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ff9cd61777
SDL2 will refuse to create an OpenGL context on a window with the SDL_WINDOW_FOREIGN flag (i.e. windows that are passed to SDL2 through SDL_CreateWindowFrom). This must be fixed upstream.
75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.Graphics;
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using OpenTK.Platform;
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namespace OpenTK
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{
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class Sdl2GLControl : IGLControl
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{
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IWindowInfo window_info;
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GraphicsMode mode;
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public Sdl2GLControl(GraphicsMode mode, Control control)
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{
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this.mode = mode;
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window_info = Utilities.CreateSdl2WindowInfo(control.Handle);
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// Fixme: SDL2 will refuse to create an OpenGL context on
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// a window with the SDL_WINDOW_FOREIGN flag (i.e. windows
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// that are passed to SDL2 through SDL_CreateWindowFrom).
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// This must be fixed upstream.
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}
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public Graphics.IGraphicsContext CreateContext(int major, int minor, Graphics.GraphicsContextFlags flags)
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{
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return new GraphicsContext(mode, window_info, major, minor, flags);
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}
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public bool IsIdle
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{
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get { return NativeMethods.SDL_HasEvents(0, 0xffff); }
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}
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public Platform.IWindowInfo WindowInfo
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{
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get { return window_info; }
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}
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static class NativeMethods
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{
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[DllImport("SDL2.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern bool SDL_HasEvents(int minType, int maxType);
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}
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}
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}
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