Opentk/Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs
Fraser Waters 263a1cce3e Regenerate bindings
Just white space changes.
2015-07-30 14:31:34 +01:00

34746 lines
1.2 MiB

//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2015 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace OpenTK.Graphics.OpenGL4
{
/// <summary>
/// Not used directly.
/// </summary>
public enum AccumOp : int
{
}
/// <summary>
/// Used in GL.GetActiveAttrib
/// </summary>
public enum ActiveAttribType : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
/// <summary>
/// Original was GL_DOUBLE_MAT2 = 0x8F46
/// </summary>
DoubleMat2 = ((int)0x8F46),
/// <summary>
/// Original was GL_DOUBLE_MAT3 = 0x8F47
/// </summary>
DoubleMat3 = ((int)0x8F47),
/// <summary>
/// Original was GL_DOUBLE_MAT4 = 0x8F48
/// </summary>
DoubleMat4 = ((int)0x8F48),
/// <summary>
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
/// </summary>
DoubleMat2x3 = ((int)0x8F49),
/// <summary>
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
/// </summary>
DoubleMat2x4 = ((int)0x8F4A),
/// <summary>
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
/// </summary>
DoubleMat3x2 = ((int)0x8F4B),
/// <summary>
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
/// </summary>
DoubleMat3x4 = ((int)0x8F4C),
/// <summary>
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
/// </summary>
DoubleMat4x2 = ((int)0x8F4D),
/// <summary>
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
/// </summary>
DoubleMat4x3 = ((int)0x8F4E),
/// <summary>
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
/// </summary>
DoubleVec2 = ((int)0x8FFC),
/// <summary>
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
/// </summary>
DoubleVec3 = ((int)0x8FFD),
/// <summary>
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
/// </summary>
DoubleVec4 = ((int)0x8FFE),
}
/// <summary>
/// Used in GL.GetActiveSubroutineUniform
/// </summary>
public enum ActiveSubroutineUniformParameter : int
{
/// <summary>
/// Original was GL_UNIFORM_SIZE = 0x8A38
/// </summary>
UniformSize = ((int)0x8A38),
/// <summary>
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
/// </summary>
UniformNameLength = ((int)0x8A39),
/// <summary>
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
/// </summary>
NumCompatibleSubroutines = ((int)0x8E4A),
/// <summary>
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
/// </summary>
CompatibleSubroutines = ((int)0x8E4B),
}
/// <summary>
/// Used in GL.GetActiveUniformBlock
/// </summary>
public enum ActiveUniformBlockParameter : int
{
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
/// </summary>
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
/// </summary>
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
/// </summary>
UniformBlockBinding = ((int)0x8A3F),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
/// </summary>
UniformBlockDataSize = ((int)0x8A40),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
/// </summary>
UniformBlockNameLength = ((int)0x8A41),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
/// </summary>
UniformBlockActiveUniforms = ((int)0x8A42),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
/// </summary>
UniformBlockActiveUniformIndices = ((int)0x8A43),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
/// </summary>
UniformBlockReferencedByVertexShader = ((int)0x8A44),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
/// </summary>
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
/// </summary>
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
/// </summary>
UniformBlockReferencedByComputeShader = ((int)0x90EC),
}
/// <summary>
/// Used in GL.GetActiveUniforms
/// </summary>
public enum ActiveUniformParameter : int
{
/// <summary>
/// Original was GL_UNIFORM_TYPE = 0x8A37
/// </summary>
UniformType = ((int)0x8A37),
/// <summary>
/// Original was GL_UNIFORM_SIZE = 0x8A38
/// </summary>
UniformSize = ((int)0x8A38),
/// <summary>
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
/// </summary>
UniformNameLength = ((int)0x8A39),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
/// </summary>
UniformBlockIndex = ((int)0x8A3A),
/// <summary>
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
/// </summary>
UniformOffset = ((int)0x8A3B),
/// <summary>
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
/// </summary>
UniformArrayStride = ((int)0x8A3C),
/// <summary>
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
/// </summary>
UniformMatrixStride = ((int)0x8A3D),
/// <summary>
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
/// </summary>
UniformIsRowMajor = ((int)0x8A3E),
/// <summary>
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
/// </summary>
UniformAtomicCounterBufferIndex = ((int)0x92DA),
}
/// <summary>
/// Used in GL.GetActiveUniform
/// </summary>
public enum ActiveUniformType : int
{
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_BOOL = 0x8B56
/// </summary>
Bool = ((int)0x8B56),
/// <summary>
/// Original was GL_BOOL_VEC2 = 0x8B57
/// </summary>
BoolVec2 = ((int)0x8B57),
/// <summary>
/// Original was GL_BOOL_VEC3 = 0x8B58
/// </summary>
BoolVec3 = ((int)0x8B58),
/// <summary>
/// Original was GL_BOOL_VEC4 = 0x8B59
/// </summary>
BoolVec4 = ((int)0x8B59),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_SAMPLER_1D = 0x8B5D
/// </summary>
Sampler1D = ((int)0x8B5D),
/// <summary>
/// Original was GL_SAMPLER_2D = 0x8B5E
/// </summary>
Sampler2D = ((int)0x8B5E),
/// <summary>
/// Original was GL_SAMPLER_3D = 0x8B5F
/// </summary>
Sampler3D = ((int)0x8B5F),
/// <summary>
/// Original was GL_SAMPLER_CUBE = 0x8B60
/// </summary>
SamplerCube = ((int)0x8B60),
/// <summary>
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
/// </summary>
Sampler1DShadow = ((int)0x8B61),
/// <summary>
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
/// </summary>
Sampler2DShadow = ((int)0x8B62),
/// <summary>
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
/// </summary>
Sampler2DRect = ((int)0x8B63),
/// <summary>
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
/// </summary>
Sampler2DRectShadow = ((int)0x8B64),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
/// </summary>
Sampler1DArray = ((int)0x8DC0),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
/// </summary>
Sampler2DArray = ((int)0x8DC1),
/// <summary>
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
/// </summary>
SamplerBuffer = ((int)0x8DC2),
/// <summary>
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
/// </summary>
Sampler1DArrayShadow = ((int)0x8DC3),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
/// </summary>
Sampler2DArrayShadow = ((int)0x8DC4),
/// <summary>
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
/// </summary>
SamplerCubeShadow = ((int)0x8DC5),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
/// <summary>
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
/// </summary>
IntSampler1D = ((int)0x8DC9),
/// <summary>
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
/// </summary>
IntSampler2D = ((int)0x8DCA),
/// <summary>
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
/// </summary>
IntSampler3D = ((int)0x8DCB),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
/// </summary>
IntSamplerCube = ((int)0x8DCC),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
/// </summary>
IntSampler2DRect = ((int)0x8DCD),
/// <summary>
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
/// </summary>
IntSampler1DArray = ((int)0x8DCE),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
/// </summary>
IntSampler2DArray = ((int)0x8DCF),
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
/// </summary>
IntSamplerBuffer = ((int)0x8DD0),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
/// </summary>
UnsignedIntSampler1D = ((int)0x8DD1),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
/// </summary>
UnsignedIntSampler2D = ((int)0x8DD2),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
/// </summary>
UnsignedIntSampler3D = ((int)0x8DD3),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
/// </summary>
UnsignedIntSamplerCube = ((int)0x8DD4),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
/// </summary>
UnsignedIntSampler2DRect = ((int)0x8DD5),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
/// </summary>
UnsignedIntSampler1DArray = ((int)0x8DD6),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
/// </summary>
UnsignedIntSampler2DArray = ((int)0x8DD7),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
/// </summary>
UnsignedIntSamplerBuffer = ((int)0x8DD8),
/// <summary>
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
/// </summary>
DoubleVec2 = ((int)0x8FFC),
/// <summary>
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
/// </summary>
DoubleVec3 = ((int)0x8FFD),
/// <summary>
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
/// </summary>
DoubleVec4 = ((int)0x8FFE),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
/// </summary>
SamplerCubeMapArray = ((int)0x900C),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
/// </summary>
SamplerCubeMapArrayShadow = ((int)0x900D),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
/// </summary>
IntSamplerCubeMapArray = ((int)0x900E),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
/// </summary>
UnsignedIntSamplerCubeMapArray = ((int)0x900F),
/// <summary>
/// Original was GL_IMAGE_1D = 0x904C
/// </summary>
Image1D = ((int)0x904C),
/// <summary>
/// Original was GL_IMAGE_2D = 0x904D
/// </summary>
Image2D = ((int)0x904D),
/// <summary>
/// Original was GL_IMAGE_3D = 0x904E
/// </summary>
Image3D = ((int)0x904E),
/// <summary>
/// Original was GL_IMAGE_2D_RECT = 0x904F
/// </summary>
Image2DRect = ((int)0x904F),
/// <summary>
/// Original was GL_IMAGE_CUBE = 0x9050
/// </summary>
ImageCube = ((int)0x9050),
/// <summary>
/// Original was GL_IMAGE_BUFFER = 0x9051
/// </summary>
ImageBuffer = ((int)0x9051),
/// <summary>
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
/// </summary>
Image1DArray = ((int)0x9052),
/// <summary>
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
/// </summary>
Image2DArray = ((int)0x9053),
/// <summary>
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
/// </summary>
ImageCubeMapArray = ((int)0x9054),
/// <summary>
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
/// </summary>
Image2DMultisample = ((int)0x9055),
/// <summary>
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
/// </summary>
Image2DMultisampleArray = ((int)0x9056),
/// <summary>
/// Original was GL_INT_IMAGE_1D = 0x9057
/// </summary>
IntImage1D = ((int)0x9057),
/// <summary>
/// Original was GL_INT_IMAGE_2D = 0x9058
/// </summary>
IntImage2D = ((int)0x9058),
/// <summary>
/// Original was GL_INT_IMAGE_3D = 0x9059
/// </summary>
IntImage3D = ((int)0x9059),
/// <summary>
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
/// </summary>
IntImage2DRect = ((int)0x905A),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE = 0x905B
/// </summary>
IntImageCube = ((int)0x905B),
/// <summary>
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
/// </summary>
IntImageBuffer = ((int)0x905C),
/// <summary>
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
/// </summary>
IntImage1DArray = ((int)0x905D),
/// <summary>
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
/// </summary>
IntImage2DArray = ((int)0x905E),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
/// </summary>
IntImageCubeMapArray = ((int)0x905F),
/// <summary>
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
/// </summary>
IntImage2DMultisample = ((int)0x9060),
/// <summary>
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
/// </summary>
IntImage2DMultisampleArray = ((int)0x9061),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
/// </summary>
UnsignedIntImage1D = ((int)0x9062),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
/// </summary>
UnsignedIntImage2D = ((int)0x9063),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
/// </summary>
UnsignedIntImage3D = ((int)0x9064),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
/// </summary>
UnsignedIntImage2DRect = ((int)0x9065),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
/// </summary>
UnsignedIntImageCube = ((int)0x9066),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
/// </summary>
UnsignedIntImageBuffer = ((int)0x9067),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
/// </summary>
UnsignedIntImage1DArray = ((int)0x9068),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
/// </summary>
UnsignedIntImage2DArray = ((int)0x9069),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
/// </summary>
UnsignedIntImageCubeMapArray = ((int)0x906A),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
/// </summary>
UnsignedIntImage2DMultisample = ((int)0x906B),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
/// </summary>
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
/// </summary>
Sampler2DMultisample = ((int)0x9108),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
/// </summary>
IntSampler2DMultisample = ((int)0x9109),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
/// </summary>
UnsignedIntSampler2DMultisample = ((int)0x910A),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
/// </summary>
Sampler2DMultisampleArray = ((int)0x910B),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
/// </summary>
IntSampler2DMultisampleArray = ((int)0x910C),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
/// </summary>
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
/// <summary>
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
/// </summary>
UnsignedIntAtomicCounter = ((int)0x92DB),
}
/// <summary>
/// Used in GL.Arb.BlendEquationSeparate, GL.Arb.BlendFunc and 48 other functions
/// </summary>
public enum All : int
{
/// <summary>
/// Original was GL_FALSE = 0
/// </summary>
False = ((int)0),
/// <summary>
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
/// </summary>
LayoutDefaultIntel = ((int)0),
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_NONE_OES = 0
/// </summary>
NoneOes = ((int)0),
/// <summary>
/// Original was GL_ZERO = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_Points = 0x0000
/// </summary>
Points = ((int)0x0000),
/// <summary>
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
/// </summary>
ContextCoreProfileBit = ((int)0x00000001),
/// <summary>
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
/// </summary>
ContextFlagForwardCompatibleBit = ((int)0x00000001),
/// <summary>
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
/// </summary>
QueryDepthPassEventBitAmd = ((int)0x00000001),
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
/// </summary>
SyncFlushCommandsBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
/// </summary>
VertexShaderBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
/// </summary>
VertexShaderBitExt = ((int)0x00000001),
/// <summary>
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
/// </summary>
ContextCompatibilityProfileBit = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
/// </summary>
ContextFlagDebugBit = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
/// </summary>
ContextFlagDebugBitKhr = ((int)0x00000002),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
ElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
/// </summary>
ElementArrayBarrierBitExt = ((int)0x00000002),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
/// </summary>
FragmentShaderBit = ((int)0x00000002),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
/// </summary>
FragmentShaderBitExt = ((int)0x00000002),
/// <summary>
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
/// </summary>
QueryDepthFailEventBitAmd = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
/// </summary>
ContextFlagRobustAccessBit = ((int)0x00000004),
/// <summary>
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
/// </summary>
ContextFlagRobustAccessBitArb = ((int)0x00000004),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
/// </summary>
GeometryShaderBit = ((int)0x00000004),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
/// </summary>
GeometryShaderBitExt = ((int)0x00000004),
/// <summary>
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
GlUniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
/// </summary>
QueryStencilFailEventBitAmd = ((int)0x00000004),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
UniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
/// </summary>
UniformBarrierBitExt = ((int)0x00000004),
/// <summary>
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
GlTextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
/// </summary>
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
/// </summary>
TessControlShaderBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
/// </summary>
TessControlShaderBitExt = ((int)0x00000008),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
TextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
/// </summary>
TextureFetchBarrierBitExt = ((int)0x00000008),
/// <summary>
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
/// </summary>
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
/// </summary>
TessEvaluationShaderBit = ((int)0x00000010),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
/// </summary>
TessEvaluationShaderBitExt = ((int)0x00000010),
/// <summary>
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
ComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
GlShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
CommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
/// </summary>
CommandBarrierBitExt = ((int)0x00000040),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
PixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
/// </summary>
PixelBufferBarrierBitExt = ((int)0x00000080),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
/// </summary>
DepthBufferBit = ((int)0x00000100),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
TextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
/// </summary>
TextureUpdateBarrierBitExt = ((int)0x00000100),
/// <summary>
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
/// </summary>
AccumBufferBit = ((int)0x00000200),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
BufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
/// </summary>
BufferUpdateBarrierBitExt = ((int)0x00000200),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
FramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
/// </summary>
FramebufferBarrierBitExt = ((int)0x00000400),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
GlFramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
/// </summary>
StencilBufferBit = ((int)0x00000400),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
TransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
/// </summary>
TransformFeedbackBarrierBitExt = ((int)0x00000800),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
AtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
/// </summary>
AtomicCounterBarrierBitExt = ((int)0x00001000),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
GlAtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
/// </summary>
ShaderStorageBarrierBit = ((int)0x00002000),
/// <summary>
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
/// </summary>
ClientMappedBufferBarrierBit = ((int)0x00004000),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
/// </summary>
ColorBufferBit = ((int)0x00004000),
/// <summary>
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
/// </summary>
CoverageBufferBitNv = ((int)0x00008000),
/// <summary>
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
/// </summary>
QueryBufferBarrierBit = ((int)0x00008000),
/// <summary>
/// Original was GL_Lines = 0x0001
/// </summary>
Lines = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
/// </summary>
MapReadBitExt = ((int)0x0001),
/// <summary>
/// Original was GL_LINE_LOOP = 0x0002
/// </summary>
LineLoop = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
/// </summary>
MapWriteBitExt = ((int)0x0002),
/// <summary>
/// Original was GL_LINE_STRIP = 0x0003
/// </summary>
LineStrip = ((int)0x0003),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
/// </summary>
MapInvalidateRangeBit = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
/// </summary>
MapInvalidateRangeBitExt = ((int)0x0004),
/// <summary>
/// Original was GL_Triangles = 0x0004
/// </summary>
Triangles = ((int)0x0004),
/// <summary>
/// Original was GL_TRIANGLE_STRIP = 0x0005
/// </summary>
TriangleStrip = ((int)0x0005),
/// <summary>
/// Original was GL_TRIANGLE_FAN = 0x0006
/// </summary>
TriangleFan = ((int)0x0006),
/// <summary>
/// Original was GL_QUADS = 0x0007
/// </summary>
Quads = ((int)0x0007),
/// <summary>
/// Original was GL_QUADS_EXT = 0x0007
/// </summary>
QuadsExt = ((int)0x0007),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
/// </summary>
MapInvalidateBufferBit = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
/// </summary>
MapInvalidateBufferBitExt = ((int)0x0008),
/// <summary>
/// Original was GL_QUAD_STRIP = 0x0008
/// </summary>
QuadStrip = ((int)0x0008),
/// <summary>
/// Original was GL_POLYGON = 0x0009
/// </summary>
Polygon = ((int)0x0009),
/// <summary>
/// Original was GL_LINES_ADJACENCY = 0x000A
/// </summary>
LinesAdjacency = ((int)0x000A),
/// <summary>
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
/// </summary>
LinesAdjacencyArb = ((int)0x000A),
/// <summary>
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
/// </summary>
LinesAdjacencyExt = ((int)0x000A),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
/// </summary>
LineStripAdjacency = ((int)0x000B),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
/// </summary>
LineStripAdjacencyArb = ((int)0x000B),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
/// </summary>
LineStripAdjacencyExt = ((int)0x000B),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
/// </summary>
TrianglesAdjacency = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
/// </summary>
TrianglesAdjacencyArb = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
/// </summary>
TrianglesAdjacencyExt = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
/// </summary>
TriangleStripAdjacency = ((int)0x000D),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
/// </summary>
TriangleStripAdjacencyArb = ((int)0x000D),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
/// </summary>
TriangleStripAdjacencyExt = ((int)0x000D),
/// <summary>
/// Original was GL_PATCHES = 0x000E
/// </summary>
Patches = ((int)0x000E),
/// <summary>
/// Original was GL_PATCHES_EXT = 0x000E
/// </summary>
PatchesExt = ((int)0x000E),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
/// </summary>
MapFlushExplicitBit = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
/// </summary>
MapFlushExplicitBitExt = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
/// </summary>
MapUnsynchronizedBit = ((int)0x0020),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
/// </summary>
MapUnsynchronizedBitExt = ((int)0x0020),
/// <summary>
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
/// </summary>
MapPersistentBit = ((int)0x0040),
/// <summary>
/// Original was GL_MAP_COHERENT_BIT = 0x0080
/// </summary>
MapCoherentBit = ((int)0x0080),
/// <summary>
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
/// </summary>
DynamicStorageBit = ((int)0x0100),
/// <summary>
/// Original was GL_ADD = 0x0104
/// </summary>
Add = ((int)0x0104),
/// <summary>
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
/// </summary>
ClientStorageBit = ((int)0x0200),
/// <summary>
/// Original was GL_NEVER = 0x0200
/// </summary>
Never = ((int)0x0200),
/// <summary>
/// Original was GL_LESS = 0x0201
/// </summary>
Less = ((int)0x0201),
/// <summary>
/// Original was GL_EQUAL = 0x0202
/// </summary>
Equal = ((int)0x0202),
/// <summary>
/// Original was GL_LEQUAL = 0x0203
/// </summary>
Lequal = ((int)0x0203),
/// <summary>
/// Original was GL_GREATER = 0x0204
/// </summary>
Greater = ((int)0x0204),
/// <summary>
/// Original was GL_NOTEQUAL = 0x0205
/// </summary>
Notequal = ((int)0x0205),
/// <summary>
/// Original was GL_GEQUAL = 0x0206
/// </summary>
Gequal = ((int)0x0206),
/// <summary>
/// Original was GL_ALWAYS = 0x0207
/// </summary>
Always = ((int)0x0207),
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
/// <summary>
/// Original was GL_DST_ALPHA = 0x0304
/// </summary>
DstAlpha = ((int)0x0304),
/// <summary>
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
/// </summary>
OneMinusDstAlpha = ((int)0x0305),
/// <summary>
/// Original was GL_DST_COLOR = 0x0306
/// </summary>
DstColor = ((int)0x0306),
/// <summary>
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
/// </summary>
OneMinusDstColor = ((int)0x0307),
/// <summary>
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
/// </summary>
SrcAlphaSaturate = ((int)0x0308),
/// <summary>
/// Original was GL_FRONT_LEFT = 0x0400
/// </summary>
FrontLeft = ((int)0x0400),
/// <summary>
/// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400
/// </summary>
SparseStorageBitArb = ((int)0x0400),
/// <summary>
/// Original was GL_FRONT_RIGHT = 0x0401
/// </summary>
FrontRight = ((int)0x0401),
/// <summary>
/// Original was GL_BACK_LEFT = 0x0402
/// </summary>
BackLeft = ((int)0x0402),
/// <summary>
/// Original was GL_BACK_RIGHT = 0x0403
/// </summary>
BackRight = ((int)0x0403),
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_LEFT = 0x0406
/// </summary>
Left = ((int)0x0406),
/// <summary>
/// Original was GL_RIGHT = 0x0407
/// </summary>
Right = ((int)0x0407),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
/// <summary>
/// Original was GL_AUX0 = 0x0409
/// </summary>
Aux0 = ((int)0x0409),
/// <summary>
/// Original was GL_AUX1 = 0x040A
/// </summary>
Aux1 = ((int)0x040A),
/// <summary>
/// Original was GL_AUX2 = 0x040B
/// </summary>
Aux2 = ((int)0x040B),
/// <summary>
/// Original was GL_AUX3 = 0x040C
/// </summary>
Aux3 = ((int)0x040C),
/// <summary>
/// Original was GL_INVALID_ENUM = 0x0500
/// </summary>
InvalidEnum = ((int)0x0500),
/// <summary>
/// Original was GL_INVALID_VALUE = 0x0501
/// </summary>
InvalidValue = ((int)0x0501),
/// <summary>
/// Original was GL_INVALID_OPERATION = 0x0502
/// </summary>
InvalidOperation = ((int)0x0502),
/// <summary>
/// Original was GL_STACK_OVERFLOW = 0x0503
/// </summary>
StackOverflow = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
/// </summary>
StackOverflowKhr = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_UNDERFLOW = 0x0504
/// </summary>
StackUnderflow = ((int)0x0504),
/// <summary>
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
/// </summary>
StackUnderflowKhr = ((int)0x0504),
/// <summary>
/// Original was GL_OUT_OF_MEMORY = 0x0505
/// </summary>
OutOfMemory = ((int)0x0505),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
/// </summary>
InvalidFramebufferOperation = ((int)0x0506),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
/// </summary>
InvalidFramebufferOperationExt = ((int)0x0506),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
/// </summary>
InvalidFramebufferOperationOes = ((int)0x0506),
/// <summary>
/// Original was GL_CONTEXT_LOST = 0x0507
/// </summary>
ContextLost = ((int)0x0507),
/// <summary>
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
/// </summary>
ContextLostKhr = ((int)0x0507),
/// <summary>
/// Original was GL_CW = 0x0900
/// </summary>
Cw = ((int)0x0900),
/// <summary>
/// Original was GL_CCW = 0x0901
/// </summary>
Ccw = ((int)0x0901),
/// <summary>
/// Original was GL_POINT_SMOOTH = 0x0B10
/// </summary>
PointSmooth = ((int)0x0B10),
/// <summary>
/// Original was GL_POINT_SIZE = 0x0B11
/// </summary>
PointSize = ((int)0x0B11),
/// <summary>
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
/// </summary>
PointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
/// </summary>
SmoothPointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
PointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
SmoothPointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_LINE_SMOOTH = 0x0B20
/// </summary>
LineSmooth = ((int)0x0B20),
/// <summary>
/// Original was GL_LINE_WIDTH = 0x0B21
/// </summary>
LineWidth = ((int)0x0B21),
/// <summary>
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
LineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
SmoothLineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
LineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
SmoothLineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_LINE_STIPPLE = 0x0B24
/// </summary>
LineStipple = ((int)0x0B24),
/// <summary>
/// Original was GL_POLYGON_MODE = 0x0B40
/// </summary>
PolygonMode = ((int)0x0B40),
/// <summary>
/// Original was GL_POLYGON_SMOOTH = 0x0B41
/// </summary>
PolygonSmooth = ((int)0x0B41),
/// <summary>
/// Original was GL_POLYGON_STIPPLE = 0x0B42
/// </summary>
PolygonStipple = ((int)0x0B42),
/// <summary>
/// Original was GL_CULL_FACE = 0x0B44
/// </summary>
CullFace = ((int)0x0B44),
/// <summary>
/// Original was GL_CULL_FACE_MODE = 0x0B45
/// </summary>
CullFaceMode = ((int)0x0B45),
/// <summary>
/// Original was GL_FRONT_FACE = 0x0B46
/// </summary>
FrontFace = ((int)0x0B46),
/// <summary>
/// Original was GL_LIGHTING = 0x0B50
/// </summary>
Lighting = ((int)0x0B50),
/// <summary>
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
/// </summary>
LightModelLocalViewer = ((int)0x0B51),
/// <summary>
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
/// </summary>
LightModelTwoSide = ((int)0x0B52),
/// <summary>
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
/// </summary>
LightModelAmbient = ((int)0x0B53),
/// <summary>
/// Original was GL_COLOR_MATERIAL = 0x0B57
/// </summary>
ColorMaterial = ((int)0x0B57),
/// <summary>
/// Original was GL_FOG = 0x0B60
/// </summary>
Fog = ((int)0x0B60),
/// <summary>
/// Original was GL_FOG_INDEX = 0x0B61
/// </summary>
FogIndex = ((int)0x0B61),
/// <summary>
/// Original was GL_FOG_DENSITY = 0x0B62
/// </summary>
FogDensity = ((int)0x0B62),
/// <summary>
/// Original was GL_FOG_START = 0x0B63
/// </summary>
FogStart = ((int)0x0B63),
/// <summary>
/// Original was GL_FOG_END = 0x0B64
/// </summary>
FogEnd = ((int)0x0B64),
/// <summary>
/// Original was GL_FOG_MODE = 0x0B65
/// </summary>
FogMode = ((int)0x0B65),
/// <summary>
/// Original was GL_FOG_COLOR = 0x0B66
/// </summary>
FogColor = ((int)0x0B66),
/// <summary>
/// Original was GL_DEPTH_RANGE = 0x0B70
/// </summary>
DepthRange = ((int)0x0B70),
/// <summary>
/// Original was GL_DEPTH_TEST = 0x0B71
/// </summary>
DepthTest = ((int)0x0B71),
/// <summary>
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
/// </summary>
DepthWritemask = ((int)0x0B72),
/// <summary>
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
/// </summary>
DepthClearValue = ((int)0x0B73),
/// <summary>
/// Original was GL_DEPTH_FUNC = 0x0B74
/// </summary>
DepthFunc = ((int)0x0B74),
/// <summary>
/// Original was GL_STENCIL_TEST = 0x0B90
/// </summary>
StencilTest = ((int)0x0B90),
/// <summary>
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
/// </summary>
StencilClearValue = ((int)0x0B91),
/// <summary>
/// Original was GL_STENCIL_FUNC = 0x0B92
/// </summary>
StencilFunc = ((int)0x0B92),
/// <summary>
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
/// </summary>
StencilValueMask = ((int)0x0B93),
/// <summary>
/// Original was GL_STENCIL_FAIL = 0x0B94
/// </summary>
StencilFail = ((int)0x0B94),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
/// </summary>
StencilPassDepthFail = ((int)0x0B95),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
/// </summary>
StencilPassDepthPass = ((int)0x0B96),
/// <summary>
/// Original was GL_STENCIL_REF = 0x0B97
/// </summary>
StencilRef = ((int)0x0B97),
/// <summary>
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
/// </summary>
StencilWritemask = ((int)0x0B98),
/// <summary>
/// Original was GL_NORMALIZE = 0x0BA1
/// </summary>
Normalize = ((int)0x0BA1),
/// <summary>
/// Original was GL_VIEWPORT = 0x0BA2
/// </summary>
Viewport = ((int)0x0BA2),
/// <summary>
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
/// </summary>
Modelview0StackDepthExt = ((int)0x0BA3),
/// <summary>
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
/// </summary>
Modelview0MatrixExt = ((int)0x0BA6),
/// <summary>
/// Original was GL_ALPHA_TEST = 0x0BC0
/// </summary>
AlphaTest = ((int)0x0BC0),
/// <summary>
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
/// </summary>
AlphaTestQcom = ((int)0x0BC0),
/// <summary>
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
/// </summary>
AlphaTestFuncQcom = ((int)0x0BC1),
/// <summary>
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
/// </summary>
AlphaTestRefQcom = ((int)0x0BC2),
/// <summary>
/// Original was GL_DITHER = 0x0BD0
/// </summary>
Dither = ((int)0x0BD0),
/// <summary>
/// Original was GL_BLEND_DST = 0x0BE0
/// </summary>
BlendDst = ((int)0x0BE0),
/// <summary>
/// Original was GL_BLEND_SRC = 0x0BE1
/// </summary>
BlendSrc = ((int)0x0BE1),
/// <summary>
/// Original was GL_BLEND = 0x0BE2
/// </summary>
Blend = ((int)0x0BE2),
/// <summary>
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
/// </summary>
LogicOpMode = ((int)0x0BF0),
/// <summary>
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
/// </summary>
IndexLogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_LOGIC_OP = 0x0BF1
/// </summary>
LogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
/// </summary>
ColorLogicOp = ((int)0x0BF2),
/// <summary>
/// Original was GL_DRAW_BUFFER = 0x0C01
/// </summary>
DrawBuffer = ((int)0x0C01),
/// <summary>
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
/// </summary>
DrawBufferExt = ((int)0x0C01),
/// <summary>
/// Original was GL_READ_BUFFER = 0x0C02
/// </summary>
ReadBuffer = ((int)0x0C02),
/// <summary>
/// Original was GL_READ_BUFFER_EXT = 0x0C02
/// </summary>
ReadBufferExt = ((int)0x0C02),
/// <summary>
/// Original was GL_READ_BUFFER_NV = 0x0C02
/// </summary>
ReadBufferNv = ((int)0x0C02),
/// <summary>
/// Original was GL_SCISSOR_BOX = 0x0C10
/// </summary>
ScissorBox = ((int)0x0C10),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
/// <summary>
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
/// </summary>
ColorClearValue = ((int)0x0C22),
/// <summary>
/// Original was GL_COLOR_WRITEMASK = 0x0C23
/// </summary>
ColorWritemask = ((int)0x0C23),
/// <summary>
/// Original was GL_DOUBLEBUFFER = 0x0C32
/// </summary>
Doublebuffer = ((int)0x0C32),
/// <summary>
/// Original was GL_STEREO = 0x0C33
/// </summary>
Stereo = ((int)0x0C33),
/// <summary>
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
/// </summary>
PerspectiveCorrectionHint = ((int)0x0C50),
/// <summary>
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
/// </summary>
PointSmoothHint = ((int)0x0C51),
/// <summary>
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
/// </summary>
LineSmoothHint = ((int)0x0C52),
/// <summary>
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
/// </summary>
PolygonSmoothHint = ((int)0x0C53),
/// <summary>
/// Original was GL_FOG_HINT = 0x0C54
/// </summary>
FogHint = ((int)0x0C54),
/// <summary>
/// Original was GL_TEXTURE_GEN_S = 0x0C60
/// </summary>
TextureGenS = ((int)0x0C60),
/// <summary>
/// Original was GL_TEXTURE_GEN_T = 0x0C61
/// </summary>
TextureGenT = ((int)0x0C61),
/// <summary>
/// Original was GL_TEXTURE_GEN_R = 0x0C62
/// </summary>
TextureGenR = ((int)0x0C62),
/// <summary>
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
/// </summary>
TextureGenQ = ((int)0x0C63),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
/// </summary>
PixelMapIToI = ((int)0x0C70),
/// <summary>
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
/// </summary>
PixelMapSToS = ((int)0x0C71),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
/// </summary>
PixelMapIToR = ((int)0x0C72),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
/// </summary>
PixelMapIToG = ((int)0x0C73),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
/// </summary>
PixelMapIToB = ((int)0x0C74),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
/// </summary>
PixelMapIToA = ((int)0x0C75),
/// <summary>
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
/// </summary>
PixelMapRToR = ((int)0x0C76),
/// <summary>
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
/// </summary>
PixelMapGToG = ((int)0x0C77),
/// <summary>
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
/// </summary>
PixelMapBToB = ((int)0x0C78),
/// <summary>
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
/// </summary>
PixelMapAToA = ((int)0x0C79),
/// <summary>
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
/// </summary>
UnpackSwapBytes = ((int)0x0CF0),
/// <summary>
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
/// </summary>
UnpackLsbFirst = ((int)0x0CF1),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
/// </summary>
UnpackRowLength = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
/// </summary>
UnpackRowLengthExt = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
/// </summary>
UnpackSkipRows = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
/// </summary>
UnpackSkipRowsExt = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
/// </summary>
UnpackSkipPixels = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
/// </summary>
UnpackSkipPixelsExt = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
/// </summary>
UnpackAlignment = ((int)0x0CF5),
/// <summary>
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
/// </summary>
PackSwapBytes = ((int)0x0D00),
/// <summary>
/// Original was GL_PACK_LSB_FIRST = 0x0D01
/// </summary>
PackLsbFirst = ((int)0x0D01),
/// <summary>
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
/// </summary>
PackRowLength = ((int)0x0D02),
/// <summary>
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
/// </summary>
PackSkipRows = ((int)0x0D03),
/// <summary>
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
/// </summary>
PackSkipPixels = ((int)0x0D04),
/// <summary>
/// Original was GL_PACK_ALIGNMENT = 0x0D05
/// </summary>
PackAlignment = ((int)0x0D05),
/// <summary>
/// Original was GL_MAP_COLOR = 0x0D10
/// </summary>
MapColor = ((int)0x0D10),
/// <summary>
/// Original was GL_MAP_STENCIL = 0x0D11
/// </summary>
MapStencil = ((int)0x0D11),
/// <summary>
/// Original was GL_INDEX_SHIFT = 0x0D12
/// </summary>
IndexShift = ((int)0x0D12),
/// <summary>
/// Original was GL_INDEX_OFFSET = 0x0D13
/// </summary>
IndexOffset = ((int)0x0D13),
/// <summary>
/// Original was GL_RED_SCALE = 0x0D14
/// </summary>
RedScale = ((int)0x0D14),
/// <summary>
/// Original was GL_RED_BIAS = 0x0D15
/// </summary>
RedBias = ((int)0x0D15),
/// <summary>
/// Original was GL_GREEN_SCALE = 0x0D18
/// </summary>
GreenScale = ((int)0x0D18),
/// <summary>
/// Original was GL_GREEN_BIAS = 0x0D19
/// </summary>
GreenBias = ((int)0x0D19),
/// <summary>
/// Original was GL_BLUE_SCALE = 0x0D1A
/// </summary>
BlueScale = ((int)0x0D1A),
/// <summary>
/// Original was GL_BLUE_BIAS = 0x0D1B
/// </summary>
BlueBias = ((int)0x0D1B),
/// <summary>
/// Original was GL_ALPHA_SCALE = 0x0D1C
/// </summary>
AlphaScale = ((int)0x0D1C),
/// <summary>
/// Original was GL_ALPHA_BIAS = 0x0D1D
/// </summary>
AlphaBias = ((int)0x0D1D),
/// <summary>
/// Original was GL_DEPTH_SCALE = 0x0D1E
/// </summary>
DepthScale = ((int)0x0D1E),
/// <summary>
/// Original was GL_DEPTH_BIAS = 0x0D1F
/// </summary>
DepthBias = ((int)0x0D1F),
/// <summary>
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
/// </summary>
MaxClipDistances = ((int)0x0D32),
/// <summary>
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
/// </summary>
MaxTextureSize = ((int)0x0D33),
/// <summary>
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
/// </summary>
MaxViewportDims = ((int)0x0D3A),
/// <summary>
/// Original was GL_SUBPIXEL_BITS = 0x0D50
/// </summary>
SubpixelBits = ((int)0x0D50),
/// <summary>
/// Original was GL_AUTO_NORMAL = 0x0D80
/// </summary>
AutoNormal = ((int)0x0D80),
/// <summary>
/// Original was GL_MAP1_COLOR_4 = 0x0D90
/// </summary>
Map1Color4 = ((int)0x0D90),
/// <summary>
/// Original was GL_MAP1_INDEX = 0x0D91
/// </summary>
Map1Index = ((int)0x0D91),
/// <summary>
/// Original was GL_MAP1_NORMAL = 0x0D92
/// </summary>
Map1Normal = ((int)0x0D92),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
/// </summary>
Map1TextureCoord1 = ((int)0x0D93),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
/// </summary>
Map1TextureCoord2 = ((int)0x0D94),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
/// </summary>
Map1TextureCoord3 = ((int)0x0D95),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
/// </summary>
Map1TextureCoord4 = ((int)0x0D96),
/// <summary>
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
/// </summary>
Map1Vertex3 = ((int)0x0D97),
/// <summary>
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
/// </summary>
Map1Vertex4 = ((int)0x0D98),
/// <summary>
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
/// </summary>
Map2Color4 = ((int)0x0DB0),
/// <summary>
/// Original was GL_MAP2_INDEX = 0x0DB1
/// </summary>
Map2Index = ((int)0x0DB1),
/// <summary>
/// Original was GL_MAP2_NORMAL = 0x0DB2
/// </summary>
Map2Normal = ((int)0x0DB2),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
/// </summary>
Map2TextureCoord1 = ((int)0x0DB3),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
/// </summary>
Map2TextureCoord2 = ((int)0x0DB4),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
/// </summary>
Map2TextureCoord3 = ((int)0x0DB5),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
/// </summary>
Map2TextureCoord4 = ((int)0x0DB6),
/// <summary>
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
/// </summary>
Map2Vertex3 = ((int)0x0DB7),
/// <summary>
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
/// </summary>
Map2Vertex4 = ((int)0x0DB8),
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_TEXTURE_WIDTH = 0x1000
/// </summary>
TextureWidth = ((int)0x1000),
/// <summary>
/// Original was GL_TEXTURE_HEIGHT = 0x1001
/// </summary>
TextureHeight = ((int)0x1001),
/// <summary>
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
/// </summary>
TextureInternalFormat = ((int)0x1003),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
/// </summary>
TextureBorderColor = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
/// </summary>
TextureBorderColorNv = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_TARGET = 0x1006
/// </summary>
TextureTarget = ((int)0x1006),
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_FASTEST = 0x1101
/// </summary>
Fastest = ((int)0x1101),
/// <summary>
/// Original was GL_NICEST = 0x1102
/// </summary>
Nicest = ((int)0x1102),
/// <summary>
/// Original was GL_AMBIENT = 0x1200
/// </summary>
Ambient = ((int)0x1200),
/// <summary>
/// Original was GL_DIFFUSE = 0x1201
/// </summary>
Diffuse = ((int)0x1201),
/// <summary>
/// Original was GL_SPECULAR = 0x1202
/// </summary>
Specular = ((int)0x1202),
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_FIXED = 0x140C
/// </summary>
Fixed = ((int)0x140C),
/// <summary>
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
/// </summary>
UnsignedInt64Arb = ((int)0x140F),
/// <summary>
/// Original was GL_CLEAR = 0x1500
/// </summary>
Clear = ((int)0x1500),
/// <summary>
/// Original was GL_AND = 0x1501
/// </summary>
And = ((int)0x1501),
/// <summary>
/// Original was GL_AND_REVERSE = 0x1502
/// </summary>
AndReverse = ((int)0x1502),
/// <summary>
/// Original was GL_COPY = 0x1503
/// </summary>
Copy = ((int)0x1503),
/// <summary>
/// Original was GL_AND_INVERTED = 0x1504
/// </summary>
AndInverted = ((int)0x1504),
/// <summary>
/// Original was GL_NOOP = 0x1505
/// </summary>
Noop = ((int)0x1505),
/// <summary>
/// Original was GL_XOR = 0x1506
/// </summary>
Xor = ((int)0x1506),
/// <summary>
/// Original was GL_OR = 0x1507
/// </summary>
Or = ((int)0x1507),
/// <summary>
/// Original was GL_NOR = 0x1508
/// </summary>
Nor = ((int)0x1508),
/// <summary>
/// Original was GL_EQUIV = 0x1509
/// </summary>
Equiv = ((int)0x1509),
/// <summary>
/// Original was GL_INVERT = 0x150A
/// </summary>
Invert = ((int)0x150A),
/// <summary>
/// Original was GL_OR_REVERSE = 0x150B
/// </summary>
OrReverse = ((int)0x150B),
/// <summary>
/// Original was GL_COPY_INVERTED = 0x150C
/// </summary>
CopyInverted = ((int)0x150C),
/// <summary>
/// Original was GL_OR_INVERTED = 0x150D
/// </summary>
OrInverted = ((int)0x150D),
/// <summary>
/// Original was GL_NAND = 0x150E
/// </summary>
Nand = ((int)0x150E),
/// <summary>
/// Original was GL_SET = 0x150F
/// </summary>
Set = ((int)0x150F),
/// <summary>
/// Original was GL_EMISSION = 0x1600
/// </summary>
Emission = ((int)0x1600),
/// <summary>
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
/// </summary>
AmbientAndDiffuse = ((int)0x1602),
/// <summary>
/// Original was GL_MODELVIEW0_EXT = 0x1700
/// </summary>
Modelview0Ext = ((int)0x1700),
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_COLOR_EXT = 0x1800
/// </summary>
ColorExt = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_DEPTH_EXT = 0x1801
/// </summary>
DepthExt = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
/// <summary>
/// Original was GL_STENCIL_EXT = 0x1802
/// </summary>
StencilExt = ((int)0x1802),
/// <summary>
/// Original was GL_COLOR_INDEX = 0x1900
/// </summary>
ColorIndex = ((int)0x1900),
/// <summary>
/// Original was GL_STENCIL_INDEX = 0x1901
/// </summary>
StencilIndex = ((int)0x1901),
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
/// <summary>
/// Original was GL_RED = 0x1903
/// </summary>
Red = ((int)0x1903),
/// <summary>
/// Original was GL_RED_EXT = 0x1903
/// </summary>
RedExt = ((int)0x1903),
/// <summary>
/// Original was GL_GREEN = 0x1904
/// </summary>
Green = ((int)0x1904),
/// <summary>
/// Original was GL_BLUE = 0x1905
/// </summary>
Blue = ((int)0x1905),
/// <summary>
/// Original was GL_ALPHA = 0x1906
/// </summary>
Alpha = ((int)0x1906),
/// <summary>
/// Original was GL_RGB = 0x1907
/// </summary>
Rgb = ((int)0x1907),
/// <summary>
/// Original was GL_RGBA = 0x1908
/// </summary>
Rgba = ((int)0x1908),
/// <summary>
/// Original was GL_LUMINANCE = 0x1909
/// </summary>
Luminance = ((int)0x1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
/// </summary>
PreferDoublebufferHintPgi = ((int)0x1A1F8),
/// <summary>
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
/// </summary>
ConserveMemoryHintPgi = ((int)0x1A1FD),
/// <summary>
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
/// </summary>
ReclaimMemoryHintPgi = ((int)0x1A1FE),
/// <summary>
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
/// </summary>
NativeGraphicsBeginHintPgi = ((int)0x1A203),
/// <summary>
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
/// </summary>
NativeGraphicsEndHintPgi = ((int)0x1A204),
/// <summary>
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
/// </summary>
AlwaysFastHintPgi = ((int)0x1A20C),
/// <summary>
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
/// </summary>
AlwaysSoftHintPgi = ((int)0x1A20D),
/// <summary>
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
/// </summary>
AllowDrawObjHintPgi = ((int)0x1A20E),
/// <summary>
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
/// </summary>
AllowDrawWinHintPgi = ((int)0x1A20F),
/// <summary>
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
/// </summary>
AllowDrawFrgHintPgi = ((int)0x1A210),
/// <summary>
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
/// </summary>
AllowDrawMemHintPgi = ((int)0x1A211),
/// <summary>
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
/// </summary>
StrictDepthfuncHintPgi = ((int)0x1A216),
/// <summary>
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
/// </summary>
StrictLightingHintPgi = ((int)0x1A217),
/// <summary>
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
/// </summary>
StrictScissorHintPgi = ((int)0x1A218),
/// <summary>
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
/// </summary>
FullStippleHintPgi = ((int)0x1A219),
/// <summary>
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
/// </summary>
ClipNearHintPgi = ((int)0x1A220),
/// <summary>
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
/// </summary>
ClipFarHintPgi = ((int)0x1A221),
/// <summary>
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
/// </summary>
WideLineHintPgi = ((int)0x1A222),
/// <summary>
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
/// </summary>
BackNormalsHintPgi = ((int)0x1A223),
/// <summary>
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
/// </summary>
VertexDataHintPgi = ((int)0x1A22A),
/// <summary>
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
/// </summary>
VertexConsistentHintPgi = ((int)0x1A22B),
/// <summary>
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
/// </summary>
MaterialSideHintPgi = ((int)0x1A22C),
/// <summary>
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
/// </summary>
MaxVertexHintPgi = ((int)0x1A22D),
/// <summary>
/// Original was GL_POINT = 0x1B00
/// </summary>
Point = ((int)0x1B00),
/// <summary>
/// Original was GL_LINE = 0x1B01
/// </summary>
Line = ((int)0x1B01),
/// <summary>
/// Original was GL_FILL = 0x1B02
/// </summary>
Fill = ((int)0x1B02),
/// <summary>
/// Original was GL_KEEP = 0x1E00
/// </summary>
Keep = ((int)0x1E00),
/// <summary>
/// Original was GL_REPLACE = 0x1E01
/// </summary>
Replace = ((int)0x1E01),
/// <summary>
/// Original was GL_INCR = 0x1E02
/// </summary>
Incr = ((int)0x1E02),
/// <summary>
/// Original was GL_DECR = 0x1E03
/// </summary>
Decr = ((int)0x1E03),
/// <summary>
/// Original was GL_VENDOR = 0x1F00
/// </summary>
Vendor = ((int)0x1F00),
/// <summary>
/// Original was GL_RENDERER = 0x1F01
/// </summary>
Renderer = ((int)0x1F01),
/// <summary>
/// Original was GL_VERSION = 0x1F02
/// </summary>
Version = ((int)0x1F02),
/// <summary>
/// Original was GL_EXTENSIONS = 0x1F03
/// </summary>
Extensions = ((int)0x1F03),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
/// </summary>
MultisampleBit = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
/// </summary>
MultisampleBit3Dfx = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
/// </summary>
MultisampleBitArb = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
/// </summary>
MultisampleBitExt = ((int)0x20000000),
/// <summary>
/// Original was GL_MODULATE = 0x2100
/// </summary>
Modulate = ((int)0x2100),
/// <summary>
/// Original was GL_NEAREST = 0x2600
/// </summary>
Nearest = ((int)0x2600),
/// <summary>
/// Original was GL_LINEAR = 0x2601
/// </summary>
Linear = ((int)0x2601),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
/// </summary>
NearestMipmapNearest = ((int)0x2700),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
/// </summary>
LinearMipmapNearest = ((int)0x2701),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
/// </summary>
NearestMipmapLinear = ((int)0x2702),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
/// </summary>
LinearMipmapLinear = ((int)0x2703),
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_REPEAT = 0x2901
/// </summary>
Repeat = ((int)0x2901),
/// <summary>
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
/// </summary>
PolygonOffsetUnits = ((int)0x2A00),
/// <summary>
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
/// </summary>
PolygonOffsetPoint = ((int)0x2A01),
/// <summary>
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
/// </summary>
PolygonOffsetLine = ((int)0x2A02),
/// <summary>
/// Original was GL_R3_G3_B2 = 0x2A10
/// </summary>
R3G3B2 = ((int)0x2A10),
/// <summary>
/// Original was GL_CLIP_DISTANCE0 = 0x3000
/// </summary>
ClipDistance0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_PLANE0 = 0x3000
/// </summary>
ClipPlane0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_DISTANCE1 = 0x3001
/// </summary>
ClipDistance1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_PLANE1 = 0x3001
/// </summary>
ClipPlane1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_DISTANCE2 = 0x3002
/// </summary>
ClipDistance2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_PLANE2 = 0x3002
/// </summary>
ClipPlane2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_DISTANCE3 = 0x3003
/// </summary>
ClipDistance3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_PLANE3 = 0x3003
/// </summary>
ClipPlane3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_DISTANCE4 = 0x3004
/// </summary>
ClipDistance4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_PLANE4 = 0x3004
/// </summary>
ClipPlane4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_DISTANCE5 = 0x3005
/// </summary>
ClipDistance5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_PLANE5 = 0x3005
/// </summary>
ClipPlane5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_DISTANCE6 = 0x3006
/// </summary>
ClipDistance6 = ((int)0x3006),
/// <summary>
/// Original was GL_CLIP_DISTANCE7 = 0x3007
/// </summary>
ClipDistance7 = ((int)0x3007),
/// <summary>
/// Original was GL_LIGHT0 = 0x4000
/// </summary>
Light0 = ((int)0x4000),
/// <summary>
/// Original was GL_LIGHT1 = 0x4001
/// </summary>
Light1 = ((int)0x4001),
/// <summary>
/// Original was GL_LIGHT2 = 0x4002
/// </summary>
Light2 = ((int)0x4002),
/// <summary>
/// Original was GL_LIGHT3 = 0x4003
/// </summary>
Light3 = ((int)0x4003),
/// <summary>
/// Original was GL_LIGHT4 = 0x4004
/// </summary>
Light4 = ((int)0x4004),
/// <summary>
/// Original was GL_LIGHT5 = 0x4005
/// </summary>
Light5 = ((int)0x4005),
/// <summary>
/// Original was GL_LIGHT6 = 0x4006
/// </summary>
Light6 = ((int)0x4006),
/// <summary>
/// Original was GL_LIGHT7 = 0x4007
/// </summary>
Light7 = ((int)0x4007),
/// <summary>
/// Original was GL_ABGR_EXT = 0x8000
/// </summary>
AbgrExt = ((int)0x8000),
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
/// </summary>
ConstantColorExt = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
/// </summary>
OneMinusConstantColorExt = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
/// </summary>
ConstantAlphaExt = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
/// </summary>
OneMinusConstantAlphaExt = ((int)0x8004),
/// <summary>
/// Original was GL_BLEND_COLOR = 0x8005
/// </summary>
BlendColor = ((int)0x8005),
/// <summary>
/// Original was GL_BLEND_COLOR_EXT = 0x8005
/// </summary>
BlendColorExt = ((int)0x8005),
/// <summary>
/// Original was GL_FUNC_ADD = 0x8006
/// </summary>
FuncAdd = ((int)0x8006),
/// <summary>
/// Original was GL_FUNC_ADD_EXT = 0x8006
/// </summary>
FuncAddExt = ((int)0x8006),
/// <summary>
/// Original was GL_MIN = 0x8007
/// </summary>
Min = ((int)0x8007),
/// <summary>
/// Original was GL_MIN_EXT = 0x8007
/// </summary>
MinExt = ((int)0x8007),
/// <summary>
/// Original was GL_MAX = 0x8008
/// </summary>
Max = ((int)0x8008),
/// <summary>
/// Original was GL_MAX_EXT = 0x8008
/// </summary>
MaxExt = ((int)0x8008),
/// <summary>
/// Original was GL_BLEND_EQUATION = 0x8009
/// </summary>
BlendEquation = ((int)0x8009),
/// <summary>
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
/// </summary>
BlendEquationExt = ((int)0x8009),
/// <summary>
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
/// </summary>
BlendEquationRgb = ((int)0x8009),
/// <summary>
/// Original was GL_FUNC_SUBTRACT = 0x800A
/// </summary>
FuncSubtract = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
/// </summary>
FuncSubtractExt = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
/// </summary>
FuncReverseSubtract = ((int)0x800B),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
/// </summary>
FuncReverseSubtractExt = ((int)0x800B),
/// <summary>
/// Original was GL_CMYK_EXT = 0x800C
/// </summary>
CmykExt = ((int)0x800C),
/// <summary>
/// Original was GL_CMYKA_EXT = 0x800D
/// </summary>
CmykaExt = ((int)0x800D),
/// <summary>
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
/// </summary>
PackCmykHintExt = ((int)0x800E),
/// <summary>
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
/// </summary>
UnpackCmykHintExt = ((int)0x800F),
/// <summary>
/// Original was GL_CONVOLUTION_1D = 0x8010
/// </summary>
Convolution1D = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
/// </summary>
Convolution1DExt = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D = 0x8011
/// </summary>
Convolution2D = ((int)0x8011),
/// <summary>
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
/// </summary>
Convolution2DExt = ((int)0x8011),
/// <summary>
/// Original was GL_SEPARABLE_2D = 0x8012
/// </summary>
Separable2D = ((int)0x8012),
/// <summary>
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
/// </summary>
Separable2DExt = ((int)0x8012),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
/// </summary>
ConvolutionBorderMode = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
/// </summary>
ConvolutionBorderModeExt = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
/// </summary>
ConvolutionFilterScale = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
/// </summary>
ConvolutionFilterScaleExt = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
/// </summary>
ConvolutionFilterBias = ((int)0x8015),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
/// </summary>
ConvolutionFilterBiasExt = ((int)0x8015),
/// <summary>
/// Original was GL_REDUCE = 0x8016
/// </summary>
Reduce = ((int)0x8016),
/// <summary>
/// Original was GL_REDUCE_EXT = 0x8016
/// </summary>
ReduceExt = ((int)0x8016),
/// <summary>
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
/// </summary>
ConvolutionFormat = ((int)0x8017),
/// <summary>
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
/// </summary>
ConvolutionFormatExt = ((int)0x8017),
/// <summary>
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
/// </summary>
ConvolutionWidth = ((int)0x8018),
/// <summary>
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
/// </summary>
ConvolutionWidthExt = ((int)0x8018),
/// <summary>
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
/// </summary>
ConvolutionHeight = ((int)0x8019),
/// <summary>
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
/// </summary>
ConvolutionHeightExt = ((int)0x8019),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
/// </summary>
MaxConvolutionWidth = ((int)0x801A),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
/// </summary>
MaxConvolutionWidthExt = ((int)0x801A),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
/// </summary>
MaxConvolutionHeight = ((int)0x801B),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
/// </summary>
MaxConvolutionHeightExt = ((int)0x801B),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
/// </summary>
PostConvolutionRedScale = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
/// </summary>
PostConvolutionRedScaleExt = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
/// </summary>
PostConvolutionGreenScale = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
/// </summary>
PostConvolutionGreenScaleExt = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
/// </summary>
PostConvolutionBlueScale = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
/// </summary>
PostConvolutionBlueScaleExt = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
/// </summary>
PostConvolutionAlphaScale = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
/// </summary>
PostConvolutionAlphaScaleExt = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
/// </summary>
PostConvolutionRedBias = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
/// </summary>
PostConvolutionRedBiasExt = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
/// </summary>
PostConvolutionGreenBias = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
/// </summary>
PostConvolutionGreenBiasExt = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
/// </summary>
PostConvolutionBlueBias = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
/// </summary>
PostConvolutionBlueBiasExt = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
/// </summary>
PostConvolutionAlphaBias = ((int)0x8023),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
/// </summary>
PostConvolutionAlphaBiasExt = ((int)0x8023),
/// <summary>
/// Original was GL_HISTOGRAM = 0x8024
/// </summary>
Histogram = ((int)0x8024),
/// <summary>
/// Original was GL_HISTOGRAM_EXT = 0x8024
/// </summary>
HistogramExt = ((int)0x8024),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM = 0x8025
/// </summary>
ProxyHistogram = ((int)0x8025),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
/// </summary>
ProxyHistogramExt = ((int)0x8025),
/// <summary>
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
/// </summary>
HistogramWidth = ((int)0x8026),
/// <summary>
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
/// </summary>
HistogramWidthExt = ((int)0x8026),
/// <summary>
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
/// </summary>
HistogramFormat = ((int)0x8027),
/// <summary>
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
/// </summary>
HistogramFormatExt = ((int)0x8027),
/// <summary>
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
/// </summary>
HistogramRedSize = ((int)0x8028),
/// <summary>
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
/// </summary>
HistogramRedSizeExt = ((int)0x8028),
/// <summary>
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
/// </summary>
HistogramGreenSize = ((int)0x8029),
/// <summary>
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
/// </summary>
HistogramGreenSizeExt = ((int)0x8029),
/// <summary>
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
/// </summary>
HistogramBlueSize = ((int)0x802A),
/// <summary>
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
/// </summary>
HistogramBlueSizeExt = ((int)0x802A),
/// <summary>
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
/// </summary>
HistogramAlphaSize = ((int)0x802B),
/// <summary>
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
/// </summary>
HistogramAlphaSizeExt = ((int)0x802B),
/// <summary>
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
/// </summary>
HistogramLuminanceSize = ((int)0x802C),
/// <summary>
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
/// </summary>
HistogramLuminanceSizeExt = ((int)0x802C),
/// <summary>
/// Original was GL_HISTOGRAM_SINK = 0x802D
/// </summary>
HistogramSink = ((int)0x802D),
/// <summary>
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
/// </summary>
HistogramSinkExt = ((int)0x802D),
/// <summary>
/// Original was GL_MINMAX = 0x802E
/// </summary>
Minmax = ((int)0x802E),
/// <summary>
/// Original was GL_MINMAX_EXT = 0x802E
/// </summary>
MinmaxExt = ((int)0x802E),
/// <summary>
/// Original was GL_MINMAX_FORMAT = 0x802F
/// </summary>
MinmaxFormat = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
/// </summary>
MinmaxFormatExt = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_SINK = 0x8030
/// </summary>
MinmaxSink = ((int)0x8030),
/// <summary>
/// Original was GL_MINMAX_SINK_EXT = 0x8030
/// </summary>
MinmaxSinkExt = ((int)0x8030),
/// <summary>
/// Original was GL_TABLE_TOO_LARGE = 0x8031
/// </summary>
TableTooLarge = ((int)0x8031),
/// <summary>
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
/// </summary>
TableTooLargeExt = ((int)0x8031),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
/// </summary>
UnsignedByte332 = ((int)0x8032),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
/// </summary>
UnsignedByte332Ext = ((int)0x8032),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
/// </summary>
UnsignedShort4444 = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
/// </summary>
UnsignedShort4444Ext = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
/// </summary>
UnsignedShort5551 = ((int)0x8034),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
/// </summary>
UnsignedShort5551Ext = ((int)0x8034),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
/// </summary>
UnsignedInt8888 = ((int)0x8035),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
/// </summary>
UnsignedInt8888Ext = ((int)0x8035),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
/// </summary>
UnsignedInt1010102 = ((int)0x8036),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
/// </summary>
UnsignedInt1010102Ext = ((int)0x8036),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
/// </summary>
PolygonOffsetFill = ((int)0x8037),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
/// </summary>
PolygonOffsetFactor = ((int)0x8038),
/// <summary>
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
/// </summary>
PolygonOffsetBiasExt = ((int)0x8039),
/// <summary>
/// Original was GL_RESCALE_NORMAL = 0x803A
/// </summary>
RescaleNormal = ((int)0x803A),
/// <summary>
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
/// </summary>
RescaleNormalExt = ((int)0x803A),
/// <summary>
/// Original was GL_RGB2_EXT = 0x804E
/// </summary>
Rgb2Ext = ((int)0x804E),
/// <summary>
/// Original was GL_RGB4 = 0x804F
/// </summary>
Rgb4 = ((int)0x804F),
/// <summary>
/// Original was GL_RGB5 = 0x8050
/// </summary>
Rgb5 = ((int)0x8050),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10 = 0x8052
/// </summary>
Rgb10 = ((int)0x8052),
/// <summary>
/// Original was GL_RGB12 = 0x8053
/// </summary>
Rgb12 = ((int)0x8053),
/// <summary>
/// Original was GL_RGB16 = 0x8054
/// </summary>
Rgb16 = ((int)0x8054),
/// <summary>
/// Original was GL_RGBA2 = 0x8055
/// </summary>
Rgba2 = ((int)0x8055),
/// <summary>
/// Original was GL_RGBA4 = 0x8056
/// </summary>
Rgba4 = ((int)0x8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_RGBA12 = 0x805A
/// </summary>
Rgba12 = ((int)0x805A),
/// <summary>
/// Original was GL_RGBA16 = 0x805B
/// </summary>
Rgba16 = ((int)0x805B),
/// <summary>
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
/// </summary>
TextureRedSize = ((int)0x805C),
/// <summary>
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
/// </summary>
TextureGreenSize = ((int)0x805D),
/// <summary>
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
/// </summary>
TextureBlueSize = ((int)0x805E),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
/// </summary>
TextureAlphaSize = ((int)0x805F),
/// <summary>
/// Original was GL_REPLACE_EXT = 0x8062
/// </summary>
ReplaceExt = ((int)0x8062),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
/// </summary>
ProxyTexture1D = ((int)0x8063),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
/// </summary>
ProxyTexture1DExt = ((int)0x8063),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
/// </summary>
ProxyTexture2D = ((int)0x8064),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
/// </summary>
ProxyTexture2DExt = ((int)0x8064),
/// <summary>
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
/// </summary>
TextureTooLargeExt = ((int)0x8065),
/// <summary>
/// Original was GL_TEXTURE_PRIORITY = 0x8066
/// </summary>
TexturePriority = ((int)0x8066),
/// <summary>
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
/// </summary>
TexturePriorityExt = ((int)0x8066),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
/// </summary>
TextureBinding1D = ((int)0x8068),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
/// </summary>
TextureBinding2D = ((int)0x8069),
/// <summary>
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
/// </summary>
