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335 lines
13 KiB
C#
335 lines
13 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Xml.XPath;
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using Bind.Structures;
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using Enum = Bind.Structures.Enum;
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namespace Bind
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{
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class EnumProcessor
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{
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const string Path = "/signatures/replace/enum[@name='{0}']";
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string Overrides { get; set; }
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public EnumProcessor(string overrides)
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{
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if (overrides == null)
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throw new ArgumentNullException("overrides");
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Overrides = overrides;
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}
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public EnumCollection Process(EnumCollection enums)
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{
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var nav = new XPathDocument(Overrides).CreateNavigator();
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enums = ProcessNames(enums, nav);
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enums = ProcessConstants(enums, nav);
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return enums;
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}
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static EnumCollection ProcessNames(EnumCollection enums, XPathNavigator nav)
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{
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EnumCollection processed_enums = new EnumCollection();
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foreach (var e in enums.Values)
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{
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// Note that we cannot modify a collection while iterating over it,
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// so we keep a list of modified enums and remove/readd the
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// modified items to refresh their keys.
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string name = e.Name;
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name = ReplaceName(nav, name);
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name = TranslateEnumName(name);
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e.Name = name;
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processed_enums.Add(e.Name, e);
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}
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return processed_enums;
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}
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static string ReplaceName(XPathNavigator nav, string name)
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{
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var enum_override = nav.SelectSingleNode(String.Format(Path, name));
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if (enum_override != null)
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{
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var name_override = enum_override.SelectSingleNode("name");
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if (name_override != null)
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{
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name = name_override.Value;
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}
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}
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return name;
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}
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public static string TranslateEnumName(string name)
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{
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if (Utilities.Keywords.Contains(name))
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return name;
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if (Char.IsDigit(name[0]))
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name = Settings.ConstantPrefix + name;
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StringBuilder translator = new StringBuilder(name);
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// Split on IHV names, to ensure that characters appearing after these name are uppercase.
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var match = Utilities.Acronyms.Match(name);
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while (match.Success)
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{
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int insert_pos = match.Index + match.Length;
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translator.Insert(insert_pos, "_");
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match = match.NextMatch();
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}
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name = translator.ToString();
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translator.Remove(0, translator.Length);
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// Process according to these rules:
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// 1. if current char is '_', '-' remove it and make next char uppercase
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// 2. if current char is or '0-9' keep it and make next char uppercase.
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// 3. if current char is uppercase make next char lowercase.
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// 4. if current char is lowercase, respect next char case.
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bool is_after_underscore_or_number = true;
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bool is_previous_uppercase = false;
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int pos = 0;
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foreach (char c in name)
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{
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char char_to_add;
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if (c == '_' || c == '-')
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{
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is_after_underscore_or_number = true;
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continue; // skip this character
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}
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else if (Char.IsDigit(c))
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{
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is_after_underscore_or_number = true;
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}
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if (is_after_underscore_or_number)
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char_to_add = Char.ToUpper(c);
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else if (is_previous_uppercase)
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char_to_add = Char.ToLower(c);
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else
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char_to_add = c;
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translator.Append(char_to_add);
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is_previous_uppercase = Char.IsUpper(c);
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is_after_underscore_or_number = false;
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}
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// First letter should always be uppercase in order
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// to conform to .Net style guidelines.
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translator[0] = Char.ToUpper(translator[0]);
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// Replace a number of words that do not play well
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// with the previous process (i.e. they have two
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// consecutive uppercase letters).
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translator.Replace("Pname", "PName");
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translator.Replace("AttribIp", "AttribIP");
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translator.Replace("SRgb", "Srgb");
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name = translator.ToString();
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if (name.StartsWith(Settings.EnumPrefix))
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name = name.Substring(Settings.EnumPrefix.Length);
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return name;
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}
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static EnumCollection ProcessConstants(EnumCollection enums, XPathNavigator nav)
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{
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foreach (var e in enums.Values)
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{
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var processed_constants = new Dictionary<string, Constant>(e.ConstantCollection.Count);
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foreach (Constant c in e.ConstantCollection.Values)
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{
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c.Name = TranslateConstantName(c.Name, false);
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c.Value = TranslateConstantValue(c.Value);
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if (!processed_constants.ContainsKey(c.Name))
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processed_constants.Add(c.Name, c);
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}
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e.ConstantCollection = processed_constants;
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var enum_override = nav.SelectSingleNode(String.Format(Path, e.Name));
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foreach (Constant c in e.ConstantCollection.Values)
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{
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ReplaceConstant(enum_override, c);
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ResolveBareAlias(c, enums);
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}
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}
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foreach (var e in enums.Values)
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{
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ResolveAliases(e, enums);
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}
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return enums;
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}
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static void ReplaceConstant(XPathNavigator enum_override, Constant c)
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{
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if (enum_override != null)
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{
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XPathNavigator constant_override = enum_override.SelectSingleNode(String.Format("token[@name='{0}']", c.OriginalName)) ??
