Opentk/Source/Examples/Tutorial/Fonts.cs
2007-10-26 15:55:24 +00:00

133 lines
4 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using OpenTK;
using OpenTK.Fonts;
using OpenTK.OpenGL;
using OpenTK.Input;
using System.IO;
namespace Examples.Tutorial
{
class Fonts : GameWindow, IExample
{
public Fonts() : base(new DisplayMode(800, 600), String.Format("OpenTK | Tutorial {0}: Fonts", order))
{
this.VSync = VSyncMode.On;
}
TextureFont serif = new TextureFont(new Font(FontFamily.GenericSerif, 16.0f));
string[] poem = new StreamReader("Data/Poem.txt").ReadToEnd().Replace('\r', ' ').Split('\n');
float scroll_speed;
float scroll_position;
float initial_position;
float warparound_position;
float current_position;
int display_list;
public override void OnLoad(EventArgs e)
{
GL.Enable(GL.Enums.EnableCap.TEXTURE_2D);
serif.LoadGlyphs("ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz,.!?;()\'- ");
current_position = initial_position;
scroll_speed = -1.0f;
display_list = GL.GenLists(1);
GL.NewList(1, GL.Enums.ListMode.COMPILE);
GL.PushMatrix();
GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
GL.LoadIdentity();
GL.Ortho(0.0, Width, Height, 0.0, 0.0, 1.0);
GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
GL.LoadIdentity();
int i = 0, line = 0;
float x_pos, accum_x_pos = 0.0f;
foreach (string str in poem)
{
GL.Translate(0.0f, serif.LineSpacing * line, 0.0f);
foreach (char c in str)
{
serif.PrintFast(c);
x_pos = serif.MeasureWidth(str.Substring(i++, 1));
accum_x_pos += x_pos;
GL.Translate((int)(x_pos + 0.5f), 0.0f, 0.0f);
}
GL.LoadIdentity();
i = 0;
++line;
}
GL.PopMatrix();
GL.EndList();
}
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
{
GL.Viewport(0, 0, Width, Height);
initial_position = Height + serif.LineSpacing;
warparound_position = -(poem.Length + 1) * serif.LineSpacing;
}
public override void OnUpdateFrame(UpdateFrameEventArgs e)
{
if (Keyboard[Key.Space])
scroll_speed = 0.0f;
if (Keyboard[Key.Down])
scroll_speed += 1;
if (Keyboard[Key.Up])
scroll_speed -= 1;
if (Keyboard[Key.Escape])
this.Exit();
}
public override void OnRenderFrame(RenderFrameEventArgs e)
{
// We'll start printing from the lower left corner of the screen. The text
// will slowly move updwards - the user can control the movement speed with
// the keyboard arrows and the space bar.
current_position += scroll_speed * (float)e.ScaleFactor;
if (scroll_speed > 0.0f && current_position > initial_position)
current_position = warparound_position;
else if (scroll_speed < 0.0f && current_position < warparound_position)
current_position = initial_position;
scroll_position = current_position;
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
//GL.Translate(0.0f, scroll_position, 0.0f);
GL.CallList(display_list);
SwapBuffers();
}
#region IExample Members
public void Launch()
{
Run(30.0, 0.0);
}
public static readonly int order = 6;
#endregion
}
}