Opentk/Source/Examples/OpenTK.Examples.csproj
2013-12-05 09:13:50 +01:00

644 lines
23 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{868E37B3-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>Resources\App.ico</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>Examples</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>OpenTK.Examples</RootNamespace>
<StartupObject>Examples.Program</StartupObject>
<StartArguments>
</StartArguments>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation />
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>DEBUG;TRACE;</DefineConstants>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\Binaries\OpenTK\Debug\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;</DefineConstants>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\Binaries\OpenTK\Release\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<DebugType>pdbonly</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Documentation|AnyCPU'">
<OutputPath>..\..\Binaries\OpenTK\Release\</OutputPath>
<DebugType>none</DebugType>
<WarningLevel>4</WarningLevel>
<Optimize>True</Optimize>
<DefineConstants>TRACE;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Nsis|AnyCPU'">
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;</DefineConstants>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\Binaries\OpenTK\Release\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>True</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>..\..\OpenTK.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
<Name>System</Name>
</Reference>
<Reference Include="System.Data">
<Name>System.Data</Name>
</Reference>
<Reference Include="System.Drawing">
<Name>System.Drawing</Name>
</Reference>
<Reference Include="System.Windows.Forms">
<Name>System.Windows.Forms</Name>
</Reference>
<Reference Include="System.Xml">
<Name>System.Xml</Name>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenTK\OpenTK.csproj">
<Name>OpenTK</Name>
<Project>{A37A7E14-0000-0000-0000-000000000000}</Project>
</ProjectReference>
<ProjectReference Include="..\GLControl\OpenTK.GLControl.csproj">
<Name>OpenTK.GLControl</Name>
<Project>{A625BE88-0000-0000-0000-000000000000}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\GlobalAssemblyInfo.cs">
<Link>Properties\GlobalAssemblyInfo.cs</Link>
</Compile>
<Compile Include="DependencyLoader.cs" />
<Compile Include="ExampleInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\Anaglyph.cs" />
<Compile Include="OpenGL\1.x\OpenGLDiagnostics.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\TextRendering.cs" />
<Compile Include="SamplesTreeViewSorter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Main.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ExampleAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IExample.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ExampleBrowser.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="TextBoxTraceListener.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Utilities.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenCL\VectorAdd.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\DisplayLists.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\StencilCSG.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\VertexArrays.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\VertexLighting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\Textures.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\VBODynamic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\FramebufferObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\ImmediateMode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\VBOStatic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\TextureMatrix.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\Picking.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\2.x\SimpleGLSL.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\2.x\GeometryShader.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\2.x\DDSCubeMap.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\2.x\SwizzledParallax.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\2.x\GeometryShaderAdvanced.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\2.x\JuliaSetFractal.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\3.x\HelloGL3.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGLES\SimpleWindow20.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGLES\2.0\SimpleWindow20.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGLES\1.1\SimpleWindow.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Utilities\LoaderGDI.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Utilities\LoaderStatics.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Utilities\LoaderDDS.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenAL\EFX\EFXReverb.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenAL\Test\TestAudioContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenAL\Test\OpenALDiagnostics.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenAL\1.1\Parrot.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="OpenAL\1.1\Playback.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenAL\1.1\PlayStatic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenAL\1.1\StreamingPlayback.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\MengerSponge.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\TorusKnot.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\KochTetrahedron.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Capsule.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\ChamferCube.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\SlicedHose.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\VertexPositionColor.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\SlicedSphere.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Base\VertexStructs.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Base\DrawableShape.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Old\IsoSphere.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Old\SierpinskiTetrahedron.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Old\Plane.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Old\Shape.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Old\Cube.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Helpers\VboShape.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Helpers\MengerCube.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Helpers\TetrahedronFace.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shapes\Helpers\Chunk.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\GameWindow\GameWindowMsaa.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\GameWindow\GameWindowThreaded.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\GameWindow\GameWindowSimple.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Fonts\FontRenderingBasic.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="OpenTK\Fonts\FontRenderingAdvanced.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\GLControl\GLControlSimple.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="OpenTK\GLControl\DerivedGLControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="OpenTK\GLControl\MultipleGLControls.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="OpenTK\GLControl\GLControlGameLoop.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="OpenTK\Test\Multithreading.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\TestResolutionChanges.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\BlittableValueTypes.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\MathSpeed.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\GameWindowStates.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\MathSerialization.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\Extensions.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="OpenTK\Test\Color4Serialization.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\TestGraphicsModes.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\InputLogger.cs">
