mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 17:35:37 +00:00
292 lines
12 KiB
C#
292 lines
12 KiB
C#
#region License
|
|
//
|
|
// GamePadMapping.cs
|
|
//
|
|
// Author:
|
|
// Stefanos A. <stapostol@gmail.com>
|
|
//
|
|
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
//
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Text;
|
|
|
|
namespace OpenTK.Input
|
|
{
|
|
class GamePadConfiguration
|
|
{
|
|
static readonly GamePadConfiguration default_map;
|
|
|
|
Guid guid;
|
|
string name;
|
|
GamePadConfigurationItem a, b, x, y;
|
|
GamePadConfigurationItem lshoulder, rshoulder;
|
|
GamePadConfigurationItem lstick, rstick;
|
|
GamePadConfigurationItem start, back;
|
|
GamePadConfigurationItem home;
|
|
GamePadConfigurationItem axis_lx, axis_ly;
|
|
GamePadConfigurationItem axis_rx, axis_ry;
|
|
GamePadConfigurationItem ltrigger, rtrigger;
|
|
GamePadConfigurationItem dpad_u, dpad_d;
|
|
GamePadConfigurationItem dpad_l, dpad_r;
|
|
|
|
Guid Guid { get { return guid; } set { guid = value; } }
|
|
public string Name { get { return name; } set { name = value; } }
|
|
public GamePadConfigurationItem A { get { return a; } set { a = value; } }
|
|
public GamePadConfigurationItem B { get { return b; } set { b = value; } }
|
|
public GamePadConfigurationItem X { get { return x; } set { x = value; } }
|
|
public GamePadConfigurationItem Y { get { return y; } set { y = value; } }
|
|
public GamePadConfigurationItem LeftShoulder { get { return lshoulder; } set { lshoulder = value; } }
|
|
public GamePadConfigurationItem RightShoulder { get { return rshoulder; } set { rshoulder = value; } }
|
|
public GamePadConfigurationItem LeftStick { get { return lstick; } set { lstick = value; } }
|
|
public GamePadConfigurationItem RightStick { get { return rstick; } set { rstick = value; } }
|
|
public GamePadConfigurationItem Start { get { return start; } set { start = value; } }
|
|
public GamePadConfigurationItem Back { get { return back; } set { back = value; } }
|
|
public GamePadConfigurationItem BigButton { get { return home; } set { home = value; } }
|
|
public GamePadConfigurationItem LeftAxisX { get { return axis_lx; } set { axis_lx = value; } }
|
|
public GamePadConfigurationItem LeftAxisY { get { return axis_ly; } set { axis_ly = value; } }
|
|
public GamePadConfigurationItem RightAxisX { get { return axis_rx; } set { axis_rx = value; } }
|
|
public GamePadConfigurationItem RightAxisY { get { return axis_ry; } set { axis_ry = value; } }
|
|
public GamePadConfigurationItem LeftTrigger { get { return ltrigger; } set { ltrigger = value; } }
|
|
public GamePadConfigurationItem RightTrigger { get { return rtrigger; } set { rtrigger = value; } }
|
|
public GamePadConfigurationItem DPadUp { get { return dpad_u; } set { dpad_u = value; } }
|
|
public GamePadConfigurationItem DPadDown { get { return dpad_d; } set { dpad_d = value; } }
|
|
public GamePadConfigurationItem DPadLeft { get { return dpad_l; } set { dpad_l = value; } }
|
|
public GamePadConfigurationItem DPadRight { get { return dpad_r; } set { dpad_r = value; } }
|
|
|
|
public GamePadConfiguration()
|
|
{
|
|
}
|
|
|
|
public GamePadConfiguration(string configuration)
|
|
{
|
|
}
|
|
|
|
static GamePadConfiguration()
|
|
{
|
|
GamePadConfiguration map = new GamePadConfiguration();
|
|
map.A = new GamePadConfigurationItem(JoystickButton.Button0);
|
|
map.B = new GamePadConfigurationItem(JoystickButton.Button1);
|
|
map.X = new GamePadConfigurationItem(JoystickButton.Button2);
|
|
map.Y = new GamePadConfigurationItem(JoystickButton.Button3);
|
|
map.LeftShoulder = new GamePadConfigurationItem(JoystickButton.Button4);
|
|
map.RightShoulder = new GamePadConfigurationItem(JoystickButton.Button5);
|
|
map.LeftStick = new GamePadConfigurationItem(JoystickButton.Button6);
|
|
map.RightStick = new GamePadConfigurationItem(JoystickButton.Button7);
|
|
map.Start = new GamePadConfigurationItem(JoystickButton.Button8);
|
|
map.Back = new GamePadConfigurationItem(JoystickButton.Button9);
|
|
map.BigButton = new GamePadConfigurationItem(JoystickButton.Button10);
|
|
map.DPadUp = new GamePadConfigurationItem(JoystickButton.Button11);
|
|
map.DPadDown = new GamePadConfigurationItem(JoystickButton.Button12);
|
|
map.DPadLeft = new GamePadConfigurationItem(JoystickButton.Button13);
|
|
map.DPadRight = new GamePadConfigurationItem(JoystickButton.Button14);
|
|
map.LeftAxisX = new GamePadConfigurationItem(JoystickAxis.Axis0);
|
