK.Platform;
|
|
|
|
#endregion
|
|
|
|
namespace OpenTK
|
|
{
|
|
// TODO: Document the GLControl class.
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public partial class GLControl : UserControl, IGLControl
|
|
{
|
|
#region --- Private Fields ---
|
|
|
|
private IGLControl glControl;
|
|
|
|
#endregion
|
|
|
|
#region --- Contructors ---
|
|
|
|
/// <summary>
|
|
/// Constructs a new GLControl.
|
|
/// </summary>
|
|
public GLControl()
|
|
:this(new DisplayMode())
|
|
{
|
|
}
|
|
|
|
public GLControl(DisplayMode mode)
|
|
{
|
|
InitializeComponent();
|
|
|
|
System.Diagnostics.Debug.Listeners.Clear();
|
|
System.Diagnostics.Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
|
|
System.Diagnostics.Debug.AutoFlush = true;
|
|
System.Diagnostics.Trace.Listeners.Clear();
|
|
System.Diagnostics.Trace.Listeners.Add(new TextWriterTraceListener(Console.Out));
|
|
System.Diagnostics.Trace.AutoFlush = true;
|
|
Trace.AutoFlush = true;
|
|
|
|
if (Environment.OSVersion.Platform == PlatformID.Win32NT ||
|
|
Environment.OSVersion.Platform == PlatformID.Win32Windows)
|
|
{
|
|
glControl = new OpenTK.Platform.Windows.WinGLControl(this, Width, Height, false);
|
|
}
|
|
else if (Environment.OSVersion.Platform == PlatformID.Unix ||
|
|
Environment.OSVersion.Platform == (PlatformID)128)
|
|
// some older versions of Mono reported 128.
|
|
{
|
|
glControl = new OpenTK.Platform.X11.X11GLControl(this, Width, Height, false);
|
|
}
|
|
else
|
|
{
|
|
throw new PlatformNotSupportedException(
|
|
"Your operating system is not currently supported. We are sorry for the inconvenience."
|
|
);
|
|
}
|
|
|
|
glControl.Context.MakeCurrent();
|
|
/*
|
|
Context.MakeCurrent();
|
|
|
|
//GL.ReloadFunctions();
|
|
|
|
if (width > 0)
|
|
this.Width = width;
|
|
if (height > 0)
|
|
this.Height = height;
|
|
*/
|
|
this.Fullscreen = mode.Fullscreen;
|
|
|
|
this.SetStyle(ControlStyles.UserPaint, true);
|
|
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region --- Public Methods ---
|
|
|
|
/// <summary>
|
|
/// Swaps the front and back buffers, and presents the rendered scene to the screen.
|
|
/// </summary>
|
|
public void SwapBuffers()
|
|
{
|
|
Context.SwapBuffers();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes the underlying GLContext of this GLControl current. All OpenGL commands issued
|
|
/// from this point are interpreted by this GLContext.
|
|
/// </summary>
|
|
public void MakeCurrent()
|
|
{
|
|
Context.MakeCurrent();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region --- Public Properties ---
|
|
|
|
/// <summary>
|
|
/// Gets the AspectRatio of the control this GLContext object
|
|
/// renders to. This is usually used in a call to Glu.Perspective.
|
|
/// </summary>
|
|
public double AspectRatio
|
|
{
|
|
get
|
|
{
|
|
return this.Width / (double)this.Height;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the display mode of the control.
|
|
/// </summary>
|
|
public bool Fullscreen
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
//throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
//throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region --- IGLControl Members ---
|
|
|
|
public event CreateEvent Create;
|
|
|
|
#region public bool IsIdle
|
|
|
|
/// <summary>
|
|
/// Gets the idle status of the control.
|
|
/// </summary>
|
|
public bool IsIdle
|
|
{
|
|
get { return glControl.IsIdle; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public IGLContext Context
|
|
|
|
/// <summary>
|
|
/// Gets the opengl context associated with this control.
