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80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace OpenTK.Graphics
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{
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abstract class TextureRegion2D
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{
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Rectangle rectangle;
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public Rectangle Rectangle { get { return rectangle; } protected set { rectangle = value; } }
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}
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/// <summary>
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/// Holds part or the whole of a 2d OpenGL texture.
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/// </summary>
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class TextureRegion2D<T> : TextureRegion2D where T : struct
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{
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#region Fields
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T[,] data;
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#endregion
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#region Constructors
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internal TextureRegion2D(Rectangle rect)
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{
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data = new T[rect.Width, rect.Height];
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Rectangle = rect;
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}
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#endregion
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#region Public Members
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public T this[int x, int y]
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{
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get { return data[x, y]; }
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set { data[x, y] = value; }
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}
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#endregion
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#region Internal Members
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internal T[,] Data { get { return data; } }
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#endregion
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}
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}
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