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SDL_DestroyWindow must be called on the main thread. If the window is finalized, the finalizer will push a CLOSE event to the event loop (thread-safe) and the window will be destroyed on the main thread. |
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.. | ||
Sdl2.cs | ||
Sdl2DisplayDeviceDriver.cs | ||
Sdl2Factory.cs | ||
Sdl2GraphicsContext.cs | ||
Sdl2GraphicsMode.cs | ||
Sdl2InputDriver.cs | ||
Sdl2JoystickDriver.cs | ||
Sdl2Keyboard.cs | ||
Sdl2KeyMap.cs | ||
Sdl2Mouse.cs | ||
Sdl2NativeWindow.cs | ||
Sdl2WindowInfo.cs |