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enum_override.SelectSingleNode(String.Format("token[@name={0}]", c.Name));
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if (constant_override != null)
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{
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foreach (XPathNavigator node in constant_override.SelectChildren(XPathNodeType.Element))
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{
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switch (node.Name)
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{
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case "name": c.Name = (string)node.TypedValue; break;
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case "value": c.Value = (string)node.TypedValue; break;
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}
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}
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}
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}
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}
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public static string TranslateConstantName(string s, bool isValue)
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{
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StringBuilder translator = new StringBuilder(s.Length);
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// Translate the constant's name to match .Net naming conventions
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bool name_is_all_caps = s.AsEnumerable().All(c => Char.IsLetter(c) ? Char.IsUpper(c) : true);
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bool name_contains_underscore = s.Contains("_");
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if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None &&
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(name_is_all_caps || name_contains_underscore))
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{
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bool next_char_uppercase = true;
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bool is_after_digit = false;
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if (!isValue && Char.IsDigit(s[0]))
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s = Settings.ConstantPrefix + s;
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foreach (char c in s)
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{
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if (c == '_' || c == '-')
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{
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next_char_uppercase = true;
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continue; // do not add these chars to output
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}
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else if (Char.IsDigit(c))
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{
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translator.Append(c);
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is_after_digit = true;
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}
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else
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{
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// Check for common 'digit'-'letter' abbreviations:
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// 2D, 3D, R3G3B2, etc. The abbreviated characters
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// should be made upper case.
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if (is_after_digit && (c == 'D' || c == 'R' || c == 'G' || c == 'B' || c == 'A'))
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{
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next_char_uppercase = true;
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}
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translator.Append(next_char_uppercase ? Char.ToUpper(c) : Char.ToLower(c));
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is_after_digit = next_char_uppercase = false;
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}
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}
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translator[0] = Char.ToUpper(translator[0]);
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}
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else
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translator.Append(s);
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return translator.ToString();
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}
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public static string TranslateConstantValue(string value)
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{
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if (value.ToLower() == " 0xffffffffffffffff") System.Diagnostics.Debugger.Break();
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// Remove decorations to get a pure number (e.g. 0x80u -> 80).
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if (value.ToLower().StartsWith("0x"))
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{
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// Trim the unsigned or long specifiers used in C constants ('u' or 'ull').
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if (value.ToLower().EndsWith("ull"))
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value = value.Substring(0, value.Length - 3);
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if (value.ToLower().EndsWith("u"))
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value = value.Substring(0, value.Length - 1);
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}
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// Strip the prefix, if any.
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if (value.StartsWith(Settings.ConstantPrefix))
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value = value.Substring(Settings.ConstantPrefix.Length);
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return TranslateConstantName(value, IsValue(value));
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}
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// There are cases when a value is an aliased constant, with no enum specified.
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// (e.g. FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE)
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// In this case try searching all enums for the correct constant to alias (stupid opengl specs).
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// This turns every bare alias into a normal alias that is processed afterwards.
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static void ResolveBareAlias(Constant c, EnumCollection enums)
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{
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// Constants are considered bare aliases when they don't have a reference and
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// their values are non-numeric.
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if (String.IsNullOrEmpty(c.Reference) && !Char.IsDigit(c.Value[0]))
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{
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// Skip generic GLenum, as this doesn't help resolve references.
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foreach (Enum e in enums.Values.Where(e => e.Name != "GLenum"))
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{
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if (e.ConstantCollection.ContainsKey(c.Value))
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{
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c.Reference = e.Name;
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break;
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}
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}
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}
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}
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// Resolve 'use' tokens by searching and replacing the correct
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// value from the enum collection.
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// Tokens that can't be resolved are removed.
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static void ResolveAliases(Enum e, EnumCollection enums)
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{
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// Note that we have the removal must be a separate step, since
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// we cannot modify a collection while iterating with foreach.
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var broken_references = e.ConstantCollection.Values
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.Where(c => !Constant.TranslateConstantWithReference(c, enums, null))
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.Select(c => c).ToList();
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foreach (var c in broken_references)
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{
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Console.WriteLine("[Warning] Reference {0} not found for token {1}.", c.Reference, c);
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e.ConstantCollection.Remove(c.Name);
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}
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}
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static bool IsValue(string test)
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{
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ulong number;
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// Check if the result is a number.
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return UInt64.TryParse(test.ToLower().Replace("0x", String.Empty),
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NumberStyles.AllowHexSpecifier, null, out number);
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}
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}
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}
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