Texture3DBindingExt = ((int)0x806A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
/// </summary>
TextureBinding3D = ((int)0x806A),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
/// </summary>
PackSkipImages = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
/// </summary>
PackSkipImagesExt = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
/// </summary>
PackImageHeight = ((int)0x806C),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
/// </summary>
PackImageHeightExt = ((int)0x806C),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
/// </summary>
UnpackSkipImages = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
/// </summary>
UnpackSkipImagesExt = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
/// </summary>
UnpackImageHeight = ((int)0x806E),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
/// </summary>
UnpackImageHeightExt = ((int)0x806E),
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_3D_EXT = 0x806F
/// </summary>
Texture3DExt = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_3D_OES = 0x806F
/// </summary>
Texture3DOes = ((int)0x806F),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
/// </summary>
ProxyTexture3D = ((int)0x8070),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
/// </summary>
ProxyTexture3DExt = ((int)0x8070),
/// <summary>
/// Original was GL_TEXTURE_DEPTH = 0x8071
/// </summary>
TextureDepth = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
/// </summary>
TextureDepthExt = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
/// </summary>
TextureWrapRExt = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
/// </summary>
TextureWrapROes = ((int)0x8072),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
/// </summary>
Max3DTextureSize = ((int)0x8073),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
/// </summary>
Max3DTextureSizeExt = ((int)0x8073),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
/// </summary>
VertexArrayKhr = ((int)0x8074),
/// <summary>
/// Original was GL_NORMAL_ARRAY = 0x8075
/// </summary>
NormalArray = ((int)0x8075),
/// <summary>
/// Original was GL_COLOR_ARRAY = 0x8076
/// </summary>
ColorArray = ((int)0x8076),
/// <summary>
/// Original was GL_INDEX_ARRAY = 0x8077
/// </summary>
IndexArray = ((int)0x8077),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
/// </summary>
TextureCoordArray = ((int)0x8078),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
/// </summary>
EdgeFlagArray = ((int)0x8079),
/// <summary>
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
/// </summary>
VertexArrayCountExt = ((int)0x807D),
/// <summary>
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
/// </summary>
NormalArrayCountExt = ((int)0x8080),
/// <summary>
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
/// </summary>
ColorArrayCountExt = ((int)0x8084),
/// <summary>
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
/// </summary>
IndexArrayCountExt = ((int)0x8087),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
/// </summary>
TextureCoordArrayCountExt = ((int)0x808B),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
/// </summary>
EdgeFlagArrayCountExt = ((int)0x808D),
/// <summary>
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
/// </summary>
VertexArrayPointerExt = ((int)0x808E),
/// <summary>
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
/// </summary>
NormalArrayPointerExt = ((int)0x808F),
/// <summary>
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
/// </summary>
ColorArrayPointerExt = ((int)0x8090),
/// <summary>
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
/// </summary>
IndexArrayPointerExt = ((int)0x8091),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
/// </summary>
TextureCoordArrayPointerExt = ((int)0x8092),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
/// </summary>
EdgeFlagArrayPointerExt = ((int)0x8093),
/// <summary>
/// Original was GL_INTERLACE_SGIX = 0x8094
/// </summary>
InterlaceSgix = ((int)0x8094),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
/// </summary>
DetailTexture2DSgis = ((int)0x8095),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
/// </summary>
DetailTexture2DBindingSgis = ((int)0x8096),
/// <summary>
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
/// </summary>
LinearDetailSgis = ((int)0x8097),
/// <summary>
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
/// </summary>
LinearDetailAlphaSgis = ((int)0x8098),
/// <summary>
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
/// </summary>
LinearDetailColorSgis = ((int)0x8099),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
/// </summary>
DetailTextureLevelSgis = ((int)0x809A),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
/// </summary>
DetailTextureModeSgis = ((int)0x809B),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
/// </summary>
DetailTextureFuncPointsSgis = ((int)0x809C),
/// <summary>
/// Original was GL_MULTISAMPLE = 0x809D
/// </summary>
Multisample = ((int)0x809D),
/// <summary>
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
/// </summary>
MultisampleSgis = ((int)0x809D),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
/// </summary>
SampleAlphaToCoverage = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
/// </summary>
SampleAlphaToMaskSgis = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
/// </summary>
SampleAlphaToOne = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
/// </summary>
SampleAlphaToOneSgis = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
/// </summary>
SampleCoverage = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
/// </summary>
SampleMaskSgis = ((int)0x80A0),
/// <summary>
/// Original was GL_1PASS_EXT = 0x80A1
/// </summary>
Gl1PassExt = ((int)0x80A1),
/// <summary>
/// Original was GL_1PASS_SGIS = 0x80A1
/// </summary>
Gl1PassSgis = ((int)0x80A1),
/// <summary>
/// Original was GL_2PASS_0_EXT = 0x80A2
/// </summary>
Gl2Pass0Ext = ((int)0x80A2),
/// <summary>
/// Original was GL_2PASS_0_SGIS = 0x80A2
/// </summary>
Gl2Pass0Sgis = ((int)0x80A2),
/// <summary>
/// Original was GL_2PASS_1_EXT = 0x80A3
/// </summary>
Gl2Pass1Ext = ((int)0x80A3),
/// <summary>
/// Original was GL_2PASS_1_SGIS = 0x80A3
/// </summary>
Gl2Pass1Sgis = ((int)0x80A3),
/// <summary>
/// Original was GL_4PASS_0_EXT = 0x80A4
/// </summary>
Gl4Pass0Ext = ((int)0x80A4),
/// <summary>
/// Original was GL_4PASS_0_SGIS = 0x80A4
/// </summary>
Gl4Pass0Sgis = ((int)0x80A4),
/// <summary>
/// Original was GL_4PASS_1_EXT = 0x80A5
/// </summary>
Gl4Pass1Ext = ((int)0x80A5),
/// <summary>
/// Original was GL_4PASS_1_SGIS = 0x80A5
/// </summary>
Gl4Pass1Sgis = ((int)0x80A5),
/// <summary>
/// Original was GL_4PASS_2_EXT = 0x80A6
/// </summary>
Gl4Pass2Ext = ((int)0x80A6),
/// <summary>
/// Original was GL_4PASS_2_SGIS = 0x80A6
/// </summary>
Gl4Pass2Sgis = ((int)0x80A6),
/// <summary>
/// Original was GL_4PASS_3_EXT = 0x80A7
/// </summary>
Gl4Pass3Ext = ((int)0x80A7),
/// <summary>
/// Original was GL_4PASS_3_SGIS = 0x80A7
/// </summary>
Gl4Pass3Sgis = ((int)0x80A7),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
/// </summary>
SampleBuffers = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
/// </summary>
SampleBuffersSgis = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLES = 0x80A9
/// </summary>
Samples = ((int)0x80A9),
/// <summary>
/// Original was GL_SAMPLES_SGIS = 0x80A9
/// </summary>
SamplesSgis = ((int)0x80A9),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
/// </summary>
SampleCoverageValue = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
/// </summary>
SampleMaskValueSgis = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
/// </summary>
SampleCoverageInvert = ((int)0x80AB),
/// <summary>
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
/// </summary>
SampleMaskInvertSgis = ((int)0x80AB),
/// <summary>
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
/// </summary>
SamplePatternSgis = ((int)0x80AC),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
/// </summary>
LinearSharpenSgis = ((int)0x80AD),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
/// </summary>
LinearSharpenAlphaSgis = ((int)0x80AE),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
/// </summary>
LinearSharpenColorSgis = ((int)0x80AF),
/// <summary>
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
/// </summary>
SharpenTextureFuncPointsSgis = ((int)0x80B0),
/// <summary>
/// Original was GL_COLOR_MATRIX = 0x80B1
/// </summary>
ColorMatrix = ((int)0x80B1),
/// <summary>
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
/// </summary>
ColorMatrixSgi = ((int)0x80B1),
/// <summary>
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
/// </summary>
ColorMatrixStackDepth = ((int)0x80B2),
/// <summary>
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
/// </summary>
ColorMatrixStackDepthSgi = ((int)0x80B2),
/// <summary>
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
/// </summary>
MaxColorMatrixStackDepth = ((int)0x80B3),
/// <summary>
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
/// </summary>
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
/// </summary>
PostColorMatrixRedScale = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
/// </summary>
PostColorMatrixRedScaleSgi = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
/// </summary>
PostColorMatrixGreenScale = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
/// </summary>
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
/// </summary>
PostColorMatrixBlueScale = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
/// </summary>
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
/// </summary>
PostColorMatrixAlphaScale = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
/// </summary>
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
/// </summary>
PostColorMatrixRedBias = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
/// </summary>
PostColorMatrixRedBiasSgi = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
/// </summary>
PostColorMatrixGreenBias = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
/// </summary>
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
/// </summary>
PostColorMatrixBlueBias = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
/// </summary>
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
/// </summary>
PostColorMatrixAlphaBias = ((int)0x80BB),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
/// </summary>
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
/// <summary>
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
/// </summary>
TextureColorTableSgi = ((int)0x80BC),
/// <summary>
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
/// </summary>
ProxyTextureColorTableSgi = ((int)0x80BD),
/// <summary>
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
/// </summary>
TextureEnvBiasSgix = ((int)0x80BE),
/// <summary>
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
/// </summary>
ShadowAmbientSgix = ((int)0x80BF),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
/// </summary>
TextureCompareFailValue = ((int)0x80BF),
/// <summary>
/// Original was GL_BLEND_DST_RGB = 0x80C8
/// </summary>
BlendDstRgb = ((int)0x80C8),
/// <summary>
/// Original was GL_BLEND_SRC_RGB = 0x80C9
/// </summary>
BlendSrcRgb = ((int)0x80C9),
/// <summary>
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
/// </summary>
BlendDstAlpha = ((int)0x80CA),
/// <summary>
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
/// </summary>
BlendSrcAlpha = ((int)0x80CB),
/// <summary>
/// Original was GL_COLOR_TABLE = 0x80D0
/// </summary>
ColorTable = ((int)0x80D0),
/// <summary>
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
/// </summary>
ColorTableSgi = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
/// </summary>
PostConvolutionColorTable = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
/// </summary>
PostConvolutionColorTableSgi = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
/// </summary>
PostColorMatrixColorTable = ((int)0x80D2),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
/// </summary>
PostColorMatrixColorTableSgi = ((int)0x80D2),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
/// </summary>
ProxyColorTable = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
/// </summary>
ProxyColorTableSgi = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
/// </summary>
ProxyPostConvolutionColorTable = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
/// </summary>
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTable = ((int)0x80D5),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
/// </summary>
ColorTableScale = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
/// </summary>
ColorTableScaleSgi = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
/// </summary>
ColorTableBias = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
/// </summary>
ColorTableBiasSgi = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
/// </summary>
ColorTableFormat = ((int)0x80D8),
/// <summary>
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
/// </summary>
ColorTableFormatSgi = ((int)0x80D8),
/// <summary>
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
/// </summary>
ColorTableWidth = ((int)0x80D9),
/// <summary>
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
/// </summary>
ColorTableWidthSgi = ((int)0x80D9),
/// <summary>
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
/// </summary>
ColorTableRedSize = ((int)0x80DA),
/// <summary>
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
/// </summary>
ColorTableRedSizeSgi = ((int)0x80DA),
/// <summary>
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
/// </summary>
ColorTableGreenSize = ((int)0x80DB),
/// <summary>
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
/// </summary>
ColorTableGreenSizeSgi = ((int)0x80DB),
/// <summary>
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
/// </summary>
ColorTableBlueSize = ((int)0x80DC),
/// <summary>
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
/// </summary>
ColorTableBlueSizeSgi = ((int)0x80DC),
/// <summary>
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
/// </summary>
ColorTableAlphaSize = ((int)0x80DD),
/// <summary>
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
/// </summary>
ColorTableAlphaSizeSgi = ((int)0x80DD),
/// <summary>
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
/// </summary>
ColorTableLuminanceSize = ((int)0x80DE),
/// <summary>
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
/// </summary>
ColorTableLuminanceSizeSgi = ((int)0x80DE),
/// <summary>
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
/// </summary>
ColorTableIntensitySize = ((int)0x80DF),
/// <summary>
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
/// </summary>
ColorTableIntensitySizeSgi = ((int)0x80DF),
/// <summary>
/// Original was GL_BGR = 0x80E0
/// </summary>
Bgr = ((int)0x80E0),
/// <summary>
/// Original was GL_BGRA = 0x80E1
/// </summary>
Bgra = ((int)0x80E1),
/// <summary>
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
/// </summary>
MaxElementsVertices = ((int)0x80E8),
/// <summary>
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
/// </summary>
MaxElementsIndices = ((int)0x80E9),
/// <summary>
/// Original was GL_PHONG_HINT_WIN = 0x80EB
/// </summary>
PhongHintWin = ((int)0x80EB),
/// <summary>
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
/// </summary>
ParameterBufferArb = ((int)0x80EE),
/// <summary>
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
/// </summary>
ParameterBufferBindingArb = ((int)0x80EF),
/// <summary>
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
/// </summary>
ClipVolumeClippingHintExt = ((int)0x80F0),
/// <summary>
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
/// </summary>
DualAlpha4Sgis = ((int)0x8110),
/// <summary>
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
/// </summary>
DualAlpha8Sgis = ((int)0x8111),
/// <summary>
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
/// </summary>
DualAlpha12Sgis = ((int)0x8112),
/// <summary>
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
/// </summary>
DualAlpha16Sgis = ((int)0x8113),
/// <summary>
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
/// </summary>
DualLuminance4Sgis = ((int)0x8114),
/// <summary>
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
/// </summary>
DualLuminance8Sgis = ((int)0x8115),
/// <summary>
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
/// </summary>
DualLuminance12Sgis = ((int)0x8116),
/// <summary>
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
/// </summary>
DualLuminance16Sgis = ((int)0x8117),
/// <summary>
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
/// </summary>
DualIntensity4Sgis = ((int)0x8118),
/// <summary>
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
/// </summary>
DualIntensity8Sgis = ((int)0x8119),
/// <summary>
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
/// </summary>
DualIntensity12Sgis = ((int)0x811A),
/// <summary>
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
/// </summary>
DualIntensity16Sgis = ((int)0x811B),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
/// </summary>
DualLuminanceAlpha4Sgis = ((int)0x811C),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
/// </summary>
DualLuminanceAlpha8Sgis = ((int)0x811D),
/// <summary>
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
/// </summary>
QuadAlpha4Sgis = ((int)0x811E),
/// <summary>
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
/// </summary>
QuadAlpha8Sgis = ((int)0x811F),
/// <summary>
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
/// </summary>
QuadLuminance4Sgis = ((int)0x8120),
/// <summary>
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
/// </summary>
QuadLuminance8Sgis = ((int)0x8121),
/// <summary>
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
/// </summary>
QuadIntensity4Sgis = ((int)0x8122),
/// <summary>
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
/// </summary>
QuadIntensity8Sgis = ((int)0x8123),
/// <summary>
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
/// </summary>
DualTextureSelectSgis = ((int)0x8124),
/// <summary>
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
/// </summary>
QuadTextureSelectSgis = ((int)0x8125),
/// <summary>
/// Original was GL_POINT_SIZE_MIN = 0x8126
/// </summary>
PointSizeMin = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
/// </summary>
PointSizeMinArb = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
/// </summary>
PointSizeMinExt = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
/// </summary>
PointSizeMinSgis = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MAX = 0x8127
/// </summary>
PointSizeMax = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
/// </summary>
PointSizeMaxArb = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
/// </summary>
PointSizeMaxExt = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
/// </summary>
PointSizeMaxSgis = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
/// </summary>
PointFadeThresholdSize = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
/// </summary>
PointFadeThresholdSizeArb = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
/// </summary>
PointFadeThresholdSizeExt = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
/// </summary>
PointFadeThresholdSizeSgis = ((int)0x8128),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
/// </summary>
DistanceAttenuationExt = ((int)0x8129),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
/// </summary>
DistanceAttenuationSgis = ((int)0x8129),
/// <summary>
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
/// </summary>
PointDistanceAttenuation = ((int)0x8129),
/// <summary>
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
/// </summary>
PointDistanceAttenuationArb = ((int)0x8129),
/// <summary>
/// Original was GL_FOG_FUNC_SGIS = 0x812A
/// </summary>
FogFuncSgis = ((int)0x812A),
/// <summary>
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
/// </summary>
FogFuncPointsSgis = ((int)0x812B),
/// <summary>
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
/// </summary>
MaxFogFuncPointsSgis = ((int)0x812C),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER = 0x812D
/// </summary>
ClampToBorder = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
/// </summary>
ClampToBorderArb = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
/// </summary>
ClampToBorderNv = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
/// </summary>
ClampToBorderSgis = ((int)0x812D),
/// <summary>
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
/// </summary>
TextureMultiBufferHintSgix = ((int)0x812E),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE = 0x812F
/// </summary>
ClampToEdge = ((int)0x812F),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
/// </summary>
ClampToEdgeSgis = ((int)0x812F),
/// <summary>
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
/// </summary>
PackSkipVolumesSgis = ((int)0x8130),
/// <summary>
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
/// </summary>
PackImageDepthSgis = ((int)0x8131),
/// <summary>
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
/// </summary>
UnpackSkipVolumesSgis = ((int)0x8132),
/// <summary>
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
/// </summary>
UnpackImageDepthSgis = ((int)0x8133),
/// <summary>
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
/// </summary>
Texture4DSgis = ((int)0x8134),
/// <summary>
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
/// </summary>
ProxyTexture4DSgis = ((int)0x8135),
/// <summary>
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
/// </summary>
Texture4DsizeSgis = ((int)0x8136),
/// <summary>
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
/// </summary>
TextureWrapQSgis = ((int)0x8137),
/// <summary>
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
/// </summary>
Max4DTextureSizeSgis = ((int)0x8138),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
/// </summary>
PixelTexGenSgix = ((int)0x8139),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
/// </summary>
TextureMinLodSgis = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
/// </summary>
TextureMaxLodSgis = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
/// </summary>
TextureBaseLevelSgis = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
/// </summary>
TextureMaxLevelSgis = ((int)0x813D),
/// <summary>
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
/// </summary>
PixelTileBestAlignmentSgix = ((int)0x813E),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
/// </summary>
PixelTileCacheIncrementSgix = ((int)0x813F),
/// <summary>
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
/// </summary>
PixelTileWidthSgix = ((int)0x8140),
/// <summary>
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
/// </summary>
PixelTileHeightSgix = ((int)0x8141),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
/// </summary>
PixelTileGridWidthSgix = ((int)0x8142),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
/// </summary>
PixelTileGridHeightSgix = ((int)0x8143),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
/// </summary>
PixelTileGridDepthSgix = ((int)0x8144),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
/// </summary>
PixelTileCacheSizeSgix = ((int)0x8145),
/// <summary>
/// Original was GL_FILTER4_SGIS = 0x8146
/// </summary>
Filter4Sgis = ((int)0x8146),
/// <summary>
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
/// </summary>
TextureFilter4SizeSgis = ((int)0x8147),
/// <summary>
/// Original was GL_SPRITE_SGIX = 0x8148
/// </summary>
SpriteSgix = ((int)0x8148),
/// <summary>
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
/// </summary>
SpriteModeSgix = ((int)0x8149),
/// <summary>
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
/// </summary>
SpriteAxisSgix = ((int)0x814A),
/// <summary>
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
/// </summary>
SpriteTranslationSgix = ((int)0x814B),
/// <summary>
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
/// </summary>
Texture4DBindingSgis = ((int)0x814F),
/// <summary>
/// Original was GL_CONSTANT_BORDER = 0x8151
/// </summary>
ConstantBorder = ((int)0x8151),
/// <summary>
/// Original was GL_REPLICATE_BORDER = 0x8153
/// </summary>
ReplicateBorder = ((int)0x8153),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
/// </summary>
ConvolutionBorderColor = ((int)0x8154),
/// <summary>
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
/// </summary>
LinearClipmapLinearSgix = ((int)0x8170),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
/// </summary>
TextureClipmapCenterSgix = ((int)0x8171),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
/// </summary>
TextureClipmapFrameSgix = ((int)0x8172),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
/// </summary>
TextureClipmapOffsetSgix = ((int)0x8173),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
/// </summary>
TextureClipmapVirtualDepthSgix = ((int)0x8174),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
/// </summary>
TextureClipmapLodOffsetSgix = ((int)0x8175),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
/// </summary>
TextureClipmapDepthSgix = ((int)0x8176),
/// <summary>
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
/// </summary>
MaxClipmapDepthSgix = ((int)0x8177),
/// <summary>
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
/// </summary>
MaxClipmapVirtualDepthSgix = ((int)0x8178),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
/// </summary>
PostTextureFilterBiasSgix = ((int)0x8179),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
/// </summary>
PostTextureFilterScaleSgix = ((int)0x817A),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
/// </summary>
PostTextureFilterBiasRangeSgix = ((int)0x817B),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
/// </summary>
PostTextureFilterScaleRangeSgix = ((int)0x817C),
/// <summary>
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
/// </summary>
ReferencePlaneSgix = ((int)0x817D),
/// <summary>
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
/// </summary>
ReferencePlaneEquationSgix = ((int)0x817E),
/// <summary>
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
/// </summary>
IrInstrument1Sgix = ((int)0x817F),
/// <summary>
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
/// </summary>
InstrumentBufferPointerSgix = ((int)0x8180),
/// <summary>
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
/// </summary>
InstrumentMeasurementsSgix = ((int)0x8181),
/// <summary>
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
/// </summary>
ListPrioritySgix = ((int)0x8182),
/// <summary>
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
/// </summary>
CalligraphicFragmentSgix = ((int)0x8183),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
/// </summary>
PixelTexGenQCeilingSgix = ((int)0x8184),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
/// </summary>
PixelTexGenQRoundSgix = ((int)0x8185),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
/// </summary>
PixelTexGenQFloorSgix = ((int)0x8186),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
/// </summary>
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
/// </summary>
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
/// </summary>
PixelTexGenAlphaLsSgix = ((int)0x8189),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
/// </summary>
PixelTexGenAlphaMsSgix = ((int)0x818A),
/// <summary>
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
/// </summary>
FramezoomSgix = ((int)0x818B),
/// <summary>
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
/// </summary>
FramezoomFactorSgix = ((int)0x818C),
/// <summary>
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
/// </summary>
MaxFramezoomFactorSgix = ((int)0x818D),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
/// </summary>
TextureLodBiasSSgix = ((int)0x818E),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
/// </summary>
TextureLodBiasTSgix = ((int)0x818F),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
/// </summary>
TextureLodBiasRSgix = ((int)0x8190),
/// <summary>
/// Original was GL_GENERATE_MIPMAP = 0x8191
/// </summary>
GenerateMipmap = ((int)0x8191),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
/// </summary>
GenerateMipmapSgis = ((int)0x8191),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
/// </summary>
GenerateMipmapHint = ((int)0x8192),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
/// </summary>
GenerateMipmapHintSgis = ((int)0x8192),
/// <summary>
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
/// </summary>
GeometryDeformationSgix = ((int)0x8194),
/// <summary>
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
/// </summary>
TextureDeformationSgix = ((int)0x8195),
/// <summary>
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
/// </summary>
DeformationsMaskSgix = ((int)0x8196),
/// <summary>
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
/// </summary>
FogOffsetSgix = ((int)0x8198),
/// <summary>
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
/// </summary>
FogOffsetValueSgix = ((int)0x8199),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
/// </summary>
TextureCompareSgix = ((int)0x819A),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
/// </summary>
TextureCompareOperatorSgix = ((int)0x819B),
/// <summary>
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
/// </summary>
TextureLequalRSgix = ((int)0x819C),
/// <summary>
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
/// </summary>
TextureGequalRSgix = ((int)0x819D),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
/// </summary>
DepthComponent16 = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
/// </summary>
DepthComponent16Sgix = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
/// </summary>
DepthComponent24 = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
/// </summary>
DepthComponent24Sgix = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
/// </summary>
DepthComponent32 = ((int)0x81A7),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
/// </summary>
DepthComponent32Sgix = ((int)0x81A7),
/// <summary>
/// Original was GL_YCRCB_422_SGIX = 0x81BB
/// </summary>
Ycrcb422Sgix = ((int)0x81BB),
/// <summary>
/// Original was GL_YCRCB_444_SGIX = 0x81BC
/// </summary>
Ycrcb444Sgix = ((int)0x81BC),
/// <summary>
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
/// </summary>
EyeDistanceToPointSgis = ((int)0x81F0),
/// <summary>
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
/// </summary>
ObjectDistanceToPointSgis = ((int)0x81F1),
/// <summary>
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
/// </summary>
EyeDistanceToLineSgis = ((int)0x81F2),
/// <summary>
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
/// </summary>
ObjectDistanceToLineSgis = ((int)0x81F3),
/// <summary>
/// Original was GL_EYE_POINT_SGIS = 0x81F4
/// </summary>
EyePointSgis = ((int)0x81F4),
/// <summary>
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
/// </summary>
ObjectPointSgis = ((int)0x81F5),
/// <summary>
/// Original was GL_EYE_LINE_SGIS = 0x81F6
/// </summary>
EyeLineSgis = ((int)0x81F6),
/// <summary>
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
/// </summary>
ObjectLineSgis = ((int)0x81F7),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
/// </summary>
LightModelColorControl = ((int)0x81F8),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
/// </summary>
LightModelColorControlExt = ((int)0x81F8),
/// <summary>
/// Original was GL_SINGLE_COLOR = 0x81F9
/// </summary>
SingleColor = ((int)0x81F9),
/// <summary>
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
/// </summary>
SingleColorExt = ((int)0x81F9),
/// <summary>
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
/// </summary>
SeparateSpecularColor = ((int)0x81FA),
/// <summary>
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
/// </summary>
SeparateSpecularColorExt = ((int)0x81FA),
/// <summary>
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
/// </summary>
SharedTexturePaletteExt = ((int)0x81FB),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
/// </summary>
FramebufferAttachmentColorEncoding = ((int)0x8210),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
/// </summary>
FramebufferAttachmentComponentType = ((int)0x8211),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
/// </summary>
FramebufferAttachmentRedSize = ((int)0x8212),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
/// </summary>
FramebufferAttachmentGreenSize = ((int)0x8213),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
/// </summary>
FramebufferAttachmentBlueSize = ((int)0x8214),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
/// </summary>
FramebufferAttachmentAlphaSize = ((int)0x8215),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
/// </summary>
FramebufferAttachmentDepthSize = ((int)0x8216),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
/// </summary>
FramebufferAttachmentStencilSize = ((int)0x8217),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
/// </summary>
FramebufferDefault = ((int)0x8218),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
/// </summary>
FramebufferUndefined = ((int)0x8219),
/// <summary>
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
/// </summary>
DepthStencilAttachment = ((int)0x821A),
/// <summary>
/// Original was GL_MAJOR_VERSION = 0x821B
/// </summary>
MajorVersion = ((int)0x821B),
/// <summary>
/// Original was GL_MINOR_VERSION = 0x821C
/// </summary>
MinorVersion = ((int)0x821C),
/// <summary>
/// Original was GL_NUM_EXTENSIONS = 0x821D
/// </summary>
NumExtensions = ((int)0x821D),
/// <summary>
/// Original was GL_CONTEXT_FLAGS = 0x821E
/// </summary>
ContextFlags = ((int)0x821E),
/// <summary>
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
/// </summary>
BufferImmutableStorage = ((int)0x821F),
/// <summary>
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
/// </summary>
BufferStorageFlags = ((int)0x8220),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
/// </summary>
PrimitiveRestartForPatchesSupported = ((int)0x8221),
/// <summary>
/// Original was GL_INDEX = 0x8222
/// </summary>
Index = ((int)0x8222),
/// <summary>
/// Original was GL_COMPRESSED_RED = 0x8225
/// </summary>
CompressedRed = ((int)0x8225),
/// <summary>
/// Original was GL_COMPRESSED_RG = 0x8226
/// </summary>
CompressedRg = ((int)0x8226),
/// <summary>
/// Original was GL_RG = 0x8227
/// </summary>
Rg = ((int)0x8227),
/// <summary>
/// Original was GL_RG_INTEGER = 0x8228
/// </summary>
RgInteger = ((int)0x8228),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_R16 = 0x822A
/// </summary>
R16 = ((int)0x822A),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_RG16 = 0x822C
/// </summary>
Rg16 = ((int)0x822C),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
/// </summary>
SyncClEventArb = ((int)0x8240),
/// <summary>
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
/// </summary>
SyncClEventCompleteArb = ((int)0x8241),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
/// </summary>
DebugOutputSynchronous = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
/// </summary>
DebugOutputSynchronousArb = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
/// </summary>
DebugOutputSynchronousKhr = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
/// </summary>
DebugNextLoggedMessageLength = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
/// </summary>
DebugNextLoggedMessageLengthArb = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
/// </summary>
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
/// </summary>
DebugCallbackFunction = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
/// </summary>
DebugCallbackFunctionArb = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
/// </summary>
DebugCallbackFunctionKhr = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
/// </summary>
DebugCallbackUserParam = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
/// </summary>
DebugCallbackUserParamArb = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
/// </summary>
DebugCallbackUserParamKhr = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API = 0x8246
/// </summary>
DebugSourceApi = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
/// </summary>
DebugSourceApiArb = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
/// </summary>
DebugSourceApiKhr = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
/// </summary>
DebugSourceWindowSystem = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
/// </summary>
DebugSourceWindowSystemArb = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
/// </summary>
DebugSourceWindowSystemKhr = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
/// </summary>
DebugSourceShaderCompiler = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
/// </summary>
DebugSourceShaderCompilerArb = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
/// </summary>
DebugSourceShaderCompilerKhr = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
/// </summary>
DebugSourceThirdPartyArb = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
/// </summary>
DebugSourceThirdPartyKhr = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
/// </summary>
DebugSourceApplicationArb = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
/// </summary>
DebugSourceApplicationKhr = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
/// </summary>
DebugSourceOther = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
/// </summary>
DebugSourceOtherArb = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
/// </summary>
DebugSourceOtherKhr = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
/// </summary>
DebugTypeError = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
/// </summary>
DebugTypeErrorArb = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
/// </summary>
DebugTypeErrorKhr = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
/// </summary>
DebugTypeDeprecatedBehavior = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
/// </summary>
DebugTypeDeprecatedBehaviorArb = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
/// </summary>
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
/// </summary>
DebugTypeUndefinedBehavior = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
/// </summary>
DebugTypeUndefinedBehaviorArb = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
/// </summary>
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
/// </summary>
DebugTypePortability = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
/// </summary>
DebugTypePortabilityArb = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
/// </summary>
DebugTypePortabilityKhr = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
/// </summary>
DebugTypePerformance = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
/// </summary>
DebugTypePerformanceArb = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
/// </summary>
DebugTypePerformanceKhr = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
/// </summary>
DebugTypeOther = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
/// </summary>
DebugTypeOtherArb = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
/// </summary>
DebugTypeOtherKhr = ((int)0x8251),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
/// </summary>
LoseContextOnReset = ((int)0x8252),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
/// </summary>
LoseContextOnResetArb = ((int)0x8252),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
/// </summary>
LoseContextOnResetKhr = ((int)0x8252),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
/// </summary>
GuiltyContextReset = ((int)0x8253),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
/// </summary>
GuiltyContextResetArb = ((int)0x8253),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
/// </summary>
GuiltyContextResetKhr = ((int)0x8253),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
/// </summary>
InnocentContextReset = ((int)0x8254),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
/// </summary>
InnocentContextResetArb = ((int)0x8254),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
/// </summary>
InnocentContextResetKhr = ((int)0x8254),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
/// </summary>
UnknownContextReset = ((int)0x8255),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
/// </summary>
UnknownContextResetArb = ((int)0x8255),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
/// </summary>
UnknownContextResetKhr = ((int)0x8255),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
/// </summary>
ResetNotificationStrategy = ((int)0x8256),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
/// </summary>
ResetNotificationStrategyArb = ((int)0x8256),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
/// </summary>
ResetNotificationStrategyKhr = ((int)0x8256),
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_ACTIVE_PROGRAM = 0x8259
/// </summary>
ActiveProgram = ((int)0x8259),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
/// </summary>
ProgramPipelineBinding = ((int)0x825A),
/// <summary>
/// Original was GL_MAX_VIEWPORTS = 0x825B
/// </summary>
MaxViewports = ((int)0x825B),
/// <summary>
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
/// </summary>
ViewportSubpixelBits = ((int)0x825C),
/// <summary>
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
/// </summary>
ViewportBoundsRange = ((int)0x825D),
/// <summary>
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
/// </summary>
LayerProvokingVertex = ((int)0x825E),
/// <summary>
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
/// </summary>
ViewportIndexProvokingVertex = ((int)0x825F),
/// <summary>
/// Original was GL_UNDEFINED_VERTEX = 0x8260
/// </summary>
UndefinedVertex = ((int)0x8260),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
/// </summary>
NoResetNotification = ((int)0x8261),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
/// </summary>
NoResetNotificationArb = ((int)0x8261),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
/// </summary>
NoResetNotificationKhr = ((int)0x8261),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
/// </summary>
MaxComputeSharedMemorySize = ((int)0x8262),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
/// </summary>
MaxComputeUniformComponents = ((int)0x8263),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
/// </summary>
MaxComputeAtomicCounterBuffers = ((int)0x8264),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
/// </summary>
MaxComputeAtomicCounters = ((int)0x8265),
/// <summary>
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
/// </summary>
MaxCombinedComputeUniformComponents = ((int)0x8266),
/// <summary>
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
/// </summary>
ComputeWorkGroupSize = ((int)0x8267),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
/// </summary>
DebugTypeMarker = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
/// </summary>
DebugTypeMarkerKhr = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
/// </summary>
DebugTypePushGroup = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
/// </summary>
DebugTypePushGroupKhr = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
/// </summary>
DebugTypePopGroup = ((int)0x826A),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
/// </summary>
DebugTypePopGroupKhr = ((int)0x826A),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
/// </summary>
DebugSeverityNotification = ((int)0x826B),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
/// </summary>
DebugSeverityNotificationKhr = ((int)0x826B),
/// <summary>
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
/// </summary>
MaxDebugGroupStackDepth = ((int)0x826C),
/// <summary>
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
/// </summary>
MaxDebugGroupStackDepthKhr = ((int)0x826C),
/// <summary>
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
/// </summary>
DebugGroupStackDepth = ((int)0x826D),
/// <summary>
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
/// </summary>
DebugGroupStackDepthKhr = ((int)0x826D),
/// <summary>
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
/// </summary>
MaxUniformLocations = ((int)0x826E),
/// <summary>
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
/// </summary>
InternalformatSupported = ((int)0x826F),
/// <summary>
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
/// </summary>
InternalformatPreferred = ((int)0x8270),
/// <summary>
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
/// </summary>
InternalformatRedSize = ((int)0x8271),
/// <summary>
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
/// </summary>
InternalformatGreenSize = ((int)0x8272),
/// <summary>
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
/// </summary>
InternalformatBlueSize = ((int)0x8273),
/// <summary>
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
/// </summary>
InternalformatAlphaSize = ((int)0x8274),
/// <summary>
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
/// </summary>
InternalformatDepthSize = ((int)0x8275),
/// <summary>
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
/// </summary>
InternalformatStencilSize = ((int)0x8276),
/// <summary>
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
/// </summary>
InternalformatSharedSize = ((int)0x8277),
/// <summary>
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
/// </summary>
InternalformatRedType = ((int)0x8278),
/// <summary>
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
/// </summary>
InternalformatGreenType = ((int)0x8279),
/// <summary>
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
/// </summary>
InternalformatBlueType = ((int)0x827A),
/// <summary>
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
/// </summary>
InternalformatAlphaType = ((int)0x827B),
/// <summary>
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
/// </summary>
InternalformatDepthType = ((int)0x827C),
/// <summary>
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
/// </summary>
InternalformatStencilType = ((int)0x827D),
/// <summary>
/// Original was GL_MAX_WIDTH = 0x827E
/// </summary>
MaxWidth = ((int)0x827E),
/// <summary>
/// Original was GL_MAX_HEIGHT = 0x827F
/// </summary>
MaxHeight = ((int)0x827F),
/// <summary>
/// Original was GL_MAX_DEPTH = 0x8280
/// </summary>
MaxDepth = ((int)0x8280),
/// <summary>
/// Original was GL_MAX_LAYERS = 0x8281
/// </summary>
MaxLayers = ((int)0x8281),
/// <summary>
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
/// </summary>
MaxCombinedDimensions = ((int)0x8282),
/// <summary>
/// Original was GL_COLOR_COMPONENTS = 0x8283
/// </summary>
ColorComponents = ((int)0x8283),
/// <summary>
/// Original was GL_DEPTH_COMPONENTS = 0x8284
/// </summary>
DepthComponents = ((int)0x8284),
/// <summary>
/// Original was GL_STENCIL_COMPONENTS = 0x8285
/// </summary>
StencilComponents = ((int)0x8285),
/// <summary>
/// Original was GL_COLOR_RENDERABLE = 0x8286
/// </summary>
ColorRenderable = ((int)0x8286),
/// <summary>
/// Original was GL_DEPTH_RENDERABLE = 0x8287
/// </summary>
DepthRenderable = ((int)0x8287),
/// <summary>
/// Original was GL_STENCIL_RENDERABLE = 0x8288
/// </summary>
StencilRenderable = ((int)0x8288),
/// <summary>
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
/// </summary>
FramebufferRenderable = ((int)0x8289),
/// <summary>
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
/// </summary>
FramebufferRenderableLayered = ((int)0x828A),
/// <summary>
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
/// </summary>
FramebufferBlend = ((int)0x828B),
/// <summary>
/// Original was GL_READ_PIXELS = 0x828C
/// </summary>
ReadPixels = ((int)0x828C),
/// <summary>
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
/// </summary>
ReadPixelsFormat = ((int)0x828D),
/// <summary>
/// Original was GL_READ_PIXELS_TYPE = 0x828E
/// </summary>
ReadPixelsType = ((int)0x828E),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
/// </summary>
TextureImageFormat = ((int)0x828F),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
/// </summary>
TextureImageType = ((int)0x8290),
/// <summary>
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
/// </summary>
GetTextureImageFormat = ((int)0x8291),
/// <summary>
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
/// </summary>
GetTextureImageType = ((int)0x8292),
/// <summary>
/// Original was GL_MIPMAP = 0x8293
/// </summary>
Mipmap = ((int)0x8293),
/// <summary>
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
/// </summary>
ManualGenerateMipmap = ((int)0x8294),
/// <summary>
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
/// </summary>
AutoGenerateMipmap = ((int)0x8295),
/// <summary>
/// Original was GL_COLOR_ENCODING = 0x8296
/// </summary>
ColorEncoding = ((int)0x8296),
/// <summary>
/// Original was GL_SRGB_READ = 0x8297
/// </summary>
SrgbRead = ((int)0x8297),
/// <summary>
/// Original was GL_SRGB_WRITE = 0x8298
/// </summary>
SrgbWrite = ((int)0x8298),
/// <summary>
/// Original was GL_SRGB_DECODE_ARB = 0x8299
/// </summary>
SrgbDecodeArb = ((int)0x8299),
/// <summary>
/// Original was GL_FILTER = 0x829A
/// </summary>
Filter = ((int)0x829A),
/// <summary>
/// Original was GL_VERTEX_TEXTURE = 0x829B
/// </summary>
VertexTexture = ((int)0x829B),
/// <summary>
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
/// </summary>
TessControlTexture = ((int)0x829C),
/// <summary>
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
/// </summary>
TessEvaluationTexture = ((int)0x829D),
/// <summary>
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
/// </summary>
GeometryTexture = ((int)0x829E),
/// <summary>
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
/// </summary>
FragmentTexture = ((int)0x829F),
/// <summary>
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
/// </summary>
ComputeTexture = ((int)0x82A0),
/// <summary>
/// Original was GL_TEXTURE_SHADOW = 0x82A1
/// </summary>
TextureShadow = ((int)0x82A1),
/// <summary>
/// Original was GL_TEXTURE_GATHER = 0x82A2
/// </summary>
TextureGather = ((int)0x82A2),
/// <summary>
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
/// </summary>
TextureGatherShadow = ((int)0x82A3),
/// <summary>
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
/// </summary>
ShaderImageLoad = ((int)0x82A4),
/// <summary>
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
/// </summary>
ShaderImageStore = ((int)0x82A5),
/// <summary>
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
/// </summary>
ShaderImageAtomic = ((int)0x82A6),
/// <summary>
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
/// </summary>
ImageTexelSize = ((int)0x82A7),
/// <summary>
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
/// </summary>
ImageCompatibilityClass = ((int)0x82A8),
/// <summary>
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
/// </summary>
ImagePixelFormat = ((int)0x82A9),
/// <summary>
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
/// </summary>
ImagePixelType = ((int)0x82AA),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
/// </summary>
SimultaneousTextureAndDepthTest = ((int)0x82AC),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
/// </summary>
SimultaneousTextureAndStencilTest = ((int)0x82AD),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
/// </summary>
SimultaneousTextureAndDepthWrite = ((int)0x82AE),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
/// </summary>
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
/// </summary>
TextureCompressedBlockWidth = ((int)0x82B1),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
/// </summary>
TextureCompressedBlockHeight = ((int)0x82B2),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
/// </summary>
TextureCompressedBlockSize = ((int)0x82B3),
/// <summary>
/// Original was GL_CLEAR_BUFFER = 0x82B4
/// </summary>
ClearBuffer = ((int)0x82B4),
/// <summary>
/// Original was GL_TEXTURE_VIEW = 0x82B5
/// </summary>
TextureView = ((int)0x82B5),
/// <summary>
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
/// </summary>
ViewCompatibilityClass = ((int)0x82B6),
/// <summary>
/// Original was GL_FULL_SUPPORT = 0x82B7
/// </summary>
FullSupport = ((int)0x82B7),
/// <summary>
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
/// </summary>
CaveatSupport = ((int)0x82B8),
/// <summary>
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
/// </summary>
ImageClass4X32 = ((int)0x82B9),
/// <summary>
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
/// </summary>
ImageClass2X32 = ((int)0x82BA),
/// <summary>
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
/// </summary>
ImageClass1X32 = ((int)0x82BB),
/// <summary>
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
/// </summary>
ImageClass4X16 = ((int)0x82BC),
/// <summary>
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
/// </summary>
ImageClass2X16 = ((int)0x82BD),
/// <summary>
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
/// </summary>
ImageClass1X16 = ((int)0x82BE),
/// <summary>
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
/// </summary>
ImageClass4X8 = ((int)0x82BF),
/// <summary>
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
/// </summary>
ImageClass2X8 = ((int)0x82C0),
/// <summary>
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
/// </summary>
ImageClass1X8 = ((int)0x82C1),
/// <summary>
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
/// </summary>
ImageClass111110 = ((int)0x82C2),
/// <summary>
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
/// </summary>
ImageClass1010102 = ((int)0x82C3),
/// <summary>
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
/// </summary>
ViewClass128Bits = ((int)0x82C4),
/// <summary>
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
/// </summary>
ViewClass96Bits = ((int)0x82C5),
/// <summary>
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
/// </summary>
ViewClass64Bits = ((int)0x82C6),
/// <summary>
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
/// </summary>
ViewClass48Bits = ((int)0x82C7),
/// <summary>
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
/// </summary>
ViewClass32Bits = ((int)0x82C8),
/// <summary>
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
/// </summary>
ViewClass24Bits = ((int)0x82C9),
/// <summary>
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
/// </summary>
ViewClass16Bits = ((int)0x82CA),
/// <summary>
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
/// </summary>
ViewClass8Bits = ((int)0x82CB),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
/// </summary>
ViewClassS3tcDxt1Rgb = ((int)0x82CC),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
/// </summary>
ViewClassS3tcDxt1Rgba = ((int)0x82CD),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
/// </summary>
ViewClassS3tcDxt3Rgba = ((int)0x82CE),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
/// </summary>
ViewClassS3tcDxt5Rgba = ((int)0x82CF),
/// <summary>
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
/// </summary>
ViewClassRgtc1Red = ((int)0x82D0),
/// <summary>
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
/// </summary>
ViewClassRgtc2Rg = ((int)0x82D1),
/// <summary>
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
/// </summary>
ViewClassBptcUnorm = ((int)0x82D2),
/// <summary>
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
/// </summary>
ViewClassBptcFloat = ((int)0x82D3),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
/// </summary>
VertexAttribBinding = ((int)0x82D4),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
/// </summary>
VertexAttribRelativeOffset = ((int)0x82D5),
/// <summary>
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
/// </summary>
VertexBindingDivisor = ((int)0x82D6),
/// <summary>
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
/// </summary>
VertexBindingOffset = ((int)0x82D7),
/// <summary>
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
/// </summary>
VertexBindingStride = ((int)0x82D8),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
/// </summary>
MaxVertexAttribRelativeOffset = ((int)0x82D9),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
/// </summary>
MaxVertexAttribBindings = ((int)0x82DA),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
/// </summary>
TextureViewMinLevel = ((int)0x82DB),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
/// </summary>
TextureViewNumLevels = ((int)0x82DC),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
/// </summary>
TextureViewMinLayer = ((int)0x82DD),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
/// </summary>
TextureViewNumLayers = ((int)0x82DE),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
/// </summary>
TextureImmutableLevels = ((int)0x82DF),
/// <summary>
/// Original was GL_BUFFER = 0x82E0
/// </summary>
Buffer = ((int)0x82E0),
/// <summary>
/// Original was GL_BUFFER_KHR = 0x82E0
/// </summary>
BufferKhr = ((int)0x82E0),
/// <summary>
/// Original was GL_SHADER = 0x82E1
/// </summary>
Shader = ((int)0x82E1),
/// <summary>
/// Original was GL_SHADER_KHR = 0x82E1
/// </summary>
ShaderKhr = ((int)0x82E1),
/// <summary>
/// Original was GL_PROGRAM = 0x82E2
/// </summary>
Program = ((int)0x82E2),
/// <summary>
/// Original was GL_PROGRAM_KHR = 0x82E2
/// </summary>
ProgramKhr = ((int)0x82E2),
/// <summary>
/// Original was GL_QUERY = 0x82E3
/// </summary>
Query = ((int)0x82E3),
/// <summary>
/// Original was GL_QUERY_KHR = 0x82E3
/// </summary>
QueryKhr = ((int)0x82E3),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
/// </summary>
ProgramPipeline = ((int)0x82E4),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
/// </summary>
MaxVertexAttribStride = ((int)0x82E5),
/// <summary>
/// Original was GL_SAMPLER = 0x82E6
/// </summary>
Sampler = ((int)0x82E6),
/// <summary>
/// Original was GL_SAMPLER_KHR = 0x82E6
/// </summary>
SamplerKhr = ((int)0x82E6),
/// <summary>
/// Original was GL_DISPLAY_LIST = 0x82E7
/// </summary>
DisplayList = ((int)0x82E7),
/// <summary>
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
/// </summary>
MaxLabelLength = ((int)0x82E8),
/// <summary>
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
/// </summary>
MaxLabelLengthKhr = ((int)0x82E8),
/// <summary>
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
/// </summary>
NumShadingLanguageVersions = ((int)0x82E9),
/// <summary>
/// Original was GL_QUERY_TARGET = 0x82EA
/// </summary>
QueryTarget = ((int)0x82EA),
/// <summary>
/// Original was GL_TEXTURE_BINDING = 0x82EB
/// </summary>
TextureBinding = ((int)0x82EB),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
/// </summary>
TransformFeedbackOverflowArb = ((int)0x82EC),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
/// </summary>
TransformFeedbackStreamOverflowArb = ((int)0x82ED),
/// <summary>
/// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE
/// </summary>
VerticesSubmittedArb = ((int)0x82EE),
/// <summary>
/// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
/// </summary>
PrimitivesSubmittedArb = ((int)0x82EF),
/// <summary>
/// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
/// </summary>
VertexShaderInvocationsArb = ((int)0x82F0),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
/// </summary>
TessControlShaderPatchesArb = ((int)0x82F1),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
/// </summary>
TessEvaluationShaderInvocationsArb = ((int)0x82F2),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
/// </summary>
GeometryShaderPrimitivesEmittedArb = ((int)0x82F3),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
/// </summary>
FragmentShaderInvocationsArb = ((int)0x82F4),
/// <summary>
/// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
/// </summary>
ComputeShaderInvocationsArb = ((int)0x82F5),
/// <summary>
/// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
/// </summary>
ClippingInputPrimitivesArb = ((int)0x82F6),
/// <summary>
/// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
/// </summary>
ClippingOutputPrimitivesArb = ((int)0x82F7),
/// <summary>
/// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
/// </summary>
SparseBufferPageSizeArb = ((int)0x82F8),
/// <summary>
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
/// </summary>
MaxCullDistances = ((int)0x82F9),
/// <summary>
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
/// </summary>
MaxCombinedClipAndCullDistances = ((int)0x82FA),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
/// </summary>
ContextReleaseBehavior = ((int)0x82FB),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
/// </summary>
ContextReleaseBehaviorKhr = ((int)0x82FB),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
/// </summary>
ContextReleaseBehaviorFlush = ((int)0x82FC),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
/// </summary>
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
/// <summary>
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
/// </summary>
ConvolutionHintSgix = ((int)0x8316),
/// <summary>
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
/// </summary>
AlphaMinSgix = ((int)0x8320),
/// <summary>
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
/// </summary>
AlphaMaxSgix = ((int)0x8321),
/// <summary>
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
/// </summary>
ScalebiasHintSgix = ((int)0x8322),
/// <summary>
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
/// </summary>
AsyncMarkerSgix = ((int)0x8329),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
/// </summary>
PixelTexGenModeSgix = ((int)0x832B),
/// <summary>
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
/// </summary>
AsyncHistogramSgix = ((int)0x832C),
/// <summary>
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
/// </summary>
MaxAsyncHistogramSgix = ((int)0x832D),
/// <summary>
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
/// </summary>
PixelTextureSgis = ((int)0x8353),
/// <summary>
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
/// </summary>
PixelFragmentRgbSourceSgis = ((int)0x8354),
/// <summary>
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
/// </summary>
PixelFragmentAlphaSourceSgis = ((int)0x8355),
/// <summary>
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
/// </summary>
LineQualityHintSgix = ((int)0x835B),
/// <summary>
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
/// </summary>
AsyncTexImageSgix = ((int)0x835C),
/// <summary>
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
/// </summary>
AsyncDrawPixelsSgix = ((int)0x835D),
/// <summary>
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
/// </summary>
AsyncReadPixelsSgix = ((int)0x835E),
/// <summary>
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
/// </summary>
MaxAsyncTexImageSgix = ((int)0x835F),
/// <summary>
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
/// </summary>
MaxAsyncDrawPixelsSgix = ((int)0x8360),
/// <summary>
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
/// </summary>
MaxAsyncReadPixelsSgix = ((int)0x8361),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
/// </summary>
UnsignedByte233Rev = ((int)0x8362),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
/// </summary>
UnsignedByte233Reversed = ((int)0x8362),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
/// </summary>
UnsignedShort565 = ((int)0x8363),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
/// </summary>
UnsignedShort565Rev = ((int)0x8364),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
/// </summary>
UnsignedShort565Reversed = ((int)0x8364),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
/// </summary>
UnsignedShort4444Rev = ((int)0x8365),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
/// </summary>
UnsignedShort4444Reversed = ((int)0x8365),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
/// </summary>
UnsignedShort1555Rev = ((int)0x8366),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
/// </summary>
UnsignedShort1555Reversed = ((int)0x8366),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
/// </summary>
UnsignedInt8888Rev = ((int)0x8367),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
/// </summary>
UnsignedInt8888Reversed = ((int)0x8367),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
/// </summary>
UnsignedInt2101010Reversed = ((int)0x8368),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
/// </summary>
TextureMaxClampSSgix = ((int)0x8369),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
/// </summary>
TextureMaxClampTSgix = ((int)0x836A),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
/// </summary>
TextureMaxClampRSgix = ((int)0x836B),
/// <summary>
/// Original was GL_MIRRORED_REPEAT = 0x8370
/// </summary>
MirroredRepeat = ((int)0x8370),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
/// </summary>
VertexPreclipSgix = ((int)0x83EE),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
/// </summary>
VertexPreclipHintSgix = ((int)0x83EF),
/// <summary>
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
/// </summary>
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
/// </summary>
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
/// </summary>
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
/// </summary>
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
/// <summary>
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
/// </summary>
FragmentLightingSgix = ((int)0x8400),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
/// </summary>
FragmentColorMaterialSgix = ((int)0x8401),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
/// </summary>
FragmentColorMaterialFaceSgix = ((int)0x8402),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
/// </summary>
FragmentColorMaterialParameterSgix = ((int)0x8403),
/// <summary>
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
/// </summary>
MaxFragmentLightsSgix = ((int)0x8404),
/// <summary>
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
/// </summary>
MaxActiveLightsSgix = ((int)0x8405),
/// <summary>
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
/// </summary>
LightEnvModeSgix = ((int)0x8407),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
/// </summary>
FragmentLightModelLocalViewerSgix = ((int)0x8408),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
/// </summary>
FragmentLightModelTwoSideSgix = ((int)0x8409),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
/// </summary>
FragmentLightModelAmbientSgix = ((int)0x840A),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
/// </summary>
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
/// </summary>
FragmentLight0Sgix = ((int)0x840C),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
/// </summary>
FragmentLight1Sgix = ((int)0x840D),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
/// </summary>
FragmentLight2Sgix = ((int)0x840E),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
/// </summary>
FragmentLight3Sgix = ((int)0x840F),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
/// </summary>
FragmentLight4Sgix = ((int)0x8410),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
/// </summary>
FragmentLight5Sgix = ((int)0x8411),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
/// </summary>
FragmentLight6Sgix = ((int)0x8412),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
/// </summary>
FragmentLight7Sgix = ((int)0x8413),
/// <summary>
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
