Opentk/Source/OpenTK/Platform/LegacyInputDriver.cs
thefiddler 3e33ac9280 [Platform] Refactored INativeWindow backends
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
2014-05-02 16:52:11 +02:00

149 lines
4.1 KiB
C#

#region License
//
// LegacyInputDriver.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using OpenTK.Input;
namespace OpenTK.Platform
{
// IInputDriver implementation to satisfy INativeWindow
// while reducing code duplication.
class LegacyInputDriver : IInputDriver
{
List<KeyboardDevice> dummy_keyboard_list = new List<KeyboardDevice>(1);
List<MouseDevice> dummy_mice_list = new List<MouseDevice>(1);
readonly LegacyJoystickDriver JoystickDriver = new LegacyJoystickDriver();
internal LegacyInputDriver(INativeWindow window)
{
if (window == null)
throw new ArgumentNullException();
var mouse = new MouseDevice();
mouse.Description = "Standard Mouse";
mouse.NumberOfButtons = 3;
mouse.NumberOfWheels = 1;
dummy_mice_list.Add(mouse);
var keyboard = new KeyboardDevice();
keyboard.Description = "Standard Keyboard";
keyboard.NumberOfKeys = 101;
keyboard.NumberOfLeds = 3;
keyboard.NumberOfFunctionKeys = 12;
dummy_keyboard_list.Add(keyboard);
// Hook mouse events
window.MouseDown += (sender, e) =>
{
mouse[e.Button] = true;
};
window.MouseUp += (sender, e) =>
{
mouse[e.Button] = false;
};
window.MouseMove += (sender, e) =>
{
mouse.Position = e.Position;
};
window.MouseWheel += (sender, e) =>
{
mouse.WheelPrecise = e.WheelY;
};
// Hook keyboard events
window.KeyDown += (sender, e) =>
{
keyboard.SetKey(e.Key, e.ScanCode, e.Modifiers, true);
};
window.KeyUp += (sender, e) =>
{
keyboard.SetKey(e.Key, e.ScanCode, e.Modifiers, false);
};
window.FocusedChanged += (sender, e) =>
{
if (!window.Focused)
{
keyboard.ClearKeys();
}
};
}
#region IInputDriver Members
public void Poll()
{
}
#endregion
#region IKeyboardDriver Members
public IList<KeyboardDevice> Keyboard
{
get { return dummy_keyboard_list; }
}
#endregion
#region IMouseDriver Members
public IList<MouseDevice> Mouse
{
get { return dummy_mice_list; }
}
#endregion
#region IJoystickDriver Members
public IList<JoystickDevice> Joysticks
{
get { return JoystickDriver.Joysticks; }
}
#endregion
#region IDisposable Members
public void Dispose()
{
}
#endregion
}
}