Opentk/Source/OpenTK/Platform/X11/X11Input.cs
2014-04-25 21:55:00 +02:00

236 lines
9 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
#if !MINIMAL
using System.Drawing;
#endif
using System.Text;
using System.Diagnostics;
using System.Runtime.InteropServices;
using OpenTK.Input;
namespace OpenTK.Platform.X11
{
/// \internal
/// <summary>
/// Drives the InputDriver on X11.
/// This class supports OpenTK, and is not intended for users of OpenTK.
/// </summary>
internal sealed class X11Input : IInputDriver
{
KeyboardDevice keyboard = new KeyboardDevice();
MouseDevice mouse = new MouseDevice();
List<KeyboardDevice> dummy_keyboard_list = new List<KeyboardDevice>(1);
List<MouseDevice> dummy_mice_list = new List<MouseDevice>(1);
int firstKeyCode, lastKeyCode; // The smallest and largest KeyCode supported by the X server.
int keysyms_per_keycode; // The number of KeySyms for each KeyCode.
IntPtr[] keysyms;
//bool disposed;
#region --- Constructors ---
/// <summary>
/// Constructs a new X11Input driver. Creates a hidden InputOnly window, child to
/// the main application window, which selects input events and routes them to
/// the device specific drivers (Keyboard, Mouse, Hid).
/// </summary>
/// <param name="attach">The window which the InputDriver will attach itself on.</param>
public X11Input(IWindowInfo attach)
{
Debug.WriteLine("Initalizing X11 input driver.");
Debug.Indent();
if (attach == null)
throw new ArgumentException("A valid parent window must be defined, in order to create an X11Input driver.");
//window = new X11WindowInfo(attach);
X11WindowInfo window = (X11WindowInfo)attach;
// Init mouse
mouse.Description = "Default X11 mouse";
mouse.DeviceID = IntPtr.Zero;
mouse.NumberOfButtons = 5;
mouse.NumberOfWheels = 1;
dummy_mice_list.Add(mouse);
using (new XLock(window.Display))
{
// Init keyboard
API.DisplayKeycodes(window.Display, ref firstKeyCode, ref lastKeyCode);
Debug.Print("First keycode: {0}, last {1}", firstKeyCode, lastKeyCode);
IntPtr keysym_ptr = API.GetKeyboardMapping(window.Display, (byte)firstKeyCode,
lastKeyCode - firstKeyCode + 1, ref keysyms_per_keycode);
Debug.Print("{0} keysyms per keycode.", keysyms_per_keycode);
keysyms = new IntPtr[(lastKeyCode - firstKeyCode + 1) * keysyms_per_keycode];
Marshal.PtrToStructure(keysym_ptr, keysyms);
API.Free(keysym_ptr);
keyboard.Description = "Default X11 keyboard";
keyboard.NumberOfKeys = lastKeyCode - firstKeyCode + 1;
keyboard.DeviceID = IntPtr.Zero;
dummy_keyboard_list.Add(keyboard);
// Request that auto-repeat is only set on devices that support it physically.
// This typically means that it's turned off for keyboards (which is what we want).
// We prefer this method over XAutoRepeatOff/On, because the latter needs to
// be reset before the program exits.
