Opentk/Source/OpenTK/Platform
thefiddler 89845d5ff9 Integrated sdl2-cs bindings for sdl2
This is using the sdl2/pure branch of https://github.com/thefiddler/SDL2-CS.git which contains the SDL2 bindings without MiniTK.
2013-09-27 14:33:52 +02:00
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Dummy GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now. 2011-12-06 21:54:20 +00:00
Egl Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
MacOS fix MacOS bug mapping modifier keys to the scancode array 2013-08-10 19:50:05 -07:00
SDL2/sdl2-cs Integrated sdl2-cs bindings for sdl2 2013-09-27 14:33:52 +02:00
Windows Added support for high-dpi mode on Windows. 2013-09-26 01:35:59 +02:00
X11 Merge pull request #1 from elisee/fix-client-rectangle-setter 2013-03-22 16:29:36 -05:00
DesktopGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
DisplayDeviceBase.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
EmbeddedGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
Factory.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
IWindowInfo.cs Removed unused code. 2009-08-11 20:51:02 +00:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Removed obsolete System.Windows.Forms reference. 2010-11-08 21:47:24 +00:00