Opentk/Source/Examples/OpenGL/Basic/NoFramework/QueryModesForm.cs
the_fiddler 7a2da17f5c Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00

271 lines
7.2 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using OpenTK.OpenGL;
using Enums = OpenTK.OpenGL.GL.Enums;
using OpenTK;
using OpenTK.Platform;
#endregion
namespace Examples.Windowing
{
public partial class W02_Multiple_GLControls : Form
{
OpenTK.GLControl glWindow1, glWindow2;
public W02_Multiple_GLControls()
{
InitializeComponent();
timer1.Enabled = true;
throw new NotImplementedException();
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
if (glWindow1 != null)
glWindow1.Dispose();
if (glWindow2 != null)
glWindow2.Dispose();
}
static float angle;
#region Load event handler
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
OnResize(e);
}
#endregion
int count;
private void timer1_Tick(object sender, EventArgs e)
{
PaintGLScene();
count++;
if (count == 20)
create1_Click(null, EventArgs.Empty);
if (glWindow1 == null)
return;
//if (count == 60)
// ToggleFullScreen();
if (glWindow1.Fullscreen)
{
this.Location = new Point(this.Location.X + (int)(Math.Sin(count / (5 * Math.PI)) * 3),
this.Location.Y);
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
PaintGLScene();
}
private void PaintGLScene()
{
RenderToContext(glWindow1, 0);
RenderToContext(glWindow2, 45);
}
private void RenderToContext(OpenTK.GLControl glWindow, float angle_add)
{
glWindow.Context.MakeCurrent();
GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
GL.Enable(Enums.EnableCap.DEPTH_TEST);
GL.Viewport(0, 0, glWindow.Width, glWindow.Height);
double ratio = 0.0;
ratio = glWindow.Width / (double)glWindow.Height;
GL.MatrixMode(Enums.MatrixMode.PROJECTION);
GL.LoadIdentity();
Glu.Perspective(45.0, ratio, 1.0, 64.0);
GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
GL.LoadIdentity();
Glu.LookAt(
0.0, 5.0, 5.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0
);
GL.Rotatef(angle + angle_add, 0.0f, 1.0f, 0.0f);
angle += 0.5f;
GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
DrawCube();
glWindow.Context.SwapBuffers();
}
#region KeyDown event handler
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
switch (e.KeyData)
{
case Keys.Escape:
Application.Exit();
break;
case Keys.F1:
//this.SetResolution(this.Width, this.Height, this.ColorDepth, !this.Fullscreen);
break;
}
}
#endregion
#region DrawCube
public void DrawCube()
{
GL.Begin(Enums.BeginMode.QUADS);
GL.Color3(1, 0, 0);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Color3(1, 1, 0);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Color3(1, 0, 1);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Color3(0, 1, 0);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Color3(0, 0, 1);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Color3(0, 1, 1);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.End();
}
#endregion
private void create1_Click(object sender, EventArgs e)
{
glWindow1 = new OpenTK.GLControl();
create1.Enabled = false;
dispose1.Enabled = true;
Text =
GL.GetString(Enums.StringName.VENDOR) + " " +
GL.GetString(Enums.StringName.RENDERER) + " " +
GL.GetString(Enums.StringName.VERSION);
}
private void create2_Click(object sender, EventArgs e)
{
//glWindow2 = GLContext.Create(panel2, new OpenTK.OpenGL.ColorDepth(8, 8, 8, 8), 8, 0);
glWindow2 = new GLControl(
new DisplayMode(0, 0, new OpenTK.Platform.ColorDepth(32), 16, 0, 0, 2, false, false, false, 0.0f));
create2.Enabled = false;
dispose2.Enabled = true;
}
private void dispose1_Click(object sender, EventArgs e)
{
glWindow1.Dispose();
glWindow1 = null;
panel1.Invalidate();
create1.Enabled = true;
dispose1.Enabled = false;
}
private void dispose2_Click(object sender, EventArgs e)
{
glWindow2.Dispose();
glWindow2 = null;
panel2.Invalidate();
create2.Enabled = true;
dispose2.Enabled = false;
}
private void Form1_Load(object sender, EventArgs e)
{
this.BringToFront();
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (glWindow1 == null)
return;
if (e.KeyCode == Keys.F1)
{
ToggleFullScreen();
}
}
private void ToggleFullScreen()
{
glWindow1.Fullscreen = !glWindow1.Fullscreen;
/*
if (glWindow1.Fullscreen)
glWindow1.SetWindowed();
else
{
glWindow1.SetFullScreen(640, 480, new OpenTK.OpenGL.ColorDepth(8, 8, 8, 8));
}
*/
}
}
}