/// </summary>
PackResampleSgix = ((int)0x842C),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
/// </summary>
UnpackResampleSgix = ((int)0x842D),
/// <summary>
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
/// </summary>
ResampleReplicateSgix = ((int)0x842E),
/// <summary>
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
/// </summary>
ResampleZeroFillSgix = ((int)0x842F),
/// <summary>
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
/// </summary>
ResampleDecimateSgix = ((int)0x8430),
/// <summary>
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
/// </summary>
NearestClipmapNearestSgix = ((int)0x844D),
/// <summary>
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
/// </summary>
NearestClipmapLinearSgix = ((int)0x844E),
/// <summary>
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
/// </summary>
LinearClipmapNearestSgix = ((int)0x844F),
/// <summary>
/// Original was GL_FOG_COORD_SRC = 0x8450
/// </summary>
FogCoordSrc = ((int)0x8450),
/// <summary>
/// Original was GL_FOG_COORD = 0x8451
/// </summary>
FogCoord = ((int)0x8451),
/// <summary>
/// Original was GL_FRAGMENT_DEPTH = 0x8452
/// </summary>
FragmentDepth = ((int)0x8452),
/// <summary>
/// Original was GL_CURRENT_FOG_COORD = 0x8453
/// </summary>
CurrentFogCoord = ((int)0x8453),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
/// </summary>
FogCoordArrayType = ((int)0x8454),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
/// </summary>
FogCoordArrayStride = ((int)0x8455),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
/// </summary>
FogCoordArrayPointer = ((int)0x8456),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY = 0x8457
/// </summary>
FogCoordArray = ((int)0x8457),
/// <summary>
/// Original was GL_COLOR_SUM = 0x8458
/// </summary>
ColorSum = ((int)0x8458),
/// <summary>
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
/// </summary>
CurrentSecondaryColor = ((int)0x8459),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
/// </summary>
SecondaryColorArraySize = ((int)0x845A),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
/// </summary>
SecondaryColorArrayType = ((int)0x845B),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
/// </summary>
SecondaryColorArrayStride = ((int)0x845C),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
/// </summary>
SecondaryColorArrayPointer = ((int)0x845D),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
/// </summary>
SecondaryColorArray = ((int)0x845E),
/// <summary>
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
/// </summary>
CurrentRasterSecondaryColor = ((int)0x845F),
/// <summary>
/// Original was GL_RGB_ICC_SGIX = 0x8460
/// </summary>
RgbIccSgix = ((int)0x8460),
/// <summary>
/// Original was GL_RGBA_ICC_SGIX = 0x8461
/// </summary>
RgbaIccSgix = ((int)0x8461),
/// <summary>
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
/// </summary>
AlphaIccSgix = ((int)0x8462),
/// <summary>
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
/// </summary>
LuminanceIccSgix = ((int)0x8463),
/// <summary>
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
/// </summary>
IntensityIccSgix = ((int)0x8464),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
/// </summary>
LuminanceAlphaIccSgix = ((int)0x8465),
/// <summary>
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
/// </summary>
R5G6B5IccSgix = ((int)0x8466),
/// <summary>
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
/// </summary>
R5G6B5A8IccSgix = ((int)0x8467),
/// <summary>
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
/// </summary>
Alpha16IccSgix = ((int)0x8468),
/// <summary>
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
/// </summary>
Luminance16IccSgix = ((int)0x8469),
/// <summary>
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
/// </summary>
Intensity16IccSgix = ((int)0x846A),
/// <summary>
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
/// </summary>
Luminance16Alpha8IccSgix = ((int)0x846B),
/// <summary>
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
/// </summary>
AliasedPointSizeRange = ((int)0x846D),
/// <summary>
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
/// </summary>
AliasedLineWidthRange = ((int)0x846E),
/// <summary>
/// Original was GL_TEXTURE0 = 0x84C0
/// </summary>
Texture0 = ((int)0x84C0),
/// <summary>
/// Original was GL_TEXTURE1 = 0x84C1
/// </summary>
Texture1 = ((int)0x84C1),
/// <summary>
/// Original was GL_TEXTURE2 = 0x84C2
/// </summary>
Texture2 = ((int)0x84C2),
/// <summary>
/// Original was GL_TEXTURE3 = 0x84C3
/// </summary>
Texture3 = ((int)0x84C3),
/// <summary>
/// Original was GL_TEXTURE4 = 0x84C4
/// </summary>
Texture4 = ((int)0x84C4),
/// <summary>
/// Original was GL_TEXTURE5 = 0x84C5
/// </summary>
Texture5 = ((int)0x84C5),
/// <summary>
/// Original was GL_TEXTURE6 = 0x84C6
/// </summary>
Texture6 = ((int)0x84C6),
/// <summary>
/// Original was GL_TEXTURE7 = 0x84C7
/// </summary>
Texture7 = ((int)0x84C7),
/// <summary>
/// Original was GL_TEXTURE8 = 0x84C8
/// </summary>
Texture8 = ((int)0x84C8),
/// <summary>
/// Original was GL_TEXTURE9 = 0x84C9
/// </summary>
Texture9 = ((int)0x84C9),
/// <summary>
/// Original was GL_TEXTURE10 = 0x84CA
/// </summary>
Texture10 = ((int)0x84CA),
/// <summary>
/// Original was GL_TEXTURE11 = 0x84CB
/// </summary>
Texture11 = ((int)0x84CB),
/// <summary>
/// Original was GL_TEXTURE12 = 0x84CC
/// </summary>
Texture12 = ((int)0x84CC),
/// <summary>
/// Original was GL_TEXTURE13 = 0x84CD
/// </summary>
Texture13 = ((int)0x84CD),
/// <summary>
/// Original was GL_TEXTURE14 = 0x84CE
/// </summary>
Texture14 = ((int)0x84CE),
/// <summary>
/// Original was GL_TEXTURE15 = 0x84CF
/// </summary>
Texture15 = ((int)0x84CF),
/// <summary>
/// Original was GL_TEXTURE16 = 0x84D0
/// </summary>
Texture16 = ((int)0x84D0),
/// <summary>
/// Original was GL_TEXTURE17 = 0x84D1
/// </summary>
Texture17 = ((int)0x84D1),
/// <summary>
/// Original was GL_TEXTURE18 = 0x84D2
/// </summary>
Texture18 = ((int)0x84D2),
/// <summary>
/// Original was GL_TEXTURE19 = 0x84D3
/// </summary>
Texture19 = ((int)0x84D3),
/// <summary>
/// Original was GL_TEXTURE20 = 0x84D4
/// </summary>
Texture20 = ((int)0x84D4),
/// <summary>
/// Original was GL_TEXTURE21 = 0x84D5
/// </summary>
Texture21 = ((int)0x84D5),
/// <summary>
/// Original was GL_TEXTURE22 = 0x84D6
/// </summary>
Texture22 = ((int)0x84D6),
/// <summary>
/// Original was GL_TEXTURE23 = 0x84D7
/// </summary>
Texture23 = ((int)0x84D7),
/// <summary>
/// Original was GL_TEXTURE24 = 0x84D8
/// </summary>
Texture24 = ((int)0x84D8),
/// <summary>
/// Original was GL_TEXTURE25 = 0x84D9
/// </summary>
Texture25 = ((int)0x84D9),
/// <summary>
/// Original was GL_TEXTURE26 = 0x84DA
/// </summary>
Texture26 = ((int)0x84DA),
/// <summary>
/// Original was GL_TEXTURE27 = 0x84DB
/// </summary>
Texture27 = ((int)0x84DB),
/// <summary>
/// Original was GL_TEXTURE28 = 0x84DC
/// </summary>
Texture28 = ((int)0x84DC),
/// <summary>
/// Original was GL_TEXTURE29 = 0x84DD
/// </summary>
Texture29 = ((int)0x84DD),
/// <summary>
/// Original was GL_TEXTURE30 = 0x84DE
/// </summary>
Texture30 = ((int)0x84DE),
/// <summary>
/// Original was GL_TEXTURE31 = 0x84DF
/// </summary>
Texture31 = ((int)0x84DF),
/// <summary>
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
/// </summary>
ActiveTexture = ((int)0x84E0),
/// <summary>
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
/// </summary>
ClientActiveTexture = ((int)0x84E1),
/// <summary>
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
/// </summary>
MaxTextureUnits = ((int)0x84E2),
/// <summary>
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
/// </summary>
TransposeModelviewMatrix = ((int)0x84E3),
/// <summary>
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
/// </summary>
TransposeProjectionMatrix = ((int)0x84E4),
/// <summary>
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
/// </summary>
TransposeTextureMatrix = ((int)0x84E5),
/// <summary>
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
/// </summary>
TransposeColorMatrix = ((int)0x84E6),
/// <summary>
/// Original was GL_SUBTRACT = 0x84E7
/// </summary>
Subtract = ((int)0x84E7),
/// <summary>
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
/// </summary>
MaxRenderbufferSize = ((int)0x84E8),
/// <summary>
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
/// </summary>
MaxRenderbufferSizeExt = ((int)0x84E8),
/// <summary>
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
/// </summary>
CompressedAlpha = ((int)0x84E9),
/// <summary>
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
/// </summary>
CompressedLuminance = ((int)0x84EA),
/// <summary>
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
/// </summary>
CompressedLuminanceAlpha = ((int)0x84EB),
/// <summary>
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
/// </summary>
CompressedIntensity = ((int)0x84EC),
/// <summary>
/// Original was GL_COMPRESSED_RGB = 0x84ED
/// </summary>
CompressedRgb = ((int)0x84ED),
/// <summary>
/// Original was GL_COMPRESSED_RGBA = 0x84EE
/// </summary>
CompressedRgba = ((int)0x84EE),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
/// </summary>
TextureCompressionHint = ((int)0x84EF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
/// </summary>
TextureCompressionHintArb = ((int)0x84EF),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
/// </summary>
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
/// </summary>
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
/// <summary>
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
/// </summary>
TextureRectangle = ((int)0x84F5),
/// <summary>
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
/// </summary>
TextureBindingRectangle = ((int)0x84F6),
/// <summary>
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
/// </summary>
ProxyTextureRectangle = ((int)0x84F7),
/// <summary>
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
/// </summary>
MaxRectangleTextureSize = ((int)0x84F8),
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
/// </summary>
UnsignedInt248 = ((int)0x84FA),
/// <summary>
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
/// </summary>
MaxTextureLodBias = ((int)0x84FD),
/// <summary>
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
/// </summary>
TextureMaxAnisotropyExt = ((int)0x84FE),
/// <summary>
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
/// </summary>
TextureFilterControl = ((int)0x8500),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
/// </summary>
TextureLodBias = ((int)0x8501),
/// <summary>
/// Original was GL_INCR_WRAP = 0x8507
/// </summary>
IncrWrap = ((int)0x8507),
/// <summary>
/// Original was GL_DECR_WRAP = 0x8508
/// </summary>
DecrWrap = ((int)0x8508),
/// <summary>
/// Original was GL_NORMAL_MAP = 0x8511
/// </summary>
NormalMap = ((int)0x8511),
/// <summary>
/// Original was GL_REFLECTION_MAP = 0x8512
/// </summary>
ReflectionMap = ((int)0x8512),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
/// </summary>
TextureCubeMapPositiveX = ((int)0x8515),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
/// </summary>
TextureCubeMapNegativeX = ((int)0x8516),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
/// </summary>
TextureCubeMapPositiveY = ((int)0x8517),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
/// </summary>
TextureCubeMapNegativeY = ((int)0x8518),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
/// </summary>
TextureCubeMapPositiveZ = ((int)0x8519),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
/// </summary>
TextureCubeMapNegativeZ = ((int)0x851A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
/// </summary>
ProxyTextureCubeMap = ((int)0x851B),
/// <summary>
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
/// </summary>
MaxCubeMapTextureSize = ((int)0x851C),
/// <summary>
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
/// </summary>
VertexArrayStorageHintApple = ((int)0x851F),
/// <summary>
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
/// </summary>
MultisampleFilterHintNv = ((int)0x8534),
/// <summary>
/// Original was GL_COMBINE = 0x8570
/// </summary>
Combine = ((int)0x8570),
/// <summary>
/// Original was GL_COMBINE_RGB = 0x8571
/// </summary>
CombineRgb = ((int)0x8571),
/// <summary>
/// Original was GL_COMBINE_ALPHA = 0x8572
/// </summary>
CombineAlpha = ((int)0x8572),
/// <summary>
/// Original was GL_RGB_SCALE = 0x8573
/// </summary>
RgbScale = ((int)0x8573),
/// <summary>
/// Original was GL_ADD_SIGNED = 0x8574
/// </summary>
AddSigned = ((int)0x8574),
/// <summary>
/// Original was GL_INTERPOLATE = 0x8575
/// </summary>
Interpolate = ((int)0x8575),
/// <summary>
/// Original was GL_CONSTANT = 0x8576
/// </summary>
Constant = ((int)0x8576),
/// <summary>
/// Original was GL_PRIMARY_COLOR = 0x8577
/// </summary>
PrimaryColor = ((int)0x8577),
/// <summary>
/// Original was GL_PREVIOUS = 0x8578
/// </summary>
Previous = ((int)0x8578),
/// <summary>
/// Original was GL_SOURCE0_RGB = 0x8580
/// </summary>
Source0Rgb = ((int)0x8580),
/// <summary>
/// Original was GL_SRC1_RGB = 0x8581
/// </summary>
Src1Rgb = ((int)0x8581),
/// <summary>
/// Original was GL_SRC2_RGB = 0x8582
/// </summary>
Src2Rgb = ((int)0x8582),
/// <summary>
/// Original was GL_SRC0_ALPHA = 0x8588
/// </summary>
Src0Alpha = ((int)0x8588),
/// <summary>
/// Original was GL_SRC1_ALPHA = 0x8589
/// </summary>
Src1Alpha = ((int)0x8589),
/// <summary>
/// Original was GL_SRC2_ALPHA = 0x858A
/// </summary>
Src2Alpha = ((int)0x858A),
/// <summary>
/// Original was GL_OPERAND0_RGB = 0x8590
/// </summary>
Operand0Rgb = ((int)0x8590),
/// <summary>
/// Original was GL_OPERAND1_RGB = 0x8591
/// </summary>
Operand1Rgb = ((int)0x8591),
/// <summary>
/// Original was GL_OPERAND2_RGB = 0x8592
/// </summary>
Operand2Rgb = ((int)0x8592),
/// <summary>
/// Original was GL_OPERAND0_ALPHA = 0x8598
/// </summary>
Operand0Alpha = ((int)0x8598),
/// <summary>
/// Original was GL_OPERAND1_ALPHA = 0x8599
/// </summary>
Operand1Alpha = ((int)0x8599),
/// <summary>
/// Original was GL_OPERAND2_ALPHA = 0x859A
/// </summary>
Operand2Alpha = ((int)0x859A),
/// <summary>
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
/// </summary>
PackSubsampleRateSgix = ((int)0x85A0),
/// <summary>
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
/// </summary>
UnpackSubsampleRateSgix = ((int)0x85A1),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
/// </summary>
PixelSubsample4444Sgix = ((int)0x85A2),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
/// </summary>
PixelSubsample2424Sgix = ((int)0x85A3),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
/// </summary>
PixelSubsample4242Sgix = ((int)0x85A4),
/// <summary>
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
/// </summary>
TransformHintApple = ((int)0x85B1),
/// <summary>
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
/// </summary>
VertexArrayBinding = ((int)0x85B5),
/// <summary>
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
/// </summary>
TextureStorageHintApple = ((int)0x85BC),
/// <summary>
/// Original was GL_VERTEX_PROGRAM = 0x8620
/// </summary>
VertexProgram = ((int)0x8620),
/// <summary>
/// Original was GL_ARRAY_ENABLED = 0x8622
/// </summary>
ArrayEnabled = ((int)0x8622),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
/// </summary>
VertexAttribArrayEnabled = ((int)0x8622),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
/// </summary>
VertexAttribArraySize = ((int)0x8623),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
/// </summary>
VertexAttribArrayStride = ((int)0x8624),
/// <summary>
/// Original was GL_ARRAY_TYPE = 0x8625
/// </summary>
ArrayType = ((int)0x8625),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
/// </summary>
VertexAttribArrayType = ((int)0x8625),
/// <summary>
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
/// </summary>
CurrentVertexAttrib = ((int)0x8626),
/// <summary>
/// Original was GL_PROGRAM_LENGTH = 0x8627
/// </summary>
ProgramLength = ((int)0x8627),
/// <summary>
/// Original was GL_PROGRAM_STRING = 0x8628
/// </summary>
ProgramString = ((int)0x8628),
/// <summary>
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
/// </summary>
ProgramPointSize = ((int)0x8642),
/// <summary>
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
/// </summary>
VertexProgramPointSize = ((int)0x8642),
/// <summary>
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
/// </summary>
VertexProgramTwoSide = ((int)0x8643),
/// <summary>
/// Original was GL_ARRAY_POINTER = 0x8645
/// </summary>
ArrayPointer = ((int)0x8645),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
/// </summary>
VertexAttribArrayPointer = ((int)0x8645),
/// <summary>
/// Original was GL_DEPTH_CLAMP = 0x864F
/// </summary>
DepthClamp = ((int)0x864F),
/// <summary>
/// Original was GL_PROGRAM_BINDING = 0x8677
/// </summary>
ProgramBinding = ((int)0x8677),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
/// </summary>
TextureCompressedImageSize = ((int)0x86A0),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
/// </summary>
TextureCompressed = ((int)0x86A1),
/// <summary>
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
/// </summary>
NumCompressedTextureFormats = ((int)0x86A2),
/// <summary>
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
/// </summary>
CompressedTextureFormats = ((int)0x86A3),
/// <summary>
/// Original was GL_DOT3_RGB = 0x86AE
/// </summary>
Dot3Rgb = ((int)0x86AE),
/// <summary>
/// Original was GL_DOT3_RGBA = 0x86AF
/// </summary>
Dot3Rgba = ((int)0x86AF),
/// <summary>
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
/// </summary>
ProgramBinaryLength = ((int)0x8741),
/// <summary>
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
/// </summary>
MirrorClampToEdge = ((int)0x8743),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
/// </summary>
VertexAttribArrayLong = ((int)0x874E),
/// <summary>
/// Original was GL_BUFFER_SIZE = 0x8764
/// </summary>
BufferSize = ((int)0x8764),
/// <summary>
/// Original was GL_BUFFER_USAGE = 0x8765
/// </summary>
BufferUsage = ((int)0x8765),
/// <summary>
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
/// </summary>
NumProgramBinaryFormats = ((int)0x87FE),
/// <summary>
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
/// </summary>
ProgramBinaryFormats = ((int)0x87FF),
/// <summary>
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
/// </summary>
StencilBackFunc = ((int)0x8800),
/// <summary>
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
/// </summary>
StencilBackFail = ((int)0x8801),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
/// </summary>
StencilBackPassDepthFail = ((int)0x8802),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
/// </summary>
StencilBackPassDepthPass = ((int)0x8803),
/// <summary>
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
/// </summary>
FragmentProgram = ((int)0x8804),
/// <summary>
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
/// </summary>
ProgramAluInstructionsArb = ((int)0x8805),
/// <summary>
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
/// </summary>
ProgramTexInstructionsArb = ((int)0x8806),
/// <summary>
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
/// </summary>
ProgramTexIndirectionsArb = ((int)0x8807),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
/// </summary>
ProgramNativeAluInstructionsArb = ((int)0x8808),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
/// </summary>
ProgramNativeTexInstructionsArb = ((int)0x8809),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
/// </summary>
ProgramNativeTexIndirectionsArb = ((int)0x880A),
/// <summary>
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
/// </summary>
MaxProgramAluInstructionsArb = ((int)0x880B),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
/// </summary>
MaxProgramTexInstructionsArb = ((int)0x880C),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
/// </summary>
MaxProgramTexIndirectionsArb = ((int)0x880D),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
/// </summary>
MaxProgramNativeAluInstructionsArb = ((int)0x880E),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
/// </summary>
MaxProgramNativeTexInstructionsArb = ((int)0x880F),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
/// </summary>
MaxProgramNativeTexIndirectionsArb = ((int)0x8810),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
/// </summary>
RgbaFloatMode = ((int)0x8820),
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
/// </summary>
MaxDrawBuffers = ((int)0x8824),
/// <summary>
/// Original was GL_DRAW_BUFFER0 = 0x8825
/// </summary>
DrawBuffer0 = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER1 = 0x8826
/// </summary>
DrawBuffer1 = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER2 = 0x8827
/// </summary>
DrawBuffer2 = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER3 = 0x8828
/// </summary>
DrawBuffer3 = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER4 = 0x8829
/// </summary>
DrawBuffer4 = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER5 = 0x882A
/// </summary>
DrawBuffer5 = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER6 = 0x882B
/// </summary>
DrawBuffer6 = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER7 = 0x882C
/// </summary>
DrawBuffer7 = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER8 = 0x882D
/// </summary>
DrawBuffer8 = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER9 = 0x882E
/// </summary>
DrawBuffer9 = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER10 = 0x882F
/// </summary>
DrawBuffer10 = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER11 = 0x8830
/// </summary>
DrawBuffer11 = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER12 = 0x8831
/// </summary>
DrawBuffer12 = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER13 = 0x8832
/// </summary>
DrawBuffer13 = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER14 = 0x8833
/// </summary>
DrawBuffer14 = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER15 = 0x8834
/// </summary>
DrawBuffer15 = ((int)0x8834),
/// <summary>
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
/// </summary>
BlendEquationAlpha = ((int)0x883D),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
/// </summary>
TextureDepthSize = ((int)0x884A),
/// <summary>
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
/// </summary>
DepthTextureMode = ((int)0x884B),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
/// <summary>
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
/// </summary>
CompareRefToTexture = ((int)0x884E),
/// <summary>
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
/// </summary>
CompareRToTexture = ((int)0x884E),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
/// </summary>
TextureCubeMapSeamless = ((int)0x884F),
/// <summary>
/// Original was GL_POINT_SPRITE = 0x8861
/// </summary>
PointSprite = ((int)0x8861),
/// <summary>
/// Original was GL_COORD_REPLACE = 0x8862
/// </summary>
CoordReplace = ((int)0x8862),
/// <summary>
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
/// </summary>
QueryCounterBits = ((int)0x8864),
/// <summary>
/// Original was GL_CURRENT_QUERY = 0x8865
/// </summary>
CurrentQuery = ((int)0x8865),
/// <summary>
/// Original was GL_QUERY_RESULT = 0x8866
/// </summary>
QueryResult = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
/// </summary>
QueryResultAvailable = ((int)0x8867),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
/// </summary>
MaxVertexAttribs = ((int)0x8869),
/// <summary>
/// Original was GL_ARRAY_NORMALIZED = 0x886A
/// </summary>
ArrayNormalized = ((int)0x886A),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
/// </summary>
VertexAttribArrayNormalized = ((int)0x886A),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
/// </summary>
MaxTessControlInputComponents = ((int)0x886C),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
/// </summary>
MaxTessEvaluationInputComponents = ((int)0x886D),
/// <summary>
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
/// </summary>
MaxTextureCoords = ((int)0x8871),
/// <summary>
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
/// </summary>
MaxTextureImageUnits = ((int)0x8872),
/// <summary>
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
/// </summary>
ProgramFormatAsciiArb = ((int)0x8875),
/// <summary>
/// Original was GL_PROGRAM_FORMAT = 0x8876
/// </summary>
ProgramFormat = ((int)0x8876),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
/// </summary>
GeometryShaderInvocations = ((int)0x887F),
/// <summary>
/// Original was GL_ARRAY_BUFFER = 0x8892
/// </summary>
ArrayBuffer = ((int)0x8892),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
/// </summary>
ElementArrayBuffer = ((int)0x8893),
/// <summary>
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
/// </summary>
ArrayBufferBinding = ((int)0x8894),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
/// </summary>
ElementArrayBufferBinding = ((int)0x8895),
/// <summary>
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
/// </summary>
VertexArrayBufferBinding = ((int)0x8896),
/// <summary>
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
/// </summary>
NormalArrayBufferBinding = ((int)0x8897),
/// <summary>
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
/// </summary>
ColorArrayBufferBinding = ((int)0x8898),
/// <summary>
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
/// </summary>
IndexArrayBufferBinding = ((int)0x8899),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
/// </summary>
TextureCoordArrayBufferBinding = ((int)0x889A),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
/// </summary>
EdgeFlagArrayBufferBinding = ((int)0x889B),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
/// </summary>
SecondaryColorArrayBufferBinding = ((int)0x889C),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
/// </summary>
FogCoordArrayBufferBinding = ((int)0x889D),
/// <summary>
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
/// </summary>
WeightArrayBufferBinding = ((int)0x889E),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
/// </summary>
VertexAttribArrayBufferBinding = ((int)0x889F),
/// <summary>
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
/// </summary>
ProgramInstruction = ((int)0x88A0),
/// <summary>
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
/// </summary>
MaxProgramInstructions = ((int)0x88A1),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
/// </summary>
ProgramNativeInstructions = ((int)0x88A2),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
/// </summary>
MaxProgramNativeInstructions = ((int)0x88A3),
/// <summary>
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
/// </summary>
ProgramTemporaries = ((int)0x88A4),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
/// </summary>
MaxProgramTemporaries = ((int)0x88A5),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
/// </summary>
ProgramNativeTemporaries = ((int)0x88A6),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
/// </summary>
MaxProgramNativeTemporaries = ((int)0x88A7),
/// <summary>
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
/// </summary>
ProgramParameters = ((int)0x88A8),
/// <summary>
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
/// </summary>
MaxProgramParameters = ((int)0x88A9),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
/// </summary>
ProgramNativeParameters = ((int)0x88AA),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
/// </summary>
MaxProgramNativeParameters = ((int)0x88AB),
/// <summary>
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
/// </summary>
ProgramAttribs = ((int)0x88AC),
/// <summary>
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
/// </summary>
MaxProgramAttribs = ((int)0x88AD),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
/// </summary>
ProgramNativeAttribs = ((int)0x88AE),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
/// </summary>
MaxProgramNativeAttribs = ((int)0x88AF),
/// <summary>
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
/// </summary>
ProgramAddressRegisters = ((int)0x88B0),
/// <summary>
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
/// </summary>
MaxProgramAddressRegisters = ((int)0x88B1),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
/// </summary>
ProgramNativeAddressRegisters = ((int)0x88B2),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
/// </summary>
MaxProgramNativeAddressRegisters = ((int)0x88B3),
/// <summary>
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
/// </summary>
MaxProgramLocalParameters = ((int)0x88B4),
/// <summary>
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
/// </summary>
MaxProgramEnvParameters = ((int)0x88B5),
/// <summary>
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
/// </summary>
ProgramUnderNativeLimits = ((int)0x88B6),
/// <summary>
/// Original was GL_READ_ONLY = 0x88B8
/// </summary>
ReadOnly = ((int)0x88B8),
/// <summary>
/// Original was GL_WRITE_ONLY = 0x88B9
/// </summary>
WriteOnly = ((int)0x88B9),
/// <summary>
/// Original was GL_READ_WRITE = 0x88BA
/// </summary>
ReadWrite = ((int)0x88BA),
/// <summary>
/// Original was GL_BUFFER_ACCESS = 0x88BB
/// </summary>
BufferAccess = ((int)0x88BB),
/// <summary>
/// Original was GL_BUFFER_MAPPED = 0x88BC
/// </summary>
BufferMapped = ((int)0x88BC),
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
/// </summary>
BufferMapPointer = ((int)0x88BD),
/// <summary>
/// Original was GL_TIME_ELAPSED = 0x88BF
/// </summary>
TimeElapsed = ((int)0x88BF),
/// <summary>
/// Original was GL_MATRIX0 = 0x88C0
/// </summary>
Matrix0 = ((int)0x88C0),
/// <summary>
/// Original was GL_MATRIX1 = 0x88C1
/// </summary>
Matrix1 = ((int)0x88C1),
/// <summary>
/// Original was GL_MATRIX2 = 0x88C2
/// </summary>
Matrix2 = ((int)0x88C2),
/// <summary>
/// Original was GL_MATRIX3 = 0x88C3
/// </summary>
Matrix3 = ((int)0x88C3),
/// <summary>
/// Original was GL_MATRIX4 = 0x88C4
/// </summary>
Matrix4 = ((int)0x88C4),
/// <summary>
/// Original was GL_MATRIX5 = 0x88C5
/// </summary>
Matrix5 = ((int)0x88C5),
/// <summary>
/// Original was GL_MATRIX6 = 0x88C6
/// </summary>
Matrix6 = ((int)0x88C6),
/// <summary>
/// Original was GL_MATRIX7 = 0x88C7
/// </summary>
Matrix7 = ((int)0x88C7),
/// <summary>
/// Original was GL_MATRIX8 = 0x88C8
/// </summary>
Matrix8 = ((int)0x88C8),
/// <summary>
/// Original was GL_MATRIX9 = 0x88C9
/// </summary>
Matrix9 = ((int)0x88C9),
/// <summary>
/// Original was GL_MATRIX10 = 0x88CA
/// </summary>
Matrix10 = ((int)0x88CA),
/// <summary>
/// Original was GL_MATRIX11 = 0x88CB
/// </summary>
Matrix11 = ((int)0x88CB),
/// <summary>
/// Original was GL_MATRIX12 = 0x88CC
/// </summary>
Matrix12 = ((int)0x88CC),
/// <summary>
/// Original was GL_MATRIX13 = 0x88CD
/// </summary>
Matrix13 = ((int)0x88CD),
/// <summary>
/// Original was GL_MATRIX14 = 0x88CE
/// </summary>
Matrix14 = ((int)0x88CE),
/// <summary>
/// Original was GL_MATRIX15 = 0x88CF
/// </summary>
Matrix15 = ((int)0x88CF),
/// <summary>
/// Original was GL_MATRIX16 = 0x88D0
/// </summary>
Matrix16 = ((int)0x88D0),
/// <summary>
/// Original was GL_MATRIX17 = 0x88D1
/// </summary>
Matrix17 = ((int)0x88D1),
/// <summary>
/// Original was GL_MATRIX18 = 0x88D2
/// </summary>
Matrix18 = ((int)0x88D2),
/// <summary>
/// Original was GL_MATRIX19 = 0x88D3
/// </summary>
Matrix19 = ((int)0x88D3),
/// <summary>
/// Original was GL_MATRIX20 = 0x88D4
/// </summary>
Matrix20 = ((int)0x88D4),
/// <summary>
/// Original was GL_MATRIX21 = 0x88D5
/// </summary>
Matrix21 = ((int)0x88D5),
/// <summary>
/// Original was GL_MATRIX22 = 0x88D6
/// </summary>
Matrix22 = ((int)0x88D6),
/// <summary>
/// Original was GL_MATRIX23 = 0x88D7
/// </summary>
Matrix23 = ((int)0x88D7),
/// <summary>
/// Original was GL_MATRIX24 = 0x88D8
/// </summary>
Matrix24 = ((int)0x88D8),
/// <summary>
/// Original was GL_MATRIX25 = 0x88D9
/// </summary>
Matrix25 = ((int)0x88D9),
/// <summary>
/// Original was GL_MATRIX26 = 0x88DA
/// </summary>
Matrix26 = ((int)0x88DA),
/// <summary>
/// Original was GL_MATRIX27 = 0x88DB
/// </summary>
Matrix27 = ((int)0x88DB),
/// <summary>
/// Original was GL_MATRIX28 = 0x88DC
/// </summary>
Matrix28 = ((int)0x88DC),
/// <summary>
/// Original was GL_MATRIX29 = 0x88DD
/// </summary>
Matrix29 = ((int)0x88DD),
/// <summary>
/// Original was GL_MATRIX30 = 0x88DE
/// </summary>
Matrix30 = ((int)0x88DE),
/// <summary>
/// Original was GL_MATRIX31 = 0x88DF
/// </summary>
Matrix31 = ((int)0x88DF),
/// <summary>
/// Original was GL_STREAM_DRAW = 0x88E0
/// </summary>
StreamDraw = ((int)0x88E0),
/// <summary>
/// Original was GL_STREAM_READ = 0x88E1
/// </summary>
StreamRead = ((int)0x88E1),
/// <summary>
/// Original was GL_STREAM_COPY = 0x88E2
/// </summary>
StreamCopy = ((int)0x88E2),
/// <summary>
/// Original was GL_STATIC_DRAW = 0x88E4
/// </summary>
StaticDraw = ((int)0x88E4),
/// <summary>
/// Original was GL_STATIC_READ = 0x88E5
/// </summary>
StaticRead = ((int)0x88E5),
/// <summary>
/// Original was GL_STATIC_COPY = 0x88E6
/// </summary>
StaticCopy = ((int)0x88E6),
/// <summary>
/// Original was GL_DYNAMIC_DRAW = 0x88E8
/// </summary>
DynamicDraw = ((int)0x88E8),
/// <summary>
/// Original was GL_DYNAMIC_READ = 0x88E9
/// </summary>
DynamicRead = ((int)0x88E9),
/// <summary>
/// Original was GL_DYNAMIC_COPY = 0x88EA
/// </summary>
DynamicCopy = ((int)0x88EA),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
/// </summary>
PixelPackBuffer = ((int)0x88EB),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
/// </summary>
PixelUnpackBuffer = ((int)0x88EC),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
/// </summary>
PixelPackBufferBinding = ((int)0x88ED),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
/// </summary>
PixelUnpackBufferBinding = ((int)0x88EF),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
/// </summary>
TextureStencilSize = ((int)0x88F1),
/// <summary>
/// Original was GL_SRC1_COLOR = 0x88F9
/// </summary>
Src1Color = ((int)0x88F9),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
/// </summary>
OneMinusSrc1Color = ((int)0x88FA),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
/// </summary>
OneMinusSrc1Alpha = ((int)0x88FB),
/// <summary>
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
/// </summary>
MaxDualSourceDrawBuffers = ((int)0x88FC),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
/// </summary>
VertexAttribArrayInteger = ((int)0x88FD),
/// <summary>
/// Original was GL_ARRAY_DIVISOR = 0x88FE
/// </summary>
ArrayDivisor = ((int)0x88FE),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
/// </summary>
VertexAttribArrayDivisor = ((int)0x88FE),
/// <summary>
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
/// </summary>
MaxArrayTextureLayers = ((int)0x88FF),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
/// </summary>
MinProgramTexelOffset = ((int)0x8904),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
/// </summary>
MaxProgramTexelOffset = ((int)0x8905),
/// <summary>
/// Original was GL_SAMPLES_PASSED = 0x8914
/// </summary>
SamplesPassed = ((int)0x8914),
/// <summary>
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
/// </summary>
GeometryVerticesOut = ((int)0x8916),
/// <summary>
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
/// </summary>
GeometryInputType = ((int)0x8917),
/// <summary>
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
/// </summary>
GeometryOutputType = ((int)0x8918),
/// <summary>
/// Original was GL_SAMPLER_BINDING = 0x8919
/// </summary>
SamplerBinding = ((int)0x8919),
/// <summary>
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
/// </summary>
ClampVertexColor = ((int)0x891A),
/// <summary>
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
/// </summary>
ClampFragmentColor = ((int)0x891B),
/// <summary>
/// Original was GL_CLAMP_READ_COLOR = 0x891C
/// </summary>
ClampReadColor = ((int)0x891C),
/// <summary>
/// Original was GL_FIXED_ONLY = 0x891D
/// </summary>
FixedOnly = ((int)0x891D),
/// <summary>
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
/// </summary>
PackResampleOml = ((int)0x8984),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
/// </summary>
UnpackResampleOml = ((int)0x8985),
/// <summary>
/// Original was GL_UNIFORM_BUFFER = 0x8A11
/// </summary>
UniformBuffer = ((int)0x8A11),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
/// </summary>
UniformBufferBinding = ((int)0x8A28),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
/// </summary>
UniformBufferStart = ((int)0x8A29),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
/// </summary>
UniformBufferSize = ((int)0x8A2A),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
/// </summary>
MaxVertexUniformBlocks = ((int)0x8A2B),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
/// </summary>
MaxGeometryUniformBlocks = ((int)0x8A2C),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
/// </summary>
MaxFragmentUniformBlocks = ((int)0x8A2D),
/// <summary>
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
/// </summary>
MaxCombinedUniformBlocks = ((int)0x8A2E),
/// <summary>
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
/// </summary>
MaxUniformBufferBindings = ((int)0x8A2F),
/// <summary>
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
/// </summary>
MaxUniformBlockSize = ((int)0x8A30),
/// <summary>
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
/// </summary>
MaxCombinedVertexUniformComponents = ((int)0x8A31),
/// <summary>
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
/// </summary>
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
/// <summary>
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
/// </summary>
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
/// </summary>
UniformBufferOffsetAlignment = ((int)0x8A34),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
/// </summary>
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
/// </summary>
ActiveUniformBlocks = ((int)0x8A36),
/// <summary>
/// Original was GL_UNIFORM_TYPE = 0x8A37
/// </summary>
UniformType = ((int)0x8A37),
/// <summary>
/// Original was GL_UNIFORM_SIZE = 0x8A38
/// </summary>
UniformSize = ((int)0x8A38),
/// <summary>
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
/// </summary>
UniformNameLength = ((int)0x8A39),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
/// </summary>
UniformBlockIndex = ((int)0x8A3A),
/// <summary>
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
/// </summary>
UniformOffset = ((int)0x8A3B),
/// <summary>
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
/// </summary>
UniformArrayStride = ((int)0x8A3C),
/// <summary>
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
/// </summary>
UniformMatrixStride = ((int)0x8A3D),
/// <summary>
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
/// </summary>
UniformIsRowMajor = ((int)0x8A3E),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
/// </summary>
UniformBlockBinding = ((int)0x8A3F),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
/// </summary>
UniformBlockDataSize = ((int)0x8A40),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
/// </summary>
UniformBlockNameLength = ((int)0x8A41),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
/// </summary>
UniformBlockActiveUniforms = ((int)0x8A42),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
/// </summary>
UniformBlockActiveUniformIndices = ((int)0x8A43),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
/// </summary>
UniformBlockReferencedByVertexShader = ((int)0x8A44),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
/// </summary>
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
/// </summary>
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
/// <summary>
/// Original was GL_FRAGMENT_SHADER = 0x8B30
/// </summary>
FragmentShader = ((int)0x8B30),
/// <summary>
/// Original was GL_VERTEX_SHADER = 0x8B31
/// </summary>
VertexShader = ((int)0x8B31),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
/// </summary>
MaxFragmentUniformComponents = ((int)0x8B49),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
/// </summary>
MaxVertexUniformComponents = ((int)0x8B4A),
/// <summary>
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
/// </summary>
MaxVaryingComponents = ((int)0x8B4B),
/// <summary>
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
/// </summary>
MaxVaryingFloats = ((int)0x8B4B),
/// <summary>
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
/// </summary>
MaxVertexTextureImageUnits = ((int)0x8B4C),
/// <summary>
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
/// </summary>
MaxCombinedTextureImageUnits = ((int)0x8B4D),
/// <summary>
/// Original was GL_SHADER_TYPE = 0x8B4F
/// </summary>
ShaderType = ((int)0x8B4F),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_BOOL = 0x8B56
/// </summary>
Bool = ((int)0x8B56),
/// <summary>
/// Original was GL_BOOL_VEC2 = 0x8B57
/// </summary>
BoolVec2 = ((int)0x8B57),
/// <summary>
/// Original was GL_BOOL_VEC3 = 0x8B58
/// </summary>
BoolVec3 = ((int)0x8B58),
/// <summary>
/// Original was GL_BOOL_VEC4 = 0x8B59
/// </summary>
BoolVec4 = ((int)0x8B59),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_SAMPLER_1D = 0x8B5D
/// </summary>
Sampler1D = ((int)0x8B5D),
/// <summary>
/// Original was GL_SAMPLER_2D = 0x8B5E
/// </summary>
Sampler2D = ((int)0x8B5E),
/// <summary>
/// Original was GL_SAMPLER_3D = 0x8B5F
/// </summary>
Sampler3D = ((int)0x8B5F),
/// <summary>
/// Original was GL_SAMPLER_CUBE = 0x8B60
/// </summary>
SamplerCube = ((int)0x8B60),
/// <summary>
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
/// </summary>
Sampler1DShadow = ((int)0x8B61),
/// <summary>
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
/// </summary>
Sampler2DShadow = ((int)0x8B62),
/// <summary>
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
/// </summary>
Sampler2DRect = ((int)0x8B63),
/// <summary>
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
/// </summary>
Sampler2DRectShadow = ((int)0x8B64),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_COMPILE_STATUS = 0x8B81
/// </summary>
CompileStatus = ((int)0x8B81),
/// <summary>
/// Original was GL_LINK_STATUS = 0x8B82
/// </summary>
LinkStatus = ((int)0x8B82),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_ATTACHED_SHADERS = 0x8B85
/// </summary>
AttachedShaders = ((int)0x8B85),
/// <summary>
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
/// </summary>
ActiveUniforms = ((int)0x8B86),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
/// </summary>
ActiveUniformMaxLength = ((int)0x8B87),
/// <summary>
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
/// </summary>
ShaderSourceLength = ((int)0x8B88),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
/// </summary>
ActiveAttributes = ((int)0x8B89),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
/// </summary>
ActiveAttributeMaxLength = ((int)0x8B8A),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
/// </summary>
FragmentShaderDerivativeHint = ((int)0x8B8B),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
/// </summary>
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
/// </summary>
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
/// <summary>
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
/// </summary>
ShadingLanguageVersion = ((int)0x8B8C),
/// <summary>
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
/// </summary>
CurrentProgram = ((int)0x8B8D),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
/// </summary>
ImplementationColorReadType = ((int)0x8B9A),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
/// </summary>
ImplementationColorReadFormat = ((int)0x8B9B),
/// <summary>
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
/// </summary>
TextureRedType = ((int)0x8C10),
/// <summary>
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
/// </summary>
TextureGreenType = ((int)0x8C11),
/// <summary>
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
/// </summary>
TextureBlueType = ((int)0x8C12),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
/// </summary>
TextureAlphaType = ((int)0x8C13),
/// <summary>
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
/// </summary>
TextureLuminanceType = ((int)0x8C14),
/// <summary>
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
/// </summary>
TextureIntensityType = ((int)0x8C15),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
/// </summary>
TextureDepthType = ((int)0x8C16),
/// <summary>
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
/// </summary>
UnsignedNormalized = ((int)0x8C17),
/// <summary>
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
/// </summary>
Texture1DArray = ((int)0x8C18),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
/// </summary>
ProxyTexture1DArray = ((int)0x8C19),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
/// </summary>
ProxyTexture2DArray = ((int)0x8C1B),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
/// </summary>
TextureBinding1DArray = ((int)0x8C1C),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
/// </summary>
TextureBinding2DArray = ((int)0x8C1D),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
/// </summary>
MaxGeometryTextureImageUnits = ((int)0x8C29),
/// <summary>
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
/// </summary>
TextureBuffer = ((int)0x8C2A),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
/// </summary>
TextureBufferBinding = ((int)0x8C2A),
/// <summary>
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
/// </summary>
MaxTextureBufferSize = ((int)0x8C2B),
/// <summary>
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
/// </summary>
TextureBindingBuffer = ((int)0x8C2C),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
/// </summary>
TextureBufferDataStoreBinding = ((int)0x8C2D),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
/// </summary>
AnySamplesPassed = ((int)0x8C2F),
/// <summary>
/// Original was GL_SAMPLE_SHADING = 0x8C36
/// </summary>
SampleShading = ((int)0x8C36),
/// <summary>
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
/// </summary>
SampleShadingArb = ((int)0x8C36),
/// <summary>
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
/// </summary>
MinSampleShadingValue = ((int)0x8C37),
/// <summary>
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
/// </summary>
MinSampleShadingValueArb = ((int)0x8C37),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
/// </summary>
UnsignedInt10F11F11FRev = ((int)0x8C3B),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
/// </summary>
UnsignedInt5999Rev = ((int)0x8C3E),
/// <summary>
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
/// </summary>
TextureSharedSize = ((int)0x8C3F),
/// <summary>
/// Original was GL_SRGB = 0x8C40
/// </summary>
Srgb = ((int)0x8C40),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB_ALPHA = 0x8C42
/// </summary>
SrgbAlpha = ((int)0x8C42),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
/// </summary>
SluminanceAlpha = ((int)0x8C44),
/// <summary>
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
/// </summary>
Sluminance8Alpha8 = ((int)0x8C45),
/// <summary>
/// Original was GL_SLUMINANCE = 0x8C46
/// </summary>
Sluminance = ((int)0x8C46),
/// <summary>
/// Original was GL_SLUMINANCE8 = 0x8C47
/// </summary>
Sluminance8 = ((int)0x8C47),
/// <summary>
/// Original was GL_COMPRESSED_SRGB = 0x8C48
/// </summary>
CompressedSrgb = ((int)0x8C48),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
/// </summary>
CompressedSrgbAlpha = ((int)0x8C49),
/// <summary>
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
/// </summary>
CompressedSluminance = ((int)0x8C4A),
/// <summary>
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
/// </summary>
CompressedSluminanceAlpha = ((int)0x8C4B),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
/// </summary>
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
/// </summary>
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
/// </summary>
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
/// </summary>
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
/// </summary>
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
/// </summary>
TransformFeedbackBufferMode = ((int)0x8C7F),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
/// </summary>
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
/// </summary>
TransformFeedbackVaryings = ((int)0x8C83),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
/// </summary>
TransformFeedbackBufferStart = ((int)0x8C84),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
/// </summary>
TransformFeedbackBufferSize = ((int)0x8C85),
/// <summary>
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
/// </summary>
PrimitivesGenerated = ((int)0x8C87),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
/// </summary>
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
/// <summary>
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
/// </summary>
RasterizerDiscard = ((int)0x8C89),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
/// </summary>
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
/// </summary>
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
/// <summary>
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
/// </summary>
InterleavedAttribs = ((int)0x8C8C),
/// <summary>
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
/// </summary>
SeparateAttribs = ((int)0x8C8D),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
/// </summary>
TransformFeedbackBufferBinding = ((int)0x8C8F),
/// <summary>
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
/// </summary>
PointSpriteCoordOrigin = ((int)0x8CA0),
/// <summary>
/// Original was GL_LOWER_LEFT = 0x8CA1
/// </summary>
LowerLeft = ((int)0x8CA1),
/// <summary>
/// Original was GL_UPPER_LEFT = 0x8CA2
/// </summary>
UpperLeft = ((int)0x8CA2),
/// <summary>
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
/// </summary>
StencilBackRef = ((int)0x8CA3),
/// <summary>
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
/// </summary>
StencilBackValueMask = ((int)0x8CA4),
/// <summary>
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
/// </summary>
StencilBackWritemask = ((int)0x8CA5),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
DrawFramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
FramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
/// </summary>
FramebufferBindingExt = ((int)0x8CA6),
/// <summary>
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
/// </summary>
RenderbufferBinding = ((int)0x8CA7),
/// <summary>
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
/// </summary>
RenderbufferBindingExt = ((int)0x8CA7),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
/// </summary>
ReadFramebuffer = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
/// </summary>
DrawFramebuffer = ((int)0x8CA9),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
/// </summary>
ReadFramebufferBinding = ((int)0x8CAA),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
/// </summary>
RenderbufferSamples = ((int)0x8CAB),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
/// </summary>
FramebufferAttachmentObjectType = ((int)0x8CD0),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
/// </summary>
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
/// </summary>
FramebufferAttachmentObjectName = ((int)0x8CD1),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
/// </summary>
FramebufferAttachmentObjectNameExt = ((int)0x8CD1),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
/// </summary>
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
/// </summary>
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
/// </summary>
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
/// </summary>
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
/// </summary>
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
/// </summary>
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
/// <summary>
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
/// </summary>
FramebufferComplete = ((int)0x8CD5),
/// <summary>
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
/// </summary>
FramebufferCompleteExt = ((int)0x8CD5),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
/// </summary>
FramebufferIncompleteAttachment = ((int)0x8CD6),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
/// </summary>
FramebufferIncompleteAttachmentExt = ((int)0x8CD6),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
/// </summary>
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
/// </summary>
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
/// </summary>
FramebufferIncompleteDimensionsExt = ((int)0x8CD9),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
/// </summary>
FramebufferIncompleteFormatsExt = ((int)0x8CDA),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
/// </summary>
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
/// </summary>
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
/// </summary>
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
/// </summary>
FramebufferIncompleteReadBufferExt = ((int)0x8CDC),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
/// </summary>
FramebufferUnsupported = ((int)0x8CDD),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
/// </summary>
FramebufferUnsupportedExt = ((int)0x8CDD),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
/// </summary>
MaxColorAttachments = ((int)0x8CDF),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
/// </summary>
MaxColorAttachmentsExt = ((int)0x8CDF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
/// </summary>
ColorAttachment0Ext = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
/// </summary>
ColorAttachment1Ext = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
/// </summary>
ColorAttachment2Ext = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
/// </summary>
ColorAttachment3Ext = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
/// </summary>
ColorAttachment4Ext = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
/// </summary>
ColorAttachment5Ext = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
/// </summary>
ColorAttachment6Ext = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
/// </summary>
ColorAttachment7Ext = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
/// </summary>
ColorAttachment8Ext = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
/// </summary>
ColorAttachment9Ext = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
/// </summary>
ColorAttachment10Ext = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
/// </summary>
ColorAttachment11Ext = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
/// </summary>
ColorAttachment12Ext = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
/// </summary>
ColorAttachment13Ext = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
/// </summary>
ColorAttachment14Ext = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
/// </summary>
ColorAttachment15Ext = ((int)0x8CEF),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
/// </summary>
DepthAttachment = ((int)0x8D00),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
/// </summary>
DepthAttachmentExt = ((int)0x8D00),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
/// </summary>
StencilAttachment = ((int)0x8D20),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
/// </summary>
StencilAttachmentExt = ((int)0x8D20),
/// <summary>
/// Original was GL_FRAMEBUFFER = 0x8D40
/// </summary>
Framebuffer = ((int)0x8D40),
/// <summary>
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
/// </summary>
FramebufferExt = ((int)0x8D40),
/// <summary>
/// Original was GL_RENDERBUFFER = 0x8D41
/// </summary>
Renderbuffer = ((int)0x8D41),
/// <summary>
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
/// </summary>
RenderbufferExt = ((int)0x8D41),
/// <summary>
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
/// </summary>
RenderbufferWidth = ((int)0x8D42),
/// <summary>
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
/// </summary>
RenderbufferWidthExt = ((int)0x8D42),
/// <summary>
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
/// </summary>
RenderbufferHeight = ((int)0x8D43),
/// <summary>
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
/// </summary>
RenderbufferHeightExt = ((int)0x8D43),
/// <summary>
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
/// </summary>
RenderbufferInternalFormat = ((int)0x8D44),
/// <summary>
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
/// </summary>
RenderbufferInternalFormatExt = ((int)0x8D44),
/// <summary>
/// Original was GL_STENCIL_INDEX1 = 0x8D46
/// </summary>
StencilIndex1 = ((int)0x8D46),
/// <summary>
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
/// </summary>
StencilIndex1Ext = ((int)0x8D46),
/// <summary>
/// Original was GL_STENCIL_INDEX4 = 0x8D47
/// </summary>
StencilIndex4 = ((int)0x8D47),
/// <summary>
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
/// </summary>
StencilIndex4Ext = ((int)0x8D47),
/// <summary>
/// Original was GL_STENCIL_INDEX8 = 0x8D48
/// </summary>
StencilIndex8 = ((int)0x8D48),
/// <summary>
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
/// </summary>
StencilIndex8Ext = ((int)0x8D48),
/// <summary>
/// Original was GL_STENCIL_INDEX16 = 0x8D49
/// </summary>
StencilIndex16 = ((int)0x8D49),
/// <summary>
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
/// </summary>
StencilIndex16Ext = ((int)0x8D49),
/// <summary>
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
/// </summary>
RenderbufferRedSize = ((int)0x8D50),
/// <summary>
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
/// </summary>
RenderbufferRedSizeExt = ((int)0x8D50),
/// <summary>
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
/// </summary>
RenderbufferGreenSize = ((int)0x8D51),
/// <summary>
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
/// </summary>
RenderbufferGreenSizeExt = ((int)0x8D51),
/// <summary>
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
/// </summary>
RenderbufferBlueSize = ((int)0x8D52),
/// <summary>
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
/// </summary>
RenderbufferBlueSizeExt = ((int)0x8D52),
/// <summary>
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
/// </summary>
RenderbufferAlphaSize = ((int)0x8D53),
/// <summary>
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
/// </summary>
RenderbufferAlphaSizeExt = ((int)0x8D53),
/// <summary>
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
/// </summary>
RenderbufferDepthSize = ((int)0x8D54),
/// <summary>
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
/// </summary>
RenderbufferDepthSizeExt = ((int)0x8D54),
/// <summary>
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
/// </summary>
RenderbufferStencilSize = ((int)0x8D55),
/// <summary>
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
/// </summary>
RenderbufferStencilSizeExt = ((int)0x8D55),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisample = ((int)0x8D56),
/// <summary>
/// Original was GL_MAX_SAMPLES = 0x8D57
/// </summary>
MaxSamples = ((int)0x8D57),
/// <summary>
/// Original was GL_RGB565 = 0x8D62
/// </summary>
Rgb565 = ((int)0x8D62),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
/// </summary>
PrimitiveRestartFixedIndex = ((int)0x8D69),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
/// </summary>
AnySamplesPassedConservative = ((int)0x8D6A),
/// <summary>
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
/// </summary>
MaxElementIndex = ((int)0x8D6B),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_RED_INTEGER = 0x8D94
/// </summary>
RedInteger = ((int)0x8D94),
/// <summary>
/// Original was GL_GREEN_INTEGER = 0x8D95
/// </summary>
GreenInteger = ((int)0x8D95),
/// <summary>
/// Original was GL_BLUE_INTEGER = 0x8D96
/// </summary>
BlueInteger = ((int)0x8D96),
/// <summary>
/// Original was GL_ALPHA_INTEGER = 0x8D97
/// </summary>
AlphaInteger = ((int)0x8D97),
/// <summary>
/// Original was GL_RGB_INTEGER = 0x8D98
/// </summary>
RgbInteger = ((int)0x8D98),
/// <summary>
/// Original was GL_RGBA_INTEGER = 0x8D99
/// </summary>
RgbaInteger = ((int)0x8D99),
/// <summary>
/// Original was GL_BGR_INTEGER = 0x8D9A
/// </summary>
BgrInteger = ((int)0x8D9A),
/// <summary>
/// Original was GL_BGRA_INTEGER = 0x8D9B
/// </summary>
BgraInteger = ((int)0x8D9B),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
/// </summary>
FramebufferAttachmentLayered = ((int)0x8DA7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
/// </summary>
FramebufferIncompleteLayerTargets = ((int)0x8DA8),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
/// </summary>
FramebufferIncompleteLayerCount = ((int)0x8DA9),
/// <summary>
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
/// </summary>
Float32UnsignedInt248Rev = ((int)0x8DAD),
/// <summary>
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
/// </summary>
ShaderIncludeArb = ((int)0x8DAE),
/// <summary>
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
/// </summary>
FramebufferSrgb = ((int)0x8DB9),
/// <summary>
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
/// </summary>
CompressedRedRgtc1 = ((int)0x8DBB),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
/// </summary>
CompressedSignedRedRgtc1 = ((int)0x8DBC),
/// <summary>
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
/// </summary>
CompressedRgRgtc2 = ((int)0x8DBD),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
/// </summary>
CompressedSignedRgRgtc2 = ((int)0x8DBE),
/// <summary>
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
/// </summary>
Sampler1DArray = ((int)0x8DC0),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
/// </summary>
Sampler2DArray = ((int)0x8DC1),
/// <summary>
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
/// </summary>
SamplerBuffer = ((int)0x8DC2),
/// <summary>
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
/// </summary>
Sampler1DArrayShadow = ((int)0x8DC3),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
/// </summary>
Sampler2DArrayShadow = ((int)0x8DC4),
/// <summary>
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
/// </summary>
SamplerCubeShadow = ((int)0x8DC5),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
/// <summary>
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
/// </summary>
IntSampler1D = ((int)0x8DC9),
/// <summary>
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
/// </summary>
IntSampler2D = ((int)0x8DCA),
/// <summary>
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
/// </summary>
IntSampler3D = ((int)0x8DCB),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
/// </summary>
IntSamplerCube = ((int)0x8DCC),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
/// </summary>
IntSampler2DRect = ((int)0x8DCD),
/// <summary>
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
/// </summary>
IntSampler1DArray = ((int)0x8DCE),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
/// </summary>
IntSampler2DArray = ((int)0x8DCF),
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
/// </summary>
IntSamplerBuffer = ((int)0x8DD0),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
/// </summary>
UnsignedIntSampler1D = ((int)0x8DD1),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
/// </summary>
UnsignedIntSampler2D = ((int)0x8DD2),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
/// </summary>
UnsignedIntSampler3D = ((int)0x8DD3),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
/// </summary>
UnsignedIntSamplerCube = ((int)0x8DD4),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
/// </summary>
UnsignedIntSampler2DRect = ((int)0x8DD5),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
/// </summary>
UnsignedIntSampler1DArray = ((int)0x8DD6),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
/// </summary>
UnsignedIntSampler2DArray = ((int)0x8DD7),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
/// </summary>
UnsignedIntSamplerBuffer = ((int)0x8DD8),
/// <summary>
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
/// </summary>
GeometryShader = ((int)0x8DD9),
/// <summary>
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
/// </summary>
MaxGeometryVaryingComponents = ((int)0x8DDD),
/// <summary>
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
/// </summary>
MaxVertexVaryingComponents = ((int)0x8DDE),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
/// </summary>
MaxGeometryUniformComponents = ((int)0x8DDF),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
/// </summary>
MaxGeometryOutputVertices = ((int)0x8DE0),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
/// </summary>
MaxGeometryTotalOutputComponents = ((int)0x8DE1),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
/// </summary>
ActiveSubroutines = ((int)0x8DE5),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
/// </summary>
ActiveSubroutineUniforms = ((int)0x8DE6),
/// <summary>
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
/// </summary>
MaxSubroutines = ((int)0x8DE7),
/// <summary>
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
/// </summary>
MaxSubroutineUniformLocations = ((int)0x8DE8),
/// <summary>
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
/// </summary>
NamedStringLengthArb = ((int)0x8DE9),
/// <summary>
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
/// </summary>
NamedStringTypeArb = ((int)0x8DEA),
/// <summary>
/// Original was GL_LOW_FLOAT = 0x8DF0
/// </summary>
LowFloat = ((int)0x8DF0),
/// <summary>
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
/// </summary>
MediumFloat = ((int)0x8DF1),
/// <summary>
/// Original was GL_HIGH_FLOAT = 0x8DF2
/// </summary>
HighFloat = ((int)0x8DF2),
/// <summary>
/// Original was GL_LOW_INT = 0x8DF3
/// </summary>
LowInt = ((int)0x8DF3),
/// <summary>
/// Original was GL_MEDIUM_INT = 0x8DF4
/// </summary>
MediumInt = ((int)0x8DF4),
/// <summary>
/// Original was GL_HIGH_INT = 0x8DF5
/// </summary>
HighInt = ((int)0x8DF5),
/// <summary>
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
/// </summary>
ShaderBinaryFormats = ((int)0x8DF8),
/// <summary>
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
/// </summary>
NumShaderBinaryFormats = ((int)0x8DF9),
/// <summary>
/// Original was GL_SHADER_COMPILER = 0x8DFA
/// </summary>
ShaderCompiler = ((int)0x8DFA),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
/// </summary>
MaxVertexUniformVectors = ((int)0x8DFB),
/// <summary>
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
/// </summary>
MaxVaryingVectors = ((int)0x8DFC),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
/// </summary>
MaxFragmentUniformVectors = ((int)0x8DFD),
/// <summary>
/// Original was GL_QUERY_WAIT = 0x8E13
/// </summary>
QueryWait = ((int)0x8E13),
/// <summary>
/// Original was GL_QUERY_NO_WAIT = 0x8E14
/// </summary>
QueryNoWait = ((int)0x8E14),
/// <summary>
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
/// </summary>
QueryByRegionWait = ((int)0x8E15),
/// <summary>
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
/// </summary>
QueryByRegionNoWait = ((int)0x8E16),
/// <summary>
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
/// </summary>
QueryWaitInverted = ((int)0x8E17),
/// <summary>
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
/// </summary>
QueryNoWaitInverted = ((int)0x8E18),
/// <summary>
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