|
map.LeftAxisY = new GamePadConfigurationItem(JoystickAxis.Axis1);
|
|
map.RightAxisX = new GamePadConfigurationItem(JoystickAxis.Axis2);
|
|
map.RightAxisY = new GamePadConfigurationItem(JoystickAxis.Axis3);
|
|
map.LeftTrigger = new GamePadConfigurationItem(JoystickAxis.Axis4);
|
|
map.RightTrigger = new GamePadConfigurationItem(JoystickAxis.Axis5);
|
|
default_map = map;
|
|
}
|
|
|
|
public static GamePadConfiguration Default
|
|
{
|
|
get { return default_map; }
|
|
}
|
|
|
|
public static GamePadConfiguration GetConfiguration(Guid guid)
|
|
{
|
|
GamePadConfiguration map = GamePadConfiguration.Default;
|
|
if (GamePadConfigurationDatabase.Configurations.ContainsKey(guid))
|
|
{
|
|
map = ParseConfiguration(GamePadConfigurationDatabase.Configurations[guid]);
|
|
}
|
|
return map;
|
|
}
|
|
|
|
// Parses a GamePad configuration string. The string
|
|
// follows the rules for SDL2 GameController, outlined here:
|
|
// http://wiki.libsdl.org/SDL_GameControllerAddMapping
|
|
static GamePadConfiguration ParseConfiguration(string configuration)
|
|
{
|
|
if (String.IsNullOrEmpty(configuration))
|
|
{
|
|
throw new ArgumentNullException();
|
|
}
|
|
|
|
// The mapping string has the format "GUID,name,config"
|
|
// - GUID is a unigue identifier returned by Joystick.GetGuid()
|
|
// - name is a human-readable name for the controller
|
|
// - config is a comma-separated list of configurations as follows:
|
|
// - [gamepad axis or button name]:[joystick axis, button or hat number]
|
|
string[] items = configuration.Split(',');
|
|
if (items.Length < 3)
|
|
{
|
|
throw new ArgumentException();
|
|
}
|
|
|
|
GamePadConfiguration map = new GamePadConfiguration();
|
|
map.Guid = new Guid(items[0]);
|
|
map.Name = items[1];
|
|
for (int i = 2; i < items.Length; i++)
|
|
{
|
|
string[] config = items[i].Split(':');
|
|
GamePadConfigurationItem map_item = ParseItem(config[1]);
|
|
switch (config[0])
|
|
{
|
|
case "a":
|
|
map.A = map_item;
|
|
break;
|
|
|
|
case "b":
|
|
map.B = map_item;
|
|
break;
|
|
|
|
case "x":
|
|
map.X = map_item;
|
|
break;
|
|
|
|
case "y":
|
|
map.Y = map_item;
|
|
break;
|
|
|
|
case "start":
|
|
map.Start = map_item;
|
|
break;
|
|
|
|
case "back":
|
|
map.Back = map_item;
|
|
break;
|
|
|
|
case "guide":
|
|
map.BigButton = map_item;
|
|
break;
|
|
|
|
case "dpup":
|
|
map.DPadUp = map_item;
|
|
break;
|
|
|
|
case "dpdown":
|
|
map.DPadDown = map_item;
|
|
break;
|
|
|
|
case "dpleft":
|
|
map.DPadLeft = map_item;
|
|
break;
|
|
|
|
case "dpright":
|
|
map.DPadRight = map_item;
|
|
break;
|
|
|
|
case "leftshoulder":
|
|
map.LeftShoulder = map_item;
|
|
break;
|
|
|
|
case "rightshoulder":
|
|
map.RightShoulder = map_item;
|
|
break;
|
|
|
|
case "leftstick":
|
|
map.LeftStick = map_item;
|
|
break;
|
|
|
|
case "rightstick":
|
|
map.RightStick = map_item;
|
|
break;
|
|
|
|
case "leftx":
|
|
map.LeftAxisX = map_item;
|
|
break;
|
|
|
|
case "lefty":
|
|
map.LeftAxisY = map_item;
|
|
break;
|
|
|
|
case "rightx":
|
|
map.RightAxisX = map_item;
|
|
break;
|
|
|
|
case "righty":
|
|
map.RightAxisY = map_item;
|
|
break;
|
|
|
|
case "lefttrigger":
|
|
map.LeftTrigger = map_item;
|
|
break;
|
|
|
|
case "righttrigger":
|
|
map.RightTrigger = map_item;
|
|
break;
|
|
|
|
default:
|
|
Debug.Print("[Input] Invalid GamePad configuration name: {0}", items[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
static GamePadConfigurationItem ParseItem(string item)
|
|
{
|
|
if (String.IsNullOrEmpty(item))
|
|
{
|
|
return new GamePadConfigurationItem();
|
|
}
|
|
|
|
switch (item[0])
|
|
{
|
|
case 'a':
|
|
return new GamePadConfigurationItem(ParseAxis(item));
|
|
|
|
case 'b':
|
|
return new GamePadConfigurationItem(ParseButton(item));
|
|
|
|
case 'h':
|
|
throw new NotImplementedException();
|
|
//return new MapItem(ParseHat(item));
|
|
|
|
default:
|
|
throw new InvalidOperationException("[Input] Invalid GamePad configuration value");
|
|
}
|
|
}
|
|
|
|
static JoystickAxis ParseAxis(string item)
|
|
{
|
|
// item is in the format "a#" where # a zero-based integer number
|
|
JoystickAxis axis = JoystickAxis.Axis0;
|
|
int id = Int32.Parse(item.Substring(1));
|
|
return axis + id;
|
|
}
|
|
|
|
static JoystickButton ParseButton(string item)
|
|
{
|
|
// item is in the format "b#" where # a zero-based integer nubmer
|
|
JoystickButton button = JoystickButton.Button0;
|
|
int id = Int32.Parse(item.Substring(1));
|
|
return button + id;
|
|
}
|
|
}
|
|
}
|