<SubType>Form</SubType>
</Compile>
<EmbeddedResource Include="OpenGL\1.x\ImmediateMode.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\1.x\VBODynamic.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\1.x\Picking.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\1.x\StencilCSG.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\1.x\FramebufferObject.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\1.x\VBOStatic.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\1.x\DisplayLists.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\1.x\Textures.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\1.x\TextureMatrix.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenAL\1.1\Parrot.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenAL\1.1\Playback.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenTK\GameWindow\GameWindowThreaded.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenTK\GameWindow\GameWindowSimple.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenTK\GameWindow\GameWindowMsaa.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenTK\Fonts\FontRenderingBasic.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenTK\GLControl\GLControlSimple.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenTK\Test\BlittableValueTypes.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenTK\Test\GameWindowStates.rtf">
</EmbeddedResource>
<EmbeddedResource Include="ExampleBrowser.resx">
<DependentUpon>ExampleBrowser.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="ExampleBrowser.Designer.cs">
<DependentUpon>ExampleBrowser.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="OpenAL\1.1\Parrot.resx">
<DependentUpon>Parrot.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="OpenAL\1.1\Parrot.Designer.cs">
<DependentUpon>Parrot.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="OpenTK\Fonts\FontRenderingBasic.resx">
<DependentUpon>FontRenderingBasic.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="OpenTK\Fonts\FontRenderingBasic.Designer.cs">
<DependentUpon>FontRenderingBasic.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="OpenTK\GLControl\MultipleGLControls.resx">
<DependentUpon>MultipleGLControls.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="OpenTK\GLControl\MultipleGLControls.Designer.cs">
<DependentUpon>MultipleGLControls.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="OpenTK\GLControl\GLControlGameLoop.resx">
<DependentUpon>GLControlGameLoop.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="OpenTK\GLControl\GLControlGameLoop.Designer.cs">
<DependentUpon>GLControlGameLoop.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="OpenTK\GLControl\GLControlSimple.resx">
<DependentUpon>GLControlSimple.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="OpenTK\GLControl\GLControlSimple.Designer.cs">
<DependentUpon>GLControlSimple.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="OpenTK\GLControl\DerivedGLControl.resx">
<DependentUpon>DerivedGLControl.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="OpenTK\GLControl\DerivedGLControl.Designer.cs">
<DependentUpon>DerivedGLControl.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="OpenTK\Test\Extensions.resx">
<DependentUpon>Extensions.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="OpenTK\Test\Extensions.Designer.cs">
<DependentUpon>Extensions.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="OpenTK\Test\InputLogger.resx">
<DependentUpon>InputLogger.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="OpenTK\Test\InputLogger.Designer.cs">
<DependentUpon>InputLogger.cs</DependentUpon>
</Compile>
<None Include="..\..\OpenTK.snk">
<Link>OpenTK.snk</Link>
</None>
<None Include="app.manifest" />
<None Include="Data\Poem.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\Picking_VS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\Picking_FS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\Parallax_VS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\JuliaSet_SM2_FS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\JuliaSet_SM3_FS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\Simple_VS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\CubeMap_FS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\Simple_FS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\Parallax_FS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\CubeMap_VS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Shaders\JuliaSet_VS.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Textures\swizzled-rock-normal-gloss.dds">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Textures\Swizzled Textures License.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Textures\logo.jpg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Textures\swizzled-rock-diffuse-height.dds">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Textures\metal.jpg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Textures\earth-cubemap.dds">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Textures\JuliaColorTable.bmp">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Textures\logo-dark.jpg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Data\Audio\the_ring_that_fell.wav">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<EmbeddedResource Include="OpenGL\1.x\OpenGLDiagnostics.rtf" />
<EmbeddedResource Include="OpenGL\1.x\Anaglyph.rtf" />
<EmbeddedResource Include="OpenGL\1.x\TextRendering.rtf" />
<None Include="Resources\App.ico">
</None>
<None Include="..\OpenTK\OpenTK.dll.config">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<Compile Include="OpenTK\Test\BasicMouseInput.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\MatrixTest.cs" />
<None Include="..\..\Dependencies\x86\libSDL2.dylib">
<Link>Dependencies\x86\libSDL2.dylib</Link>
</None>
<None Include="..\..\Dependencies\x64\libSDL2.dylib">
<Link>Dependencies\x64\libSDL2.dylib</Link>
</None>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="Resources\v4x.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\OpenAL.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\OpenCL.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\OpenGL.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\OpenGLES.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\OpenTK.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\v1x.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\v2x.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\v3x.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Game.ico" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\Dependencies\openal.COPYING.txt">
<Link>Dependencies\openal.COPYING.txt</Link>
</Content>
<Content Include="..\..\Dependencies\SDL2.COPYING.txt">
<Link>Dependencies\SDL2.COPYING.txt</Link>
</Content>
<Content Include="..\..\Dependencies\x64\openal32.dll">
<Link>Dependencies\x64\openal32.dll</Link>
<DependentUpon>SDL2.dll</DependentUpon>
</Content>
<Content Include="..\..\Dependencies\x64\SDL2.dll">
<Link>Dependencies\x64\SDL2.dll</Link>
</Content>
<Content Include="..\..\Dependencies\x86\openal32.dll">
<Link>Dependencies\x86\openal32.dll</Link>
</Content>
<Content Include="..\..\Dependencies\x86\SDL2.dll">
<Link>Dependencies\x86\SDL2.dll</Link>
</Content>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>