/// </summary>
QueryByRegionWaitInverted = ((int)0x8E19),
/// <summary>
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
/// </summary>
QueryByRegionNoWaitInverted = ((int)0x8E1A),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
/// </summary>
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
/// </summary>
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
/// </summary>
TransformFeedbackBufferPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
/// </summary>
TransformFeedbackPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackActive = ((int)0x8E24),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackBufferActive = ((int)0x8E24),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
/// </summary>
TransformFeedbackBinding = ((int)0x8E25),
/// <summary>
/// Original was GL_TIMESTAMP = 0x8E28
/// </summary>
Timestamp = ((int)0x8E28),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
/// </summary>
TextureSwizzleR = ((int)0x8E42),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
/// </summary>
TextureSwizzleG = ((int)0x8E43),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
/// </summary>
TextureSwizzleB = ((int)0x8E44),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
/// </summary>
TextureSwizzleA = ((int)0x8E45),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
/// </summary>
TextureSwizzleRgba = ((int)0x8E46),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
/// </summary>
ActiveSubroutineUniformLocations = ((int)0x8E47),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
/// </summary>
ActiveSubroutineMaxLength = ((int)0x8E48),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
/// </summary>
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
/// <summary>
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
/// </summary>
NumCompatibleSubroutines = ((int)0x8E4A),
/// <summary>
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
/// </summary>
CompatibleSubroutines = ((int)0x8E4B),
/// <summary>
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
/// </summary>
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
/// <summary>
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
/// </summary>
FirstVertexConvention = ((int)0x8E4D),
/// <summary>
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
/// </summary>
LastVertexConvention = ((int)0x8E4E),
/// <summary>
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
/// </summary>
ProvokingVertex = ((int)0x8E4F),
/// <summary>
/// Original was GL_SAMPLE_POSITION = 0x8E50
/// </summary>
SamplePosition = ((int)0x8E50),
/// <summary>
/// Original was GL_SAMPLE_MASK = 0x8E51
/// </summary>
SampleMask = ((int)0x8E51),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
/// </summary>
SampleMaskValue = ((int)0x8E52),
/// <summary>
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
/// </summary>
MaxSampleMaskWords = ((int)0x8E59),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
/// </summary>
MaxGeometryShaderInvocations = ((int)0x8E5A),
/// <summary>
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
/// </summary>
MinFragmentInterpolationOffset = ((int)0x8E5B),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
/// </summary>
MaxFragmentInterpolationOffset = ((int)0x8E5C),
/// <summary>
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
/// </summary>
FragmentInterpolationOffsetBits = ((int)0x8E5D),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
/// </summary>
MinProgramTextureGatherOffset = ((int)0x8E5E),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
/// </summary>
MinProgramTextureGatherOffsetArb = ((int)0x8E5E),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
/// </summary>
MaxProgramTextureGatherOffset = ((int)0x8E5F),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
/// </summary>
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
/// </summary>
MaxTransformFeedbackBuffers = ((int)0x8E70),
/// <summary>
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
/// </summary>
MaxVertexStreams = ((int)0x8E71),
/// <summary>
/// Original was GL_PATCH_VERTICES = 0x8E72
/// </summary>
PatchVertices = ((int)0x8E72),
/// <summary>
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
/// </summary>
PatchDefaultInnerLevel = ((int)0x8E73),
/// <summary>
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
/// </summary>
PatchDefaultOuterLevel = ((int)0x8E74),
/// <summary>
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
/// </summary>
TessControlOutputVertices = ((int)0x8E75),
/// <summary>
/// Original was GL_TESS_GEN_MODE = 0x8E76
/// </summary>
TessGenMode = ((int)0x8E76),
/// <summary>
/// Original was GL_TESS_GEN_SPACING = 0x8E77
/// </summary>
TessGenSpacing = ((int)0x8E77),
/// <summary>
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
/// </summary>
TessGenVertexOrder = ((int)0x8E78),
/// <summary>
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
/// </summary>
TessGenPointMode = ((int)0x8E79),
/// <summary>
/// Original was GL_ISOLINES = 0x8E7A
/// </summary>
Isolines = ((int)0x8E7A),
/// <summary>
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
/// </summary>
FractionalOdd = ((int)0x8E7B),
/// <summary>
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
/// </summary>
FractionalEven = ((int)0x8E7C),
/// <summary>
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
/// </summary>
MaxPatchVertices = ((int)0x8E7D),
/// <summary>
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
/// </summary>
MaxTessGenLevel = ((int)0x8E7E),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
/// </summary>
MaxTessControlUniformComponents = ((int)0x8E7F),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
/// </summary>
MaxTessEvaluationUniformComponents = ((int)0x8E80),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
/// </summary>
MaxTessControlTextureImageUnits = ((int)0x8E81),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
/// </summary>
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
/// </summary>
MaxTessControlOutputComponents = ((int)0x8E83),
/// <summary>
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
/// </summary>
MaxTessPatchComponents = ((int)0x8E84),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
/// </summary>
MaxTessControlTotalOutputComponents = ((int)0x8E85),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
/// </summary>
MaxTessEvaluationOutputComponents = ((int)0x8E86),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
/// </summary>
TessEvaluationShader = ((int)0x8E87),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
/// </summary>
TessControlShader = ((int)0x8E88),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
/// </summary>
MaxTessControlUniformBlocks = ((int)0x8E89),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
/// </summary>
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
/// </summary>
CompressedRgbaBptcUnorm = ((int)0x8E8C),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
/// </summary>
CompressedRgbaBptcUnormArb = ((int)0x8E8C),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
/// </summary>
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
/// </summary>
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
/// </summary>
CompressedRgbBptcSignedFloat = ((int)0x8E8E),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
/// </summary>
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
/// </summary>
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
/// </summary>
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F),
/// <summary>
/// Original was GL_COPY_READ_BUFFER = 0x8F36
/// </summary>
CopyReadBuffer = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
/// </summary>
CopyReadBufferBinding = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
/// </summary>
CopyWriteBuffer = ((int)0x8F37),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
/// </summary>
CopyWriteBufferBinding = ((int)0x8F37),
/// <summary>
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
/// </summary>
MaxImageUnits = ((int)0x8F38),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
/// </summary>
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
/// </summary>
MaxCombinedShaderOutputResources = ((int)0x8F39),
/// <summary>
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
/// </summary>
ImageBindingName = ((int)0x8F3A),
/// <summary>
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
/// </summary>
ImageBindingLevel = ((int)0x8F3B),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
/// </summary>
ImageBindingLayered = ((int)0x8F3C),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
/// </summary>
ImageBindingLayer = ((int)0x8F3D),
/// <summary>
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
/// </summary>
ImageBindingAccess = ((int)0x8F3E),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
/// </summary>
DrawIndirectBuffer = ((int)0x8F3F),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
/// </summary>
DrawIndirectBufferBinding = ((int)0x8F43),
/// <summary>
/// Original was GL_DOUBLE_MAT2 = 0x8F46
/// </summary>
DoubleMat2 = ((int)0x8F46),
/// <summary>
/// Original was GL_DOUBLE_MAT3 = 0x8F47
/// </summary>
DoubleMat3 = ((int)0x8F47),
/// <summary>
/// Original was GL_DOUBLE_MAT4 = 0x8F48
/// </summary>
DoubleMat4 = ((int)0x8F48),
/// <summary>
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
/// </summary>
DoubleMat2x3 = ((int)0x8F49),
/// <summary>
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
/// </summary>
DoubleMat2x4 = ((int)0x8F4A),
/// <summary>
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
/// </summary>
DoubleMat3x2 = ((int)0x8F4B),
/// <summary>
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
/// </summary>
DoubleMat3x4 = ((int)0x8F4C),
/// <summary>
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
/// </summary>
DoubleMat4x2 = ((int)0x8F4D),
/// <summary>
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
/// </summary>
DoubleMat4x3 = ((int)0x8F4E),
/// <summary>
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
/// </summary>
VertexBindingBuffer = ((int)0x8F4F),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_R16_SNORM = 0x8F98
/// </summary>
R16Snorm = ((int)0x8F98),
/// <summary>
/// Original was GL_RG16_SNORM = 0x8F99
/// </summary>
Rg16Snorm = ((int)0x8F99),
/// <summary>
/// Original was GL_RGB16_SNORM = 0x8F9A
/// </summary>
Rgb16Snorm = ((int)0x8F9A),
/// <summary>
/// Original was GL_RGBA16_SNORM = 0x8F9B
/// </summary>
Rgba16Snorm = ((int)0x8F9B),
/// <summary>
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
/// </summary>
SignedNormalized = ((int)0x8F9C),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
/// </summary>
PrimitiveRestart = ((int)0x8F9D),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
/// </summary>
PrimitiveRestartIndex = ((int)0x8F9E),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
/// </summary>
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F),
/// <summary>
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
/// </summary>
BinningControlHintQcom = ((int)0x8FB0),
/// <summary>
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
/// </summary>
DoubleVec2 = ((int)0x8FFC),
/// <summary>
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
/// </summary>
DoubleVec3 = ((int)0x8FFD),
/// <summary>
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
/// </summary>
DoubleVec4 = ((int)0x8FFE),
/// <summary>
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
/// </summary>
SamplerBufferAmd = ((int)0x9001),
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
/// </summary>
IntSamplerBufferAmd = ((int)0x9002),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
/// </summary>
UnsignedIntSamplerBufferAmd = ((int)0x9003),
/// <summary>
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
/// </summary>
TessellationModeAmd = ((int)0x9004),
/// <summary>
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
/// </summary>
TessellationFactorAmd = ((int)0x9005),
/// <summary>
/// Original was GL_DISCRETE_AMD = 0x9006
/// </summary>
DiscreteAmd = ((int)0x9006),
/// <summary>
/// Original was GL_CONTINUOUS_AMD = 0x9007
/// </summary>
ContinuousAmd = ((int)0x9007),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
/// </summary>
TextureCubeMapArray = ((int)0x9009),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
/// </summary>
TextureCubeMapArrayArb = ((int)0x9009),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
/// </summary>
TextureBindingCubeMapArray = ((int)0x900A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
/// </summary>
TextureBindingCubeMapArrayArb = ((int)0x900A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
/// </summary>
ProxyTextureCubeMapArray = ((int)0x900B),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
/// </summary>
ProxyTextureCubeMapArrayArb = ((int)0x900B),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
/// </summary>
SamplerCubeMapArray = ((int)0x900C),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
/// </summary>
SamplerCubeMapArrayArb = ((int)0x900C),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
/// </summary>
SamplerCubeMapArrayShadow = ((int)0x900D),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
/// </summary>
SamplerCubeMapArrayShadowArb = ((int)0x900D),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
/// </summary>
IntSamplerCubeMapArray = ((int)0x900E),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
/// </summary>
IntSamplerCubeMapArrayArb = ((int)0x900E),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
/// </summary>
UnsignedIntSamplerCubeMapArray = ((int)0x900F),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
/// </summary>
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F),
/// <summary>
/// Original was GL_IMAGE_1D = 0x904C
/// </summary>
Image1D = ((int)0x904C),
/// <summary>
/// Original was GL_IMAGE_2D = 0x904D
/// </summary>
Image2D = ((int)0x904D),
/// <summary>
/// Original was GL_IMAGE_3D = 0x904E
/// </summary>
Image3D = ((int)0x904E),
/// <summary>
/// Original was GL_IMAGE_2D_RECT = 0x904F
/// </summary>
Image2DRect = ((int)0x904F),
/// <summary>
/// Original was GL_IMAGE_CUBE = 0x9050
/// </summary>
ImageCube = ((int)0x9050),
/// <summary>
/// Original was GL_IMAGE_BUFFER = 0x9051
/// </summary>
ImageBuffer = ((int)0x9051),
/// <summary>
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
/// </summary>
Image1DArray = ((int)0x9052),
/// <summary>
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
/// </summary>
Image2DArray = ((int)0x9053),
/// <summary>
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
/// </summary>
ImageCubeMapArray = ((int)0x9054),
/// <summary>
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
/// </summary>
Image2DMultisample = ((int)0x9055),
/// <summary>
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
/// </summary>
Image2DMultisampleArray = ((int)0x9056),
/// <summary>
/// Original was GL_INT_IMAGE_1D = 0x9057
/// </summary>
IntImage1D = ((int)0x9057),
/// <summary>
/// Original was GL_INT_IMAGE_2D = 0x9058
/// </summary>
IntImage2D = ((int)0x9058),
/// <summary>
/// Original was GL_INT_IMAGE_3D = 0x9059
/// </summary>
IntImage3D = ((int)0x9059),
/// <summary>
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
/// </summary>
IntImage2DRect = ((int)0x905A),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE = 0x905B
/// </summary>
IntImageCube = ((int)0x905B),
/// <summary>
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
/// </summary>
IntImageBuffer = ((int)0x905C),
/// <summary>
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
/// </summary>
IntImage1DArray = ((int)0x905D),
/// <summary>
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
/// </summary>
IntImage2DArray = ((int)0x905E),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
/// </summary>
IntImageCubeMapArray = ((int)0x905F),
/// <summary>
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
/// </summary>
IntImage2DMultisample = ((int)0x9060),
/// <summary>
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
/// </summary>
IntImage2DMultisampleArray = ((int)0x9061),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
/// </summary>
UnsignedIntImage1D = ((int)0x9062),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
/// </summary>
UnsignedIntImage2D = ((int)0x9063),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
/// </summary>
UnsignedIntImage3D = ((int)0x9064),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
/// </summary>
UnsignedIntImage2DRect = ((int)0x9065),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
/// </summary>
UnsignedIntImageCube = ((int)0x9066),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
/// </summary>
UnsignedIntImageBuffer = ((int)0x9067),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
/// </summary>
UnsignedIntImage1DArray = ((int)0x9068),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
/// </summary>
UnsignedIntImage2DArray = ((int)0x9069),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
/// </summary>
UnsignedIntImageCubeMapArray = ((int)0x906A),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
/// </summary>
UnsignedIntImage2DMultisample = ((int)0x906B),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
/// </summary>
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
/// <summary>
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
/// </summary>
MaxImageSamples = ((int)0x906D),
/// <summary>
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
/// </summary>
ImageBindingFormat = ((int)0x906E),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
/// <summary>
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
/// </summary>
MinMapBufferAlignment = ((int)0x90BC),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
ImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
/// </summary>
ImageFormatCompatibilityBySize = ((int)0x90C8),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
/// </summary>
ImageFormatCompatibilityByClass = ((int)0x90C9),
/// <summary>
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
/// </summary>
MaxVertexImageUniforms = ((int)0x90CA),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
/// </summary>
MaxTessControlImageUniforms = ((int)0x90CB),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
/// </summary>
MaxTessEvaluationImageUniforms = ((int)0x90CC),
/// <summary>
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
/// </summary>
MaxGeometryImageUniforms = ((int)0x90CD),
/// <summary>
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
/// </summary>
MaxFragmentImageUniforms = ((int)0x90CE),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
/// </summary>
MaxCombinedImageUniforms = ((int)0x90CF),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
/// </summary>
ShaderStorageBuffer = ((int)0x90D2),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
/// </summary>
ShaderStorageBufferBinding = ((int)0x90D3),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
/// </summary>
ShaderStorageBufferStart = ((int)0x90D4),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
/// </summary>
ShaderStorageBufferSize = ((int)0x90D5),
/// <summary>
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
/// </summary>
MaxVertexShaderStorageBlocks = ((int)0x90D6),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
/// </summary>
MaxGeometryShaderStorageBlocks = ((int)0x90D7),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
/// </summary>
MaxTessControlShaderStorageBlocks = ((int)0x90D8),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
/// </summary>
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9),
/// <summary>
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
/// </summary>
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
/// </summary>
MaxComputeShaderStorageBlocks = ((int)0x90DB),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
/// </summary>
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
/// </summary>
MaxShaderStorageBufferBindings = ((int)0x90DD),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
/// </summary>
MaxShaderStorageBlockSize = ((int)0x90DE),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
/// </summary>
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
/// <summary>
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
/// </summary>
DepthStencilTextureMode = ((int)0x90EA),
/// <summary>
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
/// </summary>
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
/// </summary>
MaxComputeWorkGroupInvocations = ((int)0x90EB),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
/// </summary>
UniformBlockReferencedByComputeShader = ((int)0x90EC),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
/// </summary>
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
/// </summary>
DispatchIndirectBuffer = ((int)0x90EE),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
/// </summary>
DispatchIndirectBufferBinding = ((int)0x90EF),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
/// </summary>
ContextRobustAccess = ((int)0x90F3),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
/// </summary>
ContextRobustAccessKhr = ((int)0x90F3),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
/// </summary>
ProxyTexture2DMultisample = ((int)0x9101),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
/// </summary>
Texture2DMultisampleArray = ((int)0x9102),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
/// </summary>
ProxyTexture2DMultisampleArray = ((int)0x9103),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
TextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
/// </summary>
TextureBinding2DMultisampleArray = ((int)0x9105),
/// <summary>
/// Original was GL_TEXTURE_SAMPLES = 0x9106
/// </summary>
TextureSamples = ((int)0x9106),
/// <summary>
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
/// </summary>
TextureFixedSampleLocations = ((int)0x9107),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
/// </summary>
Sampler2DMultisample = ((int)0x9108),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
/// </summary>
IntSampler2DMultisample = ((int)0x9109),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
/// </summary>
UnsignedIntSampler2DMultisample = ((int)0x910A),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
/// </summary>
Sampler2DMultisampleArray = ((int)0x910B),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
/// </summary>
IntSampler2DMultisampleArray = ((int)0x910C),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
/// </summary>
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
/// <summary>
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
/// </summary>
MaxColorTextureSamples = ((int)0x910E),
/// <summary>
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
/// </summary>
MaxDepthTextureSamples = ((int)0x910F),
/// <summary>
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
/// </summary>
MaxIntegerSamples = ((int)0x9110),
/// <summary>
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
/// </summary>
MaxServerWaitTimeout = ((int)0x9111),
/// <summary>
/// Original was GL_OBJECT_TYPE = 0x9112
/// </summary>
ObjectType = ((int)0x9112),
/// <summary>
/// Original was GL_SYNC_CONDITION = 0x9113
/// </summary>
SyncCondition = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_STATUS = 0x9114
/// </summary>
SyncStatus = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_FLAGS = 0x9115
/// </summary>
SyncFlags = ((int)0x9115),
/// <summary>
/// Original was GL_SYNC_FENCE = 0x9116
/// </summary>
SyncFence = ((int)0x9116),
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
/// </summary>
SyncGpuCommandsComplete = ((int)0x9117),
/// <summary>
/// Original was GL_UNSIGNALED = 0x9118
/// </summary>
Unsignaled = ((int)0x9118),
/// <summary>
/// Original was GL_SIGNALED = 0x9119
/// </summary>
Signaled = ((int)0x9119),
/// <summary>
/// Original was GL_ALREADY_SIGNALED = 0x911A
/// </summary>
AlreadySignaled = ((int)0x911A),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
/// </summary>
TimeoutExpired = ((int)0x911B),
/// <summary>
/// Original was GL_CONDITION_SATISFIED = 0x911C
/// </summary>
ConditionSatisfied = ((int)0x911C),
/// <summary>
/// Original was GL_WAIT_FAILED = 0x911D
/// </summary>
WaitFailed = ((int)0x911D),
/// <summary>
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
/// </summary>
BufferAccessFlags = ((int)0x911F),
/// <summary>
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
/// </summary>
BufferMapLength = ((int)0x9120),
/// <summary>
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
/// </summary>
BufferMapOffset = ((int)0x9121),
/// <summary>
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
/// </summary>
MaxVertexOutputComponents = ((int)0x9122),
/// <summary>
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
/// </summary>
MaxGeometryInputComponents = ((int)0x9123),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
/// </summary>
MaxGeometryOutputComponents = ((int)0x9124),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
/// </summary>
MaxFragmentInputComponents = ((int)0x9125),
/// <summary>
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
/// </summary>
ContextProfileMask = ((int)0x9126),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
/// </summary>
UnpackCompressedBlockWidth = ((int)0x9127),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
/// </summary>
UnpackCompressedBlockHeight = ((int)0x9128),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
/// </summary>
UnpackCompressedBlockDepth = ((int)0x9129),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
/// </summary>
UnpackCompressedBlockSize = ((int)0x912A),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
/// </summary>
PackCompressedBlockWidth = ((int)0x912B),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
/// </summary>
PackCompressedBlockHeight = ((int)0x912C),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
/// </summary>
PackCompressedBlockDepth = ((int)0x912D),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
/// </summary>
PackCompressedBlockSize = ((int)0x912E),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
/// </summary>
TextureImmutableFormat = ((int)0x912F),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
/// </summary>
MaxDebugMessageLength = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
/// </summary>
MaxDebugMessageLengthArb = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
/// </summary>
MaxDebugMessageLengthKhr = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
/// </summary>
MaxDebugLoggedMessages = ((int)0x9144),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
/// </summary>
MaxDebugLoggedMessagesArb = ((int)0x9144),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
/// </summary>
MaxDebugLoggedMessagesKhr = ((int)0x9144),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
/// </summary>
DebugLoggedMessages = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
/// </summary>
DebugLoggedMessagesArb = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
/// </summary>
DebugLoggedMessagesKhr = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
/// </summary>
DebugSeverityHigh = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
/// </summary>
DebugSeverityHighArb = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
/// </summary>
DebugSeverityHighKhr = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
/// </summary>
DebugSeverityMedium = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
/// </summary>
DebugSeverityMediumArb = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
/// </summary>
DebugSeverityMediumKhr = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
/// </summary>
DebugSeverityLow = ((int)0x9148),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
/// </summary>
DebugSeverityLowArb = ((int)0x9148),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
/// </summary>
DebugSeverityLowKhr = ((int)0x9148),
/// <summary>
/// Original was GL_QUERY_BUFFER = 0x9192
/// </summary>
QueryBuffer = ((int)0x9192),
/// <summary>
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
/// </summary>
QueryBufferBinding = ((int)0x9193),
/// <summary>
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
/// </summary>
QueryResultNoWait = ((int)0x9194),
/// <summary>
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
/// </summary>
VirtualPageSizeXArb = ((int)0x9195),
/// <summary>
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
/// </summary>
VirtualPageSizeYArb = ((int)0x9196),
/// <summary>
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
/// </summary>
VirtualPageSizeZArb = ((int)0x9197),
/// <summary>
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
/// </summary>
MaxSparseTextureSizeArb = ((int)0x9198),
/// <summary>
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
/// </summary>
MaxSparse3DTextureSizeArb = ((int)0x9199),
/// <summary>
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
/// </summary>
MaxSparseArrayTextureLayersArb = ((int)0x919A),
/// <summary>
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
/// </summary>
MinSparseLevelArb = ((int)0x919B),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
/// </summary>
TextureBufferOffset = ((int)0x919D),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
/// </summary>
TextureBufferSize = ((int)0x919E),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
/// </summary>
TextureBufferOffsetAlignment = ((int)0x919F),
/// <summary>
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
/// </summary>
TextureSparseArb = ((int)0x91A6),
/// <summary>
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
/// </summary>
VirtualPageSizeIndexArb = ((int)0x91A7),
/// <summary>
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
/// </summary>
NumVirtualPageSizesArb = ((int)0x91A8),
/// <summary>
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
/// </summary>
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9),
/// <summary>
/// Original was GL_COMPUTE_SHADER = 0x91B9
/// </summary>
ComputeShader = ((int)0x91B9),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
/// </summary>
MaxComputeUniformBlocks = ((int)0x91BB),
/// <summary>
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
/// </summary>
MaxComputeTextureImageUnits = ((int)0x91BC),
/// <summary>
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
/// </summary>
MaxComputeImageUniforms = ((int)0x91BD),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
/// </summary>
MaxComputeWorkGroupCount = ((int)0x91BE),
/// <summary>
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
/// </summary>
MaxComputeFixedGroupSizeArb = ((int)0x91BF),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
/// </summary>
MaxComputeWorkGroupSize = ((int)0x91BF),
/// <summary>
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
/// </summary>
CompressedR11Eac = ((int)0x9270),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
/// </summary>
CompressedSignedR11Eac = ((int)0x9271),
/// <summary>
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
/// </summary>
CompressedRg11Eac = ((int)0x9272),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
/// </summary>
CompressedSignedRg11Eac = ((int)0x9273),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
/// </summary>
CompressedRgb8Etc2 = ((int)0x9274),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
/// </summary>
CompressedSrgb8Etc2 = ((int)0x9275),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
/// </summary>
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
/// </summary>
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
/// <summary>
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
/// </summary>
CompressedRgba8Etc2Eac = ((int)0x9278),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
/// </summary>
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
/// </summary>
AtomicCounterBufferBinding = ((int)0x92C1),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
/// </summary>
AtomicCounterBufferStart = ((int)0x92C2),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
/// </summary>
AtomicCounterBufferSize = ((int)0x92C3),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
/// </summary>
AtomicCounterBufferDataSize = ((int)0x92C4),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
/// </summary>
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
/// </summary>
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
/// </summary>
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
/// </summary>
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
/// </summary>
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
/// </summary>
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
/// </summary>
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
/// </summary>
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
/// </summary>
MaxTessControlAtomicCounterBuffers = ((int)0x92CD),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
/// </summary>
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
/// </summary>
MaxGeometryAtomicCounterBuffers = ((int)0x92CF),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
/// </summary>
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
/// </summary>
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
/// </summary>
MaxVertexAtomicCounters = ((int)0x92D2),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
/// </summary>
MaxTessControlAtomicCounters = ((int)0x92D3),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
/// </summary>
MaxTessEvaluationAtomicCounters = ((int)0x92D4),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
/// </summary>
MaxGeometryAtomicCounters = ((int)0x92D5),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
/// </summary>
MaxFragmentAtomicCounters = ((int)0x92D6),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
/// </summary>
MaxCombinedAtomicCounters = ((int)0x92D7),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
/// </summary>
MaxAtomicCounterBufferSize = ((int)0x92D8),
/// <summary>
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
/// </summary>
ActiveAtomicCounterBuffers = ((int)0x92D9),
/// <summary>
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
/// </summary>
UniformAtomicCounterBufferIndex = ((int)0x92DA),
/// <summary>
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
/// </summary>
UnsignedIntAtomicCounter = ((int)0x92DB),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
/// </summary>
MaxAtomicCounterBufferBindings = ((int)0x92DC),
/// <summary>
/// Original was GL_DEBUG_OUTPUT = 0x92E0
/// </summary>
DebugOutput = ((int)0x92E0),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
/// </summary>
DebugOutputKhr = ((int)0x92E0),
/// <summary>
/// Original was GL_UNIFORM = 0x92E1
/// </summary>
Uniform = ((int)0x92E1),
/// <summary>
/// Original was GL_UNIFORM_BLOCK = 0x92E2
/// </summary>
UniformBlock = ((int)0x92E2),
/// <summary>
/// Original was GL_PROGRAM_INPUT = 0x92E3
/// </summary>
ProgramInput = ((int)0x92E3),
/// <summary>
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
/// </summary>
ProgramOutput = ((int)0x92E4),
/// <summary>
/// Original was GL_BUFFER_VARIABLE = 0x92E5
/// </summary>
BufferVariable = ((int)0x92E5),
/// <summary>
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
/// </summary>
ShaderStorageBlock = ((int)0x92E6),
/// <summary>
/// Original was GL_IS_PER_PATCH = 0x92E7
/// </summary>
IsPerPatch = ((int)0x92E7),
/// <summary>
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
/// </summary>
VertexSubroutine = ((int)0x92E8),
/// <summary>
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
/// </summary>
TessControlSubroutine = ((int)0x92E9),
/// <summary>
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
/// </summary>
TessEvaluationSubroutine = ((int)0x92EA),
/// <summary>
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
/// </summary>
GeometrySubroutine = ((int)0x92EB),
/// <summary>
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
/// </summary>
FragmentSubroutine = ((int)0x92EC),
/// <summary>
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
/// </summary>
ComputeSubroutine = ((int)0x92ED),
/// <summary>
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
/// </summary>
VertexSubroutineUniform = ((int)0x92EE),
/// <summary>
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
/// </summary>
TessControlSubroutineUniform = ((int)0x92EF),
/// <summary>
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
/// </summary>
TessEvaluationSubroutineUniform = ((int)0x92F0),
/// <summary>
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
/// </summary>
GeometrySubroutineUniform = ((int)0x92F1),
/// <summary>
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
/// </summary>
FragmentSubroutineUniform = ((int)0x92F2),
/// <summary>
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
/// </summary>
ComputeSubroutineUniform = ((int)0x92F3),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
/// </summary>
TransformFeedbackVarying = ((int)0x92F4),
/// <summary>
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
/// </summary>
ActiveResources = ((int)0x92F5),
/// <summary>
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
/// </summary>
MaxNameLength = ((int)0x92F6),
/// <summary>
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
/// </summary>
MaxNumActiveVariables = ((int)0x92F7),
/// <summary>
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
/// </summary>
MaxNumCompatibleSubroutines = ((int)0x92F8),
/// <summary>
/// Original was GL_NAME_LENGTH = 0x92F9
/// </summary>
NameLength = ((int)0x92F9),
/// <summary>
/// Original was GL_TYPE = 0x92FA
/// </summary>
Type = ((int)0x92FA),
/// <summary>
/// Original was GL_ARRAY_SIZE = 0x92FB
/// </summary>
ArraySize = ((int)0x92FB),
/// <summary>
/// Original was GL_OFFSET = 0x92FC
/// </summary>
Offset = ((int)0x92FC),
/// <summary>
/// Original was GL_BLOCK_INDEX = 0x92FD
/// </summary>
BlockIndex = ((int)0x92FD),
/// <summary>
/// Original was GL_ARRAY_STRIDE = 0x92FE
/// </summary>
ArrayStride = ((int)0x92FE),
/// <summary>
/// Original was GL_MATRIX_STRIDE = 0x92FF
/// </summary>
MatrixStride = ((int)0x92FF),
/// <summary>
/// Original was GL_IS_ROW_MAJOR = 0x9300
/// </summary>
IsRowMajor = ((int)0x9300),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
/// </summary>
AtomicCounterBufferIndex = ((int)0x9301),
/// <summary>
/// Original was GL_BUFFER_BINDING = 0x9302
/// </summary>
BufferBinding = ((int)0x9302),
/// <summary>
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
/// </summary>
BufferDataSize = ((int)0x9303),
/// <summary>
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
/// </summary>
NumActiveVariables = ((int)0x9304),
/// <summary>
/// Original was GL_ACTIVE_VARIABLES = 0x9305
/// </summary>
ActiveVariables = ((int)0x9305),
/// <summary>
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
/// </summary>
ReferencedByVertexShader = ((int)0x9306),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
/// </summary>
ReferencedByTessControlShader = ((int)0x9307),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
/// </summary>
ReferencedByTessEvaluationShader = ((int)0x9308),
/// <summary>
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
/// </summary>
ReferencedByGeometryShader = ((int)0x9309),
/// <summary>
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
/// </summary>
ReferencedByFragmentShader = ((int)0x930A),
/// <summary>
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
/// </summary>
ReferencedByComputeShader = ((int)0x930B),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
/// </summary>
TopLevelArraySize = ((int)0x930C),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
/// </summary>
TopLevelArrayStride = ((int)0x930D),
/// <summary>
/// Original was GL_LOCATION = 0x930E
/// </summary>
Location = ((int)0x930E),
/// <summary>
/// Original was GL_LOCATION_INDEX = 0x930F
/// </summary>
LocationIndex = ((int)0x930F),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
/// </summary>
FramebufferDefaultWidth = ((int)0x9310),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
/// </summary>
FramebufferDefaultHeight = ((int)0x9311),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
/// </summary>
FramebufferDefaultLayers = ((int)0x9312),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
/// </summary>
FramebufferDefaultSamples = ((int)0x9313),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
/// </summary>
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
/// </summary>
MaxFramebufferWidth = ((int)0x9315),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
/// </summary>
MaxFramebufferHeight = ((int)0x9316),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
/// </summary>
MaxFramebufferLayers = ((int)0x9317),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
/// </summary>
MaxFramebufferSamples = ((int)0x9318),
/// <summary>
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
/// </summary>
MaxComputeVariableGroupInvocationsArb = ((int)0x9344),
/// <summary>
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
/// </summary>
MaxComputeVariableGroupSizeArb = ((int)0x9345),
/// <summary>
/// Original was GL_LOCATION_COMPONENT = 0x934A
/// </summary>
LocationComponent = ((int)0x934A),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
/// </summary>
TransformFeedbackBufferIndex = ((int)0x934B),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
/// </summary>
TransformFeedbackBufferStride = ((int)0x934C),
/// <summary>
/// Original was GL_CLIP_ORIGIN = 0x935C
/// </summary>
ClipOrigin = ((int)0x935C),
/// <summary>
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
/// </summary>
ClipDepthMode = ((int)0x935D),
/// <summary>
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
/// </summary>
NegativeOneToOne = ((int)0x935E),
/// <summary>
/// Original was GL_ZERO_TO_ONE = 0x935F
/// </summary>
ZeroToOne = ((int)0x935F),
/// <summary>
/// Original was GL_CLEAR_TEXTURE = 0x9365
/// </summary>
ClearTexture = ((int)0x9365),
/// <summary>
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
/// </summary>
NumSampleCounts = ((int)0x9380),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
/// </summary>
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
/// </summary>
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
/// </summary>
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
/// </summary>
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
/// </summary>
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
/// </summary>
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
/// </summary>
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
/// </summary>
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
/// </summary>
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
/// </summary>
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
/// </summary>
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
/// </summary>
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
/// </summary>
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
/// </summary>
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
/// </summary>
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
/// </summary>
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
/// </summary>
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
/// </summary>
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
/// </summary>
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
/// </summary>
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
/// </summary>
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
/// </summary>
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
/// </summary>
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
/// </summary>
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
/// </summary>
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
/// </summary>
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
/// </summary>
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
/// </summary>
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
AllBarrierBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
/// </summary>
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
/// </summary>
AllShaderBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
/// </summary>
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
/// </summary>
InvalidIndex = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
/// </summary>
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
/// </summary>
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
/// <summary>
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
/// </summary>
LayoutLinearIntel = ((int)1),
/// <summary>
/// Original was GL_ONE = 1
/// </summary>
One = ((int)1),
/// <summary>
/// Original was GL_TRUE = 1
/// </summary>
True = ((int)1),
/// <summary>
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
/// </summary>
LayoutLinearCpuCachedIntel = ((int)2),
/// <summary>
/// Original was GL_TWO = 2
/// </summary>
Two = ((int)2),
/// <summary>
/// Original was GL_THREE = 3
/// </summary>
Three = ((int)3),
/// <summary>
/// Original was GL_FOUR = 4
/// </summary>
Four = ((int)4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AlphaFunction : int
{
/// <summary>
/// Original was GL_NEVER = 0x0200
/// </summary>
Never = ((int)0x0200),
/// <summary>
/// Original was GL_LESS = 0x0201
/// </summary>
Less = ((int)0x0201),
/// <summary>
/// Original was GL_EQUAL = 0x0202
/// </summary>
Equal = ((int)0x0202),
/// <summary>
/// Original was GL_LEQUAL = 0x0203
/// </summary>
Lequal = ((int)0x0203),
/// <summary>
/// Original was GL_GREATER = 0x0204
/// </summary>
Greater = ((int)0x0204),
/// <summary>
/// Original was GL_NOTEQUAL = 0x0205
/// </summary>
Notequal = ((int)0x0205),
/// <summary>
/// Original was GL_GEQUAL = 0x0206
/// </summary>
Gequal = ((int)0x0206),
/// <summary>
/// Original was GL_ALWAYS = 0x0207
/// </summary>
Always = ((int)0x0207),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AmdVertexShaderTesselator : int
{
/// <summary>
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
/// </summary>
SamplerBufferAmd = ((int)0x9001),
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
/// </summary>
IntSamplerBufferAmd = ((int)0x9002),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
/// </summary>
UnsignedIntSamplerBufferAmd = ((int)0x9003),
/// <summary>
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
/// </summary>
TessellationModeAmd = ((int)0x9004),
/// <summary>
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
/// </summary>
TessellationFactorAmd = ((int)0x9005),
/// <summary>
/// Original was GL_DISCRETE_AMD = 0x9006
/// </summary>
DiscreteAmd = ((int)0x9006),
/// <summary>
/// Original was GL_CONTINUOUS_AMD = 0x9007
/// </summary>
ContinuousAmd = ((int)0x9007),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AmdVertexShaderTessellator : int
{
/// <summary>
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
/// </summary>
SamplerBufferAmd = ((int)0x9001),
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
/// </summary>
IntSamplerBufferAmd = ((int)0x9002),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
/// </summary>
UnsignedIntSamplerBufferAmd = ((int)0x9003),
/// <summary>
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
/// </summary>
TessellationModeAmd = ((int)0x9004),
/// <summary>
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
/// </summary>
TessellationFactorAmd = ((int)0x9005),
/// <summary>
/// Original was GL_DISCRETE_AMD = 0x9006
/// </summary>
DiscreteAmd = ((int)0x9006),
/// <summary>
/// Original was GL_CONTINUOUS_AMD = 0x9007
/// </summary>
ContinuousAmd = ((int)0x9007),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbArraysOfArrays : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbBaseInstance : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbBindlessTexture : int
{
/// <summary>
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
/// </summary>
UnsignedInt64Arb = ((int)0x140F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbBlendFuncExtended : int
{
/// <summary>
/// Original was GL_SRC1_ALPHA = 0x8589
/// </summary>
Src1Alpha = ((int)0x8589),
/// <summary>
/// Original was GL_SRC1_COLOR = 0x88F9
/// </summary>
Src1Color = ((int)0x88F9),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
/// </summary>
OneMinusSrc1Color = ((int)0x88FA),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
/// </summary>
OneMinusSrc1Alpha = ((int)0x88FB),
/// <summary>
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
/// </summary>
MaxDualSourceDrawBuffers = ((int)0x88FC),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbBufferStorage : int
{
/// <summary>
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
/// </summary>
ClientMappedBufferBarrierBit = ((int)0x00004000),
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
/// </summary>
MapPersistentBit = ((int)0x0040),
/// <summary>
/// Original was GL_MAP_COHERENT_BIT = 0x0080
/// </summary>
MapCoherentBit = ((int)0x0080),
/// <summary>
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
/// </summary>
DynamicStorageBit = ((int)0x0100),
/// <summary>
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
/// </summary>
ClientStorageBit = ((int)0x0200),
/// <summary>
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
/// </summary>
BufferImmutableStorage = ((int)0x821F),
/// <summary>
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
/// </summary>
BufferStorageFlags = ((int)0x8220),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbClearBufferObject : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbClearTexture : int
{
/// <summary>
/// Original was GL_CLEAR_TEXTURE = 0x9365
/// </summary>
ClearTexture = ((int)0x9365),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbClEvent : int
{
/// <summary>
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
/// </summary>
SyncClEventArb = ((int)0x8240),
/// <summary>
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
/// </summary>
SyncClEventCompleteArb = ((int)0x8241),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbClipControl : int
{
/// <summary>
/// Original was GL_LOWER_LEFT = 0x8CA1
/// </summary>
LowerLeft = ((int)0x8CA1),
/// <summary>
/// Original was GL_UPPER_LEFT = 0x8CA2
/// </summary>
UpperLeft = ((int)0x8CA2),
/// <summary>
/// Original was GL_CLIP_ORIGIN = 0x935C
/// </summary>
ClipOrigin = ((int)0x935C),
/// <summary>
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
/// </summary>
ClipDepthMode = ((int)0x935D),
/// <summary>
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
/// </summary>
NegativeOneToOne = ((int)0x935E),
/// <summary>
/// Original was GL_ZERO_TO_ONE = 0x935F
/// </summary>
ZeroToOne = ((int)0x935F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbCompressedTexturePixelStorage : int
{
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
/// </summary>
UnpackCompressedBlockWidth = ((int)0x9127),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
/// </summary>
UnpackCompressedBlockHeight = ((int)0x9128),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
/// </summary>
UnpackCompressedBlockDepth = ((int)0x9129),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
/// </summary>
UnpackCompressedBlockSize = ((int)0x912A),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
/// </summary>
PackCompressedBlockWidth = ((int)0x912B),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
/// </summary>
PackCompressedBlockHeight = ((int)0x912C),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
/// </summary>
PackCompressedBlockDepth = ((int)0x912D),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
/// </summary>
PackCompressedBlockSize = ((int)0x912E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbComputeShader : int
{
/// <summary>
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
ComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
/// </summary>
MaxComputeSharedMemorySize = ((int)0x8262),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
/// </summary>
MaxComputeUniformComponents = ((int)0x8263),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
/// </summary>
MaxComputeAtomicCounterBuffers = ((int)0x8264),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
/// </summary>
MaxComputeAtomicCounters = ((int)0x8265),
/// <summary>
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
/// </summary>
MaxCombinedComputeUniformComponents = ((int)0x8266),
/// <summary>
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
/// </summary>
ComputeWorkGroupSize = ((int)0x8267),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
/// </summary>
MaxComputeWorkGroupInvocations = ((int)0x90EB),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
/// </summary>
UniformBlockReferencedByComputeShader = ((int)0x90EC),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
/// </summary>
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
/// </summary>
DispatchIndirectBuffer = ((int)0x90EE),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
/// </summary>
DispatchIndirectBufferBinding = ((int)0x90EF),
/// <summary>
/// Original was GL_COMPUTE_SHADER = 0x91B9
/// </summary>
ComputeShader = ((int)0x91B9),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
/// </summary>
MaxComputeUniformBlocks = ((int)0x91BB),
/// <summary>
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
/// </summary>
MaxComputeTextureImageUnits = ((int)0x91BC),
/// <summary>
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
/// </summary>
MaxComputeImageUniforms = ((int)0x91BD),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
/// </summary>
MaxComputeWorkGroupCount = ((int)0x91BE),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
/// </summary>
MaxComputeWorkGroupSize = ((int)0x91BF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbComputeVariableGroupSize : int
{
/// <summary>
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
/// </summary>
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB),
/// <summary>
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
/// </summary>
MaxComputeFixedGroupSizeArb = ((int)0x91BF),
/// <summary>
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
/// </summary>
MaxComputeVariableGroupInvocationsArb = ((int)0x9344),
/// <summary>
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
/// </summary>
MaxComputeVariableGroupSizeArb = ((int)0x9345),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbConditionalRenderInverted : int
{
/// <summary>
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
/// </summary>
QueryWaitInverted = ((int)0x8E17),
/// <summary>
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
/// </summary>
QueryNoWaitInverted = ((int)0x8E18),
/// <summary>
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
/// </summary>
QueryByRegionWaitInverted = ((int)0x8E19),
/// <summary>
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
/// </summary>
QueryByRegionNoWaitInverted = ((int)0x8E1A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbConservativeDepth : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbCopyBuffer : int
{
/// <summary>
/// Original was GL_COPY_READ_BUFFER = 0x8F36
/// </summary>
CopyReadBuffer = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
/// </summary>
CopyReadBufferBinding = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
/// </summary>
CopyWriteBuffer = ((int)0x8F37),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
/// </summary>
CopyWriteBufferBinding = ((int)0x8F37),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbCopyImage : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbCullDistance : int
{
/// <summary>
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
/// </summary>
MaxCullDistances = ((int)0x82F9),
/// <summary>
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
/// </summary>
MaxCombinedClipAndCullDistances = ((int)0x82FA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbDebugOutput : int
{
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
/// </summary>
DebugOutputSynchronousArb = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
/// </summary>
DebugNextLoggedMessageLengthArb = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
/// </summary>
DebugCallbackFunctionArb = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
/// </summary>
DebugCallbackUserParamArb = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
/// </summary>
DebugSourceApiArb = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
/// </summary>
DebugSourceWindowSystemArb = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
/// </summary>
DebugSourceShaderCompilerArb = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
/// </summary>
DebugSourceThirdPartyArb = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
/// </summary>
DebugSourceApplicationArb = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
/// </summary>
DebugSourceOtherArb = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
/// </summary>
DebugTypeErrorArb = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
/// </summary>
DebugTypeDeprecatedBehaviorArb = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
/// </summary>
DebugTypeUndefinedBehaviorArb = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
/// </summary>
DebugTypePortabilityArb = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
/// </summary>
DebugTypePerformanceArb = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
/// </summary>
DebugTypeOtherArb = ((int)0x8251),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
/// </summary>
MaxDebugMessageLengthArb = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
/// </summary>
MaxDebugLoggedMessagesArb = ((int)0x9144),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
/// </summary>
DebugLoggedMessagesArb = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
/// </summary>
DebugSeverityHighArb = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
/// </summary>
DebugSeverityMediumArb = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
/// </summary>
DebugSeverityLowArb = ((int)0x9148),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbDepthBufferFloat : int
{
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
/// </summary>
Float32UnsignedInt248Rev = ((int)0x8DAD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbDepthClamp : int
{
/// <summary>
/// Original was GL_DEPTH_CLAMP = 0x864F
/// </summary>
DepthClamp = ((int)0x864F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbDerivativeControl : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbDirectStateAccess : int
{
/// <summary>
/// Original was GL_TEXTURE_TARGET = 0x1006
/// </summary>
TextureTarget = ((int)0x1006),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
/// </summary>
TextureBinding1D = ((int)0x8068),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
/// </summary>
TextureBinding2D = ((int)0x8069),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
/// </summary>
TextureBinding3D = ((int)0x806A),
/// <summary>
/// Original was GL_QUERY_TARGET = 0x82EA
/// </summary>
QueryTarget = ((int)0x82EA),
/// <summary>
/// Original was GL_TEXTURE_BINDING = 0x82EB
/// </summary>
TextureBinding = ((int)0x82EB),
/// <summary>
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
/// </summary>
TextureBindingRectangle = ((int)0x84F6),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
/// </summary>
TextureBinding1DArray = ((int)0x8C1C),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
/// </summary>
TextureBinding2DArray = ((int)0x8C1D),
/// <summary>
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
/// </summary>
TextureBindingBuffer = ((int)0x8C2C),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
/// </summary>
TextureBindingCubeMapArray = ((int)0x900A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
TextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
/// </summary>
TextureBinding2DMultisampleArray = ((int)0x9105),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbDrawBuffersBlend : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbDrawElementsBaseVertex : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbDrawIndirect : int
{
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
/// </summary>
DrawIndirectBuffer = ((int)0x8F3F),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
/// </summary>
DrawIndirectBufferBinding = ((int)0x8F43),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbEnhancedLayouts : int
{
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_LOCATION_COMPONENT = 0x934A
/// </summary>
LocationComponent = ((int)0x934A),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
/// </summary>
TransformFeedbackBufferIndex = ((int)0x934B),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
/// </summary>
TransformFeedbackBufferStride = ((int)0x934C),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbEs2Compatibility : int
{
/// <summary>
/// Original was GL_FIXED = 0x140C
/// </summary>
Fixed = ((int)0x140C),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
/// </summary>
ImplementationColorReadType = ((int)0x8B9A),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
/// </summary>
ImplementationColorReadFormat = ((int)0x8B9B),
/// <summary>
/// Original was GL_RGB565 = 0x8D62
/// </summary>
Rgb565 = ((int)0x8D62),
/// <summary>
/// Original was GL_LOW_FLOAT = 0x8DF0
/// </summary>
LowFloat = ((int)0x8DF0),
/// <summary>
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
/// </summary>
MediumFloat = ((int)0x8DF1),
/// <summary>
/// Original was GL_HIGH_FLOAT = 0x8DF2
/// </summary>
HighFloat = ((int)0x8DF2),
/// <summary>
/// Original was GL_LOW_INT = 0x8DF3
/// </summary>
LowInt = ((int)0x8DF3),
/// <summary>
/// Original was GL_MEDIUM_INT = 0x8DF4
/// </summary>
MediumInt = ((int)0x8DF4),
/// <summary>
/// Original was GL_HIGH_INT = 0x8DF5
/// </summary>
HighInt = ((int)0x8DF5),
/// <summary>
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
/// </summary>
ShaderBinaryFormats = ((int)0x8DF8),
/// <summary>
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
/// </summary>
NumShaderBinaryFormats = ((int)0x8DF9),
/// <summary>
/// Original was GL_SHADER_COMPILER = 0x8DFA
/// </summary>
ShaderCompiler = ((int)0x8DFA),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
/// </summary>
MaxVertexUniformVectors = ((int)0x8DFB),
/// <summary>
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
/// </summary>
MaxVaryingVectors = ((int)0x8DFC),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
/// </summary>
MaxFragmentUniformVectors = ((int)0x8DFD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbEs31Compatibility : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbEs3Compatibility : int
{
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
/// </summary>
PrimitiveRestartFixedIndex = ((int)0x8D69),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
/// </summary>
AnySamplesPassedConservative = ((int)0x8D6A),
/// <summary>
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
/// </summary>
MaxElementIndex = ((int)0x8D6B),
/// <summary>
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
/// </summary>
CompressedR11Eac = ((int)0x9270),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
/// </summary>
CompressedSignedR11Eac = ((int)0x9271),
/// <summary>
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
/// </summary>
CompressedRg11Eac = ((int)0x9272),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
/// </summary>
CompressedSignedRg11Eac = ((int)0x9273),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
/// </summary>
CompressedRgb8Etc2 = ((int)0x9274),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
/// </summary>
CompressedSrgb8Etc2 = ((int)0x9275),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
/// </summary>
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
/// </summary>
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
/// <summary>
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
/// </summary>
CompressedRgba8Etc2Eac = ((int)0x9278),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
/// </summary>
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbExplicitAttribLocation : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbExplicitUniformLocation : int
{
/// <summary>
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
/// </summary>
MaxUniformLocations = ((int)0x826E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbFragmentCoordConventions : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbFragmentLayerViewport : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbFramebufferNoAttachments : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
/// </summary>
FramebufferDefaultWidth = ((int)0x9310),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
/// </summary>
FramebufferDefaultHeight = ((int)0x9311),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
/// </summary>
FramebufferDefaultLayers = ((int)0x9312),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
/// </summary>
FramebufferDefaultSamples = ((int)0x9313),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
/// </summary>
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
/// </summary>
MaxFramebufferWidth = ((int)0x9315),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
/// </summary>
MaxFramebufferHeight = ((int)0x9316),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
/// </summary>
MaxFramebufferLayers = ((int)0x9317),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
/// </summary>
MaxFramebufferSamples = ((int)0x9318),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbFramebufferObject : int
{
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
/// </summary>
InvalidFramebufferOperation = ((int)0x0506),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
/// </summary>
FramebufferAttachmentColorEncoding = ((int)0x8210),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
/// </summary>
FramebufferAttachmentComponentType = ((int)0x8211),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
/// </summary>
FramebufferAttachmentRedSize = ((int)0x8212),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
/// </summary>
FramebufferAttachmentGreenSize = ((int)0x8213),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
/// </summary>
FramebufferAttachmentBlueSize = ((int)0x8214),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
/// </summary>
FramebufferAttachmentAlphaSize = ((int)0x8215),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
/// </summary>
FramebufferAttachmentDepthSize = ((int)0x8216),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
/// </summary>
FramebufferAttachmentStencilSize = ((int)0x8217),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
/// </summary>
FramebufferDefault = ((int)0x8218),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
/// </summary>
FramebufferUndefined = ((int)0x8219),
/// <summary>
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
/// </summary>
DepthStencilAttachment = ((int)0x821A),
/// <summary>
/// Original was GL_INDEX = 0x8222
/// </summary>
Index = ((int)0x8222),
/// <summary>
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
/// </summary>
MaxRenderbufferSize = ((int)0x84E8),
