Opentk/Source/OpenTK/Platform/Windows
Stefanos A. 0ee72856e4 Added workaround for wglMakeCurrent error 6
On some drivers and virtual machines, wglMakeCurrent may fail with a
code 6 when first called. The suggested workaround is to call it in a
loop until it succeeds. See
https://www.opengl.org/discussion_boards/showthread.php/171058-nVidia-wglMakeCurrent()-multiple-threads
2013-11-14 17:37:39 +01:00
..
Bindings Cleaned up context profile selection 2013-11-14 08:30:11 +01:00
API.cs Added GetDeviceCaps (windows platform) 2013-11-14 01:43:40 +01:00
WglHelper.cs Avoid loading Wgl entry points automatically. This is now explicitly done through WinGLContext. 2010-11-23 22:08:53 +00:00
WinDisplayDevice.cs Switch to EnumDisplayModesEx 2013-11-05 23:41:42 +01:00
WinFactory.cs Updated WGL init sequence 2013-11-09 15:07:19 +01:00
WinGLContext.cs Added workaround for wglMakeCurrent error 6 2013-11-14 17:37:39 +01:00
WinGLNative.cs Do not scale in normal-dpi modes 2013-11-14 09:25:53 +01:00
WinGraphicsMode.cs Improved WinGLContext initialization 2013-11-14 08:05:08 +01:00
WinInputBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
WinKeyMap.cs Use locale-independent scancodes 2013-10-03 20:53:34 +02:00
WinMMJoystick.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
WinRawInput.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
WinRawKeyboard.cs [DllImport] registry methods when the Microsoft.Win32 namespace is not 2013-10-12 05:15:46 +02:00
WinRawMouse.cs Workaround for NRE on WinRawMouse driver 2013-09-30 18:27:13 +02:00
WinWindowInfo.cs Re-added WindowHandle property 2013-11-13 18:25:49 +01:00