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On some drivers and virtual machines, wglMakeCurrent may fail with a code 6 when first called. The suggested workaround is to call it in a loop until it succeeds. See https://www.opengl.org/discussion_boards/showthread.php/171058-nVidia-wglMakeCurrent()-multiple-threads |
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.. | ||
Bindings | ||
API.cs | ||
WglHelper.cs | ||
WinDisplayDevice.cs | ||
WinFactory.cs | ||
WinGLContext.cs | ||
WinGLNative.cs | ||
WinGraphicsMode.cs | ||
WinInputBase.cs | ||
WinKeyMap.cs | ||
WinMMJoystick.cs | ||
WinRawInput.cs | ||
WinRawKeyboard.cs | ||
WinRawMouse.cs | ||
WinWindowInfo.cs |