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Starting with OpenGL 4.1 and the ARB_ES2_compatibility extension, desktop contexts can execute OpenGL|ES code. This fallback will allow platforms to execute OpenGL|ES code even if EGL is not available (e.g. Nvidia/Windows). |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| GLControl | ||
| OpenTK | ||
| QuickStart | ||