mirror of
https://github.com/Ryujinx/Opentk.git
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0e02f67749
Removed OpenTK.Graphics.Glu class (reason: deprecated upstream; most functionality provided by OpenTK math; not compatible with OpenGL 3.0+.) OpenTK.Graphics.Glu can be accessed through OpenTK.Compatibility. Added OpenGL|ES-specific ErrorHelper classes. Moved OpenTK.Graphics.DisplayDevice and OpenTK.Graphics.DisplayResolution to the root OpenTK namespace (reason: their functionality is not specific and does not depend on OpenTK.Graphics). Split Graphics*Exception classes into different files. Made GraphicsErrorException public (reason: necessary for OpenTK.Compatibility).
173 lines
6.4 KiB
C#
173 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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namespace OpenTK.Platform.MacOS
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{
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using Graphics;
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using Carbon;
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class QuartzDisplayDeviceDriver : IDisplayDeviceDriver
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{
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static object display_lock = new object();
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static Dictionary<DisplayDevice, IntPtr> displayMap =
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new Dictionary<DisplayDevice, IntPtr>();
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static IntPtr mainDisplay;
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internal static IntPtr MainDisplay { get { return mainDisplay; } }
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static QuartzDisplayDeviceDriver()
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{
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lock (display_lock)
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{
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// To minimize the need to add static methods to OpenTK.Graphics.DisplayDevice
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// we only allow settings to be set through its constructor.
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// Thus, we save all necessary parameters in temporary variables
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// and construct the device when every needed detail is available.
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// The main DisplayDevice constructor adds the newly constructed device
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// to the list of available devices.
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const int maxDisplayCount = 20;
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IntPtr[] displays = new IntPtr[maxDisplayCount];
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int displayCount;
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unsafe
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{
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fixed(IntPtr* displayPtr = displays)
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{
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CG.GetActiveDisplayList(maxDisplayCount, displayPtr, out displayCount);
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}
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}
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Debug.Print("CoreGraphics reported {0} displays.", displayCount);
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Debug.Indent();
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for (int i = 0; i < displayCount; i++)
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{
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IntPtr currentDisplay = displays[i];
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// according to docs, first element in the array is always the
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// main display.
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bool primary = (i == 0);
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if (primary)
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mainDisplay = currentDisplay;
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// gets current settings
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int currentWidth = CG.DisplayPixelsWide(currentDisplay);
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int currentHeight = CG.DisplayPixelsHigh(currentDisplay);
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Debug.Print("Display {0} is at {1}x{2}", i, currentWidth, currentHeight);
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IntPtr displayModesPtr = CG.DisplayAvailableModes(currentDisplay);
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CFArray displayModes = new CFArray(displayModesPtr);
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Debug.Print("Supports {0} display modes.", displayModes.Count);
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DisplayResolution opentk_dev_current_res = null;
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List<DisplayResolution> opentk_dev_available_res = new List<DisplayResolution>();
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IntPtr currentModePtr = CG.DisplayCurrentMode(currentDisplay);
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CFDictionary currentMode = new CFDictionary(currentModePtr);
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for (int j = 0; j < displayModes.Count; j++)
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{
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CFDictionary dict = new CFDictionary(displayModes[j]);
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int width = (int) dict.GetNumberValue("Width");
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int height = (int) dict.GetNumberValue("Height");
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int bpp = (int) dict.GetNumberValue("BitsPerPixel");
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double freq = dict.GetNumberValue("RefreshRate");
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bool current = currentMode.Ref == dict.Ref;
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//if (current) Debug.Write(" * ");
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//else Debug.Write(" ");
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//Debug.Print("Mode {0} is {1}x{2}x{3} @ {4}.", j, width, height, bpp, freq);
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DisplayResolution thisRes = new DisplayResolution(0, 0, width, height, bpp, (float)freq);
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opentk_dev_available_res.Add(thisRes);
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if (current)
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opentk_dev_current_res = thisRes;
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}
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DisplayDevice opentk_dev =
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new DisplayDevice(opentk_dev_current_res, primary, opentk_dev_available_res);
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displayMap.Add(opentk_dev, currentDisplay);
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}
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Debug.Unindent();
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}
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}
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#region IDisplayDeviceDriver Members
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Dictionary<IntPtr, IntPtr> storedModes = new Dictionary<IntPtr, IntPtr>();
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List<IntPtr> displaysCaptured = new List<IntPtr>();
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public bool TryChangeResolution(DisplayDevice device, DisplayResolution resolution)
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{
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IntPtr display = displayMap[device];
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IntPtr currentModePtr = CG.DisplayCurrentMode(display);
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if (storedModes.ContainsKey(display) == false)
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{
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storedModes.Add(display, currentModePtr);
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}
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IntPtr displayModesPtr = CG.DisplayAvailableModes(display);
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CFArray displayModes = new CFArray(displayModesPtr);
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for (int j = 0; j < displayModes.Count; j++)
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{
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CFDictionary dict = new CFDictionary(displayModes[j]);
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int width = (int)dict.GetNumberValue("Width");
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int height = (int)dict.GetNumberValue("Height");
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int bpp = (int)dict.GetNumberValue("BitsPerPixel");
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double freq = dict.GetNumberValue("RefreshRate");
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if (width == resolution.Width &&
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height == resolution.Height &&
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bpp == resolution.BitsPerPixel &&
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System.Math.Abs(freq - resolution.RefreshRate) < 1e-6)
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{
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if (displaysCaptured.Contains(display) == false)
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{
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CG.DisplayCapture(display);
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}
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Debug.Print("Changing resolution to {0}x{1}x{2}@{3}.", width, height, bpp, freq);
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CG.DisplaySwitchToMode(display, displayModes[j]);
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return true;
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}
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}
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return false;
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}
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public bool TryRestoreResolution(DisplayDevice device)
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{
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IntPtr display = displayMap[device];
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if (storedModes.ContainsKey(display))
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{
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Debug.Print("Restoring resolution.");
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CG.DisplaySwitchToMode(display, storedModes[display]);
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CG.DisplayRelease(display);
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displaysCaptured.Remove(display);
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return true;
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}
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return false;
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}
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#endregion
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}
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}
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