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* Platform/MacOS/QuartzDisplayDeviceDriver.cs: Updated to use the new DisplayDevice constructors. * Platform/X11/X11XrandrDisplayDevice.cs: Query Xinerama for the exact bounds of each display device, if available. Use global X lock to protect from multithreaded access. |
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.. | ||
Dummy | ||
Egl | ||
MacOS | ||
Windows | ||
X11 | ||
DesktopGraphicsContext.cs | ||
EmbeddedGraphicsContext.cs | ||
Factory.cs | ||
IDisplayDeviceDriver.cs | ||
INativeGLWindow.cs | ||
IPlatformFactory.cs | ||
IWindowInfo.cs | ||
PlatformException.cs | ||
Utilities.cs |