mirror of
https://github.com/Ryujinx/Opentk.git
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c573869322
Removed OpenTK.Platform.Utilities.CreateWindowInfo and made the platform-specific CreateWindowInfo methods public (e.g. CreateX11WindowInfo). Moved Mono Windows.Forms-specific code into X11GLControl. Removed OpenTK.Platform.Utilities.IsIdle. Removed obsolete methods from OpenTK.Platform.Utilities. Marked OpenTK.Platform.Utilities.CreateGraphicsContext as obsolete (use GraphicsContext constructor instead). Made IWindowInfo implementations private.
80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Graphics;
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namespace OpenTK.Platform.Dummy
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{
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/// <summary>
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/// An empty IGraphicsContext implementation to be used inside the Visual Studio designer.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// </summary>
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internal sealed class DummyGLContext : DesktopGraphicsContext
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{
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// This mode is not real. To receive a real mode we'd have to create a temporary context, which is not desirable!
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bool vsync;
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static int handle_count;
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#region --- Constructors ---
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public DummyGLContext()
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{
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Handle = new ContextHandle(new IntPtr(++handle_count));
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Mode = new GraphicsMode(new IntPtr(2), 32, 16, 0, 0, 0, 2, false);
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}
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public DummyGLContext(ContextHandle handle)
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{
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Handle = handle;
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}
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#endregion
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#region --- IGraphicsContext Members ---
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public void CreateContext(bool direct, IGraphicsContext source)
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{
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if (Handle == ContextHandle.Zero)
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{
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++handle_count;
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Handle = new ContextHandle((IntPtr)handle_count);
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}
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}
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public override void SwapBuffers() { }
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public override void MakeCurrent(IWindowInfo info) { }
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public override bool IsCurrent { get { return true; } }
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public override IntPtr GetAddress(string function) { return IntPtr.Zero; }
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public override bool VSync { get { return vsync; } set { vsync = value; } }
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public override void Update(IWindowInfo window)
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{ }
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#endregion
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#region IGraphicsContextInternal Members
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public override void LoadAll()
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{
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}
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#endregion
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#region --- IDisposable Members ---
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public override void Dispose() { IsDisposed = true; }
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#endregion
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}
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}
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