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https://github.com/Ryujinx/Opentk.git
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c53773f4ec
This resolves the issue where different layouts would return different keys when pressing the same physical key. A new API must be introduced for text input.
92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2Keyboard : IKeyboardDriver2
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{
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static readonly Sdl2KeyMap KeyMap = new Sdl2KeyMap();
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KeyboardState state;
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public Sdl2Keyboard()
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{
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state.IsConnected = true;
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}
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#region Public Members
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public void ProcessKeyboardEvent(SDL.SDL_KeyboardEvent e)
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{
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Key key;
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bool pressed = e.state != 0;
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if (KeyMap.TryGetValue(e.keysym.scancode, out key))
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{
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state.SetKeyState(key, (byte)e.keysym.scancode, pressed);
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}
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switch (e.keysym.mod)
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{
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case SDL.SDL_Keymod.KMOD_ALT:
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state.SetKeyState(Key.AltLeft, (byte)e.keysym.scancode, pressed);
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break;
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case SDL.SDL_Keymod.KMOD_CAPS:
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state.SetKeyState(Key.CapsLock, (byte)e.keysym.scancode, pressed);
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break;
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}
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}
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#endregion
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#region IKeyboardDriver2 Members
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public KeyboardState GetState()
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{
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return state;
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}
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public KeyboardState GetState(int index)
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{
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if (index == 0)
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return state;
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else
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return new KeyboardState();
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}
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public string GetDeviceName(int index)
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{
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return "SDL2 Default Keyboard";
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}
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#endregion
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}
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}
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