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The IGamePadDriver interface is now implemented using MappedGamePadDriver on all platforms. This minimizes code duplication and simplifies all input driver implementations, since we only need backends for IJoystickDriver2. |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
Generator.Rewrite | ||
GLControl | ||
OpenTK | ||
Tests/Test.API.Desktop |