|
|
/// </summary>
|
|
public IGLContext Context
|
|
{
|
|
get { return glControl.Context; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region DisplayMode changes
|
|
|
|
/// <summary>
|
|
/// Selects the fullscreen DisplayMode closest to the DisplayMode requested.
|
|
/// </summary>
|
|
/// <param name="mode">
|
|
/// The fullscreen DisplayMode to match, or null to get the current screen DisplayMode.
|
|
/// </param>
|
|
/// <returns>The DisplayMode closest to the requested one, or null if no DisplayModes are available.</returns>
|
|
/// <remarks>
|
|
/// <see cref="SetDisplayMode">SetDisplayMode</see>
|
|
/// </remarks>
|
|
public DisplayMode SelectDisplayMode(DisplayMode mode)
|
|
{
|
|
throw new NotImplementedException();
|
|
//return glWindow.SelectDisplayMode(mode);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Selects the fullscreen DisplayMode closest to the DisplayMode requested, accoriding to the specified
|
|
/// parameters.
|
|
/// </summary>
|
|
/// <param name="mode">
|
|
/// The fullscreen DisplayMode to match, or null to get the current screen DisplayMode.
|
|
/// </param>
|
|
/// <param name="options">
|
|
/// The DisplayModeMatchOptions flags that indicate how to search for the requested DisplayMode.
|
|
/// </param>
|
|
/// <returns>
|
|
/// The DisplayMode closest to the requested one, or null if no DisplayModes are available or
|
|
/// DisplayModeMatchOptions.ExactMatch was passed.
|
|
/// </returns>
|
|
/// <remarks>
|
|
/// <see cref="SetDisplayMode">SetDisplayMode</see>
|
|
/// </remarks>
|
|
public DisplayMode SelectDisplayMode(DisplayMode mode, DisplayModeMatchOptions options)
|
|
{
|
|
throw new NotImplementedException();
|
|
//return glWindow.SelectDisplayMode(mode, options);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the requested DisplayMode.
|
|
/// </summary>
|
|
/// <param name="mode">
|
|
/// The fulscreen DisplayMode to set. Passing null will return the application to windowed
|
|
/// mode.
|
|
/// </param>
|
|
/// <remarks>
|
|
/// Use SelectDisplayMode to select one of the available fullscreen modes.
|
|
/// <para>
|
|
/// If the mode requested is not available, this function will throw a
|
|
/// <exception cref="DisplayModeNotAvailable">DisplayModeNotAvailable</exception> exception.
|
|
/// </para>
|
|
/// <para>
|
|
/// Pass null to return to windowed mode. The previous desktop DisplayMode will be automatically reset by this
|
|
/// function. This function cannot be used to permanently change the user's desktop DisplayMode.
|
|
/// </para>
|
|
/// <see cref="SelectDisplayMode(DisplayMode mode)">SelectDisplayMode</see>
|
|
/// <seealso cref="DisplayModeNotAvailable">DisplayModeNotAvailable exception</seealso>
|
|
/// </remarks>
|
|
public void SetDisplayMode(DisplayMode mode)
|
|
{
|
|
throw new NotImplementedException();
|
|
//glWindow.SetDisplayMode(mode);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#region --- IResizable Members ---
|
|
|
|
public new event ResizeEvent Resize;
|
|
|
|
#endregion
|
|
|
|
#region --- IDisposable Members ---
|
|
|
|
protected override void DestroyHandle()
|
|
{
|
|
base.DestroyHandle();
|
|
|
|
glControl.Dispose();
|
|
}
|
|
|
|
/*
|
|
public void Dispose()
|
|
{
|
|
this.Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
private void Dispose(bool manuallyCalled)
|
|
{
|
|
if (manuallyCalled)
|
|
{
|
|
glWindow.Dispose();
|
|
}
|
|
}
|
|
|
|
~GLControl()
|
|
{
|
|
this.Dispose(false);
|
|
}
|
|
*/
|
|
#endregion
|
|
}
|
|
}
|