Opentk/Source/OpenTK/Platform/MacOS
Paul Kratt 794d45fdeb Make GLControl work on OS X
This isn’t the greatest solution, but at least it doesn’t require us to
reference WinForms in OpenTK and it works perfectly for what I’m using.
2014-02-25 18:46:06 -06:00
..
CarbonBindings [Mac] Use out/ref parameters instead of unsafe pointers in bindings 2014-01-05 22:05:54 +01:00
AglContext.cs Make GLControl work on OS X 2014-02-25 18:46:06 -06:00
Application.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
CarbonGLNative.cs [Mac] Implemented modifier keys 2014-02-25 01:13:45 +01:00
CarbonInput.cs Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
CarbonWindowInfo.cs Make GLControl work on OS X 2014-02-25 18:46:06 -06:00
Cgl.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
EventInfo.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
HIDInput.cs [Mac] Implemented JoystickHat support 2014-01-31 16:17:04 +01:00
MacOSException.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
MacOSFactory.cs [OpenTK] Platform backends should inherit from PlatformFactoryBase 2014-01-06 14:49:05 +01:00
MacOSGraphicsMode.cs [Max] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:03:40 +01:00
MacOSKeyMap.cs [Mac] Implemented modifier keys 2014-02-25 01:13:45 +01:00
NS.cs [Mac] Moved GetAddress implementation to its own class 2013-12-28 01:06:33 +01:00
QuartzDisplayDeviceDriver.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00