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
/// </summary>
UnsignedInt248 = ((int)0x84FA),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
/// </summary>
TextureStencilSize = ((int)0x88F1),
/// <summary>
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
/// </summary>
TextureRedType = ((int)0x8C10),
/// <summary>
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
/// </summary>
TextureGreenType = ((int)0x8C11),
/// <summary>
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
/// </summary>
TextureBlueType = ((int)0x8C12),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
/// </summary>
TextureAlphaType = ((int)0x8C13),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
/// </summary>
TextureDepthType = ((int)0x8C16),
/// <summary>
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
/// </summary>
UnsignedNormalized = ((int)0x8C17),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
DrawFramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
FramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
/// </summary>
RenderbufferBinding = ((int)0x8CA7),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
/// </summary>
ReadFramebuffer = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
/// </summary>
DrawFramebuffer = ((int)0x8CA9),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
/// </summary>
ReadFramebufferBinding = ((int)0x8CAA),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
/// </summary>
RenderbufferSamples = ((int)0x8CAB),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
/// </summary>
FramebufferAttachmentObjectType = ((int)0x8CD0),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
/// </summary>
FramebufferAttachmentObjectName = ((int)0x8CD1),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
/// </summary>
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
/// </summary>
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
/// </summary>
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
/// <summary>
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
/// </summary>
FramebufferComplete = ((int)0x8CD5),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
/// </summary>
FramebufferIncompleteAttachment = ((int)0x8CD6),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
/// </summary>
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
/// </summary>
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
/// </summary>
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
/// </summary>
FramebufferUnsupported = ((int)0x8CDD),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
/// </summary>
MaxColorAttachments = ((int)0x8CDF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
/// </summary>
DepthAttachment = ((int)0x8D00),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
/// </summary>
StencilAttachment = ((int)0x8D20),
/// <summary>
/// Original was GL_FRAMEBUFFER = 0x8D40
/// </summary>
Framebuffer = ((int)0x8D40),
/// <summary>
/// Original was GL_RENDERBUFFER = 0x8D41
/// </summary>
Renderbuffer = ((int)0x8D41),
/// <summary>
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
/// </summary>
RenderbufferWidth = ((int)0x8D42),
/// <summary>
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
/// </summary>
RenderbufferHeight = ((int)0x8D43),
/// <summary>
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
/// </summary>
RenderbufferInternalFormat = ((int)0x8D44),
/// <summary>
/// Original was GL_STENCIL_INDEX1 = 0x8D46
/// </summary>
StencilIndex1 = ((int)0x8D46),
/// <summary>
/// Original was GL_STENCIL_INDEX4 = 0x8D47
/// </summary>
StencilIndex4 = ((int)0x8D47),
/// <summary>
/// Original was GL_STENCIL_INDEX8 = 0x8D48
/// </summary>
StencilIndex8 = ((int)0x8D48),
/// <summary>
/// Original was GL_STENCIL_INDEX16 = 0x8D49
/// </summary>
StencilIndex16 = ((int)0x8D49),
/// <summary>
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
/// </summary>
RenderbufferRedSize = ((int)0x8D50),
/// <summary>
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
/// </summary>
RenderbufferGreenSize = ((int)0x8D51),
/// <summary>
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
/// </summary>
RenderbufferBlueSize = ((int)0x8D52),
/// <summary>
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
/// </summary>
RenderbufferAlphaSize = ((int)0x8D53),
/// <summary>
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
/// </summary>
RenderbufferDepthSize = ((int)0x8D54),
/// <summary>
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
/// </summary>
RenderbufferStencilSize = ((int)0x8D55),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisample = ((int)0x8D56),
/// <summary>
/// Original was GL_MAX_SAMPLES = 0x8D57
/// </summary>
MaxSamples = ((int)0x8D57),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbFramebufferSrgb : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
/// </summary>
FramebufferSrgb = ((int)0x8DB9),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbGetProgramBinary : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
/// </summary>
ProgramBinaryLength = ((int)0x8741),
/// <summary>
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
/// </summary>
NumProgramBinaryFormats = ((int)0x87FE),
/// <summary>
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
/// </summary>
ProgramBinaryFormats = ((int)0x87FF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbGetTextureSubImage : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbGpuShader5 : int
{
/// <summary>
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
/// </summary>
GeometryShaderInvocations = ((int)0x887F),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
/// </summary>
MaxGeometryShaderInvocations = ((int)0x8E5A),
/// <summary>
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
/// </summary>
MinFragmentInterpolationOffset = ((int)0x8E5B),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
/// </summary>
MaxFragmentInterpolationOffset = ((int)0x8E5C),
/// <summary>
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
/// </summary>
FragmentInterpolationOffsetBits = ((int)0x8E5D),
/// <summary>
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
/// </summary>
MaxVertexStreams = ((int)0x8E71),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbGpuShaderFp64 : int
{
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_DOUBLE_MAT2 = 0x8F46
/// </summary>
DoubleMat2 = ((int)0x8F46),
/// <summary>
/// Original was GL_DOUBLE_MAT3 = 0x8F47
/// </summary>
DoubleMat3 = ((int)0x8F47),
/// <summary>
/// Original was GL_DOUBLE_MAT4 = 0x8F48
/// </summary>
DoubleMat4 = ((int)0x8F48),
/// <summary>
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
/// </summary>
DoubleMat2x3 = ((int)0x8F49),
/// <summary>
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
/// </summary>
DoubleMat2x4 = ((int)0x8F4A),
/// <summary>
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
/// </summary>
DoubleMat3x2 = ((int)0x8F4B),
/// <summary>
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
/// </summary>
DoubleMat3x4 = ((int)0x8F4C),
/// <summary>
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
/// </summary>
DoubleMat4x2 = ((int)0x8F4D),
/// <summary>
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
/// </summary>
DoubleMat4x3 = ((int)0x8F4E),
/// <summary>
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
/// </summary>
DoubleVec2 = ((int)0x8FFC),
/// <summary>
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
/// </summary>
DoubleVec3 = ((int)0x8FFD),
/// <summary>
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
/// </summary>
DoubleVec4 = ((int)0x8FFE),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbHalfFloatVertex : int
{
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbImaging : int
{
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_BLEND_COLOR = 0x8005
/// </summary>
BlendColor = ((int)0x8005),
/// <summary>
/// Original was GL_FUNC_ADD = 0x8006
/// </summary>
FuncAdd = ((int)0x8006),
/// <summary>
/// Original was GL_MIN = 0x8007
/// </summary>
Min = ((int)0x8007),
/// <summary>
/// Original was GL_MAX = 0x8008
/// </summary>
Max = ((int)0x8008),
/// <summary>
/// Original was GL_BLEND_EQUATION = 0x8009
/// </summary>
BlendEquation = ((int)0x8009),
/// <summary>
/// Original was GL_FUNC_SUBTRACT = 0x800A
/// </summary>
FuncSubtract = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
/// </summary>
FuncReverseSubtract = ((int)0x800B),
/// <summary>
/// Original was GL_CONVOLUTION_1D = 0x8010
/// </summary>
Convolution1D = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D = 0x8011
/// </summary>
Convolution2D = ((int)0x8011),
/// <summary>
/// Original was GL_SEPARABLE_2D = 0x8012
/// </summary>
Separable2D = ((int)0x8012),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
/// </summary>
ConvolutionBorderMode = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
/// </summary>
ConvolutionFilterScale = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
/// </summary>
ConvolutionFilterBias = ((int)0x8015),
/// <summary>
/// Original was GL_REDUCE = 0x8016
/// </summary>
Reduce = ((int)0x8016),
/// <summary>
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
/// </summary>
ConvolutionFormat = ((int)0x8017),
/// <summary>
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
/// </summary>
ConvolutionWidth = ((int)0x8018),
/// <summary>
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
/// </summary>
ConvolutionHeight = ((int)0x8019),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
/// </summary>
MaxConvolutionWidth = ((int)0x801A),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
/// </summary>
MaxConvolutionHeight = ((int)0x801B),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
/// </summary>
PostConvolutionRedScale = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
/// </summary>
PostConvolutionGreenScale = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
/// </summary>
PostConvolutionBlueScale = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
/// </summary>
PostConvolutionAlphaScale = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
/// </summary>
PostConvolutionRedBias = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
/// </summary>
PostConvolutionGreenBias = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
/// </summary>
PostConvolutionBlueBias = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
/// </summary>
PostConvolutionAlphaBias = ((int)0x8023),
/// <summary>
/// Original was GL_HISTOGRAM = 0x8024
/// </summary>
Histogram = ((int)0x8024),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM = 0x8025
/// </summary>
ProxyHistogram = ((int)0x8025),
/// <summary>
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
/// </summary>
HistogramWidth = ((int)0x8026),
/// <summary>
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
/// </summary>
HistogramFormat = ((int)0x8027),
/// <summary>
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
/// </summary>
HistogramRedSize = ((int)0x8028),
/// <summary>
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
/// </summary>
HistogramGreenSize = ((int)0x8029),
/// <summary>
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
/// </summary>
HistogramBlueSize = ((int)0x802A),
/// <summary>
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
/// </summary>
HistogramAlphaSize = ((int)0x802B),
/// <summary>
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
/// </summary>
HistogramLuminanceSize = ((int)0x802C),
/// <summary>
/// Original was GL_HISTOGRAM_SINK = 0x802D
/// </summary>
HistogramSink = ((int)0x802D),
/// <summary>
/// Original was GL_MINMAX = 0x802E
/// </summary>
Minmax = ((int)0x802E),
/// <summary>
/// Original was GL_MINMAX_FORMAT = 0x802F
/// </summary>
MinmaxFormat = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_SINK = 0x8030
/// </summary>
MinmaxSink = ((int)0x8030),
/// <summary>
/// Original was GL_TABLE_TOO_LARGE = 0x8031
/// </summary>
TableTooLarge = ((int)0x8031),
/// <summary>
/// Original was GL_COLOR_MATRIX = 0x80B1
/// </summary>
ColorMatrix = ((int)0x80B1),
/// <summary>
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
/// </summary>
ColorMatrixStackDepth = ((int)0x80B2),
/// <summary>
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
/// </summary>
MaxColorMatrixStackDepth = ((int)0x80B3),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
/// </summary>
PostColorMatrixRedScale = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
/// </summary>
PostColorMatrixGreenScale = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
/// </summary>
PostColorMatrixBlueScale = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
/// </summary>
PostColorMatrixAlphaScale = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
/// </summary>
PostColorMatrixRedBias = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
/// </summary>
PostColorMatrixGreenBias = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
/// </summary>
PostColorMatrixBlueBias = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
/// </summary>
PostColorMatrixAlphaBias = ((int)0x80BB),
/// <summary>
/// Original was GL_COLOR_TABLE = 0x80D0
/// </summary>
ColorTable = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
/// </summary>
PostConvolutionColorTable = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
/// </summary>
PostColorMatrixColorTable = ((int)0x80D2),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
/// </summary>
ProxyColorTable = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
/// </summary>
ProxyPostConvolutionColorTable = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTable = ((int)0x80D5),
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
/// </summary>
ColorTableScale = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
/// </summary>
ColorTableBias = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
/// </summary>
ColorTableFormat = ((int)0x80D8),
/// <summary>
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
/// </summary>
ColorTableWidth = ((int)0x80D9),
/// <summary>
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
/// </summary>
ColorTableRedSize = ((int)0x80DA),
/// <summary>
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
/// </summary>
ColorTableGreenSize = ((int)0x80DB),
/// <summary>
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
/// </summary>
ColorTableBlueSize = ((int)0x80DC),
/// <summary>
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
/// </summary>
ColorTableAlphaSize = ((int)0x80DD),
/// <summary>
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
/// </summary>
ColorTableLuminanceSize = ((int)0x80DE),
/// <summary>
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
/// </summary>
ColorTableIntensitySize = ((int)0x80DF),
/// <summary>
/// Original was GL_CONSTANT_BORDER = 0x8151
/// </summary>
ConstantBorder = ((int)0x8151),
/// <summary>
/// Original was GL_REPLICATE_BORDER = 0x8153
/// </summary>
ReplicateBorder = ((int)0x8153),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
/// </summary>
ConvolutionBorderColor = ((int)0x8154),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbIndirectParameters : int
{
/// <summary>
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
/// </summary>
ParameterBufferArb = ((int)0x80EE),
/// <summary>
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
/// </summary>
ParameterBufferBindingArb = ((int)0x80EF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbInternalformatQuery : int
{
/// <summary>
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
/// </summary>
NumSampleCounts = ((int)0x9380),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbInternalformatQuery2 : int
{
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_SAMPLES = 0x80A9
/// </summary>
Samples = ((int)0x80A9),
/// <summary>
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
/// </summary>
InternalformatSupported = ((int)0x826F),
/// <summary>
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
/// </summary>
InternalformatPreferred = ((int)0x8270),
/// <summary>
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
/// </summary>
InternalformatRedSize = ((int)0x8271),
/// <summary>
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
/// </summary>
InternalformatGreenSize = ((int)0x8272),
/// <summary>
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
/// </summary>
InternalformatBlueSize = ((int)0x8273),
/// <summary>
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
/// </summary>
InternalformatAlphaSize = ((int)0x8274),
/// <summary>
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
/// </summary>
InternalformatDepthSize = ((int)0x8275),
/// <summary>
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
/// </summary>
InternalformatStencilSize = ((int)0x8276),
/// <summary>
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
/// </summary>
InternalformatSharedSize = ((int)0x8277),
/// <summary>
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
/// </summary>
InternalformatRedType = ((int)0x8278),
/// <summary>
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
/// </summary>
InternalformatGreenType = ((int)0x8279),
/// <summary>
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
/// </summary>
InternalformatBlueType = ((int)0x827A),
/// <summary>
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
/// </summary>
InternalformatAlphaType = ((int)0x827B),
/// <summary>
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
/// </summary>
InternalformatDepthType = ((int)0x827C),
/// <summary>
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
/// </summary>
InternalformatStencilType = ((int)0x827D),
/// <summary>
/// Original was GL_MAX_WIDTH = 0x827E
/// </summary>
MaxWidth = ((int)0x827E),
/// <summary>
/// Original was GL_MAX_HEIGHT = 0x827F
/// </summary>
MaxHeight = ((int)0x827F),
/// <summary>
/// Original was GL_MAX_DEPTH = 0x8280
/// </summary>
MaxDepth = ((int)0x8280),
/// <summary>
/// Original was GL_MAX_LAYERS = 0x8281
/// </summary>
MaxLayers = ((int)0x8281),
/// <summary>
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
/// </summary>
MaxCombinedDimensions = ((int)0x8282),
/// <summary>
/// Original was GL_COLOR_COMPONENTS = 0x8283
/// </summary>
ColorComponents = ((int)0x8283),
/// <summary>
/// Original was GL_DEPTH_COMPONENTS = 0x8284
/// </summary>
DepthComponents = ((int)0x8284),
/// <summary>
/// Original was GL_STENCIL_COMPONENTS = 0x8285
/// </summary>
StencilComponents = ((int)0x8285),
/// <summary>
/// Original was GL_COLOR_RENDERABLE = 0x8286
/// </summary>
ColorRenderable = ((int)0x8286),
/// <summary>
/// Original was GL_DEPTH_RENDERABLE = 0x8287
/// </summary>
DepthRenderable = ((int)0x8287),
/// <summary>
/// Original was GL_STENCIL_RENDERABLE = 0x8288
/// </summary>
StencilRenderable = ((int)0x8288),
/// <summary>
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
/// </summary>
FramebufferRenderable = ((int)0x8289),
/// <summary>
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
/// </summary>
FramebufferRenderableLayered = ((int)0x828A),
/// <summary>
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
/// </summary>
FramebufferBlend = ((int)0x828B),
/// <summary>
/// Original was GL_READ_PIXELS = 0x828C
/// </summary>
ReadPixels = ((int)0x828C),
/// <summary>
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
/// </summary>
ReadPixelsFormat = ((int)0x828D),
/// <summary>
/// Original was GL_READ_PIXELS_TYPE = 0x828E
/// </summary>
ReadPixelsType = ((int)0x828E),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
/// </summary>
TextureImageFormat = ((int)0x828F),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
/// </summary>
TextureImageType = ((int)0x8290),
/// <summary>
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
/// </summary>
GetTextureImageFormat = ((int)0x8291),
/// <summary>
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
/// </summary>
GetTextureImageType = ((int)0x8292),
/// <summary>
/// Original was GL_MIPMAP = 0x8293
/// </summary>
Mipmap = ((int)0x8293),
/// <summary>
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
/// </summary>
ManualGenerateMipmap = ((int)0x8294),
/// <summary>
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
/// </summary>
AutoGenerateMipmap = ((int)0x8295),
/// <summary>
/// Original was GL_COLOR_ENCODING = 0x8296
/// </summary>
ColorEncoding = ((int)0x8296),
/// <summary>
/// Original was GL_SRGB_READ = 0x8297
/// </summary>
SrgbRead = ((int)0x8297),
/// <summary>
/// Original was GL_SRGB_WRITE = 0x8298
/// </summary>
SrgbWrite = ((int)0x8298),
/// <summary>
/// Original was GL_SRGB_DECODE_ARB = 0x8299
/// </summary>
SrgbDecodeArb = ((int)0x8299),
/// <summary>
/// Original was GL_FILTER = 0x829A
/// </summary>
Filter = ((int)0x829A),
/// <summary>
/// Original was GL_VERTEX_TEXTURE = 0x829B
/// </summary>
VertexTexture = ((int)0x829B),
/// <summary>
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
/// </summary>
TessControlTexture = ((int)0x829C),
/// <summary>
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
/// </summary>
TessEvaluationTexture = ((int)0x829D),
/// <summary>
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
/// </summary>
GeometryTexture = ((int)0x829E),
/// <summary>
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
/// </summary>
FragmentTexture = ((int)0x829F),
/// <summary>
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
/// </summary>
ComputeTexture = ((int)0x82A0),
/// <summary>
/// Original was GL_TEXTURE_SHADOW = 0x82A1
/// </summary>
TextureShadow = ((int)0x82A1),
/// <summary>
/// Original was GL_TEXTURE_GATHER = 0x82A2
/// </summary>
TextureGather = ((int)0x82A2),
/// <summary>
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
/// </summary>
TextureGatherShadow = ((int)0x82A3),
/// <summary>
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
/// </summary>
ShaderImageLoad = ((int)0x82A4),
/// <summary>
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
/// </summary>
ShaderImageStore = ((int)0x82A5),
/// <summary>
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
/// </summary>
ShaderImageAtomic = ((int)0x82A6),
/// <summary>
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
/// </summary>
ImageTexelSize = ((int)0x82A7),
/// <summary>
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
/// </summary>
ImageCompatibilityClass = ((int)0x82A8),
/// <summary>
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
/// </summary>
ImagePixelFormat = ((int)0x82A9),
/// <summary>
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
/// </summary>
ImagePixelType = ((int)0x82AA),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
/// </summary>
SimultaneousTextureAndDepthTest = ((int)0x82AC),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
/// </summary>
SimultaneousTextureAndStencilTest = ((int)0x82AD),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
/// </summary>
SimultaneousTextureAndDepthWrite = ((int)0x82AE),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
/// </summary>
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
/// </summary>
TextureCompressedBlockWidth = ((int)0x82B1),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
/// </summary>
TextureCompressedBlockHeight = ((int)0x82B2),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
/// </summary>
TextureCompressedBlockSize = ((int)0x82B3),
/// <summary>
/// Original was GL_CLEAR_BUFFER = 0x82B4
/// </summary>
ClearBuffer = ((int)0x82B4),
/// <summary>
/// Original was GL_TEXTURE_VIEW = 0x82B5
/// </summary>
TextureView = ((int)0x82B5),
/// <summary>
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
/// </summary>
ViewCompatibilityClass = ((int)0x82B6),
/// <summary>
/// Original was GL_FULL_SUPPORT = 0x82B7
/// </summary>
FullSupport = ((int)0x82B7),
/// <summary>
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
/// </summary>
CaveatSupport = ((int)0x82B8),
/// <summary>
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
/// </summary>
ImageClass4X32 = ((int)0x82B9),
/// <summary>
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
/// </summary>
ImageClass2X32 = ((int)0x82BA),
/// <summary>
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
/// </summary>
ImageClass1X32 = ((int)0x82BB),
/// <summary>
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
/// </summary>
ImageClass4X16 = ((int)0x82BC),
/// <summary>
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
/// </summary>
ImageClass2X16 = ((int)0x82BD),
/// <summary>
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
/// </summary>
ImageClass1X16 = ((int)0x82BE),
/// <summary>
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
/// </summary>
ImageClass4X8 = ((int)0x82BF),
/// <summary>
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
/// </summary>
ImageClass2X8 = ((int)0x82C0),
/// <summary>
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
/// </summary>
ImageClass1X8 = ((int)0x82C1),
/// <summary>
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
/// </summary>
ImageClass111110 = ((int)0x82C2),
/// <summary>
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
/// </summary>
ImageClass1010102 = ((int)0x82C3),
/// <summary>
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
/// </summary>
ViewClass128Bits = ((int)0x82C4),
/// <summary>
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
/// </summary>
ViewClass96Bits = ((int)0x82C5),
/// <summary>
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
/// </summary>
ViewClass64Bits = ((int)0x82C6),
/// <summary>
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
/// </summary>
ViewClass48Bits = ((int)0x82C7),
/// <summary>
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
/// </summary>
ViewClass32Bits = ((int)0x82C8),
/// <summary>
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
/// </summary>
ViewClass24Bits = ((int)0x82C9),
/// <summary>
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
/// </summary>
ViewClass16Bits = ((int)0x82CA),
/// <summary>
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
/// </summary>
ViewClass8Bits = ((int)0x82CB),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
/// </summary>
ViewClassS3tcDxt1Rgb = ((int)0x82CC),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
/// </summary>
ViewClassS3tcDxt1Rgba = ((int)0x82CD),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
/// </summary>
ViewClassS3tcDxt3Rgba = ((int)0x82CE),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
/// </summary>
ViewClassS3tcDxt5Rgba = ((int)0x82CF),
/// <summary>
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
/// </summary>
ViewClassRgtc1Red = ((int)0x82D0),
/// <summary>
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
/// </summary>
ViewClassRgtc2Rg = ((int)0x82D1),
/// <summary>
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
/// </summary>
ViewClassBptcUnorm = ((int)0x82D2),
/// <summary>
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
/// </summary>
ViewClassBptcFloat = ((int)0x82D3),
/// <summary>
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
/// </summary>
TextureRectangle = ((int)0x84F5),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
/// </summary>
TextureCompressed = ((int)0x86A1),
/// <summary>
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
/// </summary>
Texture1DArray = ((int)0x8C18),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
/// <summary>
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
/// </summary>
TextureBuffer = ((int)0x8C2A),
/// <summary>
/// Original was GL_RENDERBUFFER = 0x8D41
/// </summary>
Renderbuffer = ((int)0x8D41),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
/// </summary>
TextureCubeMapArray = ((int)0x9009),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
ImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
/// </summary>
Texture2DMultisampleArray = ((int)0x9102),
/// <summary>
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
/// </summary>
NumSampleCounts = ((int)0x9380),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbInvalidateSubdata : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbMapBufferAlignment : int
{
/// <summary>
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
/// </summary>
MinMapBufferAlignment = ((int)0x90BC),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbMapBufferRange : int
{
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
/// </summary>
MapInvalidateRangeBit = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
/// </summary>
MapInvalidateBufferBit = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
/// </summary>
MapFlushExplicitBit = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
/// </summary>
MapUnsynchronizedBit = ((int)0x0020),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbMultiBind : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbMultiDrawIndirect : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbOcclusionQuery2 : int
{
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
/// </summary>
AnySamplesPassed = ((int)0x8C2F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbPipelineStatisticsQuery : int
{
/// <summary>
/// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE
/// </summary>
VerticesSubmittedArb = ((int)0x82EE),
/// <summary>
/// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
/// </summary>
PrimitivesSubmittedArb = ((int)0x82EF),
/// <summary>
/// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
/// </summary>
VertexShaderInvocationsArb = ((int)0x82F0),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
/// </summary>
TessControlShaderPatchesArb = ((int)0x82F1),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
/// </summary>
TessEvaluationShaderInvocationsArb = ((int)0x82F2),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
/// </summary>
GeometryShaderPrimitivesEmittedArb = ((int)0x82F3),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
/// </summary>
FragmentShaderInvocationsArb = ((int)0x82F4),
/// <summary>
/// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
/// </summary>
ComputeShaderInvocationsArb = ((int)0x82F5),
/// <summary>
/// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
/// </summary>
ClippingInputPrimitivesArb = ((int)0x82F6),
/// <summary>
/// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
/// </summary>
ClippingOutputPrimitivesArb = ((int)0x82F7),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
/// </summary>
GeometryShaderInvocations = ((int)0x887F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbProgramInterfaceQuery : int
{
/// <summary>
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
/// </summary>
NumCompatibleSubroutines = ((int)0x8E4A),
/// <summary>
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
/// </summary>
CompatibleSubroutines = ((int)0x8E4B),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
/// <summary>
/// Original was GL_UNIFORM = 0x92E1
/// </summary>
Uniform = ((int)0x92E1),
/// <summary>
/// Original was GL_UNIFORM_BLOCK = 0x92E2
/// </summary>
UniformBlock = ((int)0x92E2),
/// <summary>
/// Original was GL_PROGRAM_INPUT = 0x92E3
/// </summary>
ProgramInput = ((int)0x92E3),
/// <summary>
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
/// </summary>
ProgramOutput = ((int)0x92E4),
/// <summary>
/// Original was GL_BUFFER_VARIABLE = 0x92E5
/// </summary>
BufferVariable = ((int)0x92E5),
/// <summary>
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
/// </summary>
ShaderStorageBlock = ((int)0x92E6),
/// <summary>
/// Original was GL_IS_PER_PATCH = 0x92E7
/// </summary>
IsPerPatch = ((int)0x92E7),
/// <summary>
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
/// </summary>
VertexSubroutine = ((int)0x92E8),
/// <summary>
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
/// </summary>
TessControlSubroutine = ((int)0x92E9),
/// <summary>
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
/// </summary>
TessEvaluationSubroutine = ((int)0x92EA),
/// <summary>
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
/// </summary>
GeometrySubroutine = ((int)0x92EB),
/// <summary>
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
/// </summary>
FragmentSubroutine = ((int)0x92EC),
/// <summary>
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
/// </summary>
ComputeSubroutine = ((int)0x92ED),
/// <summary>
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
/// </summary>
VertexSubroutineUniform = ((int)0x92EE),
/// <summary>
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
/// </summary>
TessControlSubroutineUniform = ((int)0x92EF),
/// <summary>
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
/// </summary>
TessEvaluationSubroutineUniform = ((int)0x92F0),
/// <summary>
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
/// </summary>
GeometrySubroutineUniform = ((int)0x92F1),
/// <summary>
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
/// </summary>
FragmentSubroutineUniform = ((int)0x92F2),
/// <summary>
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
/// </summary>
ComputeSubroutineUniform = ((int)0x92F3),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
/// </summary>
TransformFeedbackVarying = ((int)0x92F4),
/// <summary>
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
/// </summary>
ActiveResources = ((int)0x92F5),
/// <summary>
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
/// </summary>
MaxNameLength = ((int)0x92F6),
/// <summary>
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
/// </summary>
MaxNumActiveVariables = ((int)0x92F7),
/// <summary>
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
/// </summary>
MaxNumCompatibleSubroutines = ((int)0x92F8),
/// <summary>
/// Original was GL_NAME_LENGTH = 0x92F9
/// </summary>
NameLength = ((int)0x92F9),
/// <summary>
/// Original was GL_TYPE = 0x92FA
/// </summary>
Type = ((int)0x92FA),
/// <summary>
/// Original was GL_ARRAY_SIZE = 0x92FB
/// </summary>
ArraySize = ((int)0x92FB),
/// <summary>
/// Original was GL_OFFSET = 0x92FC
/// </summary>
Offset = ((int)0x92FC),
/// <summary>
/// Original was GL_BLOCK_INDEX = 0x92FD
/// </summary>
BlockIndex = ((int)0x92FD),
/// <summary>
/// Original was GL_ARRAY_STRIDE = 0x92FE
/// </summary>
ArrayStride = ((int)0x92FE),
/// <summary>
/// Original was GL_MATRIX_STRIDE = 0x92FF
/// </summary>
MatrixStride = ((int)0x92FF),
/// <summary>
/// Original was GL_IS_ROW_MAJOR = 0x9300
/// </summary>
IsRowMajor = ((int)0x9300),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
/// </summary>
AtomicCounterBufferIndex = ((int)0x9301),
/// <summary>
/// Original was GL_BUFFER_BINDING = 0x9302
/// </summary>
BufferBinding = ((int)0x9302),
/// <summary>
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
/// </summary>
BufferDataSize = ((int)0x9303),
/// <summary>
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
/// </summary>
NumActiveVariables = ((int)0x9304),
/// <summary>
/// Original was GL_ACTIVE_VARIABLES = 0x9305
/// </summary>
ActiveVariables = ((int)0x9305),
/// <summary>
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
/// </summary>
ReferencedByVertexShader = ((int)0x9306),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
/// </summary>
ReferencedByTessControlShader = ((int)0x9307),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
/// </summary>
ReferencedByTessEvaluationShader = ((int)0x9308),
/// <summary>
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
/// </summary>
ReferencedByGeometryShader = ((int)0x9309),
/// <summary>
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
/// </summary>
ReferencedByFragmentShader = ((int)0x930A),
/// <summary>
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
/// </summary>
ReferencedByComputeShader = ((int)0x930B),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
/// </summary>
TopLevelArraySize = ((int)0x930C),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
/// </summary>
TopLevelArrayStride = ((int)0x930D),
/// <summary>
/// Original was GL_LOCATION = 0x930E
/// </summary>
Location = ((int)0x930E),
/// <summary>
/// Original was GL_LOCATION_INDEX = 0x930F
/// </summary>
LocationIndex = ((int)0x930F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbProvokingVertex : int
{
/// <summary>
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
/// </summary>
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
/// <summary>
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
/// </summary>
FirstVertexConvention = ((int)0x8E4D),
/// <summary>
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
/// </summary>
LastVertexConvention = ((int)0x8E4E),
/// <summary>
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
/// </summary>
ProvokingVertex = ((int)0x8E4F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbQueryBufferObject : int
{
/// <summary>
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
/// </summary>
QueryBufferBarrierBit = ((int)0x00008000),
/// <summary>
/// Original was GL_QUERY_BUFFER = 0x9192
/// </summary>
QueryBuffer = ((int)0x9192),
/// <summary>
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
/// </summary>
QueryBufferBinding = ((int)0x9193),
/// <summary>
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
/// </summary>
QueryResultNoWait = ((int)0x9194),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbRobustBufferAccessBehavior : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbRobustness : int
{
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
/// </summary>
ContextFlagRobustAccessBitArb = ((int)0x00000004),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
/// </summary>
LoseContextOnResetArb = ((int)0x8252),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
/// </summary>
GuiltyContextResetArb = ((int)0x8253),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
/// </summary>
InnocentContextResetArb = ((int)0x8254),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
/// </summary>
UnknownContextResetArb = ((int)0x8255),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
/// </summary>
ResetNotificationStrategyArb = ((int)0x8256),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
/// </summary>
NoResetNotificationArb = ((int)0x8261),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbRobustnessIsolation : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbSamplerObjects : int
{
/// <summary>
/// Original was GL_SAMPLER_BINDING = 0x8919
/// </summary>
SamplerBinding = ((int)0x8919),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbSampleShading : int
{
/// <summary>
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
/// </summary>
SampleShadingArb = ((int)0x8C36),
/// <summary>
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
/// </summary>
MinSampleShadingValueArb = ((int)0x8C37),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbSeamlessCubeMap : int
{
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
/// </summary>
TextureCubeMapSeamless = ((int)0x884F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbSeamlessCubemapPerTexture : int
{
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
/// </summary>
TextureCubeMapSeamless = ((int)0x884F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbSeparateShaderObjects : int
{
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
/// </summary>
VertexShaderBit = ((int)0x00000001),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
/// </summary>
FragmentShaderBit = ((int)0x00000002),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
/// </summary>
GeometryShaderBit = ((int)0x00000004),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
/// </summary>
TessControlShaderBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
/// </summary>
TessEvaluationShaderBit = ((int)0x00000010),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_ACTIVE_PROGRAM = 0x8259
/// </summary>
ActiveProgram = ((int)0x8259),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
/// </summary>
ProgramPipelineBinding = ((int)0x825A),
/// <summary>
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
/// </summary>
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderAtomicCounters : int
{
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
/// </summary>
AtomicCounterBufferBinding = ((int)0x92C1),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
/// </summary>
AtomicCounterBufferStart = ((int)0x92C2),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
/// </summary>
AtomicCounterBufferSize = ((int)0x92C3),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
/// </summary>
AtomicCounterBufferDataSize = ((int)0x92C4),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
/// </summary>
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
/// </summary>
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
/// </summary>
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
/// </summary>
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
/// </summary>
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
/// </summary>
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
/// </summary>
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
/// </summary>
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
/// </summary>
MaxTessControlAtomicCounterBuffers = ((int)0x92CD),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
/// </summary>
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
/// </summary>
MaxGeometryAtomicCounterBuffers = ((int)0x92CF),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
/// </summary>
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
/// </summary>
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
/// </summary>
MaxVertexAtomicCounters = ((int)0x92D2),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
/// </summary>
MaxTessControlAtomicCounters = ((int)0x92D3),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
/// </summary>
MaxTessEvaluationAtomicCounters = ((int)0x92D4),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
/// </summary>
MaxGeometryAtomicCounters = ((int)0x92D5),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
/// </summary>
MaxFragmentAtomicCounters = ((int)0x92D6),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
/// </summary>
MaxCombinedAtomicCounters = ((int)0x92D7),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
/// </summary>
MaxAtomicCounterBufferSize = ((int)0x92D8),
/// <summary>
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
/// </summary>
ActiveAtomicCounterBuffers = ((int)0x92D9),
/// <summary>
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
/// </summary>
UniformAtomicCounterBufferIndex = ((int)0x92DA),
/// <summary>
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
/// </summary>
UnsignedIntAtomicCounter = ((int)0x92DB),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
/// </summary>
MaxAtomicCounterBufferBindings = ((int)0x92DC),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderBitEncoding : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderDrawParameters : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderGroupVote : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderImageLoadStore : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
ElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
UniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
TextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
CommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
PixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
TextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
BufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
FramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
TransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
AtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
/// </summary>
MaxImageUnits = ((int)0x8F38),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
/// </summary>
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
/// <summary>
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
/// </summary>
ImageBindingName = ((int)0x8F3A),
/// <summary>
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
/// </summary>
ImageBindingLevel = ((int)0x8F3B),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
/// </summary>
ImageBindingLayered = ((int)0x8F3C),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
/// </summary>
ImageBindingLayer = ((int)0x8F3D),
/// <summary>
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
/// </summary>
ImageBindingAccess = ((int)0x8F3E),
/// <summary>
/// Original was GL_IMAGE_1D = 0x904C
/// </summary>
Image1D = ((int)0x904C),
/// <summary>
/// Original was GL_IMAGE_2D = 0x904D
/// </summary>
Image2D = ((int)0x904D),
/// <summary>
/// Original was GL_IMAGE_3D = 0x904E
/// </summary>
Image3D = ((int)0x904E),
/// <summary>
/// Original was GL_IMAGE_2D_RECT = 0x904F
/// </summary>
Image2DRect = ((int)0x904F),
/// <summary>
/// Original was GL_IMAGE_CUBE = 0x9050
/// </summary>
ImageCube = ((int)0x9050),
/// <summary>
/// Original was GL_IMAGE_BUFFER = 0x9051
/// </summary>
ImageBuffer = ((int)0x9051),
/// <summary>
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
/// </summary>
Image1DArray = ((int)0x9052),
/// <summary>
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
/// </summary>
Image2DArray = ((int)0x9053),
/// <summary>
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
/// </summary>
ImageCubeMapArray = ((int)0x9054),
/// <summary>
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
/// </summary>
Image2DMultisample = ((int)0x9055),
/// <summary>
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
/// </summary>
Image2DMultisampleArray = ((int)0x9056),
/// <summary>
/// Original was GL_INT_IMAGE_1D = 0x9057
/// </summary>
IntImage1D = ((int)0x9057),
/// <summary>
/// Original was GL_INT_IMAGE_2D = 0x9058
/// </summary>
IntImage2D = ((int)0x9058),
/// <summary>
/// Original was GL_INT_IMAGE_3D = 0x9059
/// </summary>
IntImage3D = ((int)0x9059),
/// <summary>
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
/// </summary>
IntImage2DRect = ((int)0x905A),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE = 0x905B
/// </summary>
IntImageCube = ((int)0x905B),
/// <summary>
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
/// </summary>
IntImageBuffer = ((int)0x905C),
/// <summary>
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
/// </summary>
IntImage1DArray = ((int)0x905D),
/// <summary>
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
/// </summary>
IntImage2DArray = ((int)0x905E),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
/// </summary>
IntImageCubeMapArray = ((int)0x905F),
/// <summary>
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
/// </summary>
IntImage2DMultisample = ((int)0x9060),
/// <summary>
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
/// </summary>
IntImage2DMultisampleArray = ((int)0x9061),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
/// </summary>
UnsignedIntImage1D = ((int)0x9062),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
/// </summary>
UnsignedIntImage2D = ((int)0x9063),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
/// </summary>
UnsignedIntImage3D = ((int)0x9064),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
/// </summary>
UnsignedIntImage2DRect = ((int)0x9065),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
/// </summary>
UnsignedIntImageCube = ((int)0x9066),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
/// </summary>
UnsignedIntImageBuffer = ((int)0x9067),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
/// </summary>
UnsignedIntImage1DArray = ((int)0x9068),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
/// </summary>
UnsignedIntImage2DArray = ((int)0x9069),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
/// </summary>
UnsignedIntImageCubeMapArray = ((int)0x906A),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
/// </summary>
UnsignedIntImage2DMultisample = ((int)0x906B),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
/// </summary>
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
/// <summary>
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
/// </summary>
MaxImageSamples = ((int)0x906D),
/// <summary>
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
/// </summary>
ImageBindingFormat = ((int)0x906E),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
ImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
/// </summary>
ImageFormatCompatibilityBySize = ((int)0x90C8),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
/// </summary>
ImageFormatCompatibilityByClass = ((int)0x90C9),
/// <summary>
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
/// </summary>
MaxVertexImageUniforms = ((int)0x90CA),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
/// </summary>
MaxTessControlImageUniforms = ((int)0x90CB),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
/// </summary>
MaxTessEvaluationImageUniforms = ((int)0x90CC),
/// <summary>
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
/// </summary>
MaxGeometryImageUniforms = ((int)0x90CD),
/// <summary>
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
/// </summary>
MaxFragmentImageUniforms = ((int)0x90CE),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
/// </summary>
MaxCombinedImageUniforms = ((int)0x90CF),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
AllBarrierBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderImageSize : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderPrecision : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderStencilExport : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderStorageBufferObject : int
{
/// <summary>
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
/// </summary>
ShaderStorageBarrierBit = ((int)0x00002000),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
/// </summary>
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
/// </summary>
MaxCombinedShaderOutputResources = ((int)0x8F39),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
/// </summary>
ShaderStorageBuffer = ((int)0x90D2),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
/// </summary>
ShaderStorageBufferBinding = ((int)0x90D3),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
/// </summary>
ShaderStorageBufferStart = ((int)0x90D4),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
/// </summary>
ShaderStorageBufferSize = ((int)0x90D5),
/// <summary>
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
/// </summary>
MaxVertexShaderStorageBlocks = ((int)0x90D6),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
/// </summary>
MaxGeometryShaderStorageBlocks = ((int)0x90D7),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
/// </summary>
MaxTessControlShaderStorageBlocks = ((int)0x90D8),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
/// </summary>
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9),
/// <summary>
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
/// </summary>
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
/// </summary>
MaxComputeShaderStorageBlocks = ((int)0x90DB),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
/// </summary>
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
/// </summary>
MaxShaderStorageBufferBindings = ((int)0x90DD),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
/// </summary>
MaxShaderStorageBlockSize = ((int)0x90DE),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
/// </summary>
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderSubroutine : int
{
/// <summary>
/// Original was GL_UNIFORM_SIZE = 0x8A38
/// </summary>
UniformSize = ((int)0x8A38),
/// <summary>
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
/// </summary>
UniformNameLength = ((int)0x8A39),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
/// </summary>
ActiveSubroutines = ((int)0x8DE5),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
/// </summary>
ActiveSubroutineUniforms = ((int)0x8DE6),
/// <summary>
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
/// </summary>
MaxSubroutines = ((int)0x8DE7),
/// <summary>
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
/// </summary>
MaxSubroutineUniformLocations = ((int)0x8DE8),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
/// </summary>
ActiveSubroutineUniformLocations = ((int)0x8E47),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
/// </summary>
ActiveSubroutineMaxLength = ((int)0x8E48),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
/// </summary>
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
/// <summary>
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
/// </summary>
NumCompatibleSubroutines = ((int)0x8E4A),
/// <summary>
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
/// </summary>
CompatibleSubroutines = ((int)0x8E4B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShaderTextureImageSamples : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShadingLanguage420pack : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShadingLanguageInclude : int
{
/// <summary>
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
/// </summary>
ShaderIncludeArb = ((int)0x8DAE),
/// <summary>
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
/// </summary>
NamedStringLengthArb = ((int)0x8DE9),
/// <summary>
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
/// </summary>
NamedStringTypeArb = ((int)0x8DEA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbShadingLanguagePacking : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbSparseBuffer : int
{
/// <summary>
/// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400
/// </summary>
SparseStorageBitArb = ((int)0x0400),
/// <summary>
/// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
/// </summary>
SparseBufferPageSizeArb = ((int)0x82F8),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbSparseTexture : int
{
/// <summary>
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
/// </summary>
VirtualPageSizeXArb = ((int)0x9195),
/// <summary>
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
/// </summary>
VirtualPageSizeYArb = ((int)0x9196),
/// <summary>
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
/// </summary>
VirtualPageSizeZArb = ((int)0x9197),
/// <summary>
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
/// </summary>
MaxSparseTextureSizeArb = ((int)0x9198),
/// <summary>
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
/// </summary>
MaxSparse3DTextureSizeArb = ((int)0x9199),
/// <summary>
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
/// </summary>
MaxSparseArrayTextureLayersArb = ((int)0x919A),
/// <summary>
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
/// </summary>
MinSparseLevelArb = ((int)0x919B),
/// <summary>
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
/// </summary>
TextureSparseArb = ((int)0x91A6),
/// <summary>
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
/// </summary>
VirtualPageSizeIndexArb = ((int)0x91A7),
/// <summary>
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
/// </summary>
NumVirtualPageSizesArb = ((int)0x91A8),
/// <summary>
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
/// </summary>
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbStencilTexturing : int
{
/// <summary>
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
/// </summary>
DepthStencilTextureMode = ((int)0x90EA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbSync : int
{
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
/// </summary>
SyncFlushCommandsBit = ((int)0x00000001),
/// <summary>
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
/// </summary>
MaxServerWaitTimeout = ((int)0x9111),
/// <summary>
/// Original was GL_OBJECT_TYPE = 0x9112
/// </summary>
ObjectType = ((int)0x9112),
/// <summary>
/// Original was GL_SYNC_CONDITION = 0x9113
/// </summary>
SyncCondition = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_STATUS = 0x9114
/// </summary>
SyncStatus = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_FLAGS = 0x9115
/// </summary>
SyncFlags = ((int)0x9115),
/// <summary>
/// Original was GL_SYNC_FENCE = 0x9116
/// </summary>
SyncFence = ((int)0x9116),
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
/// </summary>
SyncGpuCommandsComplete = ((int)0x9117),
/// <summary>
/// Original was GL_UNSIGNALED = 0x9118
/// </summary>
Unsignaled = ((int)0x9118),
/// <summary>
/// Original was GL_SIGNALED = 0x9119
/// </summary>
Signaled = ((int)0x9119),
/// <summary>
/// Original was GL_ALREADY_SIGNALED = 0x911A
/// </summary>
AlreadySignaled = ((int)0x911A),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
/// </summary>
TimeoutExpired = ((int)0x911B),
/// <summary>
/// Original was GL_CONDITION_SATISFIED = 0x911C
/// </summary>
ConditionSatisfied = ((int)0x911C),
/// <summary>
/// Original was GL_WAIT_FAILED = 0x911D
/// </summary>
WaitFailed = ((int)0x911D),
/// <summary>
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
/// </summary>
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTessellationShader : int
{
/// <summary>
/// Original was GL_TRIANGLES = 0x0004
/// </summary>
Triangles = ((int)0x0004),
/// <summary>
/// Original was GL_PATCHES = 0x000E
/// </summary>
Patches = ((int)0x000E),
/// <summary>
/// Original was GL_EQUAL = 0x0202
/// </summary>
Equal = ((int)0x0202),
/// <summary>
/// Original was GL_CW = 0x0900
/// </summary>
Cw = ((int)0x0900),
/// <summary>
/// Original was GL_CCW = 0x0901
/// </summary>
Ccw = ((int)0x0901),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
/// </summary>
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
/// </summary>
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
/// </summary>
MaxTessControlInputComponents = ((int)0x886C),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
/// </summary>
MaxTessEvaluationInputComponents = ((int)0x886D),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
/// </summary>
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
/// </summary>
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
/// <summary>
/// Original was GL_PATCH_VERTICES = 0x8E72
/// </summary>
PatchVertices = ((int)0x8E72),
/// <summary>
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
/// </summary>
PatchDefaultInnerLevel = ((int)0x8E73),
/// <summary>
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
/// </summary>
PatchDefaultOuterLevel = ((int)0x8E74),
/// <summary>
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
/// </summary>
TessControlOutputVertices = ((int)0x8E75),
/// <summary>
/// Original was GL_TESS_GEN_MODE = 0x8E76
/// </summary>
TessGenMode = ((int)0x8E76),
/// <summary>
/// Original was GL_TESS_GEN_SPACING = 0x8E77
/// </summary>
TessGenSpacing = ((int)0x8E77),
/// <summary>
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
/// </summary>
TessGenVertexOrder = ((int)0x8E78),
/// <summary>
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
/// </summary>
TessGenPointMode = ((int)0x8E79),
/// <summary>
/// Original was GL_ISOLINES = 0x8E7A
/// </summary>
Isolines = ((int)0x8E7A),
/// <summary>
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
/// </summary>
FractionalOdd = ((int)0x8E7B),
/// <summary>
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
/// </summary>
FractionalEven = ((int)0x8E7C),
/// <summary>
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
/// </summary>
MaxPatchVertices = ((int)0x8E7D),
/// <summary>
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
/// </summary>
MaxTessGenLevel = ((int)0x8E7E),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
/// </summary>
MaxTessControlUniformComponents = ((int)0x8E7F),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
/// </summary>
MaxTessEvaluationUniformComponents = ((int)0x8E80),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
/// </summary>
MaxTessControlTextureImageUnits = ((int)0x8E81),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
/// </summary>
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
/// </summary>
MaxTessControlOutputComponents = ((int)0x8E83),
/// <summary>
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
/// </summary>
MaxTessPatchComponents = ((int)0x8E84),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
/// </summary>
MaxTessControlTotalOutputComponents = ((int)0x8E85),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
/// </summary>
MaxTessEvaluationOutputComponents = ((int)0x8E86),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
/// </summary>
TessEvaluationShader = ((int)0x8E87),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
/// </summary>
TessControlShader = ((int)0x8E88),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
/// </summary>
MaxTessControlUniformBlocks = ((int)0x8E89),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
/// </summary>
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureBarrier : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureBufferObjectRgb32 : int
{
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureBufferRange : int
{
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
/// </summary>
TextureBufferOffset = ((int)0x919D),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
/// </summary>
TextureBufferSize = ((int)0x919E),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
/// </summary>
TextureBufferOffsetAlignment = ((int)0x919F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureCompressionBptc : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
/// </summary>
CompressedRgbaBptcUnormArb = ((int)0x8E8C),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
/// </summary>
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
/// </summary>
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
/// </summary>
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureCompressionRgtc : int
{
/// <summary>
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
/// </summary>
CompressedRedRgtc1 = ((int)0x8DBB),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
/// </summary>
CompressedSignedRedRgtc1 = ((int)0x8DBC),
/// <summary>
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
/// </summary>
CompressedRgRgtc2 = ((int)0x8DBD),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
/// </summary>
CompressedSignedRgRgtc2 = ((int)0x8DBE),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureCubeMapArray : int
{
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
/// </summary>
TextureCubeMapArrayArb = ((int)0x9009),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
/// </summary>
TextureBindingCubeMapArrayArb = ((int)0x900A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
/// </summary>
ProxyTextureCubeMapArrayArb = ((int)0x900B),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
/// </summary>
SamplerCubeMapArrayArb = ((int)0x900C),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
/// </summary>
SamplerCubeMapArrayShadowArb = ((int)0x900D),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
/// </summary>
IntSamplerCubeMapArrayArb = ((int)0x900E),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
/// </summary>
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureGather : int
{
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
/// </summary>
MinProgramTextureGatherOffsetArb = ((int)0x8E5E),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
/// </summary>
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
/// </summary>
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureMirrorClampToEdge : int
{
/// <summary>
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
/// </summary>
MirrorClampToEdge = ((int)0x8743),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureMultisample : int
{
/// <summary>
/// Original was GL_SAMPLE_POSITION = 0x8E50
/// </summary>
SamplePosition = ((int)0x8E50),
/// <summary>
/// Original was GL_SAMPLE_MASK = 0x8E51
/// </summary>
SampleMask = ((int)0x8E51),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
/// </summary>
SampleMaskValue = ((int)0x8E52),
/// <summary>
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
/// </summary>
MaxSampleMaskWords = ((int)0x8E59),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
/// </summary>
ProxyTexture2DMultisample = ((int)0x9101),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
/// </summary>
Texture2DMultisampleArray = ((int)0x9102),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
/// </summary>
ProxyTexture2DMultisampleArray = ((int)0x9103),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
TextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
/// </summary>
TextureBinding2DMultisampleArray = ((int)0x9105),
/// <summary>
/// Original was GL_TEXTURE_SAMPLES = 0x9106
/// </summary>
TextureSamples = ((int)0x9106),
/// <summary>
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
/// </summary>
TextureFixedSampleLocations = ((int)0x9107),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
/// </summary>
Sampler2DMultisample = ((int)0x9108),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
/// </summary>
IntSampler2DMultisample = ((int)0x9109),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
/// </summary>
UnsignedIntSampler2DMultisample = ((int)0x910A),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
/// </summary>
Sampler2DMultisampleArray = ((int)0x910B),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
/// </summary>
IntSampler2DMultisampleArray = ((int)0x910C),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
/// </summary>
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
/// <summary>
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
/// </summary>
MaxColorTextureSamples = ((int)0x910E),
/// <summary>
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
/// </summary>
MaxDepthTextureSamples = ((int)0x910F),
/// <summary>
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
/// </summary>
MaxIntegerSamples = ((int)0x9110),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureQueryLevels : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureQueryLod : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureRg : int
{
/// <summary>
/// Original was GL_RG = 0x8227
/// </summary>
Rg = ((int)0x8227),
/// <summary>
/// Original was GL_RG_INTEGER = 0x8228
/// </summary>
RgInteger = ((int)0x8228),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_R16 = 0x822A
/// </summary>
R16 = ((int)0x822A),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_RG16 = 0x822C
/// </summary>
Rg16 = ((int)0x822C),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureRgb10A2ui : int
{
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureStencil8 : int
{
/// <summary>
/// Original was GL_STENCIL_INDEX = 0x1901
/// </summary>
StencilIndex = ((int)0x1901),
/// <summary>
/// Original was GL_STENCIL_INDEX8 = 0x8D48
/// </summary>
StencilIndex8 = ((int)0x8D48),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureStorage : int
{
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
/// </summary>
TextureImmutableFormat = ((int)0x912F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureStorageMultisample : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureSwizzle : int
{
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
/// </summary>
TextureSwizzleR = ((int)0x8E42),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
/// </summary>
TextureSwizzleG = ((int)0x8E43),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
/// </summary>
TextureSwizzleB = ((int)0x8E44),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
