mirror of
https://github.com/Ryujinx/Opentk.git
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213 lines
6.8 KiB
C#
213 lines
6.8 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Threading;
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using OpenTK;
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using OpenTK.OpenGL;
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using System.Diagnostics;
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namespace Examples.Tutorial
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{
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/// <summary>
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/// Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation).
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/// </summary>
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class T02_Vertex_Arrays : GameWindow, IExample
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{
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float angle_speed = 3.0f;
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float angle = 0.0f;
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Shapes.Shape shape = new Examples.Shapes.Plane(16, 16, 2.0f, 2.0f);
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System.Threading.Timer info_timer;
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#region Constructor
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public T02_Vertex_Arrays()
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{
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this.CreateWindow(new DisplayMode(800, 600));
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//Thread.CurrentThread.Priority = ThreadPriority.AboveNormal;
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//this.VSync = VSyncMode.Off;
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}
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#endregion
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#region OnLoad
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public override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(GL.Enums.EnableCap.DEPTH_TEST);
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GL.EnableClientState(GL.Enums.EnableCap.VERTEX_ARRAY);
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//GL.EnableClientState(GL.Enums.EnableCap.COLOR_ARRAY);
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GL.VertexPointer(3, GL.Enums.VertexPointerType.FLOAT, 0, shape.Vertices);
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//GL.ColorPointer(4, GL.Enums.ColorPointerType.UNSIGNED_BYTE, 0, shape.Colors);
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factor_target = TargetRenderPeriod / TargetUpdatePeriod;
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info_timer = new Timer(new TimerCallback(PrintDebugInfo), null, 1000, 1000);
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}
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double factor_target;
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void PrintDebugInfo(object o)
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{
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double factor = RenderPeriod / UpdatePeriod;
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Debug.Print("NORMAL: Frame: {0} ({1}), Update: {2} ({3}), Factor: {4}, Error: {5}",
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RenderPeriod.ToString("g8"), RenderFrequency.ToString("g3"), UpdatePeriod.ToString("g8"), UpdateFrequency.ToString("g3"),
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factor.ToString("g8"), Math.Abs(factor_target - factor).ToString("g8"));
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}
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#endregion
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public override void OnUnload(EventArgs e)
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{
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info_timer.Dispose();
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}
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#region OnResize
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/// <summary>
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/// Called when the user resizes the window.
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/// </summary>
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/// <param name="e">Contains the new width/height of the window.</param>
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/// <remarks>
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/// You want the OpenGL viewport to match the window. This is the place to do it!
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/// </remarks>
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protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
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{
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base.OnResize(e);
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GL.Viewport(0, 0, Width, Height);
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double ratio = e.Width / (double)e.Height;
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GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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}
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#endregion
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#region OnUpdateFrame
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/// <summary>
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/// Prepares the next frame for rendering.
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/// </summary>
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/// <remarks>
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/// Place your control logic here. This is the place to respond to user input,
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/// update object positions etc.
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/// </remarks>
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public override void OnUpdateFrame(UpdateFrameEventArgs e)
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{
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if (Keyboard[OpenTK.Input.Key.Escape])
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{
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this.Exit();
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return;
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}
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if ((Keyboard[OpenTK.Input.Key.AltLeft] || Keyboard[OpenTK.Input.Key.AltRight]) &&
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Keyboard[OpenTK.Input.Key.Enter])
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{
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Fullscreen = !Fullscreen;
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}
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if (Keyboard[OpenTK.Input.Key.Plus])
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TargetRenderFrequency++;
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else if (Keyboard[OpenTK.Input.Key.Minus])
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TargetRenderFrequency--;
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else if (Keyboard[OpenTK.Input.Key.PageUp])
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TargetUpdateFrequency++;
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else if (Keyboard[OpenTK.Input.Key.PageDown])
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TargetUpdateFrequency--;
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if (Keyboard[OpenTK.Input.Key.Space])
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angle_speed = 12.0f;
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else
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angle_speed = 3.0f;
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//angle += angle_speed;
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}
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#endregion
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#region OnRenderFrame
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/// <summary>
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/// Place your rendering code here.
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/// </summary>
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public override void OnRenderFrame(RenderFrameEventArgs e)
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{
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GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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//angle += angle_speed * (float)(UpdateFrequency / RenderFrequency);
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//if (e.Time != 0.0)
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if (Math.Abs(e.ScaleFactor - factor_target) > 0.5)
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{
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/*Debug.Print("JITTER: Frame: {0} ({1}), Update: {2} ({3}), Factor: {4}, Error: {5}",
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RenderPeriod.ToString("g8"), RenderFrequency.ToString("g3"), UpdatePeriod.ToString("g8"), UpdateFrequency.ToString("g3"),
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e.ScaleFactor.ToString("g8"), Math.Abs(factor_target - e.ScaleFactor).ToString("g8"));*/
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}
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angle += angle_speed * (float)e.ScaleFactor;
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//angle += angle_speed * (float)e.Time;
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if (angle >= 360.0f)
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angle -= 360.0f;
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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GL.DrawElements(GL.Enums.BeginMode.TRIANGLES, shape.Indices.Length,
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GL.Enums.All.UNSIGNED_INT, shape.Indices);
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// GL.DrawArrays(GL.Enums.BeginMode.LINES, 0, shape.Vertices.Length);
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GL.Begin(GL.Enums.BeginMode.TRIANGLES);
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GL.Vertex3(-1.0, -1.0, 5.0);
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GL.Vertex3(1.0, -1.0, 5.0);
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GL.Vertex3(1.0, 1.0, 5.0);
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GL.End();
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int zero = GC.CollectionCount(0);
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int one = GC.CollectionCount(1);
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int two = GC.CollectionCount(2);
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SwapBuffers();
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//Thread.Sleep(25);
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}
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#endregion
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#region public void Launch()
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/// <summary>
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/// Launches this example.
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/// </summary>
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/// <remarks>
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/// Provides a simple way for the example launcher to launch the examples.
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/// </remarks>
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public void Launch()
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{
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// Lock UpdateFrame rate at 30Hz and RenderFrame rate 85Hz.
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Run(30.0, 20.0);
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}
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#endregion
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}
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}
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