bool supported;
Functions.XkbSetDetectableAutoRepeat(window.Display, true, out supported);
}
Debug.Unindent();
}
#endregion
#region TranslateKey
internal bool TranslateKey(ref XKeyEvent e, out Key key)
{
XKey keysym = (XKey)API.LookupKeysym(ref e, 0);
XKey keysym2 = (XKey)API.LookupKeysym(ref e, 1);
key = X11KeyMap.GetKey(keysym);
if (key == Key.Unknown)
{
key = X11KeyMap.GetKey(keysym2);
}
if (key == Key.Unknown)
{
Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.keycode, (XKey)keysym, (XKey)keysym2);
}
return key != Key.Unknown;
}
#endregion
#region internal void ProcessEvent(ref XEvent e)
internal void ProcessEvent(ref XEvent e)
{
switch (e.type)
{
case XEventName.ButtonPress:
if (e.ButtonEvent.button == 1) mouse[OpenTK.Input.MouseButton.Left] = true;
else if (e.ButtonEvent.button == 2) mouse[OpenTK.Input.MouseButton.Middle] = true;
else if (e.ButtonEvent.button == 3) mouse[OpenTK.Input.MouseButton.Right] = true;
else if (e.ButtonEvent.button == 4) mouse.Wheel++;
else if (e.ButtonEvent.button == 5) mouse.Wheel--;
else if (e.ButtonEvent.button == 6) mouse[OpenTK.Input.MouseButton.Button1] = true;
else if (e.ButtonEvent.button == 7) mouse[OpenTK.Input.MouseButton.Button2] = true;
else if (e.ButtonEvent.button == 8) mouse[OpenTK.Input.MouseButton.Button3] = true;
else if (e.ButtonEvent.button == 9) mouse[OpenTK.Input.MouseButton.Button4] = true;
else if (e.ButtonEvent.button == 10) mouse[OpenTK.Input.MouseButton.Button5] = true;
else if (e.ButtonEvent.button == 11) mouse[OpenTK.Input.MouseButton.Button6] = true;
else if (e.ButtonEvent.button == 12) mouse[OpenTK.Input.MouseButton.Button7] = true;
else if (e.ButtonEvent.button == 13) mouse[OpenTK.Input.MouseButton.Button8] = true;
else if (e.ButtonEvent.button == 14) mouse[OpenTK.Input.MouseButton.Button9] = true;
//if ((e.state & (int)X11.MouseMask.Button4Mask) != 0) m.Wheel++;
//if ((e.state & (int)X11.MouseMask.Button5Mask) != 0) m.Wheel--;
//Debug.Print("Button pressed: {0}", e.ButtonEvent.button);
break;
case XEventName.ButtonRelease:
if (e.ButtonEvent.button == 1) mouse[OpenTK.Input.MouseButton.Left] = false;
else if (e.ButtonEvent.button == 2) mouse[OpenTK.Input.MouseButton.Middle] = false;
else if (e.ButtonEvent.button == 3) mouse[OpenTK.Input.MouseButton.Right] = false;
else if (e.ButtonEvent.button == 6) mouse[OpenTK.Input.MouseButton.Button1] = false;
else if (e.ButtonEvent.button == 7) mouse[OpenTK.Input.MouseButton.Button2] = false;
else if (e.ButtonEvent.button == 8) mouse[OpenTK.Input.MouseButton.Button3] = false;
else if (e.ButtonEvent.button == 9) mouse[OpenTK.Input.MouseButton.Button4] = false;
else if (e.ButtonEvent.button == 10) mouse[OpenTK.Input.MouseButton.Button5] = false;
else if (e.ButtonEvent.button == 11) mouse[OpenTK.Input.MouseButton.Button6] = false;
else if (e.ButtonEvent.button == 12) mouse[OpenTK.Input.MouseButton.Button7] = false;
else if (e.ButtonEvent.button == 13) mouse[OpenTK.Input.MouseButton.Button8] = false;
else if (e.ButtonEvent.button == 14) mouse[OpenTK.Input.MouseButton.Button9] = false;
break;
case XEventName.MotionNotify:
mouse.Position = new Point(e.MotionEvent.x, e.MotionEvent.y);
break;
}
}
#endregion
#region --- IInputDriver Members ---
#region public IList<Keyboard> Keyboard
public IList<KeyboardDevice> Keyboard
{
get { return dummy_keyboard_list; }//return keyboardDriver.Keyboard;
}
#endregion
#region public IList<Mouse> Mouse
public IList<MouseDevice> Mouse
{
get { return (IList<MouseDevice>)dummy_mice_list; } //return mouseDriver.Mouse;
}
#endregion
public IList<JoystickDevice> Joysticks
{
get { throw new NotImplementedException(); }
}
#endregion
#region public void Poll()
/// <summary>
/// Polls and updates state of all keyboard, mouse and joystick devices.
/// </summary>
public void Poll()
{
}
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
//this.Dispose(true);
//GC.SuppressFinalize(this);
}
//private void Dispose(bool manual)
//{
// if (!disposed)
// {
// //disposing = true;
// if (pollingThread != null && pollingThread.IsAlive)
// pollingThread.Abort();
// if (manual)
// {
// }
// disposed = true;
// }
//}
//~X11Input()
//{
// this.Dispose(false);
//}
#endregion
}
}