/// </summary>
TextureSwizzleA = ((int)0x8E45),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
/// </summary>
TextureSwizzleRgba = ((int)0x8E46),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTextureView : int
{
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
/// </summary>
TextureViewMinLevel = ((int)0x82DB),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
/// </summary>
TextureViewNumLevels = ((int)0x82DC),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
/// </summary>
TextureViewMinLayer = ((int)0x82DD),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
/// </summary>
TextureViewNumLayers = ((int)0x82DE),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
/// </summary>
TextureImmutableLevels = ((int)0x82DF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTimerQuery : int
{
/// <summary>
/// Original was GL_TIME_ELAPSED = 0x88BF
/// </summary>
TimeElapsed = ((int)0x88BF),
/// <summary>
/// Original was GL_TIMESTAMP = 0x8E28
/// </summary>
Timestamp = ((int)0x8E28),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTransformFeedback2 : int
{
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
/// </summary>
TransformFeedbackBufferPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
/// </summary>
TransformFeedbackPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackActive = ((int)0x8E24),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackBufferActive = ((int)0x8E24),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
/// </summary>
TransformFeedbackBinding = ((int)0x8E25),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTransformFeedback3 : int
{
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
/// </summary>
MaxTransformFeedbackBuffers = ((int)0x8E70),
/// <summary>
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
/// </summary>
MaxVertexStreams = ((int)0x8E71),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTransformFeedbackInstanced : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbTransformFeedbackOverflowQuery : int
{
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
/// </summary>
TransformFeedbackOverflowArb = ((int)0x82EC),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
/// </summary>
TransformFeedbackStreamOverflowArb = ((int)0x82ED),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbUniformBufferObject : int
{
/// <summary>
/// Original was GL_UNIFORM_BUFFER = 0x8A11
/// </summary>
UniformBuffer = ((int)0x8A11),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
/// </summary>
UniformBufferBinding = ((int)0x8A28),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
/// </summary>
UniformBufferStart = ((int)0x8A29),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
/// </summary>
UniformBufferSize = ((int)0x8A2A),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
/// </summary>
MaxVertexUniformBlocks = ((int)0x8A2B),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
/// </summary>
MaxGeometryUniformBlocks = ((int)0x8A2C),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
/// </summary>
MaxFragmentUniformBlocks = ((int)0x8A2D),
/// <summary>
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
/// </summary>
MaxCombinedUniformBlocks = ((int)0x8A2E),
/// <summary>
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
/// </summary>
MaxUniformBufferBindings = ((int)0x8A2F),
/// <summary>
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
/// </summary>
MaxUniformBlockSize = ((int)0x8A30),
/// <summary>
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
/// </summary>
MaxCombinedVertexUniformComponents = ((int)0x8A31),
/// <summary>
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
/// </summary>
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
/// <summary>
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
/// </summary>
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
/// </summary>
UniformBufferOffsetAlignment = ((int)0x8A34),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
/// </summary>
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
/// </summary>
ActiveUniformBlocks = ((int)0x8A36),
/// <summary>
/// Original was GL_UNIFORM_TYPE = 0x8A37
/// </summary>
UniformType = ((int)0x8A37),
/// <summary>
/// Original was GL_UNIFORM_SIZE = 0x8A38
/// </summary>
UniformSize = ((int)0x8A38),
/// <summary>
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
/// </summary>
UniformNameLength = ((int)0x8A39),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
/// </summary>
UniformBlockIndex = ((int)0x8A3A),
/// <summary>
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
/// </summary>
UniformOffset = ((int)0x8A3B),
/// <summary>
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
/// </summary>
UniformArrayStride = ((int)0x8A3C),
/// <summary>
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
/// </summary>
UniformMatrixStride = ((int)0x8A3D),
/// <summary>
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
/// </summary>
UniformIsRowMajor = ((int)0x8A3E),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
/// </summary>
UniformBlockBinding = ((int)0x8A3F),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
/// </summary>
UniformBlockDataSize = ((int)0x8A40),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
/// </summary>
UniformBlockNameLength = ((int)0x8A41),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
/// </summary>
UniformBlockActiveUniforms = ((int)0x8A42),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
/// </summary>
UniformBlockActiveUniformIndices = ((int)0x8A43),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
/// </summary>
UniformBlockReferencedByVertexShader = ((int)0x8A44),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
/// </summary>
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
/// </summary>
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
/// <summary>
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
/// </summary>
InvalidIndex = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbVertexArrayBgra : int
{
/// <summary>
/// Original was GL_BGRA = 0x80E1
/// </summary>
Bgra = ((int)0x80E1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbVertexArrayObject : int
{
/// <summary>
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
/// </summary>
VertexArrayBinding = ((int)0x85B5),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbVertexAttrib64bit : int
{
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_DOUBLE_MAT2 = 0x8F46
/// </summary>
DoubleMat2 = ((int)0x8F46),
/// <summary>
/// Original was GL_DOUBLE_MAT3 = 0x8F47
/// </summary>
DoubleMat3 = ((int)0x8F47),
/// <summary>
/// Original was GL_DOUBLE_MAT4 = 0x8F48
/// </summary>
DoubleMat4 = ((int)0x8F48),
/// <summary>
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
/// </summary>
DoubleMat2x3 = ((int)0x8F49),
/// <summary>
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
/// </summary>
DoubleMat2x4 = ((int)0x8F4A),
/// <summary>
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
/// </summary>
DoubleMat3x2 = ((int)0x8F4B),
/// <summary>
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
/// </summary>
DoubleMat3x4 = ((int)0x8F4C),
/// <summary>
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
/// </summary>
DoubleMat4x2 = ((int)0x8F4D),
/// <summary>
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
/// </summary>
DoubleMat4x3 = ((int)0x8F4E),
/// <summary>
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
/// </summary>
DoubleVec2 = ((int)0x8FFC),
/// <summary>
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
/// </summary>
DoubleVec3 = ((int)0x8FFD),
/// <summary>
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
/// </summary>
DoubleVec4 = ((int)0x8FFE),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbVertexAttribBinding : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
/// </summary>
VertexAttribBinding = ((int)0x82D4),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
/// </summary>
VertexAttribRelativeOffset = ((int)0x82D5),
/// <summary>
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
/// </summary>
VertexBindingDivisor = ((int)0x82D6),
/// <summary>
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
/// </summary>
VertexBindingOffset = ((int)0x82D7),
/// <summary>
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
/// </summary>
VertexBindingStride = ((int)0x82D8),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
/// </summary>
MaxVertexAttribRelativeOffset = ((int)0x82D9),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
/// </summary>
MaxVertexAttribBindings = ((int)0x82DA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbVertexType10f11f11fRev : int
{
/// <summary>
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
/// </summary>
UnsignedInt10F11F11FRev = ((int)0x8C3B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbVertexType2101010Rev : int
{
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArbViewportArray : int
{
/// <summary>
/// Original was GL_DEPTH_RANGE = 0x0B70
/// </summary>
DepthRange = ((int)0x0B70),
/// <summary>
/// Original was GL_VIEWPORT = 0x0BA2
/// </summary>
Viewport = ((int)0x0BA2),
/// <summary>
/// Original was GL_SCISSOR_BOX = 0x0C10
/// </summary>
ScissorBox = ((int)0x0C10),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
/// <summary>
/// Original was GL_MAX_VIEWPORTS = 0x825B
/// </summary>
MaxViewports = ((int)0x825B),
/// <summary>
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
/// </summary>
ViewportSubpixelBits = ((int)0x825C),
/// <summary>
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
/// </summary>
ViewportBoundsRange = ((int)0x825D),
/// <summary>
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
/// </summary>
LayerProvokingVertex = ((int)0x825E),
/// <summary>
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
/// </summary>
ViewportIndexProvokingVertex = ((int)0x825F),
/// <summary>
/// Original was GL_UNDEFINED_VERTEX = 0x8260
/// </summary>
UndefinedVertex = ((int)0x8260),
/// <summary>
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
/// </summary>
FirstVertexConvention = ((int)0x8E4D),
/// <summary>
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
/// </summary>
LastVertexConvention = ((int)0x8E4E),
/// <summary>
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
/// </summary>
ProvokingVertex = ((int)0x8E4F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArrayCap : int
{
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_NORMAL_ARRAY = 0x8075
/// </summary>
NormalArray = ((int)0x8075),
/// <summary>
/// Original was GL_COLOR_ARRAY = 0x8076
/// </summary>
ColorArray = ((int)0x8076),
/// <summary>
/// Original was GL_INDEX_ARRAY = 0x8077
/// </summary>
IndexArray = ((int)0x8077),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
/// </summary>
TextureCoordArray = ((int)0x8078),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
/// </summary>
EdgeFlagArray = ((int)0x8079),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY = 0x8457
/// </summary>
FogCoordArray = ((int)0x8457),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
/// </summary>
SecondaryColorArray = ((int)0x845E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AssemblyProgramFormatArb : int
{
/// <summary>
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
/// </summary>
ProgramFormatAsciiArb = ((int)0x8875),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AssemblyProgramParameterArb : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_PROGRAM_LENGTH = 0x8627
/// </summary>
ProgramLength = ((int)0x8627),
/// <summary>
/// Original was GL_PROGRAM_BINDING = 0x8677
/// </summary>
ProgramBinding = ((int)0x8677),
/// <summary>
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
/// </summary>
ProgramAluInstructionsArb = ((int)0x8805),
/// <summary>
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
/// </summary>
ProgramTexInstructionsArb = ((int)0x8806),
/// <summary>
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
/// </summary>
ProgramTexIndirectionsArb = ((int)0x8807),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
/// </summary>
ProgramNativeAluInstructionsArb = ((int)0x8808),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
/// </summary>
ProgramNativeTexInstructionsArb = ((int)0x8809),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
/// </summary>
ProgramNativeTexIndirectionsArb = ((int)0x880A),
/// <summary>
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
/// </summary>
MaxProgramAluInstructionsArb = ((int)0x880B),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
/// </summary>
MaxProgramTexInstructionsArb = ((int)0x880C),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
/// </summary>
MaxProgramTexIndirectionsArb = ((int)0x880D),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
/// </summary>
MaxProgramNativeAluInstructionsArb = ((int)0x880E),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
/// </summary>
MaxProgramNativeTexInstructionsArb = ((int)0x880F),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
/// </summary>
MaxProgramNativeTexIndirectionsArb = ((int)0x8810),
/// <summary>
/// Original was GL_PROGRAM_FORMAT = 0x8876
/// </summary>
ProgramFormat = ((int)0x8876),
/// <summary>
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
/// </summary>
ProgramInstruction = ((int)0x88A0),
/// <summary>
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
/// </summary>
MaxProgramInstructions = ((int)0x88A1),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
/// </summary>
ProgramNativeInstructions = ((int)0x88A2),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
/// </summary>
MaxProgramNativeInstructions = ((int)0x88A3),
/// <summary>
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
/// </summary>
ProgramTemporaries = ((int)0x88A4),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
/// </summary>
MaxProgramTemporaries = ((int)0x88A5),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
/// </summary>
ProgramNativeTemporaries = ((int)0x88A6),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
/// </summary>
MaxProgramNativeTemporaries = ((int)0x88A7),
/// <summary>
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
/// </summary>
ProgramParameters = ((int)0x88A8),
/// <summary>
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
/// </summary>
MaxProgramParameters = ((int)0x88A9),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
/// </summary>
ProgramNativeParameters = ((int)0x88AA),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
/// </summary>
MaxProgramNativeParameters = ((int)0x88AB),
/// <summary>
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
/// </summary>
ProgramAttribs = ((int)0x88AC),
/// <summary>
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
/// </summary>
MaxProgramAttribs = ((int)0x88AD),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
/// </summary>
ProgramNativeAttribs = ((int)0x88AE),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
/// </summary>
MaxProgramNativeAttribs = ((int)0x88AF),
/// <summary>
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
/// </summary>
ProgramAddressRegisters = ((int)0x88B0),
/// <summary>
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
/// </summary>
MaxProgramAddressRegisters = ((int)0x88B1),
/// <summary>
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
/// </summary>
ProgramNativeAddressRegisters = ((int)0x88B2),
/// <summary>
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
/// </summary>
MaxProgramNativeAddressRegisters = ((int)0x88B3),
/// <summary>
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
/// </summary>
MaxProgramLocalParameters = ((int)0x88B4),
/// <summary>
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
/// </summary>
MaxProgramEnvParameters = ((int)0x88B5),
/// <summary>
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
/// </summary>
ProgramUnderNativeLimits = ((int)0x88B6),
/// <summary>
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
/// </summary>
GeometryVerticesOut = ((int)0x8916),
/// <summary>
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
/// </summary>
GeometryInputType = ((int)0x8917),
/// <summary>
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
/// </summary>
GeometryOutputType = ((int)0x8918),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AssemblyProgramStringParameterArb : int
{
/// <summary>
/// Original was GL_PROGRAM_STRING = 0x8628
/// </summary>
ProgramString = ((int)0x8628),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AssemblyProgramTargetArb : int
{
/// <summary>
/// Original was GL_VERTEX_PROGRAM = 0x8620
/// </summary>
VertexProgram = ((int)0x8620),
/// <summary>
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
/// </summary>
FragmentProgram = ((int)0x8804),
}
/// <summary>
/// Used in GL.GetActiveAtomicCounterBuffer
/// </summary>
public enum AtomicCounterBufferParameter : int
{
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
/// </summary>
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
/// </summary>
AtomicCounterBufferBinding = ((int)0x92C1),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
/// </summary>
AtomicCounterBufferDataSize = ((int)0x92C4),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
/// </summary>
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
/// </summary>
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
/// </summary>
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
/// </summary>
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
/// </summary>
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
/// </summary>
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
/// </summary>
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum AttribMask : int
{
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
/// </summary>
DepthBufferBit = ((int)0x00000100),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
/// </summary>
StencilBufferBit = ((int)0x00000400),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
/// </summary>
ColorBufferBit = ((int)0x00004000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
/// </summary>
MultisampleBit = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
/// </summary>
MultisampleBit3Dfx = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
/// </summary>
MultisampleBitArb = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
/// </summary>
MultisampleBitExt = ((int)0x20000000),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BeginFeedbackMode : int
{
/// <summary>
/// Original was GL_Points = 0x0000
/// </summary>
Points = ((int)0x0000),
/// <summary>
/// Original was GL_Lines = 0x0001
/// </summary>
Lines = ((int)0x0001),
/// <summary>
/// Original was GL_Triangles = 0x0004
/// </summary>
Triangles = ((int)0x0004),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BeginMode : int
{
/// <summary>
/// Original was GL_POINTS = 0x0000
/// </summary>
Points = ((int)0x0000),
/// <summary>
/// Original was GL_LINES = 0x0001
/// </summary>
Lines = ((int)0x0001),
/// <summary>
/// Original was GL_LINE_LOOP = 0x0002
/// </summary>
LineLoop = ((int)0x0002),
/// <summary>
/// Original was GL_LINE_STRIP = 0x0003
/// </summary>
LineStrip = ((int)0x0003),
/// <summary>
/// Original was GL_TRIANGLES = 0x0004
/// </summary>
Triangles = ((int)0x0004),
/// <summary>
/// Original was GL_TRIANGLE_STRIP = 0x0005
/// </summary>
TriangleStrip = ((int)0x0005),
/// <summary>
/// Original was GL_TRIANGLE_FAN = 0x0006
/// </summary>
TriangleFan = ((int)0x0006),
/// <summary>
/// Original was GL_QUADS = 0x0007
/// </summary>
Quads = ((int)0x0007),
/// <summary>
/// Original was GL_QUAD_STRIP = 0x0008
/// </summary>
QuadStrip = ((int)0x0008),
/// <summary>
/// Original was GL_POLYGON = 0x0009
/// </summary>
Polygon = ((int)0x0009),
/// <summary>
/// Original was GL_PATCHES = 0x000E
/// </summary>
Patches = ((int)0x000E),
/// <summary>
/// Original was GL_LINES_ADJACENCY = 0xA
/// </summary>
LinesAdjacency = ((int)0xA),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY = 0xB
/// </summary>
LineStripAdjacency = ((int)0xB),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY = 0xC
/// </summary>
TrianglesAdjacency = ((int)0xC),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD
/// </summary>
TriangleStripAdjacency = ((int)0xD),
}
/// <summary>
/// Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function
/// </summary>
public enum BinaryFormat : int
{
}
/// <summary>
/// Used in GL.Arb.BlendEquation, GL.BlendEquation and 1 other function
/// </summary>
public enum BlendEquationMode : int
{
/// <summary>
/// Original was GL_FUNC_ADD = 0x8006
/// </summary>
FuncAdd = ((int)0x8006),
/// <summary>
/// Original was GL_MIN = 0x8007
/// </summary>
Min = ((int)0x8007),
/// <summary>
/// Original was GL_MAX = 0x8008
/// </summary>
Max = ((int)0x8008),
/// <summary>
/// Original was GL_FUNC_SUBTRACT = 0x800A
/// </summary>
FuncSubtract = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
/// </summary>
FuncReverseSubtract = ((int)0x800B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BlendEquationModeExt : int
{
/// <summary>
/// Original was GL_FUNC_ADD_EXT = 0x8006
/// </summary>
FuncAddExt = ((int)0x8006),
/// <summary>
/// Original was GL_MIN_EXT = 0x8007
/// </summary>
MinExt = ((int)0x8007),
/// <summary>
/// Original was GL_MAX_EXT = 0x8008
/// </summary>
MaxExt = ((int)0x8008),
/// <summary>
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
/// </summary>
FuncSubtractExt = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
/// </summary>
FuncReverseSubtractExt = ((int)0x800B),
/// <summary>
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
/// </summary>
AlphaMinSgix = ((int)0x8320),
/// <summary>
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
/// </summary>
AlphaMaxSgix = ((int)0x8321),
}
/// <summary>
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
/// </summary>
public enum BlendingFactorDest : int
{
/// <summary>
/// Original was GL_ZERO = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
/// <summary>
/// Original was GL_DST_ALPHA = 0x0304
/// </summary>
DstAlpha = ((int)0x0304),
/// <summary>
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
/// </summary>
OneMinusDstAlpha = ((int)0x0305),
/// <summary>
/// Original was GL_DST_COLOR = 0x0306
/// </summary>
DstColor = ((int)0x0306),
/// <summary>
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
/// </summary>
OneMinusDstColor = ((int)0x0307),
/// <summary>
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
/// </summary>
SrcAlphaSaturate = ((int)0x0308),
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
/// </summary>
ConstantColorExt = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
/// </summary>
OneMinusConstantColorExt = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
/// </summary>
ConstantAlphaExt = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
/// </summary>
OneMinusConstantAlphaExt = ((int)0x8004),
/// <summary>
/// Original was GL_SRC1_ALPHA = 0x8589
/// </summary>
Src1Alpha = ((int)0x8589),
/// <summary>
/// Original was GL_SRC1_COLOR = 0x88F9
/// </summary>
Src1Color = ((int)0x88F9),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
/// </summary>
OneMinusSrc1Color = ((int)0x88FA),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
/// </summary>
OneMinusSrc1Alpha = ((int)0x88FB),
/// <summary>
/// Original was GL_ONE = 1
/// </summary>
One = ((int)1),
}
/// <summary>
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
/// </summary>
public enum BlendingFactorSrc : int
{
/// <summary>
/// Original was GL_ZERO = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
/// <summary>
/// Original was GL_DST_ALPHA = 0x0304
/// </summary>
DstAlpha = ((int)0x0304),
/// <summary>
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
/// </summary>
OneMinusDstAlpha = ((int)0x0305),
/// <summary>
/// Original was GL_DST_COLOR = 0x0306
/// </summary>
DstColor = ((int)0x0306),
/// <summary>
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
/// </summary>
OneMinusDstColor = ((int)0x0307),
/// <summary>
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
/// </summary>
SrcAlphaSaturate = ((int)0x0308),
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
/// </summary>
ConstantColorExt = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
/// </summary>
OneMinusConstantColorExt = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
/// </summary>
ConstantAlphaExt = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
/// </summary>
OneMinusConstantAlphaExt = ((int)0x8004),
/// <summary>
/// Original was GL_SRC1_ALPHA = 0x8589
/// </summary>
Src1Alpha = ((int)0x8589),
/// <summary>
/// Original was GL_SRC1_COLOR = 0x88F9
/// </summary>
Src1Color = ((int)0x88F9),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
/// </summary>
OneMinusSrc1Color = ((int)0x88FA),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
/// </summary>
OneMinusSrc1Alpha = ((int)0x88FB),
/// <summary>
/// Original was GL_ONE = 1
/// </summary>
One = ((int)1),
}
/// <summary>
/// Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer
/// </summary>
public enum BlitFramebufferFilter : int
{
/// <summary>
/// Original was GL_NEAREST = 0x2600
/// </summary>
Nearest = ((int)0x2600),
/// <summary>
/// Original was GL_LINEAR = 0x2601
/// </summary>
Linear = ((int)0x2601),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Boolean : int
{
/// <summary>
/// Original was GL_FALSE = 0
/// </summary>
False = ((int)0),
/// <summary>
/// Original was GL_TRUE = 1
/// </summary>
True = ((int)1),
}
/// <summary>
/// Used in GL.MapBuffer, GL.MapNamedBuffer
/// </summary>
public enum BufferAccess : int
{
/// <summary>
/// Original was GL_READ_ONLY = 0x88B8
/// </summary>
ReadOnly = ((int)0x88B8),
/// <summary>
/// Original was GL_WRITE_ONLY = 0x88B9
/// </summary>
WriteOnly = ((int)0x88B9),
/// <summary>
/// Original was GL_READ_WRITE = 0x88BA
/// </summary>
ReadWrite = ((int)0x88BA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferAccessArb : int
{
/// <summary>
/// Original was GL_READ_ONLY = 0x88B8
/// </summary>
ReadOnly = ((int)0x88B8),
/// <summary>
/// Original was GL_WRITE_ONLY = 0x88B9
/// </summary>
WriteOnly = ((int)0x88B9),
/// <summary>
/// Original was GL_READ_WRITE = 0x88BA
/// </summary>
ReadWrite = ((int)0x88BA),
}
/// <summary>
/// Used in GL.MapBufferRange, GL.MapNamedBufferRange
/// </summary>
[Flags]
public enum BufferAccessMask : int
{
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
/// </summary>
MapInvalidateRangeBit = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
/// </summary>
MapInvalidateBufferBit = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
/// </summary>
MapFlushExplicitBit = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
/// </summary>
MapUnsynchronizedBit = ((int)0x0020),
/// <summary>
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
/// </summary>
MapPersistentBit = ((int)0x0040),
/// <summary>
/// Original was GL_MAP_COHERENT_BIT = 0x0080
/// </summary>
MapCoherentBit = ((int)0x0080),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferParameterApple : int
{
}
/// <summary>
/// Used in GL.GetBufferParameter, GL.GetNamedBufferParameter
/// </summary>
public enum BufferParameterName : int
{
/// <summary>
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
/// </summary>
BufferImmutableStorage = ((int)0x821F),
/// <summary>
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
/// </summary>
BufferStorageFlags = ((int)0x8220),
/// <summary>
/// Original was GL_BUFFER_SIZE = 0x8764
/// </summary>
BufferSize = ((int)0x8764),
/// <summary>
/// Original was GL_BUFFER_USAGE = 0x8765
/// </summary>
BufferUsage = ((int)0x8765),
/// <summary>
/// Original was GL_BUFFER_ACCESS = 0x88BB
/// </summary>
BufferAccess = ((int)0x88BB),
/// <summary>
/// Original was GL_BUFFER_MAPPED = 0x88BC
/// </summary>
BufferMapped = ((int)0x88BC),
/// <summary>
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
/// </summary>
BufferAccessFlags = ((int)0x911F),
/// <summary>
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
/// </summary>
BufferMapLength = ((int)0x9120),
/// <summary>
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
/// </summary>
BufferMapOffset = ((int)0x9121),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferParameterNameArb : int
{
/// <summary>
/// Original was GL_BUFFER_SIZE = 0x8764
/// </summary>
BufferSize = ((int)0x8764),
/// <summary>
/// Original was GL_BUFFER_USAGE = 0x8765
/// </summary>
BufferUsage = ((int)0x8765),
/// <summary>
/// Original was GL_BUFFER_ACCESS = 0x88BB
/// </summary>
BufferAccess = ((int)0x88BB),
/// <summary>
/// Original was GL_BUFFER_MAPPED = 0x88BC
/// </summary>
BufferMapped = ((int)0x88BC),
}
/// <summary>
/// Used in GL.GetBufferPointer, GL.GetNamedBufferPointer
/// </summary>
public enum BufferPointer : int
{
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
/// </summary>
BufferMapPointer = ((int)0x88BD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferPointerNameArb : int
{
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
/// </summary>
BufferMapPointer = ((int)0x88BD),
}
/// <summary>
/// Used in GL.BindBufferBase, GL.BindBufferRange and 2 other functions
/// </summary>
public enum BufferRangeTarget : int
{
/// <summary>
/// Original was GL_UNIFORM_BUFFER = 0x8A11
/// </summary>
UniformBuffer = ((int)0x8A11),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
/// </summary>
ShaderStorageBuffer = ((int)0x90D2),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
}
/// <summary>
/// Used in GL.BufferStorage, GL.NamedBufferStorage
/// </summary>
public enum BufferStorageFlags : int
{
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
/// </summary>
MapPersistentBit = ((int)0x0040),
/// <summary>
/// Original was GL_MAP_COHERENT_BIT = 0x0080
/// </summary>
MapCoherentBit = ((int)0x0080),
/// <summary>
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
/// </summary>
DynamicStorageBit = ((int)0x0100),
/// <summary>
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
/// </summary>
ClientStorageBit = ((int)0x0200),
}
/// <summary>
/// Used in GL.BindBuffer, GL.BufferData and 12 other functions
/// </summary>
public enum BufferTarget : int
{
/// <summary>
/// Original was GL_ARRAY_BUFFER = 0x8892
/// </summary>
ArrayBuffer = ((int)0x8892),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
/// </summary>
ElementArrayBuffer = ((int)0x8893),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
/// </summary>
PixelPackBuffer = ((int)0x88EB),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
/// </summary>
PixelUnpackBuffer = ((int)0x88EC),
/// <summary>
/// Original was GL_UNIFORM_BUFFER = 0x8A11
/// </summary>
UniformBuffer = ((int)0x8A11),
/// <summary>
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
/// </summary>
TextureBuffer = ((int)0x8C2A),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_COPY_READ_BUFFER = 0x8F36
/// </summary>
CopyReadBuffer = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
/// </summary>
CopyWriteBuffer = ((int)0x8F37),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
/// </summary>
DrawIndirectBuffer = ((int)0x8F3F),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
/// </summary>
ShaderStorageBuffer = ((int)0x90D2),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
/// </summary>
DispatchIndirectBuffer = ((int)0x90EE),
/// <summary>
/// Original was GL_QUERY_BUFFER = 0x9192
/// </summary>
QueryBuffer = ((int)0x9192),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferTargetArb : int
{
/// <summary>
/// Original was GL_ARRAY_BUFFER = 0x8892
/// </summary>
ArrayBuffer = ((int)0x8892),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
/// </summary>
ElementArrayBuffer = ((int)0x8893),
/// <summary>
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
/// </summary>
TextureBuffer = ((int)0x8C2A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferUsageArb : int
{
/// <summary>
/// Original was GL_STREAM_DRAW = 0x88E0
/// </summary>
StreamDraw = ((int)0x88E0),
/// <summary>
/// Original was GL_STREAM_READ = 0x88E1
/// </summary>
StreamRead = ((int)0x88E1),
/// <summary>
/// Original was GL_STREAM_COPY = 0x88E2
/// </summary>
StreamCopy = ((int)0x88E2),
/// <summary>
/// Original was GL_STATIC_DRAW = 0x88E4
/// </summary>
StaticDraw = ((int)0x88E4),
/// <summary>
/// Original was GL_STATIC_READ = 0x88E5
/// </summary>
StaticRead = ((int)0x88E5),
/// <summary>
/// Original was GL_STATIC_COPY = 0x88E6
/// </summary>
StaticCopy = ((int)0x88E6),
/// <summary>
/// Original was GL_DYNAMIC_DRAW = 0x88E8
/// </summary>
DynamicDraw = ((int)0x88E8),
/// <summary>
/// Original was GL_DYNAMIC_READ = 0x88E9
/// </summary>
DynamicRead = ((int)0x88E9),
/// <summary>
/// Original was GL_DYNAMIC_COPY = 0x88EA
/// </summary>
DynamicCopy = ((int)0x88EA),
}
/// <summary>
/// Used in GL.BufferData, GL.NamedBufferData
/// </summary>
public enum BufferUsageHint : int
{
/// <summary>
/// Original was GL_STREAM_DRAW = 0x88E0
/// </summary>
StreamDraw = ((int)0x88E0),
/// <summary>
/// Original was GL_STREAM_READ = 0x88E1
/// </summary>
StreamRead = ((int)0x88E1),
/// <summary>
/// Original was GL_STREAM_COPY = 0x88E2
/// </summary>
StreamCopy = ((int)0x88E2),
/// <summary>
/// Original was GL_STATIC_DRAW = 0x88E4
/// </summary>
StaticDraw = ((int)0x88E4),
/// <summary>
/// Original was GL_STATIC_READ = 0x88E5
/// </summary>
StaticRead = ((int)0x88E5),
/// <summary>
/// Original was GL_STATIC_COPY = 0x88E6
/// </summary>
StaticCopy = ((int)0x88E6),
/// <summary>
/// Original was GL_DYNAMIC_DRAW = 0x88E8
/// </summary>
DynamicDraw = ((int)0x88E8),
/// <summary>
/// Original was GL_DYNAMIC_READ = 0x88E9
/// </summary>
DynamicRead = ((int)0x88E9),
/// <summary>
/// Original was GL_DYNAMIC_COPY = 0x88EA
/// </summary>
DynamicCopy = ((int)0x88EA),
}
/// <summary>
/// Used in GL.ClampColor
/// </summary>
public enum ClampColorMode : int
{
/// <summary>
/// Original was GL_FALSE = 0
/// </summary>
False = ((int)0),
/// <summary>
/// Original was GL_FIXED_ONLY = 0x891D
/// </summary>
FixedOnly = ((int)0x891D),
/// <summary>
/// Original was GL_TRUE = 1
/// </summary>
True = ((int)1),
}
/// <summary>
/// Used in GL.ClampColor
/// </summary>
public enum ClampColorTarget : int
{
/// <summary>
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
/// </summary>
ClampVertexColor = ((int)0x891A),
/// <summary>
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
/// </summary>
ClampFragmentColor = ((int)0x891B),
/// <summary>
/// Original was GL_CLAMP_READ_COLOR = 0x891C
/// </summary>
ClampReadColor = ((int)0x891C),
}
/// <summary>
/// Used in GL.ClearBuffer, GL.ClearNamedFramebuffer
/// </summary>
public enum ClearBuffer : int
{
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
}
/// <summary>
/// Used in GL.ClearBuffer, GL.ClearNamedFramebuffer
/// </summary>
public enum ClearBufferCombined : int
{
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
}
/// <summary>
/// Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer and 1 other function
/// </summary>
[Flags]
public enum ClearBufferMask : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
/// </summary>
DepthBufferBit = ((int)0x00000100),
/// <summary>
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
/// </summary>
AccumBufferBit = ((int)0x00000200),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
/// </summary>
StencilBufferBit = ((int)0x00000400),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
/// </summary>
ColorBufferBit = ((int)0x00004000),
/// <summary>
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
/// </summary>
CoverageBufferBitNv = ((int)0x00008000),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum ClientAttribMask : int
{
}
/// <summary>
/// Used in GL.ClientWaitSync
/// </summary>
public enum ClientWaitSyncFlags : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
/// </summary>
SyncFlushCommandsBit = ((int)0x00000001),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ClipControl : int
{
}
/// <summary>
/// Used in GL.ClipControl
/// </summary>
public enum ClipDepthMode : int
{
/// <summary>
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
/// </summary>
NegativeOneToOne = ((int)0x935E),
/// <summary>
/// Original was GL_ZERO_TO_ONE = 0x935F
/// </summary>
ZeroToOne = ((int)0x935F),
}
/// <summary>
/// Used in GL.ClipControl
/// </summary>
public enum ClipOrigin : int
{
/// <summary>
/// Original was GL_LOWER_LEFT = 0x8CA1
/// </summary>
LowerLeft = ((int)0x8CA1),
/// <summary>
/// Original was GL_UPPER_LEFT = 0x8CA2
/// </summary>
UpperLeft = ((int)0x8CA2),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ClipPlaneName : int
{
/// <summary>
/// Original was GL_CLIP_DISTANCE0 = 0x3000
/// </summary>
ClipDistance0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_DISTANCE1 = 0x3001
/// </summary>
ClipDistance1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_DISTANCE2 = 0x3002
/// </summary>
ClipDistance2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_DISTANCE3 = 0x3003
/// </summary>
ClipDistance3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_DISTANCE4 = 0x3004
/// </summary>
ClipDistance4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_DISTANCE5 = 0x3005
/// </summary>
ClipDistance5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_DISTANCE6 = 0x3006
/// </summary>
ClipDistance6 = ((int)0x3006),
/// <summary>
/// Original was GL_CLIP_DISTANCE7 = 0x3007
/// </summary>
ClipDistance7 = ((int)0x3007),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorMaterialFace : int
{
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorMaterialParameter : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorPointerType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Used in GL.ColorTableParameter
/// </summary>
public enum ColorTableParameterPName : int
{
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
/// </summary>
ColorTableScale = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
/// </summary>
ColorTableBias = ((int)0x80D7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorTableParameterPNameSgi : int
{
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
/// </summary>
ColorTableScale = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
/// </summary>
ColorTableScaleSgi = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
/// </summary>
ColorTableBias = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
/// </summary>
ColorTableBiasSgi = ((int)0x80D7),
}
/// <summary>
/// Used in GL.ColorSubTable, GL.ColorTable and 5 other functions
/// </summary>
public enum ColorTableTarget : int
{
/// <summary>
/// Original was GL_COLOR_TABLE = 0x80D0
/// </summary>
ColorTable = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
/// </summary>
PostConvolutionColorTable = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
/// </summary>
PostColorMatrixColorTable = ((int)0x80D2),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
/// </summary>
ProxyColorTable = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
/// </summary>
ProxyPostConvolutionColorTable = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTable = ((int)0x80D5),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorTableTargetSgi : int
{
/// <summary>
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
/// </summary>
TextureColorTableSgi = ((int)0x80BC),
/// <summary>
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
/// </summary>
ProxyTextureColorTableSgi = ((int)0x80BD),
/// <summary>
/// Original was GL_COLOR_TABLE = 0x80D0
/// </summary>
ColorTable = ((int)0x80D0),
/// <summary>
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
/// </summary>
ColorTableSgi = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
/// </summary>
PostConvolutionColorTable = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
/// </summary>
PostConvolutionColorTableSgi = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
/// </summary>
PostColorMatrixColorTable = ((int)0x80D2),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
/// </summary>
PostColorMatrixColorTableSgi = ((int)0x80D2),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
/// </summary>
ProxyColorTable = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
/// </summary>
ProxyColorTableSgi = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
/// </summary>
ProxyPostConvolutionColorTable = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
/// </summary>
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTable = ((int)0x80D5),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
}
/// <summary>
/// Used in GL.BeginConditionalRender
/// </summary>
public enum ConditionalRenderType : int
{
/// <summary>
/// Original was GL_QUERY_WAIT = 0x8E13
/// </summary>
QueryWait = ((int)0x8E13),
/// <summary>
/// Original was GL_QUERY_NO_WAIT = 0x8E14
/// </summary>
QueryNoWait = ((int)0x8E14),
/// <summary>
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
/// </summary>
QueryByRegionWait = ((int)0x8E15),
/// <summary>
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
/// </summary>
QueryByRegionNoWait = ((int)0x8E16),
/// <summary>
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
/// </summary>
QueryWaitInverted = ((int)0x8E17),
/// <summary>
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
/// </summary>
QueryNoWaitInverted = ((int)0x8E18),
/// <summary>
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
/// </summary>
QueryByRegionWaitInverted = ((int)0x8E19),
/// <summary>
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
/// </summary>
QueryByRegionNoWaitInverted = ((int)0x8E1A),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum ContextFlagMask : int
{
/// <summary>
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
/// </summary>
ContextFlagForwardCompatibleBit = ((int)0x00000001),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
/// </summary>
ContextFlagDebugBit = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
/// </summary>
ContextFlagDebugBitKhr = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
/// </summary>
ContextFlagRobustAccessBitArb = ((int)0x00000004),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum ContextProfileMask : int
{
/// <summary>
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
/// </summary>
ContextCoreProfileBit = ((int)0x00000001),
/// <summary>
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
/// </summary>
ContextCompatibilityProfileBit = ((int)0x00000002),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ConvolutionBorderModeExt : int
{
/// <summary>
/// Original was GL_REDUCE = 0x8016
/// </summary>
Reduce = ((int)0x8016),
/// <summary>
/// Original was GL_REDUCE_EXT = 0x8016
/// </summary>
ReduceExt = ((int)0x8016),
}
/// <summary>
/// Used in GL.ConvolutionParameter
/// </summary>
public enum ConvolutionParameter : int
{
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
/// </summary>
ConvolutionBorderMode = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
/// </summary>
ConvolutionFilterScale = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
/// </summary>
ConvolutionFilterBias = ((int)0x8015),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ConvolutionParameterExt : int
{
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
/// </summary>
ConvolutionBorderMode = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
/// </summary>
ConvolutionBorderModeExt = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
/// </summary>
ConvolutionFilterScale = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
/// </summary>
ConvolutionFilterScaleExt = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
/// </summary>
ConvolutionFilterBias = ((int)0x8015),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
/// </summary>
ConvolutionFilterBiasExt = ((int)0x8015),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ConvolutionParameterValue : int
{
/// <summary>
/// Original was GL_REDUCE = 0x8016
/// </summary>
Reduce = ((int)0x8016),
/// <summary>
/// Original was GL_CONSTANT_BORDER = 0x8151
/// </summary>
ConstantBorder = ((int)0x8151),
/// <summary>
/// Original was GL_REPLICATE_BORDER = 0x8153
/// </summary>
ReplicateBorder = ((int)0x8153),
}
/// <summary>
/// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions
/// </summary>
public enum ConvolutionTarget : int
{
/// <summary>
/// Original was GL_CONVOLUTION_1D = 0x8010
/// </summary>
Convolution1D = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D = 0x8011
/// </summary>
Convolution2D = ((int)0x8011),
/// <summary>
/// Original was GL_SEPARABLE_2D = 0x8012
/// </summary>
Separable2D = ((int)0x8012),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ConvolutionTargetExt : int
{
/// <summary>
/// Original was GL_CONVOLUTION_1D = 0x8010
/// </summary>
Convolution1D = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
/// </summary>
Convolution1DExt = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D = 0x8011
/// </summary>
Convolution2D = ((int)0x8011),
/// <summary>
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
/// </summary>
Convolution2DExt = ((int)0x8011),
}
/// <summary>
/// Used in GL.CullFace
/// </summary>
public enum CullFaceMode : int
{
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DataType : int
{
}
/// <summary>
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
/// </summary>
public enum DebugSeverity : int
{
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
/// </summary>
DebugSeverityNotification = ((int)0x826B),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
/// </summary>
DebugSeverityHigh = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
/// </summary>
DebugSeverityMedium = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
/// </summary>
DebugSeverityLow = ((int)0x9148),
}
/// <summary>
/// Used in GL.DebugMessageControl
/// </summary>
public enum DebugSeverityControl : int
{
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
/// </summary>
DebugSeverityNotification = ((int)0x826B),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
/// </summary>
DebugSeverityHigh = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
/// </summary>
DebugSeverityMedium = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
/// </summary>
DebugSeverityLow = ((int)0x9148),
}
/// <summary>
/// Used in GL.GetDebugMessageLog
/// </summary>
public enum DebugSource : int
{
/// <summary>
/// Original was GL_DEBUG_SOURCE_API = 0x8246
/// </summary>
DebugSourceApi = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
/// </summary>
DebugSourceWindowSystem = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
/// </summary>
DebugSourceShaderCompiler = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
/// </summary>
DebugSourceOther = ((int)0x824B),
}
/// <summary>
/// Used in GL.DebugMessageControl
/// </summary>
public enum DebugSourceControl : int
{
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API = 0x8246
/// </summary>
DebugSourceApi = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
/// </summary>
DebugSourceWindowSystem = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
/// </summary>
DebugSourceShaderCompiler = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
/// </summary>
DebugSourceOther = ((int)0x824B),
}
/// <summary>
/// Used in GL.DebugMessageInsert, GL.PushDebugGroup
/// </summary>
public enum DebugSourceExternal : int
{
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
}
/// <summary>
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
/// </summary>
public enum DebugType : int
{
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
/// </summary>
DebugTypeError = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
/// </summary>
DebugTypeDeprecatedBehavior = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
/// </summary>
DebugTypeUndefinedBehavior = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
/// </summary>
DebugTypePortability = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
/// </summary>
DebugTypePerformance = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
/// </summary>
DebugTypeOther = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
/// </summary>
DebugTypeMarker = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
/// </summary>
DebugTypePushGroup = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
/// </summary>
DebugTypePopGroup = ((int)0x826A),
}
/// <summary>
/// Used in GL.DebugMessageControl
/// </summary>
public enum DebugTypeControl : int
{
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
/// </summary>
DebugTypeError = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
/// </summary>
DebugTypeDeprecatedBehavior = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
/// </summary>
DebugTypeUndefinedBehavior = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
/// </summary>
DebugTypePortability = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
/// </summary>
DebugTypePerformance = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
/// </summary>
DebugTypeOther = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
/// </summary>
DebugTypeMarker = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
/// </summary>
DebugTypePushGroup = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
/// </summary>
DebugTypePopGroup = ((int)0x826A),
}
/// <summary>
/// Used in GL.DepthFunc
/// </summary>
public enum DepthFunction : int
{
/// <summary>
/// Original was GL_NEVER = 0x0200
/// </summary>
Never = ((int)0x0200),
/// <summary>
/// Original was GL_LESS = 0x0201
/// </summary>
Less = ((int)0x0201),
/// <summary>
/// Original was GL_EQUAL = 0x0202
/// </summary>
Equal = ((int)0x0202),
/// <summary>
/// Original was GL_LEQUAL = 0x0203
/// </summary>
Lequal = ((int)0x0203),
/// <summary>
/// Original was GL_GREATER = 0x0204
/// </summary>
Greater = ((int)0x0204),
/// <summary>
/// Original was GL_NOTEQUAL = 0x0205
/// </summary>
Notequal = ((int)0x0205),
/// <summary>
/// Original was GL_GEQUAL = 0x0206
/// </summary>
Gequal = ((int)0x0206),
/// <summary>
/// Original was GL_ALWAYS = 0x0207
/// </summary>
Always = ((int)0x0207),
}
/// <summary>
/// Used in GL.DrawBuffer, GL.NamedFramebufferDrawBuffer
/// </summary>
public enum DrawBufferMode : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_NONE_OES = 0
/// </summary>
NoneOes = ((int)0),
/// <summary>
/// Original was GL_FRONT_LEFT = 0x0400
/// </summary>
FrontLeft = ((int)0x0400),
/// <summary>
/// Original was GL_FRONT_RIGHT = 0x0401
/// </summary>
FrontRight = ((int)0x0401),
/// <summary>
/// Original was GL_BACK_LEFT = 0x0402
/// </summary>
BackLeft = ((int)0x0402),
/// <summary>
/// Original was GL_BACK_RIGHT = 0x0403
/// </summary>
BackRight = ((int)0x0403),
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_LEFT = 0x0406
/// </summary>
Left = ((int)0x0406),
/// <summary>
/// Original was GL_RIGHT = 0x0407
/// </summary>
Right = ((int)0x0407),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
}
/// <summary>
/// Used in GL.DrawBuffers, GL.NamedFramebufferDrawBuffers
/// </summary>
public enum DrawBuffersEnum : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_FRONT_LEFT = 0x0400
/// </summary>
FrontLeft = ((int)0x0400),
/// <summary>
/// Original was GL_FRONT_RIGHT = 0x0401
/// </summary>
FrontRight = ((int)0x0401),
/// <summary>
/// Original was GL_BACK_LEFT = 0x0402
/// </summary>
BackLeft = ((int)0x0402),
/// <summary>
/// Original was GL_BACK_RIGHT = 0x0403
/// </summary>
BackRight = ((int)0x0403),
/// <summary>
/// Original was GL_AUX0 = 0x0409
/// </summary>
Aux0 = ((int)0x0409),
/// <summary>
/// Original was GL_AUX1 = 0x040A
/// </summary>
Aux1 = ((int)0x040A),
/// <summary>
/// Original was GL_AUX2 = 0x040B
/// </summary>
Aux2 = ((int)0x040B),
/// <summary>
/// Original was GL_AUX3 = 0x040C
/// </summary>
Aux3 = ((int)0x040C),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
}
/// <summary>
/// Used in GL.DrawElements, GL.DrawElementsBaseVertex and 8 other functions
/// </summary>
public enum DrawElementsType : int
{
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
}
/// <summary>
/// Used in GL.Disable, GL.Enable and 1 other function
/// </summary>
public enum EnableCap : int
{
/// <summary>
/// Original was GL_LINE_SMOOTH = 0x0B20
/// </summary>
LineSmooth = ((int)0x0B20),
/// <summary>
/// Original was GL_POLYGON_SMOOTH = 0x0B41
/// </summary>
PolygonSmooth = ((int)0x0B41),
/// <summary>
/// Original was GL_CULL_FACE = 0x0B44
/// </summary>
CullFace = ((int)0x0B44),
/// <summary>
/// Original was GL_DEPTH_TEST = 0x0B71
/// </summary>
DepthTest = ((int)0x0B71),
/// <summary>
/// Original was GL_STENCIL_TEST = 0x0B90
/// </summary>
StencilTest = ((int)0x0B90),
/// <summary>
/// Original was GL_DITHER = 0x0BD0
/// </summary>
Dither = ((int)0x0BD0),
/// <summary>
/// Original was GL_BLEND = 0x0BE2
/// </summary>
Blend = ((int)0x0BE2),
/// <summary>
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
/// </summary>
ColorLogicOp = ((int)0x0BF2),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
/// </summary>
PolygonOffsetPoint = ((int)0x2A01),
/// <summary>
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
/// </summary>
PolygonOffsetLine = ((int)0x2A02),
/// <summary>
/// Original was GL_CLIP_DISTANCE0 = 0x3000
/// </summary>
ClipDistance0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_PLANE0 = 0x3000
/// </summary>
ClipPlane0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_DISTANCE1 = 0x3001
/// </summary>
ClipDistance1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_PLANE1 = 0x3001
/// </summary>
ClipPlane1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_DISTANCE2 = 0x3002
/// </summary>
ClipDistance2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_PLANE2 = 0x3002
/// </summary>
ClipPlane2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_DISTANCE3 = 0x3003
/// </summary>
ClipDistance3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_PLANE3 = 0x3003
/// </summary>
ClipPlane3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_DISTANCE4 = 0x3004
/// </summary>
ClipDistance4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_PLANE4 = 0x3004
/// </summary>
ClipPlane4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_DISTANCE5 = 0x3005
/// </summary>
ClipDistance5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_PLANE5 = 0x3005
/// </summary>
ClipPlane5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_DISTANCE6 = 0x3006
/// </summary>
ClipDistance6 = ((int)0x3006),
/// <summary>
/// Original was GL_CLIP_DISTANCE7 = 0x3007
/// </summary>
ClipDistance7 = ((int)0x3007),
/// <summary>
/// Original was GL_CONVOLUTION_1D = 0x8010
/// </summary>
Convolution1D = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
/// </summary>
Convolution1DExt = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D = 0x8011
/// </summary>
Convolution2D = ((int)0x8011),
/// <summary>
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
/// </summary>
Convolution2DExt = ((int)0x8011),
/// <summary>
/// Original was GL_SEPARABLE_2D = 0x8012
/// </summary>
Separable2D = ((int)0x8012),
/// <summary>
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
/// </summary>
Separable2DExt = ((int)0x8012),
/// <summary>
/// Original was GL_HISTOGRAM = 0x8024
/// </summary>
Histogram = ((int)0x8024),
/// <summary>
/// Original was GL_HISTOGRAM_EXT = 0x8024
/// </summary>
HistogramExt = ((int)0x8024),
/// <summary>
/// Original was GL_MINMAX_EXT = 0x802E
/// </summary>
MinmaxExt = ((int)0x802E),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
/// </summary>
PolygonOffsetFill = ((int)0x8037),
/// <summary>
/// Original was GL_RESCALE_NORMAL = 0x803A
/// </summary>
RescaleNormal = ((int)0x803A),
/// <summary>
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
/// </summary>
RescaleNormalExt = ((int)0x803A),
/// <summary>
/// Original was GL_TEXTURE_3D_EXT = 0x806F
/// </summary>
Texture3DExt = ((int)0x806F),
/// <summary>
/// Original was GL_INTERLACE_SGIX = 0x8094
/// </summary>
InterlaceSgix = ((int)0x8094),
/// <summary>
/// Original was GL_MULTISAMPLE = 0x809D
/// </summary>
Multisample = ((int)0x809D),
/// <summary>
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
/// </summary>
MultisampleSgis = ((int)0x809D),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
/// </summary>
SampleAlphaToCoverage = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
/// </summary>
SampleAlphaToMaskSgis = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
/// </summary>
SampleAlphaToOne = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
/// </summary>
SampleAlphaToOneSgis = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
/// </summary>
SampleCoverage = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
/// </summary>
SampleMaskSgis = ((int)0x80A0),
/// <summary>
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
/// </summary>
TextureColorTableSgi = ((int)0x80BC),
/// <summary>
/// Original was GL_COLOR_TABLE = 0x80D0
/// </summary>
ColorTable = ((int)0x80D0),
/// <summary>
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
/// </summary>
ColorTableSgi = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
/// </summary>
PostConvolutionColorTable = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
/// </summary>
PostConvolutionColorTableSgi = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
/// </summary>
PostColorMatrixColorTable = ((int)0x80D2),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
/// </summary>
PostColorMatrixColorTableSgi = ((int)0x80D2),
/// <summary>
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
/// </summary>
Texture4DSgis = ((int)0x8134),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
/// </summary>
PixelTexGenSgix = ((int)0x8139),
/// <summary>
/// Original was GL_SPRITE_SGIX = 0x8148
/// </summary>
SpriteSgix = ((int)0x8148),
/// <summary>
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
/// </summary>
ReferencePlaneSgix = ((int)0x817D),
/// <summary>
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
/// </summary>
IrInstrument1Sgix = ((int)0x817F),
/// <summary>
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
/// </summary>
CalligraphicFragmentSgix = ((int)0x8183),
/// <summary>
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
/// </summary>
FramezoomSgix = ((int)0x818B),
/// <summary>
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
/// </summary>
FogOffsetSgix = ((int)0x8198),
/// <summary>
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
/// </summary>
SharedTexturePaletteExt = ((int)0x81FB),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
/// </summary>
DebugOutputSynchronous = ((int)0x8242),
/// <summary>
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
/// </summary>
AsyncHistogramSgix = ((int)0x832C),
/// <summary>
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
/// </summary>
PixelTextureSgis = ((int)0x8353),
/// <summary>
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
/// </summary>
AsyncTexImageSgix = ((int)0x835C),
/// <summary>
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
/// </summary>
AsyncDrawPixelsSgix = ((int)0x835D),
/// <summary>
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
/// </summary>
AsyncReadPixelsSgix = ((int)0x835E),
/// <summary>
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
/// </summary>
FragmentLightingSgix = ((int)0x8400),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
/// </summary>
FragmentColorMaterialSgix = ((int)0x8401),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
/// </summary>
FragmentLight0Sgix = ((int)0x840C),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
/// </summary>
FragmentLight1Sgix = ((int)0x840D),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
/// </summary>
FragmentLight2Sgix = ((int)0x840E),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
/// </summary>
FragmentLight3Sgix = ((int)0x840F),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
/// </summary>
FragmentLight4Sgix = ((int)0x8410),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
/// </summary>
FragmentLight5Sgix = ((int)0x8411),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
/// </summary>
FragmentLight6Sgix = ((int)0x8412),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
/// </summary>
FragmentLight7Sgix = ((int)0x8413),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY = 0x8457
/// </summary>
FogCoordArray = ((int)0x8457),
/// <summary>
/// Original was GL_COLOR_SUM = 0x8458
/// </summary>
ColorSum = ((int)0x8458),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
/// </summary>
SecondaryColorArray = ((int)0x845E),
/// <summary>
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
/// </summary>
TextureRectangle = ((int)0x84F5),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
/// </summary>
ProgramPointSize = ((int)0x8642),
/// <summary>
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
/// </summary>
VertexProgramPointSize = ((int)0x8642),
/// <summary>
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
/// </summary>
VertexProgramTwoSide = ((int)0x8643),
/// <summary>
/// Original was GL_DEPTH_CLAMP = 0x864F
/// </summary>
DepthClamp = ((int)0x864F),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
/// </summary>
TextureCubeMapSeamless = ((int)0x884F),
/// <summary>
/// Original was GL_POINT_SPRITE = 0x8861
/// </summary>
PointSprite = ((int)0x8861),
/// <summary>
/// Original was GL_SAMPLE_SHADING = 0x8C36
/// </summary>
SampleShading = ((int)0x8C36),
/// <summary>
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
/// </summary>
RasterizerDiscard = ((int)0x8C89),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
/// </summary>
PrimitiveRestartFixedIndex = ((int)0x8D69),
/// <summary>
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
/// </summary>
FramebufferSrgb = ((int)0x8DB9),
/// <summary>
/// Original was GL_SAMPLE_MASK = 0x8E51
/// </summary>
SampleMask = ((int)0x8E51),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
/// </summary>
PrimitiveRestart = ((int)0x8F9D),
/// <summary>
/// Original was GL_DEBUG_OUTPUT = 0x92E0
/// </summary>
DebugOutput = ((int)0x92E0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ErrorCode : int
{
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_INVALID_ENUM = 0x0500
/// </summary>
InvalidEnum = ((int)0x0500),
/// <summary>
/// Original was GL_INVALID_VALUE = 0x0501
/// </summary>
InvalidValue = ((int)0x0501),
/// <summary>
/// Original was GL_INVALID_OPERATION = 0x0502
/// </summary>
InvalidOperation = ((int)0x0502),
/// <summary>
/// Original was GL_OUT_OF_MEMORY = 0x0505
/// </summary>
OutOfMemory = ((int)0x0505),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
/// </summary>
InvalidFramebufferOperation = ((int)0x0506),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
/// </summary>
InvalidFramebufferOperationExt = ((int)0x0506),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
/// </summary>
InvalidFramebufferOperationOes = ((int)0x0506),
/// <summary>
/// Original was GL_CONTEXT_LOST = 0x0507
/// </summary>
ContextLost = ((int)0x0507),
/// <summary>
/// Original was GL_TABLE_TOO_LARGE = 0x8031
/// </summary>
TableTooLarge = ((int)0x8031),
/// <summary>
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
/// </summary>
TableTooLargeExt = ((int)0x8031),
/// <summary>
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
/// </summary>
TextureTooLargeExt = ((int)0x8065),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FeedBackToken : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FeedbackType : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum FfdMaskSgix : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FfdTargetSgix : int
{
/// <summary>
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
/// </summary>
GeometryDeformationSgix = ((int)0x8194),
/// <summary>
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
/// </summary>
TextureDeformationSgix = ((int)0x8195),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogCoordinatePointerType : int
{
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogMode : int
{
/// <summary>
/// Original was GL_LINEAR = 0x2601
/// </summary>
Linear = ((int)0x2601),
/// <summary>
/// Original was GL_FOG_FUNC_SGIS = 0x812A
/// </summary>
FogFuncSgis = ((int)0x812A),
/// <summary>
/// Original was GL_FOG_COORD = 0x8451
/// </summary>
FogCoord = ((int)0x8451),
/// <summary>
/// Original was GL_FRAGMENT_DEPTH = 0x8452
/// </summary>
FragmentDepth = ((int)0x8452),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogParameter : int
{
/// <summary>
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
/// </summary>
FogOffsetValueSgix = ((int)0x8199),
/// <summary>
/// Original was GL_FOG_COORD_SRC = 0x8450
/// </summary>
FogCoordSrc = ((int)0x8450),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogPointerType : int
{
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogPointerTypeExt : int
{
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogPointerTypeIbm : int
{
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FragmentLightModelParameterSgix : int
{
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
/// </summary>
FragmentLightModelLocalViewerSgix = ((int)0x8408),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
/// </summary>
FragmentLightModelTwoSideSgix = ((int)0x8409),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
/// </summary>
FragmentLightModelAmbientSgix = ((int)0x840A),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
/// </summary>
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
}
/// <summary>
/// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture and 13 other functions
/// </summary>
public enum FramebufferAttachment : int
{
/// <summary>
/// Original was GL_FRONT_LEFT = 0x0400
/// </summary>
FrontLeft = ((int)0x0400),
/// <summary>
/// Original was GL_FRONT_RIGHT = 0x0401
/// </summary>
FrontRight = ((int)0x0401),
/// <summary>
/// Original was GL_BACK_LEFT = 0x0402
/// </summary>
BackLeft = ((int)0x0402),
/// <summary>
/// Original was GL_BACK_RIGHT = 0x0403
/// </summary>
BackRight = ((int)0x0403),
/// <summary>
/// Original was GL_AUX0 = 0x0409
/// </summary>
Aux0 = ((int)0x0409),
/// <summary>
/// Original was GL_AUX1 = 0x040A
/// </summary>
Aux1 = ((int)0x040A),
/// <summary>
/// Original was GL_AUX2 = 0x040B
/// </summary>
Aux2 = ((int)0x040B),
/// <summary>
/// Original was GL_AUX3 = 0x040C
/// </summary>
Aux3 = ((int)0x040C),
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
/// <summary>
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
/// </summary>
DepthStencilAttachment = ((int)0x821A),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
/// </summary>
ColorAttachment0Ext = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
/// </summary>
ColorAttachment1Ext = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
/// </summary>
ColorAttachment2Ext = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
/// </summary>
ColorAttachment3Ext = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
/// </summary>
ColorAttachment4Ext = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
/// </summary>
ColorAttachment5Ext = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
/// </summary>
ColorAttachment6Ext = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
/// </summary>
ColorAttachment7Ext = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
/// </summary>
