Opentk/Source/OpenTK/Platform/X11/X11Input.cs
the_fiddler 888e3be361 Slightly changed debug output on Create event (X11GLNative)
Corrected event hooking in X11Input.
2007-08-05 18:33:38 +00:00

150 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Input;
using System.Diagnostics;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Drives the InputDriver on X11.
/// This class supports OpenTK, and is not intended for users of OpenTK.
/// </summary>
internal sealed class X11Input : IInputDriver
{
private X11Keyboard keyboardDriver;
private WindowInfo window;
Event e = new Event();
KeyEvent keyEvent = new KeyEvent();
int pending;
#region --- Constructors ---
/// <summary>
/// Constructs a new X11Input driver. Creates a hidden InputOnly window, child to
/// the main application window, which selects input events and routes them to
/// the device specific drivers (Keyboard, Mouse, Hid).
/// </summary>
/// <param name="parent"></param>
public X11Input(WindowInfo parent)
{
Debug.WriteLine("Initalizing X11 input driver.");
Debug.Indent();
if (parent == null)
{
throw new ArgumentException("A valid parent window must be defined, in order to create an X11Input driver.");
}
Debug.WriteLine("Creating hidden input window.");
SetWindowAttributes wnd_attributes = new SetWindowAttributes();
wnd_attributes.background_pixel = 0;
wnd_attributes.border_pixel = 0;
wnd_attributes.colormap = IntPtr.Zero;
wnd_attributes.event_mask = EventMask.KeyPressMask | EventMask.KeyReleaseMask;
CreateWindowMask cw_mask =
CreateWindowMask.CWEventMask;
window = new WindowInfo(parent);
window.Handle = API.CreateWindow(
window.Display,
window.Parent.Handle,
0, 0,
1, 1,
0,
//glxVisualInfo.depth,
//glContext.XVisualInfo.depth,
0,
Constants.InputOnly,
//glxVisualInfo.visual,
//glContext.XVisualInfo.visual,
IntPtr.Zero,
cw_mask,
wnd_attributes
);
if (window.Handle == IntPtr.Zero)
{
throw new Exception("Could not create input window.");
}
Debug.WriteLine("done! (id: " + window + ")");
// Select input events to be reported here.
API.SelectInput(window.Display, window.Handle,
EventMask.KeyReleaseMask | EventMask.KeyPressMask);
keyboardDriver = new X11Keyboard(window);
Debug.Unindent();
}
#endregion
#region --- IInputDriver Members ---
#region public IList<IInputDevice> InputDevices
public IList<IInputDevice> InputDevices
{
get { throw new Exception("The method or operation is not implemented."); }
}
#endregion
#region public IList<Keyboard> Keyboard
public IList<Keyboard> Keyboard
{
get { return keyboardDriver.Keyboard; }
}
#endregion
#region public IList<Mouse> Mouse
public IList<Mouse> Mouse
{
get { throw new Exception("The method or operation is not implemented."); }
}
#endregion
/// <summary>
/// Consumes to keyboard, mouse, etc events, routing them to their
/// respective drivers.
/// </summary>
public void ProcessEvents()
{
pending = API.Pending(window.Display);
if (pending == 0)
return;
API.PeekEvent(window.Display, e);
switch (e.Type)
{
case EventType.KeyPress:
case EventType.KeyRelease:
Debug.WriteLine("Key event consumed");
API.NextEvent(window.Display, keyEvent);
keyboardDriver.ProcessKeyboardEvent(keyEvent);
break;
default:
API.NextEvent(window.Display, e);
break;
}
}
#endregion
}
}