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51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
Generic Todos:
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+ Correctly implement disposable pattern in all relevant classes (WIP as of 0.3.8).
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+ Investigate startup lag.
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Bind:
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* Get ready for OpenGL 3.0 (Long Peaks).
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* Fix problems reported on the Tao Framework forums.
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OpenTK.OpenGL todos:
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* Change the GCHandle method of pinning to 'fixed'. The behaviour is different: fixed guarantees pinning of the whole object.
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* Different classes for each extension category (ARB.Foo, instead of FooARB).
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+ Inline XML documentation.
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+ Add complete Wgl, Glx, Agl and Glu bindings.
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+ Get rid of the "object" overloads in favour of generics.
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OpenTK.Platform:
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* GLContext class:
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+ Add more constructors.
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+ Add native support for the MacOS X platform (now goes through X).
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* GLControl class:
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+ Improve the interface. Add more constructors.
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* GameWindow class:
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+ Add input support.
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OpenTK.Input todos:
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* Make Key class non-static. Static means all GameWindows share the same input!
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* Complete the Key class.
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* Implement mouse input.
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+ Implement other input devices.
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OpenTK.Timing todos:
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+ Start implementing the Timer module.
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Examples:
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+ Add comments were needed.
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+ Add more Tutorials and WinForms examples.
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OpenTK.Math todos:
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+ Start implementing the Math module.
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OpenTK.OpenAL todos:
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+ Start researching the OpenAL module.
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+ Take a look at the OpenALDotNet wrapper. |