ColorAttachment8Ext = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
/// </summary>
ColorAttachment9Ext = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
/// </summary>
ColorAttachment10Ext = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
/// </summary>
ColorAttachment11Ext = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
/// </summary>
ColorAttachment12Ext = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
/// </summary>
ColorAttachment13Ext = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
/// </summary>
ColorAttachment14Ext = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
/// </summary>
ColorAttachment15Ext = ((int)0x8CEF),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
/// </summary>
DepthAttachment = ((int)0x8D00),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
/// </summary>
DepthAttachmentExt = ((int)0x8D00),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
/// </summary>
StencilAttachment = ((int)0x8D20),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
/// </summary>
StencilAttachmentExt = ((int)0x8D20),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FramebufferAttachmentComponentType : int
{
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_INDEX = 0x8222
/// </summary>
Index = ((int)0x8222),
/// <summary>
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
/// </summary>
UnsignedNormalized = ((int)0x8C17),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FramebufferAttachmentObjectType : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
/// </summary>
FramebufferDefault = ((int)0x8218),
/// <summary>
/// Original was GL_RENDERBUFFER = 0x8D41
/// </summary>
Renderbuffer = ((int)0x8D41),
}
/// <summary>
/// Used in GL.FramebufferParameter, GL.GetFramebufferParameter and 2 other functions
/// </summary>
public enum FramebufferDefaultParameter : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
/// </summary>
FramebufferDefaultWidth = ((int)0x9310),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
/// </summary>
FramebufferDefaultHeight = ((int)0x9311),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
/// </summary>
FramebufferDefaultLayers = ((int)0x9312),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
/// </summary>
FramebufferDefaultSamples = ((int)0x9313),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
/// </summary>
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FramebufferErrorCode : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
/// </summary>
FramebufferUndefined = ((int)0x8219),
/// <summary>
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
/// </summary>
FramebufferComplete = ((int)0x8CD5),
/// <summary>
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
/// </summary>
FramebufferCompleteExt = ((int)0x8CD5),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
/// </summary>
FramebufferIncompleteAttachment = ((int)0x8CD6),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
/// </summary>
FramebufferIncompleteAttachmentExt = ((int)0x8CD6),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
/// </summary>
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
/// </summary>
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
/// </summary>
FramebufferIncompleteDimensionsExt = ((int)0x8CD9),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
/// </summary>
FramebufferIncompleteFormatsExt = ((int)0x8CDA),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
/// </summary>
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
/// </summary>
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
/// </summary>
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
/// </summary>
FramebufferIncompleteReadBufferExt = ((int)0x8CDC),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
/// </summary>
FramebufferUnsupported = ((int)0x8CDD),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
/// </summary>
FramebufferUnsupportedExt = ((int)0x8CDD),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisample = ((int)0x8D56),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
/// </summary>
FramebufferIncompleteLayerTargets = ((int)0x8DA8),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
/// </summary>
FramebufferIncompleteLayerCount = ((int)0x8DA9),
}
/// <summary>
/// Used in GL.GetFramebufferAttachmentParameter, GL.GetNamedFramebufferAttachmentParameter
/// </summary>
public enum FramebufferParameterName : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
/// </summary>
FramebufferAttachmentColorEncoding = ((int)0x8210),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
/// </summary>
FramebufferAttachmentComponentType = ((int)0x8211),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
/// </summary>
FramebufferAttachmentRedSize = ((int)0x8212),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
/// </summary>
FramebufferAttachmentGreenSize = ((int)0x8213),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
/// </summary>
FramebufferAttachmentBlueSize = ((int)0x8214),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
/// </summary>
FramebufferAttachmentAlphaSize = ((int)0x8215),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
/// </summary>
FramebufferAttachmentDepthSize = ((int)0x8216),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
/// </summary>
FramebufferAttachmentStencilSize = ((int)0x8217),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
/// </summary>
FramebufferAttachmentObjectType = ((int)0x8CD0),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
/// </summary>
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
/// </summary>
FramebufferAttachmentObjectName = ((int)0x8CD1),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
/// </summary>
FramebufferAttachmentObjectNameExt = ((int)0x8CD1),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
/// </summary>
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
/// </summary>
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
/// </summary>
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
/// </summary>
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
/// </summary>
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
/// </summary>
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
/// </summary>
FramebufferAttachmentLayered = ((int)0x8DA7),
}
/// <summary>
/// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 12 other functions
/// </summary>
public enum FramebufferTarget : int
{
/// <summary>
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
/// </summary>
ReadFramebuffer = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
/// </summary>
DrawFramebuffer = ((int)0x8CA9),
/// <summary>
/// Original was GL_FRAMEBUFFER = 0x8D40
/// </summary>
Framebuffer = ((int)0x8D40),
/// <summary>
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
/// </summary>
FramebufferExt = ((int)0x8D40),
}
/// <summary>
/// Used in GL.FrontFace
/// </summary>
public enum FrontFaceDirection : int
{
/// <summary>
/// Original was GL_CW = 0x0900
/// </summary>
Cw = ((int)0x0900),
/// <summary>
/// Original was GL_CCW = 0x0901
/// </summary>
Ccw = ((int)0x0901),
}
/// <summary>
/// Used in GL.GenerateMipmap
/// </summary>
public enum GenerateMipmapTarget : int
{
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
/// </summary>
Texture1DArray = ((int)0x8C18),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
/// </summary>
TextureCubeMapArray = ((int)0x9009),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
/// </summary>
Texture2DMultisampleArray = ((int)0x9102),
}
/// <summary>
/// Used in GL.GetColorTableParameter
/// </summary>
public enum GetColorTableParameterPName : int
{
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
/// </summary>
ColorTableScale = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
/// </summary>
ColorTableBias = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
/// </summary>
ColorTableFormat = ((int)0x80D8),
/// <summary>
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
/// </summary>
ColorTableWidth = ((int)0x80D9),
/// <summary>
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
/// </summary>
ColorTableRedSize = ((int)0x80DA),
/// <summary>
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
/// </summary>
ColorTableGreenSize = ((int)0x80DB),
/// <summary>
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
/// </summary>
ColorTableBlueSize = ((int)0x80DC),
/// <summary>
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
/// </summary>
ColorTableAlphaSize = ((int)0x80DD),
/// <summary>
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
/// </summary>
ColorTableLuminanceSize = ((int)0x80DE),
/// <summary>
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
/// </summary>
ColorTableIntensitySize = ((int)0x80DF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetColorTableParameterPNameSgi : int
{
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
/// </summary>
ColorTableScaleSgi = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
/// </summary>
ColorTableBiasSgi = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
/// </summary>
ColorTableFormatSgi = ((int)0x80D8),
/// <summary>
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
/// </summary>
ColorTableWidthSgi = ((int)0x80D9),
/// <summary>
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
/// </summary>
ColorTableRedSizeSgi = ((int)0x80DA),
/// <summary>
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
/// </summary>
ColorTableGreenSizeSgi = ((int)0x80DB),
/// <summary>
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
/// </summary>
ColorTableBlueSizeSgi = ((int)0x80DC),
/// <summary>
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
/// </summary>
ColorTableAlphaSizeSgi = ((int)0x80DD),
/// <summary>
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
/// </summary>
ColorTableLuminanceSizeSgi = ((int)0x80DE),
/// <summary>
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
/// </summary>
ColorTableIntensitySizeSgi = ((int)0x80DF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetConvolutionParameter : int
{
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
/// </summary>
ConvolutionBorderModeExt = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
/// </summary>
ConvolutionFilterScaleExt = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
/// </summary>
ConvolutionFilterBiasExt = ((int)0x8015),
/// <summary>
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
/// </summary>
ConvolutionFormatExt = ((int)0x8017),
/// <summary>
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
/// </summary>
ConvolutionWidthExt = ((int)0x8018),
/// <summary>
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
/// </summary>
ConvolutionHeightExt = ((int)0x8019),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
/// </summary>
MaxConvolutionWidthExt = ((int)0x801A),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
/// </summary>
MaxConvolutionHeightExt = ((int)0x801B),
}
/// <summary>
/// Used in GL.GetConvolutionParameter
/// </summary>
public enum GetConvolutionParameterPName : int
{
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
/// </summary>
ConvolutionBorderMode = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
/// </summary>
ConvolutionFilterScale = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
/// </summary>
ConvolutionFilterBias = ((int)0x8015),
/// <summary>
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
/// </summary>
ConvolutionFormat = ((int)0x8017),
/// <summary>
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
/// </summary>
ConvolutionWidth = ((int)0x8018),
/// <summary>
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
/// </summary>
ConvolutionHeight = ((int)0x8019),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
/// </summary>
MaxConvolutionWidth = ((int)0x801A),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
/// </summary>
MaxConvolutionHeight = ((int)0x801B),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
/// </summary>
ConvolutionBorderColor = ((int)0x8154),
}
/// <summary>
/// Used in GL.GetHistogramParameter
/// </summary>
public enum GetHistogramParameterPName : int
{
/// <summary>
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
/// </summary>
HistogramWidth = ((int)0x8026),
/// <summary>
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
/// </summary>
HistogramFormat = ((int)0x8027),
/// <summary>
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
/// </summary>
HistogramRedSize = ((int)0x8028),
/// <summary>
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
/// </summary>
HistogramGreenSize = ((int)0x8029),
/// <summary>
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
/// </summary>
HistogramBlueSize = ((int)0x802A),
/// <summary>
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
/// </summary>
HistogramAlphaSize = ((int)0x802B),
/// <summary>
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
/// </summary>
HistogramLuminanceSize = ((int)0x802C),
/// <summary>
/// Original was GL_HISTOGRAM_SINK = 0x802D
/// </summary>
HistogramSink = ((int)0x802D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetHistogramParameterPNameExt : int
{
/// <summary>
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
/// </summary>
HistogramWidthExt = ((int)0x8026),
/// <summary>
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
/// </summary>
HistogramFormatExt = ((int)0x8027),
/// <summary>
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
/// </summary>
HistogramRedSizeExt = ((int)0x8028),
/// <summary>
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
/// </summary>
HistogramGreenSizeExt = ((int)0x8029),
/// <summary>
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
/// </summary>
HistogramBlueSizeExt = ((int)0x802A),
/// <summary>
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
/// </summary>
HistogramAlphaSizeExt = ((int)0x802B),
/// <summary>
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
/// </summary>
HistogramLuminanceSizeExt = ((int)0x802C),
/// <summary>
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
/// </summary>
HistogramSinkExt = ((int)0x802D),
}
/// <summary>
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
/// </summary>
public enum GetIndexedPName : int
{
/// <summary>
/// Original was GL_DEPTH_RANGE = 0x0B70
/// </summary>
DepthRange = ((int)0x0B70),
/// <summary>
/// Original was GL_VIEWPORT = 0x0BA2
/// </summary>
Viewport = ((int)0x0BA2),
/// <summary>
/// Original was GL_SCISSOR_BOX = 0x0C10
/// </summary>
ScissorBox = ((int)0x0C10),
/// <summary>
/// Original was GL_COLOR_WRITEMASK = 0x0C23
/// </summary>
ColorWritemask = ((int)0x0C23),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
/// </summary>
TextureBinding1D = ((int)0x8068),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
/// </summary>
TextureBinding2D = ((int)0x8069),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
/// </summary>
TextureBinding3D = ((int)0x806A),
/// <summary>
/// Original was GL_TEXTURE_BINDING = 0x82EB
/// </summary>
TextureBinding = ((int)0x82EB),
/// <summary>
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
/// </summary>
TextureBindingRectangle = ((int)0x84F6),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
/// </summary>
UniformBufferBinding = ((int)0x8A28),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
/// </summary>
UniformBufferStart = ((int)0x8A29),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
/// </summary>
UniformBufferSize = ((int)0x8A2A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
/// </summary>
TextureBinding1DArray = ((int)0x8C1C),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
/// </summary>
TextureBinding2DArray = ((int)0x8C1D),
/// <summary>
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
/// </summary>
TextureBindingBuffer = ((int)0x8C2C),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
/// </summary>
TransformFeedbackBufferStart = ((int)0x8C84),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
/// </summary>
TransformFeedbackBufferSize = ((int)0x8C85),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
/// </summary>
TransformFeedbackBufferBinding = ((int)0x8C8F),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
/// </summary>
SampleMaskValue = ((int)0x8E52),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
/// </summary>
TextureBindingCubeMapArray = ((int)0x900A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetMapQuery : int
{
}
/// <summary>
/// Used in GL.GetMinmaxParameter
/// </summary>
public enum GetMinmaxParameterPName : int
{
/// <summary>
/// Original was GL_MINMAX_FORMAT = 0x802F
/// </summary>
MinmaxFormat = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_SINK = 0x8030
/// </summary>
MinmaxSink = ((int)0x8030),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetMinmaxParameterPNameExt : int
{
/// <summary>
/// Original was GL_MINMAX_FORMAT = 0x802F
/// </summary>
MinmaxFormat = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
/// </summary>
MinmaxFormatExt = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_SINK = 0x8030
/// </summary>
MinmaxSink = ((int)0x8030),
/// <summary>
/// Original was GL_MINMAX_SINK_EXT = 0x8030
/// </summary>
MinmaxSinkExt = ((int)0x8030),
}
/// <summary>
/// Used in GL.GetMultisample
/// </summary>
public enum GetMultisamplePName : int
{
/// <summary>
/// Original was GL_SAMPLE_POSITION = 0x8E50
/// </summary>
SamplePosition = ((int)0x8E50),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetPixelMap : int
{
}
/// <summary>
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
/// </summary>
public enum GetPName : int
{
/// <summary>
/// Original was GL_POINT_SMOOTH = 0x0B10
/// </summary>
PointSmooth = ((int)0x0B10),
/// <summary>
/// Original was GL_POINT_SIZE = 0x0B11
/// </summary>
PointSize = ((int)0x0B11),
/// <summary>
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
/// </summary>
PointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
/// </summary>
SmoothPointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
PointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
SmoothPointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_LINE_SMOOTH = 0x0B20
/// </summary>
LineSmooth = ((int)0x0B20),
/// <summary>
/// Original was GL_LINE_WIDTH = 0x0B21
/// </summary>
LineWidth = ((int)0x0B21),
/// <summary>
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
LineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
SmoothLineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
LineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
SmoothLineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_LINE_STIPPLE = 0x0B24
/// </summary>
LineStipple = ((int)0x0B24),
/// <summary>
/// Original was GL_POLYGON_MODE = 0x0B40
/// </summary>
PolygonMode = ((int)0x0B40),
/// <summary>
/// Original was GL_POLYGON_SMOOTH = 0x0B41
/// </summary>
PolygonSmooth = ((int)0x0B41),
/// <summary>
/// Original was GL_POLYGON_STIPPLE = 0x0B42
/// </summary>
PolygonStipple = ((int)0x0B42),
/// <summary>
/// Original was GL_CULL_FACE = 0x0B44
/// </summary>
CullFace = ((int)0x0B44),
/// <summary>
/// Original was GL_CULL_FACE_MODE = 0x0B45
/// </summary>
CullFaceMode = ((int)0x0B45),
/// <summary>
/// Original was GL_FRONT_FACE = 0x0B46
/// </summary>
FrontFace = ((int)0x0B46),
/// <summary>
/// Original was GL_LIGHTING = 0x0B50
/// </summary>
Lighting = ((int)0x0B50),
/// <summary>
/// Original was GL_COLOR_MATERIAL = 0x0B57
/// </summary>
ColorMaterial = ((int)0x0B57),
/// <summary>
/// Original was GL_FOG = 0x0B60
/// </summary>
Fog = ((int)0x0B60),
/// <summary>
/// Original was GL_FOG_INDEX = 0x0B61
/// </summary>
FogIndex = ((int)0x0B61),
/// <summary>
/// Original was GL_FOG_DENSITY = 0x0B62
/// </summary>
FogDensity = ((int)0x0B62),
/// <summary>
/// Original was GL_FOG_START = 0x0B63
/// </summary>
FogStart = ((int)0x0B63),
/// <summary>
/// Original was GL_FOG_END = 0x0B64
/// </summary>
FogEnd = ((int)0x0B64),
/// <summary>
/// Original was GL_FOG_MODE = 0x0B65
/// </summary>
FogMode = ((int)0x0B65),
/// <summary>
/// Original was GL_FOG_COLOR = 0x0B66
/// </summary>
FogColor = ((int)0x0B66),
/// <summary>
/// Original was GL_DEPTH_RANGE = 0x0B70
/// </summary>
DepthRange = ((int)0x0B70),
/// <summary>
/// Original was GL_DEPTH_TEST = 0x0B71
/// </summary>
DepthTest = ((int)0x0B71),
/// <summary>
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
/// </summary>
DepthWritemask = ((int)0x0B72),
/// <summary>
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
/// </summary>
DepthClearValue = ((int)0x0B73),
/// <summary>
/// Original was GL_DEPTH_FUNC = 0x0B74
/// </summary>
DepthFunc = ((int)0x0B74),
/// <summary>
/// Original was GL_STENCIL_TEST = 0x0B90
/// </summary>
StencilTest = ((int)0x0B90),
/// <summary>
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
/// </summary>
StencilClearValue = ((int)0x0B91),
/// <summary>
/// Original was GL_STENCIL_FUNC = 0x0B92
/// </summary>
StencilFunc = ((int)0x0B92),
/// <summary>
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
/// </summary>
StencilValueMask = ((int)0x0B93),
/// <summary>
/// Original was GL_STENCIL_FAIL = 0x0B94
/// </summary>
StencilFail = ((int)0x0B94),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
/// </summary>
StencilPassDepthFail = ((int)0x0B95),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
/// </summary>
StencilPassDepthPass = ((int)0x0B96),
/// <summary>
/// Original was GL_STENCIL_REF = 0x0B97
/// </summary>
StencilRef = ((int)0x0B97),
/// <summary>
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
/// </summary>
StencilWritemask = ((int)0x0B98),
/// <summary>
/// Original was GL_NORMALIZE = 0x0BA1
/// </summary>
Normalize = ((int)0x0BA1),
/// <summary>
/// Original was GL_VIEWPORT = 0x0BA2
/// </summary>
Viewport = ((int)0x0BA2),
/// <summary>
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
/// </summary>
Modelview0StackDepthExt = ((int)0x0BA3),
/// <summary>
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
/// </summary>
Modelview0MatrixExt = ((int)0x0BA6),
/// <summary>
/// Original was GL_ALPHA_TEST = 0x0BC0
/// </summary>
AlphaTest = ((int)0x0BC0),
/// <summary>
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
/// </summary>
AlphaTestQcom = ((int)0x0BC0),
/// <summary>
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
/// </summary>
AlphaTestFuncQcom = ((int)0x0BC1),
/// <summary>
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
/// </summary>
AlphaTestRefQcom = ((int)0x0BC2),
/// <summary>
/// Original was GL_DITHER = 0x0BD0
/// </summary>
Dither = ((int)0x0BD0),
/// <summary>
/// Original was GL_BLEND_DST = 0x0BE0
/// </summary>
BlendDst = ((int)0x0BE0),
/// <summary>
/// Original was GL_BLEND_SRC = 0x0BE1
/// </summary>
BlendSrc = ((int)0x0BE1),
/// <summary>
/// Original was GL_BLEND = 0x0BE2
/// </summary>
Blend = ((int)0x0BE2),
/// <summary>
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
/// </summary>
LogicOpMode = ((int)0x0BF0),
/// <summary>
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
/// </summary>
IndexLogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_LOGIC_OP = 0x0BF1
/// </summary>
LogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
/// </summary>
ColorLogicOp = ((int)0x0BF2),
/// <summary>
/// Original was GL_DRAW_BUFFER = 0x0C01
/// </summary>
DrawBuffer = ((int)0x0C01),
/// <summary>
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
/// </summary>
DrawBufferExt = ((int)0x0C01),
/// <summary>
/// Original was GL_READ_BUFFER = 0x0C02
/// </summary>
ReadBuffer = ((int)0x0C02),
/// <summary>
/// Original was GL_READ_BUFFER_EXT = 0x0C02
/// </summary>
ReadBufferExt = ((int)0x0C02),
/// <summary>
/// Original was GL_READ_BUFFER_NV = 0x0C02
/// </summary>
ReadBufferNv = ((int)0x0C02),
/// <summary>
/// Original was GL_SCISSOR_BOX = 0x0C10
/// </summary>
ScissorBox = ((int)0x0C10),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
/// <summary>
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
/// </summary>
ColorClearValue = ((int)0x0C22),
/// <summary>
/// Original was GL_COLOR_WRITEMASK = 0x0C23
/// </summary>
ColorWritemask = ((int)0x0C23),
/// <summary>
/// Original was GL_DOUBLEBUFFER = 0x0C32
/// </summary>
Doublebuffer = ((int)0x0C32),
/// <summary>
/// Original was GL_STEREO = 0x0C33
/// </summary>
Stereo = ((int)0x0C33),
/// <summary>
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
/// </summary>
LineSmoothHint = ((int)0x0C52),
/// <summary>
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
/// </summary>
PolygonSmoothHint = ((int)0x0C53),
/// <summary>
/// Original was GL_TEXTURE_GEN_S = 0x0C60
/// </summary>
TextureGenS = ((int)0x0C60),
/// <summary>
/// Original was GL_TEXTURE_GEN_T = 0x0C61
/// </summary>
TextureGenT = ((int)0x0C61),
/// <summary>
/// Original was GL_TEXTURE_GEN_R = 0x0C62
/// </summary>
TextureGenR = ((int)0x0C62),
/// <summary>
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
/// </summary>
TextureGenQ = ((int)0x0C63),
/// <summary>
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
/// </summary>
UnpackSwapBytes = ((int)0x0CF0),
/// <summary>
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
/// </summary>
UnpackLsbFirst = ((int)0x0CF1),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
/// </summary>
UnpackRowLength = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
/// </summary>
UnpackSkipRows = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
/// </summary>
UnpackSkipPixels = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
/// </summary>
UnpackAlignment = ((int)0x0CF5),
/// <summary>
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
/// </summary>
PackSwapBytes = ((int)0x0D00),
/// <summary>
/// Original was GL_PACK_LSB_FIRST = 0x0D01
/// </summary>
PackLsbFirst = ((int)0x0D01),
/// <summary>
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
/// </summary>
PackRowLength = ((int)0x0D02),
/// <summary>
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
/// </summary>
PackSkipRows = ((int)0x0D03),
/// <summary>
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
/// </summary>
PackSkipPixels = ((int)0x0D04),
/// <summary>
/// Original was GL_PACK_ALIGNMENT = 0x0D05
/// </summary>
PackAlignment = ((int)0x0D05),
/// <summary>
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
/// </summary>
MaxClipDistances = ((int)0x0D32),
/// <summary>
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
/// </summary>
MaxTextureSize = ((int)0x0D33),
/// <summary>
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
/// </summary>
MaxViewportDims = ((int)0x0D3A),
/// <summary>
/// Original was GL_SUBPIXEL_BITS = 0x0D50
/// </summary>
SubpixelBits = ((int)0x0D50),
/// <summary>
/// Original was GL_AUTO_NORMAL = 0x0D80
/// </summary>
AutoNormal = ((int)0x0D80),
/// <summary>
/// Original was GL_MAP1_COLOR_4 = 0x0D90
/// </summary>
Map1Color4 = ((int)0x0D90),
/// <summary>
/// Original was GL_MAP1_INDEX = 0x0D91
/// </summary>
Map1Index = ((int)0x0D91),
/// <summary>
/// Original was GL_MAP1_NORMAL = 0x0D92
/// </summary>
Map1Normal = ((int)0x0D92),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
/// </summary>
Map1TextureCoord1 = ((int)0x0D93),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
/// </summary>
Map1TextureCoord2 = ((int)0x0D94),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
/// </summary>
Map1TextureCoord3 = ((int)0x0D95),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
/// </summary>
Map1TextureCoord4 = ((int)0x0D96),
/// <summary>
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
/// </summary>
Map1Vertex3 = ((int)0x0D97),
/// <summary>
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
/// </summary>
Map1Vertex4 = ((int)0x0D98),
/// <summary>
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
/// </summary>
Map2Color4 = ((int)0x0DB0),
/// <summary>
/// Original was GL_MAP2_INDEX = 0x0DB1
/// </summary>
Map2Index = ((int)0x0DB1),
/// <summary>
/// Original was GL_MAP2_NORMAL = 0x0DB2
/// </summary>
Map2Normal = ((int)0x0DB2),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
/// </summary>
Map2TextureCoord1 = ((int)0x0DB3),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
/// </summary>
Map2TextureCoord2 = ((int)0x0DB4),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
/// </summary>
Map2TextureCoord3 = ((int)0x0DB5),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
/// </summary>
Map2TextureCoord4 = ((int)0x0DB6),
/// <summary>
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
/// </summary>
Map2Vertex3 = ((int)0x0DB7),
/// <summary>
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
/// </summary>
Map2Vertex4 = ((int)0x0DB8),
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
/// </summary>
PolygonOffsetUnits = ((int)0x2A00),
/// <summary>
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
/// </summary>
PolygonOffsetPoint = ((int)0x2A01),
/// <summary>
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
/// </summary>
PolygonOffsetLine = ((int)0x2A02),
/// <summary>
/// Original was GL_CLIP_PLANE0 = 0x3000
/// </summary>
ClipPlane0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_PLANE1 = 0x3001
/// </summary>
ClipPlane1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_PLANE2 = 0x3002
/// </summary>
ClipPlane2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_PLANE3 = 0x3003
/// </summary>
ClipPlane3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_PLANE4 = 0x3004
/// </summary>
ClipPlane4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_PLANE5 = 0x3005
/// </summary>
ClipPlane5 = ((int)0x3005),
/// <summary>
/// Original was GL_LIGHT0 = 0x4000
/// </summary>
Light0 = ((int)0x4000),
/// <summary>
/// Original was GL_LIGHT1 = 0x4001
/// </summary>
Light1 = ((int)0x4001),
/// <summary>
/// Original was GL_LIGHT2 = 0x4002
/// </summary>
Light2 = ((int)0x4002),
/// <summary>
/// Original was GL_LIGHT3 = 0x4003
/// </summary>
Light3 = ((int)0x4003),
/// <summary>
/// Original was GL_LIGHT4 = 0x4004
/// </summary>
Light4 = ((int)0x4004),
/// <summary>
/// Original was GL_LIGHT5 = 0x4005
/// </summary>
Light5 = ((int)0x4005),
/// <summary>
/// Original was GL_LIGHT6 = 0x4006
/// </summary>
Light6 = ((int)0x4006),
/// <summary>
/// Original was GL_LIGHT7 = 0x4007
/// </summary>
Light7 = ((int)0x4007),
/// <summary>
/// Original was GL_BLEND_COLOR_EXT = 0x8005
/// </summary>
BlendColorExt = ((int)0x8005),
/// <summary>
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
/// </summary>
BlendEquationExt = ((int)0x8009),
/// <summary>
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
/// </summary>
BlendEquationRgb = ((int)0x8009),
/// <summary>
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
/// </summary>
PackCmykHintExt = ((int)0x800E),
/// <summary>
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
/// </summary>
UnpackCmykHintExt = ((int)0x800F),
/// <summary>
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
/// </summary>
Convolution1DExt = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
/// </summary>
Convolution2DExt = ((int)0x8011),
/// <summary>
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
/// </summary>
Separable2DExt = ((int)0x8012),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
/// </summary>
PostConvolutionRedScaleExt = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
/// </summary>
PostConvolutionGreenScaleExt = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
/// </summary>
PostConvolutionBlueScaleExt = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
/// </summary>
PostConvolutionAlphaScaleExt = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
/// </summary>
PostConvolutionRedBiasExt = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
/// </summary>
PostConvolutionGreenBiasExt = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
/// </summary>
PostConvolutionBlueBiasExt = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
/// </summary>
PostConvolutionAlphaBiasExt = ((int)0x8023),
/// <summary>
/// Original was GL_HISTOGRAM_EXT = 0x8024
/// </summary>
HistogramExt = ((int)0x8024),
/// <summary>
/// Original was GL_MINMAX_EXT = 0x802E
/// </summary>
MinmaxExt = ((int)0x802E),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
/// </summary>
PolygonOffsetFill = ((int)0x8037),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
/// </summary>
PolygonOffsetFactor = ((int)0x8038),
/// <summary>
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
/// </summary>
PolygonOffsetBiasExt = ((int)0x8039),
/// <summary>
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
/// </summary>
RescaleNormalExt = ((int)0x803A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
/// </summary>
TextureBinding1D = ((int)0x8068),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
/// </summary>
TextureBinding2D = ((int)0x8069),
/// <summary>
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
/// </summary>
Texture3DBindingExt = ((int)0x806A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
/// </summary>
TextureBinding3D = ((int)0x806A),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
/// </summary>
PackSkipImagesExt = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
/// </summary>
PackImageHeightExt = ((int)0x806C),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
/// </summary>
UnpackSkipImagesExt = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
/// </summary>
UnpackImageHeightExt = ((int)0x806E),
/// <summary>
/// Original was GL_TEXTURE_3D_EXT = 0x806F
/// </summary>
Texture3DExt = ((int)0x806F),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
/// </summary>
Max3DTextureSize = ((int)0x8073),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
/// </summary>
Max3DTextureSizeExt = ((int)0x8073),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_NORMAL_ARRAY = 0x8075
/// </summary>
NormalArray = ((int)0x8075),
/// <summary>
/// Original was GL_COLOR_ARRAY = 0x8076
/// </summary>
ColorArray = ((int)0x8076),
/// <summary>
/// Original was GL_INDEX_ARRAY = 0x8077
/// </summary>
IndexArray = ((int)0x8077),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
/// </summary>
TextureCoordArray = ((int)0x8078),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
/// </summary>
EdgeFlagArray = ((int)0x8079),
/// <summary>
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
/// </summary>
VertexArrayCountExt = ((int)0x807D),
/// <summary>
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
/// </summary>
NormalArrayCountExt = ((int)0x8080),
/// <summary>
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
/// </summary>
ColorArrayCountExt = ((int)0x8084),
/// <summary>
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
/// </summary>
IndexArrayCountExt = ((int)0x8087),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
/// </summary>
TextureCoordArrayCountExt = ((int)0x808B),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
/// </summary>
EdgeFlagArrayCountExt = ((int)0x808D),
/// <summary>
/// Original was GL_INTERLACE_SGIX = 0x8094
/// </summary>
InterlaceSgix = ((int)0x8094),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
/// </summary>
DetailTexture2DBindingSgis = ((int)0x8096),
/// <summary>
/// Original was GL_MULTISAMPLE = 0x809D
/// </summary>
Multisample = ((int)0x809D),
/// <summary>
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
/// </summary>
MultisampleSgis = ((int)0x809D),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
/// </summary>
SampleAlphaToCoverage = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
/// </summary>
SampleAlphaToMaskSgis = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
/// </summary>
SampleAlphaToOne = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
/// </summary>
SampleAlphaToOneSgis = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
/// </summary>
SampleCoverage = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
/// </summary>
SampleMaskSgis = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
/// </summary>
SampleBuffers = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
/// </summary>
SampleBuffersSgis = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLES = 0x80A9
/// </summary>
Samples = ((int)0x80A9),
/// <summary>
/// Original was GL_SAMPLES_SGIS = 0x80A9
/// </summary>
SamplesSgis = ((int)0x80A9),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
/// </summary>
SampleCoverageValue = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
/// </summary>
SampleMaskValueSgis = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
/// </summary>
SampleCoverageInvert = ((int)0x80AB),
/// <summary>
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
/// </summary>
SampleMaskInvertSgis = ((int)0x80AB),
/// <summary>
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
/// </summary>
SamplePatternSgis = ((int)0x80AC),
/// <summary>
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
/// </summary>
ColorMatrixSgi = ((int)0x80B1),
/// <summary>
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
/// </summary>
ColorMatrixStackDepthSgi = ((int)0x80B2),
/// <summary>
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
/// </summary>
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
/// </summary>
PostColorMatrixRedScaleSgi = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
/// </summary>
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
/// </summary>
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
/// </summary>
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
/// </summary>
PostColorMatrixRedBiasSgi = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
/// </summary>
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
/// </summary>
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
/// </summary>
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
/// <summary>
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
/// </summary>
TextureColorTableSgi = ((int)0x80BC),
/// <summary>
/// Original was GL_BLEND_DST_RGB = 0x80C8
/// </summary>
BlendDstRgb = ((int)0x80C8),
/// <summary>
/// Original was GL_BLEND_SRC_RGB = 0x80C9
/// </summary>
BlendSrcRgb = ((int)0x80C9),
/// <summary>
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
/// </summary>
BlendDstAlpha = ((int)0x80CA),
/// <summary>
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
/// </summary>
BlendSrcAlpha = ((int)0x80CB),
/// <summary>
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
/// </summary>
ColorTableSgi = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
/// </summary>
PostConvolutionColorTableSgi = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
/// </summary>
PostColorMatrixColorTableSgi = ((int)0x80D2),
/// <summary>
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
/// </summary>
MaxElementsVertices = ((int)0x80E8),
/// <summary>
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
/// </summary>
MaxElementsIndices = ((int)0x80E9),
/// <summary>
/// Original was GL_POINT_SIZE_MIN = 0x8126
/// </summary>
PointSizeMin = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
/// </summary>
PointSizeMinSgis = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MAX = 0x8127
/// </summary>
PointSizeMax = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
/// </summary>
PointSizeMaxSgis = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
/// </summary>
PointFadeThresholdSize = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
/// </summary>
PointFadeThresholdSizeSgis = ((int)0x8128),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
/// </summary>
DistanceAttenuationSgis = ((int)0x8129),
/// <summary>
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
/// </summary>
PointDistanceAttenuation = ((int)0x8129),
/// <summary>
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
/// </summary>
FogFuncPointsSgis = ((int)0x812B),
/// <summary>
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
/// </summary>
MaxFogFuncPointsSgis = ((int)0x812C),
/// <summary>
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
/// </summary>
PackSkipVolumesSgis = ((int)0x8130),
/// <summary>
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
/// </summary>
PackImageDepthSgis = ((int)0x8131),
/// <summary>
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
/// </summary>
UnpackSkipVolumesSgis = ((int)0x8132),
/// <summary>
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
/// </summary>
UnpackImageDepthSgis = ((int)0x8133),
/// <summary>
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
/// </summary>
Texture4DSgis = ((int)0x8134),
/// <summary>
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
/// </summary>
Max4DTextureSizeSgis = ((int)0x8138),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
/// </summary>
PixelTexGenSgix = ((int)0x8139),
/// <summary>
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
/// </summary>
PixelTileBestAlignmentSgix = ((int)0x813E),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
/// </summary>
PixelTileCacheIncrementSgix = ((int)0x813F),
/// <summary>
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
/// </summary>
PixelTileWidthSgix = ((int)0x8140),
/// <summary>
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
/// </summary>
PixelTileHeightSgix = ((int)0x8141),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
/// </summary>
PixelTileGridWidthSgix = ((int)0x8142),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
/// </summary>
PixelTileGridHeightSgix = ((int)0x8143),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
/// </summary>
PixelTileGridDepthSgix = ((int)0x8144),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
/// </summary>
PixelTileCacheSizeSgix = ((int)0x8145),
/// <summary>
/// Original was GL_SPRITE_SGIX = 0x8148
/// </summary>
SpriteSgix = ((int)0x8148),
/// <summary>
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
/// </summary>
SpriteModeSgix = ((int)0x8149),
/// <summary>
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
/// </summary>
SpriteAxisSgix = ((int)0x814A),
/// <summary>
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
/// </summary>
SpriteTranslationSgix = ((int)0x814B),
/// <summary>
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
/// </summary>
Texture4DBindingSgis = ((int)0x814F),
/// <summary>
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
/// </summary>
MaxClipmapDepthSgix = ((int)0x8177),
/// <summary>
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
/// </summary>
MaxClipmapVirtualDepthSgix = ((int)0x8178),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
/// </summary>
PostTextureFilterBiasRangeSgix = ((int)0x817B),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
/// </summary>
PostTextureFilterScaleRangeSgix = ((int)0x817C),
/// <summary>
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
/// </summary>
ReferencePlaneSgix = ((int)0x817D),
/// <summary>
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
/// </summary>
ReferencePlaneEquationSgix = ((int)0x817E),
/// <summary>
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
/// </summary>
IrInstrument1Sgix = ((int)0x817F),
/// <summary>
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
/// </summary>
InstrumentMeasurementsSgix = ((int)0x8181),
/// <summary>
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
/// </summary>
CalligraphicFragmentSgix = ((int)0x8183),
/// <summary>
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
/// </summary>
FramezoomSgix = ((int)0x818B),
/// <summary>
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
/// </summary>
FramezoomFactorSgix = ((int)0x818C),
/// <summary>
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
/// </summary>
MaxFramezoomFactorSgix = ((int)0x818D),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
/// </summary>
GenerateMipmapHint = ((int)0x8192),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
/// </summary>
GenerateMipmapHintSgis = ((int)0x8192),
/// <summary>
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
/// </summary>
DeformationsMaskSgix = ((int)0x8196),
/// <summary>
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
/// </summary>
FogOffsetSgix = ((int)0x8198),
/// <summary>
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
/// </summary>
FogOffsetValueSgix = ((int)0x8199),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
/// </summary>
LightModelColorControl = ((int)0x81F8),
/// <summary>
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
/// </summary>
SharedTexturePaletteExt = ((int)0x81FB),
/// <summary>
/// Original was GL_MAJOR_VERSION = 0x821B
/// </summary>
MajorVersion = ((int)0x821B),
/// <summary>
/// Original was GL_MINOR_VERSION = 0x821C
/// </summary>
MinorVersion = ((int)0x821C),
/// <summary>
/// Original was GL_NUM_EXTENSIONS = 0x821D
/// </summary>
NumExtensions = ((int)0x821D),
/// <summary>
/// Original was GL_CONTEXT_FLAGS = 0x821E
/// </summary>
ContextFlags = ((int)0x821E),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
/// </summary>
ResetNotificationStrategy = ((int)0x8256),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
/// </summary>
ProgramPipelineBinding = ((int)0x825A),
/// <summary>
/// Original was GL_MAX_VIEWPORTS = 0x825B
/// </summary>
MaxViewports = ((int)0x825B),
/// <summary>
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
/// </summary>
ViewportSubpixelBits = ((int)0x825C),
/// <summary>
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
/// </summary>
ViewportBoundsRange = ((int)0x825D),
/// <summary>
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
/// </summary>
LayerProvokingVertex = ((int)0x825E),
/// <summary>
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
/// </summary>
ViewportIndexProvokingVertex = ((int)0x825F),
/// <summary>
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
/// </summary>
MaxCullDistances = ((int)0x82F9),
/// <summary>
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
/// </summary>
MaxCombinedClipAndCullDistances = ((int)0x82FA),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
/// </summary>
ContextReleaseBehavior = ((int)0x82FB),
/// <summary>
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
/// </summary>
ConvolutionHintSgix = ((int)0x8316),
/// <summary>
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
/// </summary>
AsyncMarkerSgix = ((int)0x8329),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
/// </summary>
PixelTexGenModeSgix = ((int)0x832B),
/// <summary>
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
/// </summary>
AsyncHistogramSgix = ((int)0x832C),
/// <summary>
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
/// </summary>
MaxAsyncHistogramSgix = ((int)0x832D),
/// <summary>
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
/// </summary>
PixelTextureSgis = ((int)0x8353),
/// <summary>
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
/// </summary>
AsyncTexImageSgix = ((int)0x835C),
/// <summary>
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
/// </summary>
AsyncDrawPixelsSgix = ((int)0x835D),
/// <summary>
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
/// </summary>
AsyncReadPixelsSgix = ((int)0x835E),
/// <summary>
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
/// </summary>
MaxAsyncTexImageSgix = ((int)0x835F),
/// <summary>
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
/// </summary>
MaxAsyncDrawPixelsSgix = ((int)0x8360),
/// <summary>
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
/// </summary>
MaxAsyncReadPixelsSgix = ((int)0x8361),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
/// </summary>
VertexPreclipSgix = ((int)0x83EE),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
/// </summary>
VertexPreclipHintSgix = ((int)0x83EF),
/// <summary>
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
/// </summary>
FragmentLightingSgix = ((int)0x8400),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
/// </summary>
FragmentColorMaterialSgix = ((int)0x8401),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
/// </summary>
FragmentColorMaterialFaceSgix = ((int)0x8402),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
/// </summary>
FragmentColorMaterialParameterSgix = ((int)0x8403),
/// <summary>
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
/// </summary>
MaxFragmentLightsSgix = ((int)0x8404),
/// <summary>
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
/// </summary>
MaxActiveLightsSgix = ((int)0x8405),
/// <summary>
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
/// </summary>
LightEnvModeSgix = ((int)0x8407),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
/// </summary>
FragmentLightModelLocalViewerSgix = ((int)0x8408),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
/// </summary>
FragmentLightModelTwoSideSgix = ((int)0x8409),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
/// </summary>
FragmentLightModelAmbientSgix = ((int)0x840A),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
/// </summary>
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
/// </summary>
FragmentLight0Sgix = ((int)0x840C),
/// <summary>
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
/// </summary>
PackResampleSgix = ((int)0x842C),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
/// </summary>
UnpackResampleSgix = ((int)0x842D),
/// <summary>
/// Original was GL_CURRENT_FOG_COORD = 0x8453
/// </summary>
CurrentFogCoord = ((int)0x8453),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
/// </summary>
FogCoordArrayType = ((int)0x8454),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
/// </summary>
FogCoordArrayStride = ((int)0x8455),
/// <summary>
/// Original was GL_COLOR_SUM = 0x8458
/// </summary>
ColorSum = ((int)0x8458),
/// <summary>
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
/// </summary>
CurrentSecondaryColor = ((int)0x8459),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
/// </summary>
SecondaryColorArraySize = ((int)0x845A),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
/// </summary>
SecondaryColorArrayType = ((int)0x845B),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
/// </summary>
SecondaryColorArrayStride = ((int)0x845C),
/// <summary>
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
/// </summary>
CurrentRasterSecondaryColor = ((int)0x845F),
/// <summary>
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
/// </summary>
AliasedPointSizeRange = ((int)0x846D),
/// <summary>
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
/// </summary>
AliasedLineWidthRange = ((int)0x846E),
/// <summary>
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
/// </summary>
ActiveTexture = ((int)0x84E0),
/// <summary>
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
/// </summary>
ClientActiveTexture = ((int)0x84E1),
/// <summary>
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
/// </summary>
MaxTextureUnits = ((int)0x84E2),
/// <summary>
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
/// </summary>
TransposeModelviewMatrix = ((int)0x84E3),
/// <summary>
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
/// </summary>
TransposeProjectionMatrix = ((int)0x84E4),
/// <summary>
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
/// </summary>
TransposeTextureMatrix = ((int)0x84E5),
/// <summary>
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
/// </summary>
TransposeColorMatrix = ((int)0x84E6),
/// <summary>
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
/// </summary>
MaxRenderbufferSize = ((int)0x84E8),
/// <summary>
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
/// </summary>
MaxRenderbufferSizeExt = ((int)0x84E8),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
/// </summary>
TextureCompressionHint = ((int)0x84EF),
/// <summary>
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
/// </summary>
TextureBindingRectangle = ((int)0x84F6),
/// <summary>
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
/// </summary>
MaxRectangleTextureSize = ((int)0x84F8),
/// <summary>
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
/// </summary>
MaxTextureLodBias = ((int)0x84FD),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
/// </summary>
MaxCubeMapTextureSize = ((int)0x851C),
/// <summary>
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
/// </summary>
PackSubsampleRateSgix = ((int)0x85A0),
/// <summary>
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
/// </summary>
UnpackSubsampleRateSgix = ((int)0x85A1),
/// <summary>
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
/// </summary>
VertexArrayBinding = ((int)0x85B5),
/// <summary>
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
/// </summary>
ProgramPointSize = ((int)0x8642),
/// <summary>
/// Original was GL_DEPTH_CLAMP = 0x864F
/// </summary>
DepthClamp = ((int)0x864F),
/// <summary>
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
/// </summary>
NumCompressedTextureFormats = ((int)0x86A2),
/// <summary>
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
/// </summary>
CompressedTextureFormats = ((int)0x86A3),
/// <summary>
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
/// </summary>
NumProgramBinaryFormats = ((int)0x87FE),
/// <summary>
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
/// </summary>
ProgramBinaryFormats = ((int)0x87FF),
/// <summary>
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
/// </summary>
StencilBackFunc = ((int)0x8800),
/// <summary>
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
/// </summary>
StencilBackFail = ((int)0x8801),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
/// </summary>
StencilBackPassDepthFail = ((int)0x8802),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
/// </summary>
StencilBackPassDepthPass = ((int)0x8803),
/// <summary>
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
/// </summary>
RgbaFloatMode = ((int)0x8820),
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
/// </summary>
MaxDrawBuffers = ((int)0x8824),
/// <summary>
/// Original was GL_DRAW_BUFFER0 = 0x8825
/// </summary>
DrawBuffer0 = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER1 = 0x8826
/// </summary>
DrawBuffer1 = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER2 = 0x8827
/// </summary>
DrawBuffer2 = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER3 = 0x8828
/// </summary>
DrawBuffer3 = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER4 = 0x8829
/// </summary>
DrawBuffer4 = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER5 = 0x882A
/// </summary>
DrawBuffer5 = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER6 = 0x882B
/// </summary>
DrawBuffer6 = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER7 = 0x882C
/// </summary>
DrawBuffer7 = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER8 = 0x882D
/// </summary>
DrawBuffer8 = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER9 = 0x882E
/// </summary>
DrawBuffer9 = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER10 = 0x882F
/// </summary>
DrawBuffer10 = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER11 = 0x8830
/// </summary>
DrawBuffer11 = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER12 = 0x8831
/// </summary>
DrawBuffer12 = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER13 = 0x8832
/// </summary>
DrawBuffer13 = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER14 = 0x8833
/// </summary>
DrawBuffer14 = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER15 = 0x8834
/// </summary>
DrawBuffer15 = ((int)0x8834),
/// <summary>
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
/// </summary>
BlendEquationAlpha = ((int)0x883D),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
/// </summary>
TextureCubeMapSeamless = ((int)0x884F),
/// <summary>
/// Original was GL_POINT_SPRITE = 0x8861
/// </summary>
PointSprite = ((int)0x8861),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
/// </summary>
MaxVertexAttribs = ((int)0x8869),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
/// </summary>
MaxTessControlInputComponents = ((int)0x886C),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
/// </summary>
MaxTessEvaluationInputComponents = ((int)0x886D),
/// <summary>
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
/// </summary>
MaxTextureCoords = ((int)0x8871),
/// <summary>
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
/// </summary>
MaxTextureImageUnits = ((int)0x8872),
/// <summary>
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
/// </summary>
ArrayBufferBinding = ((int)0x8894),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
/// </summary>
ElementArrayBufferBinding = ((int)0x8895),
/// <summary>
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
/// </summary>
VertexArrayBufferBinding = ((int)0x8896),
/// <summary>
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
/// </summary>
NormalArrayBufferBinding = ((int)0x8897),
/// <summary>
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
/// </summary>
ColorArrayBufferBinding = ((int)0x8898),
/// <summary>
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
/// </summary>
IndexArrayBufferBinding = ((int)0x8899),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
/// </summary>
TextureCoordArrayBufferBinding = ((int)0x889A),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
/// </summary>
EdgeFlagArrayBufferBinding = ((int)0x889B),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
/// </summary>
SecondaryColorArrayBufferBinding = ((int)0x889C),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
/// </summary>
FogCoordArrayBufferBinding = ((int)0x889D),
/// <summary>
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
/// </summary>
WeightArrayBufferBinding = ((int)0x889E),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
/// </summary>
VertexAttribArrayBufferBinding = ((int)0x889F),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
/// </summary>
PixelPackBufferBinding = ((int)0x88ED),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
/// </summary>
PixelUnpackBufferBinding = ((int)0x88EF),
/// <summary>
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
/// </summary>
MaxDualSourceDrawBuffers = ((int)0x88FC),
/// <summary>
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
/// </summary>
MaxArrayTextureLayers = ((int)0x88FF),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
/// </summary>
MinProgramTexelOffset = ((int)0x8904),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
/// </summary>
MaxProgramTexelOffset = ((int)0x8905),
/// <summary>
/// Original was GL_SAMPLER_BINDING = 0x8919
/// </summary>
SamplerBinding = ((int)0x8919),
/// <summary>
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
/// </summary>
ClampVertexColor = ((int)0x891A),
/// <summary>
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
/// </summary>
ClampFragmentColor = ((int)0x891B),
/// <summary>
/// Original was GL_CLAMP_READ_COLOR = 0x891C
/// </summary>
ClampReadColor = ((int)0x891C),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
/// </summary>
MaxVertexUniformBlocks = ((int)0x8A2B),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
/// </summary>
MaxGeometryUniformBlocks = ((int)0x8A2C),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
/// </summary>
MaxFragmentUniformBlocks = ((int)0x8A2D),
/// <summary>
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
/// </summary>
MaxCombinedUniformBlocks = ((int)0x8A2E),
/// <summary>
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
/// </summary>
MaxUniformBufferBindings = ((int)0x8A2F),
/// <summary>
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
/// </summary>
MaxUniformBlockSize = ((int)0x8A30),
/// <summary>
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
/// </summary>
MaxCombinedVertexUniformComponents = ((int)0x8A31),
/// <summary>
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
/// </summary>
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
/// <summary>
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
/// </summary>
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
/// </summary>
UniformBufferOffsetAlignment = ((int)0x8A34),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
/// </summary>
MaxFragmentUniformComponents = ((int)0x8B49),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
/// </summary>
MaxVertexUniformComponents = ((int)0x8B4A),
/// <summary>
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
/// </summary>
MaxVaryingComponents = ((int)0x8B4B),
/// <summary>
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
/// </summary>
MaxVaryingFloats = ((int)0x8B4B),
/// <summary>
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
/// </summary>
MaxVertexTextureImageUnits = ((int)0x8B4C),
/// <summary>
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
/// </summary>
MaxCombinedTextureImageUnits = ((int)0x8B4D),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
/// </summary>
FragmentShaderDerivativeHint = ((int)0x8B8B),
/// <summary>
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
/// </summary>
CurrentProgram = ((int)0x8B8D),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
/// </summary>
ImplementationColorReadType = ((int)0x8B9A),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
/// </summary>
ImplementationColorReadFormat = ((int)0x8B9B),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
/// </summary>
TextureBinding1DArray = ((int)0x8C1C),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
/// </summary>
TextureBinding2DArray = ((int)0x8C1D),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
/// </summary>
MaxGeometryTextureImageUnits = ((int)0x8C29),
/// <summary>
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
/// </summary>
TextureBuffer = ((int)0x8C2A),
/// <summary>
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
/// </summary>
MaxTextureBufferSize = ((int)0x8C2B),
/// <summary>
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
/// </summary>
TextureBindingBuffer = ((int)0x8C2C),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
/// </summary>
TextureBufferDataStoreBinding = ((int)0x8C2D),
/// <summary>
/// Original was GL_SAMPLE_SHADING = 0x8C36
/// </summary>
SampleShading = ((int)0x8C36),
/// <summary>
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
/// </summary>
MinSampleShadingValue = ((int)0x8C37),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
/// </summary>
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
/// </summary>
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
/// </summary>
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
/// <summary>
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
/// </summary>
StencilBackRef = ((int)0x8CA3),
/// <summary>
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
/// </summary>
StencilBackValueMask = ((int)0x8CA4),
/// <summary>
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
/// </summary>
StencilBackWritemask = ((int)0x8CA5),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
DrawFramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
FramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
/// </summary>
FramebufferBindingExt = ((int)0x8CA6),
/// <summary>
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
/// </summary>
RenderbufferBinding = ((int)0x8CA7),
/// <summary>
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
/// </summary>
RenderbufferBindingExt = ((int)0x8CA7),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
/// </summary>
ReadFramebufferBinding = ((int)0x8CAA),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
/// </summary>
MaxColorAttachments = ((int)0x8CDF),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
/// </summary>
MaxColorAttachmentsExt = ((int)0x8CDF),
/// <summary>
/// Original was GL_MAX_SAMPLES = 0x8D57
/// </summary>
MaxSamples = ((int)0x8D57),
/// <summary>
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
/// </summary>
FramebufferSrgb = ((int)0x8DB9),
/// <summary>
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
/// </summary>
MaxGeometryVaryingComponents = ((int)0x8DDD),
/// <summary>
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
/// </summary>
MaxVertexVaryingComponents = ((int)0x8DDE),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
/// </summary>
MaxGeometryUniformComponents = ((int)0x8DDF),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
/// </summary>
MaxGeometryOutputVertices = ((int)0x8DE0),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
/// </summary>
MaxGeometryTotalOutputComponents = ((int)0x8DE1),
/// <summary>
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
/// </summary>
MaxSubroutines = ((int)0x8DE7),
/// <summary>
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
/// </summary>
MaxSubroutineUniformLocations = ((int)0x8DE8),
/// <summary>
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
/// </summary>
ShaderBinaryFormats = ((int)0x8DF8),
/// <summary>
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
/// </summary>
NumShaderBinaryFormats = ((int)0x8DF9),
/// <summary>
/// Original was GL_SHADER_COMPILER = 0x8DFA
/// </summary>
ShaderCompiler = ((int)0x8DFA),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
/// </summary>
MaxVertexUniformVectors = ((int)0x8DFB),
/// <summary>
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
/// </summary>
MaxVaryingVectors = ((int)0x8DFC),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
/// </summary>
MaxFragmentUniformVectors = ((int)0x8DFD),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
/// </summary>
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
/// </summary>
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
/// </summary>
TransformFeedbackBufferPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackBufferActive = ((int)0x8E24),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
/// </summary>
TransformFeedbackBinding = ((int)0x8E25),
/// <summary>
/// Original was GL_TIMESTAMP = 0x8E28
/// </summary>
Timestamp = ((int)0x8E28),
/// <summary>
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
/// </summary>
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
/// <summary>
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
/// </summary>
ProvokingVertex = ((int)0x8E4F),
/// <summary>
/// Original was GL_SAMPLE_MASK = 0x8E51
/// </summary>
SampleMask = ((int)0x8E51),
/// <summary>
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
/// </summary>
MaxSampleMaskWords = ((int)0x8E59),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
/// </summary>
MaxGeometryShaderInvocations = ((int)0x8E5A),
/// <summary>
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
/// </summary>
MinFragmentInterpolationOffset = ((int)0x8E5B),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
/// </summary>
MaxFragmentInterpolationOffset = ((int)0x8E5C),
/// <summary>
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
/// </summary>
FragmentInterpolationOffsetBits = ((int)0x8E5D),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
/// </summary>
MinProgramTextureGatherOffset = ((int)0x8E5E),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
/// </summary>
MaxProgramTextureGatherOffset = ((int)0x8E5F),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
/// </summary>
MaxTransformFeedbackBuffers = ((int)0x8E70),
/// <summary>
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
/// </summary>
MaxVertexStreams = ((int)0x8E71),
/// <summary>
/// Original was GL_PATCH_VERTICES = 0x8E72
/// </summary>
PatchVertices = ((int)0x8E72),
/// <summary>
