Opentk/Source/OpenTK
Stefanos A 79def664b8 No separate Factory.Embedded for SDL2
Sdl2Factory supports both desktop and embedded profiles, there is no
need to construct a separate Embedded profile.
2013-10-04 09:57:43 +02:00
..
Audio Marked int* overloads as non CLS-compliant. 2010-10-28 09:00:23 +00:00
Compute Disabled OpenCL bindings (#define EXPERIMENTAL in project options to re-enable). 2010-10-03 13:19:05 +00:00
Graphics NRE -> GraphicsContextMissingException 2013-10-03 16:45:28 +02:00
Input Improved resource disposal 2013-10-01 22:01:27 +02:00
Math Merge remote-tracking branch 'andy/master' 2013-09-26 01:28:58 +02:00
Platform No separate Factory.Embedded for SDL2 2013-10-04 09:57:43 +02:00
Properties All projects now read common AssemblyInfo items from GlobalAssemblyInfo.cs. The various AssemblyInfo.cs files now only contain project-specific information. Assembly versions are now controlled by Build.UpdateVersion. 2010-10-04 21:37:33 +00:00
AutoGeneratedAttribute.cs Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
BindingsBase.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
BlittableValueType.cs Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
Configuration.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
ContextHandle.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
DisplayDevice.cs Fixed a few warnings with XML comments 2013-01-24 01:26:33 +01:00
DisplayIndex.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
DisplayResolution.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
Exceptions.cs Fixed a large amount of documentation warnings. 2009-06-04 11:22:20 +00:00
FrameEventArgs.cs Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
GameWindow.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
GameWindowFlags.cs Fixed license header. 2009-07-18 08:24:45 +00:00
IGameWindow.cs Marked IGameWindow as public. 2009-09-26 21:34:19 +00:00
INativeWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IntPtrEqualityComparer.cs Implemented new multi-mouse API on Mac 2010-11-24 23:49:40 +00:00
KeyPressEventArgs.cs Made KeyChar property setter internal instead of private. Useful for reusing KeyPressEventArgs structures (instead of allocating a new one on each and every character event). 2009-09-26 21:55:23 +00:00
Minimal.cs Added minimal SystemEvents definition to allow compilation on mobile devices. 2011-12-08 00:14:36 +00:00
NativeWindow.cs Add support for HiDPI modes 2013-10-04 01:38:19 +02:00
OpenTK.csproj Initial implementation of IJoystickDriver API 2013-10-04 01:39:22 +02:00
OpenTK.dll.config Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
Toolkit.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
WindowBorder.cs Revert WindowBorder and WindowState value changes. 2009-10-19 21:32:33 +00:00
WindowState.cs Revert WindowBorder and WindowState value changes. 2009-10-19 21:32:33 +00:00