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This patch modifies GameWindow.Run() to use a single stopwatch instead of two separate stopwatches for timing UpdateFrame and RenderFrame events. It improves timing accuracy for issue #20 (FrameEventArgs.Time Inconsistencies) |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||