Opentk/Source/Bind/Specifications/Docs/glIsShader.xml
2010-11-21 14:34:29 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glIsShader">
<refmeta>
<refentrytitle>glIsShader</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glIsShader</refname>
<refpurpose>Determines if a name corresponds to a shader object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>GLboolean <function>glIsShader</function></funcdef>
<paramdef>GLuint <parameter>shader</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>shader</parameter></term>
<listitem>
<para>Specifies a potential shader object.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para><function>glIsShader</function> returns
<constant>GL_TRUE</constant> if <parameter>shader</parameter> is
the name of a shader object previously created with
<citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>
and not yet deleted with <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>.
If <parameter>shader</parameter> is
zero or a non-zero value that is not the name of a shader
object, or if an error occurs, <function>glIsShader </function> returns
<constant>GL_FALSE</constant>.</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>No error is generated if <parameter>shader</parameter> is
not a valid shader object name.</para>
<para>A shader object marked for deletion with <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>
but still attached to a program object is still considered
a shader object and <function>glIsShader</function> will return <constant>GL_TRUE</constant>.</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
with a valid program object</para>
<para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
with arguments <parameter>shader</parameter> and a parameter to
be queried</para>
<para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
with argument <parameter>object</parameter></para>
<para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
with argument <parameter>object</parameter></para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>