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
/// </summary>
PatchDefaultInnerLevel = ((int)0x8E73),
/// <summary>
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
/// </summary>
PatchDefaultOuterLevel = ((int)0x8E74),
/// <summary>
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
/// </summary>
MaxPatchVertices = ((int)0x8E7D),
/// <summary>
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
/// </summary>
MaxTessGenLevel = ((int)0x8E7E),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
/// </summary>
MaxTessControlUniformComponents = ((int)0x8E7F),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
/// </summary>
MaxTessEvaluationUniformComponents = ((int)0x8E80),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
/// </summary>
MaxTessControlTextureImageUnits = ((int)0x8E81),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
/// </summary>
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
/// </summary>
MaxTessControlOutputComponents = ((int)0x8E83),
/// <summary>
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
/// </summary>
MaxTessPatchComponents = ((int)0x8E84),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
/// </summary>
MaxTessControlTotalOutputComponents = ((int)0x8E85),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
/// </summary>
MaxTessEvaluationOutputComponents = ((int)0x8E86),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
/// </summary>
MaxTessControlUniformBlocks = ((int)0x8E89),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
/// </summary>
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
/// </summary>
DrawIndirectBufferBinding = ((int)0x8F43),
/// <summary>
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
/// </summary>
MaxVertexImageUniforms = ((int)0x90CA),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
/// </summary>
MaxTessControlImageUniforms = ((int)0x90CB),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
/// </summary>
MaxTessEvaluationImageUniforms = ((int)0x90CC),
/// <summary>
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
/// </summary>
MaxGeometryImageUniforms = ((int)0x90CD),
/// <summary>
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
/// </summary>
MaxFragmentImageUniforms = ((int)0x90CE),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
/// </summary>
MaxCombinedImageUniforms = ((int)0x90CF),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
/// </summary>
ContextRobustAccess = ((int)0x90F3),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
TextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
/// </summary>
TextureBinding2DMultisampleArray = ((int)0x9105),
/// <summary>
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
/// </summary>
MaxColorTextureSamples = ((int)0x910E),
/// <summary>
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
/// </summary>
MaxDepthTextureSamples = ((int)0x910F),
/// <summary>
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
/// </summary>
MaxIntegerSamples = ((int)0x9110),
/// <summary>
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
/// </summary>
MaxVertexOutputComponents = ((int)0x9122),
/// <summary>
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
/// </summary>
MaxGeometryInputComponents = ((int)0x9123),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
/// </summary>
MaxGeometryOutputComponents = ((int)0x9124),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
/// </summary>
MaxFragmentInputComponents = ((int)0x9125),
/// <summary>
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
/// </summary>
MaxComputeImageUniforms = ((int)0x91BD),
/// <summary>
/// Original was GL_CLIP_ORIGIN = 0x935C
/// </summary>
ClipOrigin = ((int)0x935C),
/// <summary>
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
/// </summary>
ClipDepthMode = ((int)0x935D),
}
/// <summary>
/// Used in GL.GetPointer
/// </summary>
public enum GetPointervPName : int
{
/// <summary>
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
/// </summary>
VertexArrayPointerExt = ((int)0x808E),
/// <summary>
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
/// </summary>
NormalArrayPointerExt = ((int)0x808F),
/// <summary>
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
/// </summary>
ColorArrayPointerExt = ((int)0x8090),
/// <summary>
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
/// </summary>
IndexArrayPointerExt = ((int)0x8091),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
/// </summary>
TextureCoordArrayPointerExt = ((int)0x8092),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
/// </summary>
EdgeFlagArrayPointerExt = ((int)0x8093),
/// <summary>
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
/// </summary>
InstrumentBufferPointerSgix = ((int)0x8180),
/// <summary>
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
/// </summary>
FogCoordArrayPointer = ((int)0x8456),
/// <summary>
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
/// </summary>
SecondaryColorArrayPointer = ((int)0x845D),
}
/// <summary>
/// Used in GL.GetProgram
/// </summary>
public enum GetProgramParameterName : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
/// </summary>
GeometryShaderInvocations = ((int)0x887F),
/// <summary>
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
/// </summary>
GeometryVerticesOut = ((int)0x8916),
/// <summary>
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
/// </summary>
GeometryInputType = ((int)0x8917),
/// <summary>
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
/// </summary>
GeometryOutputType = ((int)0x8918),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
/// </summary>
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
/// </summary>
ActiveUniformBlocks = ((int)0x8A36),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_LINK_STATUS = 0x8B82
/// </summary>
LinkStatus = ((int)0x8B82),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_ATTACHED_SHADERS = 0x8B85
/// </summary>
AttachedShaders = ((int)0x8B85),
/// <summary>
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
/// </summary>
ActiveUniforms = ((int)0x8B86),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
/// </summary>
ActiveUniformMaxLength = ((int)0x8B87),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
/// </summary>
ActiveAttributes = ((int)0x8B89),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
/// </summary>
ActiveAttributeMaxLength = ((int)0x8B8A),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
/// </summary>
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
/// </summary>
TransformFeedbackBufferMode = ((int)0x8C7F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
/// </summary>
TransformFeedbackVaryings = ((int)0x8C83),
/// <summary>
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
/// </summary>
TessControlOutputVertices = ((int)0x8E75),
/// <summary>
/// Original was GL_TESS_GEN_MODE = 0x8E76
/// </summary>
TessGenMode = ((int)0x8E76),
/// <summary>
/// Original was GL_TESS_GEN_SPACING = 0x8E77
/// </summary>
TessGenSpacing = ((int)0x8E77),
/// <summary>
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
/// </summary>
TessGenVertexOrder = ((int)0x8E78),
/// <summary>
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
/// </summary>
TessGenPointMode = ((int)0x8E79),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
/// </summary>
MaxComputeWorkGroupSize = ((int)0x91BF),
/// <summary>
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
/// </summary>
ActiveAtomicCounterBuffers = ((int)0x92D9),
}
/// <summary>
/// Used in GL.GetQueryObject
/// </summary>
public enum GetQueryObjectParam : int
{
/// <summary>
/// Original was GL_QUERY_TARGET = 0x82EA
/// </summary>
QueryTarget = ((int)0x82EA),
/// <summary>
/// Original was GL_QUERY_RESULT = 0x8866
/// </summary>
QueryResult = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
/// </summary>
QueryResultAvailable = ((int)0x8867),
/// <summary>
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
/// </summary>
QueryResultNoWait = ((int)0x9194),
}
/// <summary>
/// Used in GL.GetQueryIndexed, GL.GetQuery
/// </summary>
public enum GetQueryParam : int
{
/// <summary>
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
/// </summary>
QueryCounterBits = ((int)0x8864),
/// <summary>
/// Original was GL_CURRENT_QUERY = 0x8865
/// </summary>
CurrentQuery = ((int)0x8865),
}
/// <summary>
/// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 3 other functions
/// </summary>
public enum GetTextureParameter : int
{
/// <summary>
/// Original was GL_TEXTURE_WIDTH = 0x1000
/// </summary>
TextureWidth = ((int)0x1000),
/// <summary>
/// Original was GL_TEXTURE_HEIGHT = 0x1001
/// </summary>
TextureHeight = ((int)0x1001),
/// <summary>
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
/// </summary>
TextureInternalFormat = ((int)0x1003),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
/// </summary>
TextureBorderColor = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
/// </summary>
TextureBorderColorNv = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_TARGET = 0x1006
/// </summary>
TextureTarget = ((int)0x1006),
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
/// </summary>
TextureRedSize = ((int)0x805C),
/// <summary>
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
/// </summary>
TextureGreenSize = ((int)0x805D),
/// <summary>
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
/// </summary>
TextureBlueSize = ((int)0x805E),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
/// </summary>
TextureAlphaSize = ((int)0x805F),
/// <summary>
/// Original was GL_TEXTURE_DEPTH = 0x8071
/// </summary>
TextureDepth = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
/// </summary>
TextureDepthExt = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
/// </summary>
TextureWrapRExt = ((int)0x8072),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
/// </summary>
DetailTextureLevelSgis = ((int)0x809A),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
/// </summary>
DetailTextureModeSgis = ((int)0x809B),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
/// </summary>
DetailTextureFuncPointsSgis = ((int)0x809C),
/// <summary>
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
/// </summary>
SharpenTextureFuncPointsSgis = ((int)0x80B0),
/// <summary>
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
/// </summary>
ShadowAmbientSgix = ((int)0x80BF),
/// <summary>
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
/// </summary>
DualTextureSelectSgis = ((int)0x8124),
/// <summary>
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
/// </summary>
QuadTextureSelectSgis = ((int)0x8125),
/// <summary>
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
/// </summary>
Texture4DsizeSgis = ((int)0x8136),
/// <summary>
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
/// </summary>
TextureWrapQSgis = ((int)0x8137),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
/// </summary>
TextureMinLodSgis = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
/// </summary>
TextureMaxLodSgis = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
/// </summary>
TextureBaseLevelSgis = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
/// </summary>
TextureMaxLevelSgis = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
/// </summary>
TextureFilter4SizeSgis = ((int)0x8147),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
/// </summary>
TextureClipmapCenterSgix = ((int)0x8171),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
/// </summary>
TextureClipmapFrameSgix = ((int)0x8172),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
/// </summary>
TextureClipmapOffsetSgix = ((int)0x8173),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
/// </summary>
TextureClipmapVirtualDepthSgix = ((int)0x8174),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
/// </summary>
TextureClipmapLodOffsetSgix = ((int)0x8175),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
/// </summary>
TextureClipmapDepthSgix = ((int)0x8176),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
/// </summary>
PostTextureFilterBiasSgix = ((int)0x8179),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
/// </summary>
PostTextureFilterScaleSgix = ((int)0x817A),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
/// </summary>
TextureLodBiasSSgix = ((int)0x818E),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
/// </summary>
TextureLodBiasTSgix = ((int)0x818F),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
/// </summary>
TextureLodBiasRSgix = ((int)0x8190),
/// <summary>
/// Original was GL_GENERATE_MIPMAP = 0x8191
/// </summary>
GenerateMipmap = ((int)0x8191),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
/// </summary>
GenerateMipmapSgis = ((int)0x8191),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
/// </summary>
TextureCompareSgix = ((int)0x819A),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
/// </summary>
TextureCompareOperatorSgix = ((int)0x819B),
/// <summary>
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
/// </summary>
TextureLequalRSgix = ((int)0x819C),
/// <summary>
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
/// </summary>
TextureGequalRSgix = ((int)0x819D),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
/// </summary>
TextureViewMinLevel = ((int)0x82DB),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
/// </summary>
TextureViewNumLevels = ((int)0x82DC),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
/// </summary>
TextureViewMinLayer = ((int)0x82DD),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
/// </summary>
TextureViewNumLayers = ((int)0x82DE),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
/// </summary>
TextureImmutableLevels = ((int)0x82DF),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
/// </summary>
TextureMaxClampSSgix = ((int)0x8369),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
/// </summary>
TextureMaxClampTSgix = ((int)0x836A),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
/// </summary>
TextureMaxClampRSgix = ((int)0x836B),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
/// </summary>
TextureCompressedImageSize = ((int)0x86A0),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
/// </summary>
TextureCompressed = ((int)0x86A1),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
/// </summary>
TextureDepthSize = ((int)0x884A),
/// <summary>
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
/// </summary>
DepthTextureMode = ((int)0x884B),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
/// <summary>
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
/// </summary>
TextureStencilSize = ((int)0x88F1),
/// <summary>
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
/// </summary>
TextureRedType = ((int)0x8C10),
/// <summary>
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
/// </summary>
TextureGreenType = ((int)0x8C11),
/// <summary>
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
/// </summary>
TextureBlueType = ((int)0x8C12),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
/// </summary>
TextureAlphaType = ((int)0x8C13),
/// <summary>
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
/// </summary>
TextureLuminanceType = ((int)0x8C14),
/// <summary>
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
/// </summary>
TextureIntensityType = ((int)0x8C15),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
/// </summary>
TextureDepthType = ((int)0x8C16),
/// <summary>
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
/// </summary>
TextureSharedSize = ((int)0x8C3F),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
/// </summary>
TextureSwizzleR = ((int)0x8E42),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
/// </summary>
TextureSwizzleG = ((int)0x8E43),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
/// </summary>
TextureSwizzleB = ((int)0x8E44),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
/// </summary>
TextureSwizzleA = ((int)0x8E45),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
/// </summary>
TextureSwizzleRgba = ((int)0x8E46),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
ImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_TEXTURE_SAMPLES = 0x9106
/// </summary>
TextureSamples = ((int)0x9106),
/// <summary>
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
/// </summary>
TextureFixedSampleLocations = ((int)0x9107),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
/// </summary>
TextureImmutableFormat = ((int)0x912F),
}
/// <summary>
/// Used in GL.Hint
/// </summary>
public enum HintMode : int
{
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_FASTEST = 0x1101
/// </summary>
Fastest = ((int)0x1101),
/// <summary>
/// Original was GL_NICEST = 0x1102
/// </summary>
Nicest = ((int)0x1102),
}
/// <summary>
/// Used in GL.Hint
/// </summary>
public enum HintTarget : int
{
/// <summary>
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
/// </summary>
PerspectiveCorrectionHint = ((int)0x0C50),
/// <summary>
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
/// </summary>
PointSmoothHint = ((int)0x0C51),
/// <summary>
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
/// </summary>
LineSmoothHint = ((int)0x0C52),
/// <summary>
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
/// </summary>
PolygonSmoothHint = ((int)0x0C53),
/// <summary>
/// Original was GL_FOG_HINT = 0x0C54
/// </summary>
FogHint = ((int)0x0C54),
/// <summary>
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
/// </summary>
PreferDoublebufferHintPgi = ((int)0x1A1F8),
/// <summary>
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
/// </summary>
ConserveMemoryHintPgi = ((int)0x1A1FD),
/// <summary>
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
/// </summary>
ReclaimMemoryHintPgi = ((int)0x1A1FE),
/// <summary>
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
/// </summary>
NativeGraphicsBeginHintPgi = ((int)0x1A203),
/// <summary>
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
/// </summary>
NativeGraphicsEndHintPgi = ((int)0x1A204),
/// <summary>
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
/// </summary>
AlwaysFastHintPgi = ((int)0x1A20C),
/// <summary>
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
/// </summary>
AlwaysSoftHintPgi = ((int)0x1A20D),
/// <summary>
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
/// </summary>
AllowDrawObjHintPgi = ((int)0x1A20E),
/// <summary>
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
/// </summary>
AllowDrawWinHintPgi = ((int)0x1A20F),
/// <summary>
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
/// </summary>
AllowDrawFrgHintPgi = ((int)0x1A210),
/// <summary>
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
/// </summary>
AllowDrawMemHintPgi = ((int)0x1A211),
/// <summary>
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
/// </summary>
StrictDepthfuncHintPgi = ((int)0x1A216),
/// <summary>
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
/// </summary>
StrictLightingHintPgi = ((int)0x1A217),
/// <summary>
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
/// </summary>
StrictScissorHintPgi = ((int)0x1A218),
/// <summary>
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
/// </summary>
FullStippleHintPgi = ((int)0x1A219),
/// <summary>
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
/// </summary>
ClipNearHintPgi = ((int)0x1A220),
/// <summary>
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
/// </summary>
ClipFarHintPgi = ((int)0x1A221),
/// <summary>
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
/// </summary>
WideLineHintPgi = ((int)0x1A222),
/// <summary>
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
/// </summary>
BackNormalsHintPgi = ((int)0x1A223),
/// <summary>
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
/// </summary>
VertexDataHintPgi = ((int)0x1A22A),
/// <summary>
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
/// </summary>
VertexConsistentHintPgi = ((int)0x1A22B),
/// <summary>
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
/// </summary>
MaterialSideHintPgi = ((int)0x1A22C),
/// <summary>
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
/// </summary>
MaxVertexHintPgi = ((int)0x1A22D),
/// <summary>
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
/// </summary>
PackCmykHintExt = ((int)0x800E),
/// <summary>
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
/// </summary>
UnpackCmykHintExt = ((int)0x800F),
/// <summary>
/// Original was GL_PHONG_HINT_WIN = 0x80EB
/// </summary>
PhongHintWin = ((int)0x80EB),
/// <summary>
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
/// </summary>
ClipVolumeClippingHintExt = ((int)0x80F0),
/// <summary>
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
/// </summary>
TextureMultiBufferHintSgix = ((int)0x812E),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
/// </summary>
GenerateMipmapHint = ((int)0x8192),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
/// </summary>
GenerateMipmapHintSgis = ((int)0x8192),
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
/// </summary>
ConvolutionHintSgix = ((int)0x8316),
/// <summary>
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
/// </summary>
ScalebiasHintSgix = ((int)0x8322),
/// <summary>
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
/// </summary>
LineQualityHintSgix = ((int)0x835B),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
/// </summary>
VertexPreclipSgix = ((int)0x83EE),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
/// </summary>
VertexPreclipHintSgix = ((int)0x83EF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
/// </summary>
TextureCompressionHint = ((int)0x84EF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
/// </summary>
TextureCompressionHintArb = ((int)0x84EF),
/// <summary>
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
/// </summary>
VertexArrayStorageHintApple = ((int)0x851F),
/// <summary>
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
/// </summary>
MultisampleFilterHintNv = ((int)0x8534),
/// <summary>
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
/// </summary>
TransformHintApple = ((int)0x85B1),
/// <summary>
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
/// </summary>
TextureStorageHintApple = ((int)0x85BC),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
/// </summary>
FragmentShaderDerivativeHint = ((int)0x8B8B),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
/// </summary>
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
/// </summary>
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
/// <summary>
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
/// </summary>
BinningControlHintQcom = ((int)0x8FB0),
}
/// <summary>
/// Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions
/// </summary>
public enum HistogramTarget : int
{
/// <summary>
/// Original was GL_HISTOGRAM = 0x8024
/// </summary>
Histogram = ((int)0x8024),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM = 0x8025
/// </summary>
ProxyHistogram = ((int)0x8025),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum HistogramTargetExt : int
{
/// <summary>
/// Original was GL_HISTOGRAM = 0x8024
/// </summary>
Histogram = ((int)0x8024),
/// <summary>
/// Original was GL_HISTOGRAM_EXT = 0x8024
/// </summary>
HistogramExt = ((int)0x8024),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM = 0x8025
/// </summary>
ProxyHistogram = ((int)0x8025),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
/// </summary>
ProxyHistogramExt = ((int)0x8025),
}
/// <summary>
/// Used in GL.CopyImageSubData, GL.GetInternalformat
/// </summary>
public enum ImageTarget : int
{
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
/// </summary>
TextureRectangle = ((int)0x84F5),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
/// </summary>
Texture1DArray = ((int)0x8C18),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
/// <summary>
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
/// </summary>
TextureBuffer = ((int)0x8C2A),
/// <summary>
/// Original was GL_RENDERBUFFER = 0x8D41
/// </summary>
Renderbuffer = ((int)0x8D41),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
/// </summary>
TextureCubeMapArray = ((int)0x9009),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
/// </summary>
Texture2DMultisampleArray = ((int)0x9102),
}
/// <summary>
/// Used in GL.Disable, GL.Enable and 1 other function
/// </summary>
public enum IndexedEnableCap : int
{
/// <summary>
/// Original was GL_BLEND = 0x0BE2
/// </summary>
Blend = ((int)0x0BE2),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum IndexPointerType : int
{
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum InterleavedArrayFormat : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum InternalFormat : int
{
/// <summary>
/// Original was GL_R3_G3_B2 = 0x2A10
/// </summary>
R3G3B2 = ((int)0x2A10),
/// <summary>
/// Original was GL_RGB2_EXT = 0x804E
/// </summary>
Rgb2Ext = ((int)0x804E),
/// <summary>
/// Original was GL_RGB4 = 0x804F
/// </summary>
Rgb4 = ((int)0x804F),
/// <summary>
/// Original was GL_RGB5 = 0x8050
/// </summary>
Rgb5 = ((int)0x8050),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10 = 0x8052
/// </summary>
Rgb10 = ((int)0x8052),
/// <summary>
/// Original was GL_RGB12 = 0x8053
/// </summary>
Rgb12 = ((int)0x8053),
/// <summary>
/// Original was GL_RGB16 = 0x8054
/// </summary>
Rgb16 = ((int)0x8054),
/// <summary>
/// Original was GL_RGBA2 = 0x8055
/// </summary>
Rgba2 = ((int)0x8055),
/// <summary>
/// Original was GL_RGBA4 = 0x8056
/// </summary>
Rgba4 = ((int)0x8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_RGBA12 = 0x805A
/// </summary>
Rgba12 = ((int)0x805A),
/// <summary>
/// Original was GL_RGBA16 = 0x805B
/// </summary>
Rgba16 = ((int)0x805B),
/// <summary>
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
/// </summary>
DualAlpha4Sgis = ((int)0x8110),
/// <summary>
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
/// </summary>
DualAlpha8Sgis = ((int)0x8111),
/// <summary>
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
/// </summary>
DualAlpha12Sgis = ((int)0x8112),
/// <summary>
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
/// </summary>
DualAlpha16Sgis = ((int)0x8113),
/// <summary>
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
/// </summary>
DualLuminance4Sgis = ((int)0x8114),
/// <summary>
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
/// </summary>
DualLuminance8Sgis = ((int)0x8115),
/// <summary>
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
/// </summary>
DualLuminance12Sgis = ((int)0x8116),
/// <summary>
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
/// </summary>
DualLuminance16Sgis = ((int)0x8117),
/// <summary>
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
/// </summary>
DualIntensity4Sgis = ((int)0x8118),
/// <summary>
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
/// </summary>
DualIntensity8Sgis = ((int)0x8119),
/// <summary>
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
/// </summary>
DualIntensity12Sgis = ((int)0x811A),
/// <summary>
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
/// </summary>
DualIntensity16Sgis = ((int)0x811B),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
/// </summary>
DualLuminanceAlpha4Sgis = ((int)0x811C),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
/// </summary>
DualLuminanceAlpha8Sgis = ((int)0x811D),
/// <summary>
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
/// </summary>
QuadAlpha4Sgis = ((int)0x811E),
/// <summary>
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
/// </summary>
QuadAlpha8Sgis = ((int)0x811F),
/// <summary>
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
/// </summary>
QuadLuminance4Sgis = ((int)0x8120),
/// <summary>
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
/// </summary>
QuadLuminance8Sgis = ((int)0x8121),
/// <summary>
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
/// </summary>
QuadIntensity4Sgis = ((int)0x8122),
/// <summary>
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
/// </summary>
QuadIntensity8Sgis = ((int)0x8123),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
/// </summary>
DepthComponent16Sgix = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
/// </summary>
DepthComponent24Sgix = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
/// </summary>
DepthComponent32Sgix = ((int)0x81A7),
}
/// <summary>
/// Used in GL.GetInternalformat
/// </summary>
public enum InternalFormatParameter : int
{
/// <summary>
/// Original was GL_SAMPLES = 0x80A9
/// </summary>
Samples = ((int)0x80A9),
/// <summary>
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
/// </summary>
InternalformatSupported = ((int)0x826F),
/// <summary>
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
/// </summary>
InternalformatPreferred = ((int)0x8270),
/// <summary>
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
/// </summary>
InternalformatRedSize = ((int)0x8271),
/// <summary>
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
/// </summary>
InternalformatGreenSize = ((int)0x8272),
/// <summary>
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
/// </summary>
InternalformatBlueSize = ((int)0x8273),
/// <summary>
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
/// </summary>
InternalformatAlphaSize = ((int)0x8274),
/// <summary>
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
/// </summary>
InternalformatDepthSize = ((int)0x8275),
/// <summary>
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
/// </summary>
InternalformatStencilSize = ((int)0x8276),
/// <summary>
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
/// </summary>
InternalformatSharedSize = ((int)0x8277),
/// <summary>
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
/// </summary>
InternalformatRedType = ((int)0x8278),
/// <summary>
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
/// </summary>
InternalformatGreenType = ((int)0x8279),
/// <summary>
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
/// </summary>
InternalformatBlueType = ((int)0x827A),
/// <summary>
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
/// </summary>
InternalformatAlphaType = ((int)0x827B),
/// <summary>
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
/// </summary>
InternalformatDepthType = ((int)0x827C),
/// <summary>
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
/// </summary>
InternalformatStencilType = ((int)0x827D),
/// <summary>
/// Original was GL_MAX_WIDTH = 0x827E
/// </summary>
MaxWidth = ((int)0x827E),
/// <summary>
/// Original was GL_MAX_HEIGHT = 0x827F
/// </summary>
MaxHeight = ((int)0x827F),
/// <summary>
/// Original was GL_MAX_DEPTH = 0x8280
/// </summary>
MaxDepth = ((int)0x8280),
/// <summary>
/// Original was GL_MAX_LAYERS = 0x8281
/// </summary>
MaxLayers = ((int)0x8281),
/// <summary>
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
/// </summary>
MaxCombinedDimensions = ((int)0x8282),
/// <summary>
/// Original was GL_COLOR_COMPONENTS = 0x8283
/// </summary>
ColorComponents = ((int)0x8283),
/// <summary>
/// Original was GL_DEPTH_COMPONENTS = 0x8284
/// </summary>
DepthComponents = ((int)0x8284),
/// <summary>
/// Original was GL_STENCIL_COMPONENTS = 0x8285
/// </summary>
StencilComponents = ((int)0x8285),
/// <summary>
/// Original was GL_COLOR_RENDERABLE = 0x8286
/// </summary>
ColorRenderable = ((int)0x8286),
/// <summary>
/// Original was GL_DEPTH_RENDERABLE = 0x8287
/// </summary>
DepthRenderable = ((int)0x8287),
/// <summary>
/// Original was GL_STENCIL_RENDERABLE = 0x8288
/// </summary>
StencilRenderable = ((int)0x8288),
/// <summary>
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
/// </summary>
FramebufferRenderable = ((int)0x8289),
/// <summary>
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
/// </summary>
FramebufferRenderableLayered = ((int)0x828A),
/// <summary>
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
/// </summary>
FramebufferBlend = ((int)0x828B),
/// <summary>
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
/// </summary>
ReadPixelsFormat = ((int)0x828D),
/// <summary>
/// Original was GL_READ_PIXELS_TYPE = 0x828E
/// </summary>
ReadPixelsType = ((int)0x828E),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
/// </summary>
TextureImageFormat = ((int)0x828F),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
/// </summary>
TextureImageType = ((int)0x8290),
/// <summary>
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
/// </summary>
GetTextureImageFormat = ((int)0x8291),
/// <summary>
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
/// </summary>
GetTextureImageType = ((int)0x8292),
/// <summary>
/// Original was GL_MIPMAP = 0x8293
/// </summary>
Mipmap = ((int)0x8293),
/// <summary>
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
/// </summary>
ManualGenerateMipmap = ((int)0x8294),
/// <summary>
/// Original was GL_COLOR_ENCODING = 0x8296
/// </summary>
ColorEncoding = ((int)0x8296),
/// <summary>
/// Original was GL_SRGB_READ = 0x8297
/// </summary>
SrgbRead = ((int)0x8297),
/// <summary>
/// Original was GL_SRGB_WRITE = 0x8298
/// </summary>
SrgbWrite = ((int)0x8298),
/// <summary>
/// Original was GL_FILTER = 0x829A
/// </summary>
Filter = ((int)0x829A),
/// <summary>
/// Original was GL_VERTEX_TEXTURE = 0x829B
/// </summary>
VertexTexture = ((int)0x829B),
/// <summary>
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
/// </summary>
TessControlTexture = ((int)0x829C),
/// <summary>
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
/// </summary>
TessEvaluationTexture = ((int)0x829D),
/// <summary>
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
/// </summary>
GeometryTexture = ((int)0x829E),
/// <summary>
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
/// </summary>
FragmentTexture = ((int)0x829F),
/// <summary>
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
/// </summary>
ComputeTexture = ((int)0x82A0),
/// <summary>
/// Original was GL_TEXTURE_SHADOW = 0x82A1
/// </summary>
TextureShadow = ((int)0x82A1),
/// <summary>
/// Original was GL_TEXTURE_GATHER = 0x82A2
/// </summary>
TextureGather = ((int)0x82A2),
/// <summary>
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
/// </summary>
TextureGatherShadow = ((int)0x82A3),
/// <summary>
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
/// </summary>
ShaderImageLoad = ((int)0x82A4),
/// <summary>
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
/// </summary>
ShaderImageStore = ((int)0x82A5),
/// <summary>
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
/// </summary>
ShaderImageAtomic = ((int)0x82A6),
/// <summary>
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
/// </summary>
ImageTexelSize = ((int)0x82A7),
/// <summary>
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
/// </summary>
ImageCompatibilityClass = ((int)0x82A8),
/// <summary>
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
/// </summary>
ImagePixelFormat = ((int)0x82A9),
/// <summary>
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
/// </summary>
ImagePixelType = ((int)0x82AA),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
/// </summary>
SimultaneousTextureAndDepthTest = ((int)0x82AC),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
/// </summary>
SimultaneousTextureAndStencilTest = ((int)0x82AD),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
/// </summary>
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
/// </summary>
TextureCompressedBlockWidth = ((int)0x82B1),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
/// </summary>
TextureCompressedBlockHeight = ((int)0x82B2),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
/// </summary>
TextureCompressedBlockSize = ((int)0x82B3),
/// <summary>
/// Original was GL_CLEAR_BUFFER = 0x82B4
/// </summary>
ClearBuffer = ((int)0x82B4),
/// <summary>
/// Original was GL_TEXTURE_VIEW = 0x82B5
/// </summary>
TextureView = ((int)0x82B5),
/// <summary>
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
/// </summary>
ViewCompatibilityClass = ((int)0x82B6),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
/// </summary>
TextureCompressed = ((int)0x86A1),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
ImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_CLEAR_TEXTURE = 0x9365
/// </summary>
ClearTexture = ((int)0x9365),
/// <summary>
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
/// </summary>
NumSampleCounts = ((int)0x9380),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrBlendEquationAdvanced : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrContextFlushControl : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
/// </summary>
ContextReleaseBehavior = ((int)0x82FB),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
/// </summary>
ContextReleaseBehaviorKhr = ((int)0x82FB),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
/// </summary>
ContextReleaseBehaviorFlush = ((int)0x82FC),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
/// </summary>
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrDebug : int
{
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
/// </summary>
ContextFlagDebugBit = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
/// </summary>
ContextFlagDebugBitKhr = ((int)0x00000002),
/// <summary>
/// Original was GL_STACK_OVERFLOW = 0x0503
/// </summary>
StackOverflow = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
/// </summary>
StackOverflowKhr = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_UNDERFLOW = 0x0504
/// </summary>
StackUnderflow = ((int)0x0504),
/// <summary>
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
/// </summary>
StackUnderflowKhr = ((int)0x0504),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
/// </summary>
VertexArrayKhr = ((int)0x8074),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
/// </summary>
DebugOutputSynchronous = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
/// </summary>
DebugOutputSynchronousKhr = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
/// </summary>
DebugNextLoggedMessageLength = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
/// </summary>
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
/// </summary>
DebugCallbackFunction = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
/// </summary>
DebugCallbackFunctionKhr = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
/// </summary>
DebugCallbackUserParam = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
/// </summary>
DebugCallbackUserParamKhr = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API = 0x8246
/// </summary>
DebugSourceApi = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
/// </summary>
DebugSourceApiKhr = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
/// </summary>
DebugSourceWindowSystem = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
/// </summary>
DebugSourceWindowSystemKhr = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
/// </summary>
DebugSourceShaderCompiler = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
/// </summary>
DebugSourceShaderCompilerKhr = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
/// </summary>
DebugSourceThirdPartyKhr = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
/// </summary>
DebugSourceApplicationKhr = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
/// </summary>
DebugSourceOther = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
/// </summary>
DebugSourceOtherKhr = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
/// </summary>
DebugTypeError = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
/// </summary>
DebugTypeErrorKhr = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
/// </summary>
DebugTypeDeprecatedBehavior = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
/// </summary>
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
/// </summary>
DebugTypeUndefinedBehavior = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
/// </summary>
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
/// </summary>
DebugTypePortability = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
/// </summary>
DebugTypePortabilityKhr = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
/// </summary>
DebugTypePerformance = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
/// </summary>
DebugTypePerformanceKhr = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
/// </summary>
DebugTypeOther = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
/// </summary>
DebugTypeOtherKhr = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
/// </summary>
DebugTypeMarker = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
/// </summary>
DebugTypeMarkerKhr = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
/// </summary>
DebugTypePushGroup = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
/// </summary>
DebugTypePushGroupKhr = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
/// </summary>
DebugTypePopGroup = ((int)0x826A),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
/// </summary>
DebugTypePopGroupKhr = ((int)0x826A),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
/// </summary>
DebugSeverityNotification = ((int)0x826B),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
/// </summary>
DebugSeverityNotificationKhr = ((int)0x826B),
/// <summary>
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
/// </summary>
MaxDebugGroupStackDepth = ((int)0x826C),
/// <summary>
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
/// </summary>
MaxDebugGroupStackDepthKhr = ((int)0x826C),
/// <summary>
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
/// </summary>
DebugGroupStackDepth = ((int)0x826D),
/// <summary>
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
/// </summary>
DebugGroupStackDepthKhr = ((int)0x826D),
/// <summary>
/// Original was GL_BUFFER = 0x82E0
/// </summary>
Buffer = ((int)0x82E0),
/// <summary>
/// Original was GL_BUFFER_KHR = 0x82E0
/// </summary>
BufferKhr = ((int)0x82E0),
/// <summary>
/// Original was GL_SHADER = 0x82E1
/// </summary>
Shader = ((int)0x82E1),
/// <summary>
/// Original was GL_SHADER_KHR = 0x82E1
/// </summary>
ShaderKhr = ((int)0x82E1),
/// <summary>
/// Original was GL_PROGRAM = 0x82E2
/// </summary>
Program = ((int)0x82E2),
/// <summary>
/// Original was GL_PROGRAM_KHR = 0x82E2
/// </summary>
ProgramKhr = ((int)0x82E2),
/// <summary>
/// Original was GL_QUERY = 0x82E3
/// </summary>
Query = ((int)0x82E3),
/// <summary>
/// Original was GL_QUERY_KHR = 0x82E3
/// </summary>
QueryKhr = ((int)0x82E3),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
/// </summary>
ProgramPipeline = ((int)0x82E4),
/// <summary>
/// Original was GL_SAMPLER = 0x82E6
/// </summary>
Sampler = ((int)0x82E6),
/// <summary>
/// Original was GL_SAMPLER_KHR = 0x82E6
/// </summary>
SamplerKhr = ((int)0x82E6),
/// <summary>
/// Original was GL_DISPLAY_LIST = 0x82E7
/// </summary>
DisplayList = ((int)0x82E7),
/// <summary>
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
/// </summary>
MaxLabelLength = ((int)0x82E8),
/// <summary>
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
/// </summary>
MaxLabelLengthKhr = ((int)0x82E8),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
/// </summary>
MaxDebugMessageLength = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
/// </summary>
MaxDebugMessageLengthKhr = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
/// </summary>
MaxDebugLoggedMessages = ((int)0x9144),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
/// </summary>
MaxDebugLoggedMessagesKhr = ((int)0x9144),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
/// </summary>
DebugLoggedMessages = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
/// </summary>
DebugLoggedMessagesKhr = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
/// </summary>
DebugSeverityHigh = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
/// </summary>
DebugSeverityHighKhr = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
/// </summary>
DebugSeverityMedium = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
/// </summary>
DebugSeverityMediumKhr = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
/// </summary>
DebugSeverityLow = ((int)0x9148),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
/// </summary>
DebugSeverityLowKhr = ((int)0x9148),
/// <summary>
/// Original was GL_DEBUG_OUTPUT = 0x92E0
/// </summary>
DebugOutput = ((int)0x92E0),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
/// </summary>
DebugOutputKhr = ((int)0x92E0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrRobustBufferAccessBehavior : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrRobustness : int
{
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_CONTEXT_LOST = 0x0507
/// </summary>
ContextLost = ((int)0x0507),
/// <summary>
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
/// </summary>
ContextLostKhr = ((int)0x0507),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
/// </summary>
LoseContextOnReset = ((int)0x8252),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
/// </summary>
LoseContextOnResetKhr = ((int)0x8252),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
/// </summary>
GuiltyContextReset = ((int)0x8253),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
/// </summary>
GuiltyContextResetKhr = ((int)0x8253),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
/// </summary>
InnocentContextReset = ((int)0x8254),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
/// </summary>
InnocentContextResetKhr = ((int)0x8254),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
/// </summary>
UnknownContextReset = ((int)0x8255),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
/// </summary>
UnknownContextResetKhr = ((int)0x8255),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
/// </summary>
ResetNotificationStrategy = ((int)0x8256),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
/// </summary>
ResetNotificationStrategyKhr = ((int)0x8256),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
/// </summary>
NoResetNotification = ((int)0x8261),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
/// </summary>
NoResetNotificationKhr = ((int)0x8261),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
/// </summary>
ContextRobustAccess = ((int)0x90F3),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
/// </summary>
ContextRobustAccessKhr = ((int)0x90F3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrTextureCompressionAstcHdr : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
/// </summary>
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
/// </summary>
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
/// </summary>
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
/// </summary>
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
/// </summary>
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
/// </summary>
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
/// </summary>
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
/// </summary>
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
/// </summary>
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
/// </summary>
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
/// </summary>
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
/// </summary>
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
/// </summary>
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
/// </summary>
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
/// </summary>
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
/// </summary>
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
/// </summary>
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
/// </summary>
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
/// </summary>
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
/// </summary>
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
/// </summary>
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
/// </summary>
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
/// </summary>
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
/// </summary>
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
/// </summary>
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
/// </summary>
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
/// </summary>
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
/// </summary>
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrTextureCompressionAstcLdr : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
/// </summary>
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
/// </summary>
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
/// </summary>
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
/// </summary>
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
/// </summary>
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
/// </summary>
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
/// </summary>
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
/// </summary>
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
/// </summary>
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
/// </summary>
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
/// </summary>
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
/// </summary>
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
/// </summary>
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
/// </summary>
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
/// </summary>
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
/// </summary>
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
/// </summary>
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
/// </summary>
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
/// </summary>
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
/// </summary>
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
/// </summary>
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
/// </summary>
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
/// </summary>
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
/// </summary>
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
/// </summary>
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
/// </summary>
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
/// </summary>
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
/// </summary>
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightEnvModeSgix : int
{
/// <summary>
/// Original was GL_ADD = 0x0104
/// </summary>
Add = ((int)0x0104),
/// <summary>
/// Original was GL_REPLACE = 0x1E01
/// </summary>
Replace = ((int)0x1E01),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightEnvParameterSgix : int
{
/// <summary>
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
/// </summary>
LightEnvModeSgix = ((int)0x8407),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightModelColorControl : int
{
/// <summary>
/// Original was GL_SINGLE_COLOR = 0x81F9
/// </summary>
SingleColor = ((int)0x81F9),
/// <summary>
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
/// </summary>
SingleColorExt = ((int)0x81F9),
/// <summary>
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
/// </summary>
SeparateSpecularColor = ((int)0x81FA),
/// <summary>
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
/// </summary>
SeparateSpecularColorExt = ((int)0x81FA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightModelParameter : int
{
/// <summary>
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
/// </summary>
LightModelLocalViewer = ((int)0x0B51),
/// <summary>
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
/// </summary>
LightModelTwoSide = ((int)0x0B52),
/// <summary>
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
/// </summary>
LightModelAmbient = ((int)0x0B53),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
/// </summary>
LightModelColorControl = ((int)0x81F8),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
/// </summary>
LightModelColorControlExt = ((int)0x81F8),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightName : int
{
/// <summary>
/// Original was GL_LIGHT0 = 0x4000
/// </summary>
Light0 = ((int)0x4000),
/// <summary>
/// Original was GL_LIGHT1 = 0x4001
/// </summary>
Light1 = ((int)0x4001),
/// <summary>
/// Original was GL_LIGHT2 = 0x4002
/// </summary>
Light2 = ((int)0x4002),
/// <summary>
/// Original was GL_LIGHT3 = 0x4003
/// </summary>
Light3 = ((int)0x4003),
/// <summary>
/// Original was GL_LIGHT4 = 0x4004
/// </summary>
Light4 = ((int)0x4004),
/// <summary>
/// Original was GL_LIGHT5 = 0x4005
/// </summary>
Light5 = ((int)0x4005),
/// <summary>
/// Original was GL_LIGHT6 = 0x4006
/// </summary>
Light6 = ((int)0x4006),
/// <summary>
/// Original was GL_LIGHT7 = 0x4007
/// </summary>
Light7 = ((int)0x4007),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
/// </summary>
FragmentLight0Sgix = ((int)0x840C),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
/// </summary>
FragmentLight1Sgix = ((int)0x840D),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
/// </summary>
FragmentLight2Sgix = ((int)0x840E),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
/// </summary>
FragmentLight3Sgix = ((int)0x840F),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
/// </summary>
FragmentLight4Sgix = ((int)0x8410),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
/// </summary>
FragmentLight5Sgix = ((int)0x8411),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
/// </summary>
FragmentLight6Sgix = ((int)0x8412),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
/// </summary>
FragmentLight7Sgix = ((int)0x8413),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightParameter : int
{
/// <summary>
/// Original was GL_AMBIENT = 0x1200
/// </summary>
Ambient = ((int)0x1200),
/// <summary>
/// Original was GL_DIFFUSE = 0x1201
/// </summary>
Diffuse = ((int)0x1201),
/// <summary>
/// Original was GL_SPECULAR = 0x1202
/// </summary>
Specular = ((int)0x1202),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ListMode : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ListNameType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ListParameterName : int
{
/// <summary>
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
/// </summary>
ListPrioritySgix = ((int)0x8182),
}
/// <summary>
/// Used in GL.LogicOp
/// </summary>
public enum LogicOp : int
{
/// <summary>
/// Original was GL_CLEAR = 0x1500
/// </summary>
Clear = ((int)0x1500),
/// <summary>
/// Original was GL_AND = 0x1501
/// </summary>
And = ((int)0x1501),
/// <summary>
/// Original was GL_AND_REVERSE = 0x1502
/// </summary>
AndReverse = ((int)0x1502),
/// <summary>
/// Original was GL_COPY = 0x1503
/// </summary>
Copy = ((int)0x1503),
/// <summary>
/// Original was GL_AND_INVERTED = 0x1504
/// </summary>
AndInverted = ((int)0x1504),
/// <summary>
/// Original was GL_NOOP = 0x1505
/// </summary>
Noop = ((int)0x1505),
/// <summary>
/// Original was GL_XOR = 0x1506
/// </summary>
Xor = ((int)0x1506),
/// <summary>
/// Original was GL_OR = 0x1507
/// </summary>
Or = ((int)0x1507),
/// <summary>
/// Original was GL_NOR = 0x1508
/// </summary>
Nor = ((int)0x1508),
/// <summary>
/// Original was GL_EQUIV = 0x1509
/// </summary>
Equiv = ((int)0x1509),
/// <summary>
/// Original was GL_INVERT = 0x150A
/// </summary>
Invert = ((int)0x150A),
/// <summary>
/// Original was GL_OR_REVERSE = 0x150B
/// </summary>
OrReverse = ((int)0x150B),
/// <summary>
/// Original was GL_COPY_INVERTED = 0x150C
/// </summary>
CopyInverted = ((int)0x150C),
/// <summary>
/// Original was GL_OR_INVERTED = 0x150D
/// </summary>
OrInverted = ((int)0x150D),
/// <summary>
/// Original was GL_NAND = 0x150E
/// </summary>
Nand = ((int)0x150E),
/// <summary>
/// Original was GL_SET = 0x150F
/// </summary>
Set = ((int)0x150F),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum MapBufferUsageMask : int
{
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
/// </summary>
MapReadBitExt = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
/// </summary>
MapWriteBitExt = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
/// </summary>
MapInvalidateRangeBit = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
/// </summary>
MapInvalidateRangeBitExt = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
/// </summary>
MapInvalidateBufferBit = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
/// </summary>
MapInvalidateBufferBitExt = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
/// </summary>
MapFlushExplicitBit = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
/// </summary>
MapFlushExplicitBitExt = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
/// </summary>
MapUnsynchronizedBit = ((int)0x0020),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
/// </summary>
MapUnsynchronizedBitExt = ((int)0x0020),
/// <summary>
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
/// </summary>
MapPersistentBit = ((int)0x0040),
/// <summary>
/// Original was GL_MAP_COHERENT_BIT = 0x0080
/// </summary>
MapCoherentBit = ((int)0x0080),
/// <summary>
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
/// </summary>
DynamicStorageBit = ((int)0x0100),
/// <summary>
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
/// </summary>
ClientStorageBit = ((int)0x0200),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MapTarget : int
{
/// <summary>
/// Original was GL_MAP1_COLOR_4 = 0x0D90
/// </summary>
Map1Color4 = ((int)0x0D90),
/// <summary>
/// Original was GL_MAP1_INDEX = 0x0D91
/// </summary>
Map1Index = ((int)0x0D91),
/// <summary>
/// Original was GL_MAP1_NORMAL = 0x0D92
/// </summary>
Map1Normal = ((int)0x0D92),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
/// </summary>
Map1TextureCoord1 = ((int)0x0D93),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
/// </summary>
Map1TextureCoord2 = ((int)0x0D94),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
/// </summary>
Map1TextureCoord3 = ((int)0x0D95),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
/// </summary>
Map1TextureCoord4 = ((int)0x0D96),
/// <summary>
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
/// </summary>
Map1Vertex3 = ((int)0x0D97),
/// <summary>
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
/// </summary>
Map1Vertex4 = ((int)0x0D98),
/// <summary>
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
/// </summary>
Map2Color4 = ((int)0x0DB0),
/// <summary>
/// Original was GL_MAP2_INDEX = 0x0DB1
/// </summary>
Map2Index = ((int)0x0DB1),
/// <summary>
/// Original was GL_MAP2_NORMAL = 0x0DB2
/// </summary>
Map2Normal = ((int)0x0DB2),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
/// </summary>
Map2TextureCoord1 = ((int)0x0DB3),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
/// </summary>
Map2TextureCoord2 = ((int)0x0DB4),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
/// </summary>
Map2TextureCoord3 = ((int)0x0DB5),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
/// </summary>
Map2TextureCoord4 = ((int)0x0DB6),
/// <summary>
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
/// </summary>
Map2Vertex3 = ((int)0x0DB7),
/// <summary>
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
/// </summary>
Map2Vertex4 = ((int)0x0DB8),
/// <summary>
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
/// </summary>
GeometryDeformationSgix = ((int)0x8194),
/// <summary>
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
/// </summary>
TextureDeformationSgix = ((int)0x8195),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MapTextureFormatIntel : int
{
/// <summary>
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
/// </summary>
LayoutDefaultIntel = ((int)0),
/// <summary>
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
/// </summary>
LayoutLinearIntel = ((int)1),
/// <summary>
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
/// </summary>
LayoutLinearCpuCachedIntel = ((int)2),
}
/// <summary>
/// Used in GL.PolygonMode
/// </summary>
public enum MaterialFace : int
{
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MaterialParameter : int
{
/// <summary>
/// Original was GL_AMBIENT = 0x1200
/// </summary>
Ambient = ((int)0x1200),
/// <summary>
/// Original was GL_DIFFUSE = 0x1201
/// </summary>
Diffuse = ((int)0x1201),
/// <summary>
/// Original was GL_SPECULAR = 0x1202
/// </summary>
Specular = ((int)0x1202),
/// <summary>
/// Original was GL_EMISSION = 0x1600
/// </summary>
Emission = ((int)0x1600),
/// <summary>
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
/// </summary>
AmbientAndDiffuse = ((int)0x1602),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MatrixMode : int
{
/// <summary>
/// Original was GL_MODELVIEW0_EXT = 0x1700
/// </summary>
Modelview0Ext = ((int)0x1700),
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MatrixModeArb : int
{
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_MATRIX0 = 0x88C0
/// </summary>
Matrix0 = ((int)0x88C0),
/// <summary>
/// Original was GL_MATRIX1 = 0x88C1
/// </summary>
Matrix1 = ((int)0x88C1),
/// <summary>
/// Original was GL_MATRIX2 = 0x88C2
/// </summary>
Matrix2 = ((int)0x88C2),
/// <summary>
/// Original was GL_MATRIX3 = 0x88C3
/// </summary>
Matrix3 = ((int)0x88C3),
/// <summary>
/// Original was GL_MATRIX4 = 0x88C4
/// </summary>
Matrix4 = ((int)0x88C4),
/// <summary>
/// Original was GL_MATRIX5 = 0x88C5
/// </summary>
Matrix5 = ((int)0x88C5),
/// <summary>
/// Original was GL_MATRIX6 = 0x88C6
/// </summary>
Matrix6 = ((int)0x88C6),
/// <summary>
/// Original was GL_MATRIX7 = 0x88C7
/// </summary>
Matrix7 = ((int)0x88C7),
/// <summary>
/// Original was GL_MATRIX8 = 0x88C8
/// </summary>
Matrix8 = ((int)0x88C8),
/// <summary>
/// Original was GL_MATRIX9 = 0x88C9
/// </summary>
Matrix9 = ((int)0x88C9),
/// <summary>
/// Original was GL_MATRIX10 = 0x88CA
/// </summary>
Matrix10 = ((int)0x88CA),
/// <summary>
/// Original was GL_MATRIX11 = 0x88CB
/// </summary>
Matrix11 = ((int)0x88CB),
/// <summary>
/// Original was GL_MATRIX12 = 0x88CC
/// </summary>
Matrix12 = ((int)0x88CC),
/// <summary>
/// Original was GL_MATRIX13 = 0x88CD
/// </summary>
Matrix13 = ((int)0x88CD),
/// <summary>
/// Original was GL_MATRIX14 = 0x88CE
/// </summary>
Matrix14 = ((int)0x88CE),
/// <summary>
/// Original was GL_MATRIX15 = 0x88CF
/// </summary>
Matrix15 = ((int)0x88CF),
/// <summary>
/// Original was GL_MATRIX16 = 0x88D0
/// </summary>
Matrix16 = ((int)0x88D0),
/// <summary>
/// Original was GL_MATRIX17 = 0x88D1
/// </summary>
Matrix17 = ((int)0x88D1),
/// <summary>
/// Original was GL_MATRIX18 = 0x88D2
/// </summary>
Matrix18 = ((int)0x88D2),
/// <summary>
/// Original was GL_MATRIX19 = 0x88D3
/// </summary>
Matrix19 = ((int)0x88D3),
/// <summary>
/// Original was GL_MATRIX20 = 0x88D4
/// </summary>
Matrix20 = ((int)0x88D4),
/// <summary>
/// Original was GL_MATRIX21 = 0x88D5
/// </summary>
Matrix21 = ((int)0x88D5),
/// <summary>
/// Original was GL_MATRIX22 = 0x88D6
/// </summary>
Matrix22 = ((int)0x88D6),
/// <summary>
/// Original was GL_MATRIX23 = 0x88D7
/// </summary>
Matrix23 = ((int)0x88D7),
/// <summary>
/// Original was GL_MATRIX24 = 0x88D8
/// </summary>
Matrix24 = ((int)0x88D8),
/// <summary>
/// Original was GL_MATRIX25 = 0x88D9
/// </summary>
Matrix25 = ((int)0x88D9),
/// <summary>
/// Original was GL_MATRIX26 = 0x88DA
/// </summary>
Matrix26 = ((int)0x88DA),
/// <summary>
/// Original was GL_MATRIX27 = 0x88DB
/// </summary>
Matrix27 = ((int)0x88DB),
/// <summary>
/// Original was GL_MATRIX28 = 0x88DC
/// </summary>
Matrix28 = ((int)0x88DC),
/// <summary>
/// Original was GL_MATRIX29 = 0x88DD
/// </summary>
Matrix29 = ((int)0x88DD),
/// <summary>
/// Original was GL_MATRIX30 = 0x88DE
/// </summary>
Matrix30 = ((int)0x88DE),
/// <summary>
/// Original was GL_MATRIX31 = 0x88DF
/// </summary>
Matrix31 = ((int)0x88DF),
}
/// <summary>
/// Used in GL.MemoryBarrier
/// </summary>
public enum MemoryBarrierFlags : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
ElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
UniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
TextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
CommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
PixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
TextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
BufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
FramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
TransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
AtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
/// </summary>
ShaderStorageBarrierBit = ((int)0x00002000),
/// <summary>
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
/// </summary>
ClientMappedBufferBarrierBit = ((int)0x00004000),
/// <summary>
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
/// </summary>
QueryBufferBarrierBit = ((int)0x00008000),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
AllBarrierBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum MemoryBarrierMask : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
ElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
/// </summary>
ElementArrayBarrierBitExt = ((int)0x00000002),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
UniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
/// </summary>
UniformBarrierBitExt = ((int)0x00000004),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
TextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
/// </summary>
TextureFetchBarrierBitExt = ((int)0x00000008),
/// <summary>
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
/// </summary>
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
CommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
/// </summary>
CommandBarrierBitExt = ((int)0x00000040),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
PixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
/// </summary>
PixelBufferBarrierBitExt = ((int)0x00000080),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
TextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
/// </summary>
TextureUpdateBarrierBitExt = ((int)0x00000100),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
BufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
/// </summary>
BufferUpdateBarrierBitExt = ((int)0x00000200),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
FramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
/// </summary>
FramebufferBarrierBitExt = ((int)0x00000400),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
TransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
/// </summary>
TransformFeedbackBarrierBitExt = ((int)0x00000800),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
AtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
/// </summary>
AtomicCounterBarrierBitExt = ((int)0x00001000),
/// <summary>
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
/// </summary>
ShaderStorageBarrierBit = ((int)0x00002000),
/// <summary>
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
/// </summary>
ClientMappedBufferBarrierBit = ((int)0x00004000),
/// <summary>
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
/// </summary>
QueryBufferBarrierBit = ((int)0x00008000),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
AllBarrierBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
/// </summary>
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Used in GL.MemoryBarrierByRegion
/// </summary>
public enum MemoryBarrierRegionFlags : int
{
/// <summary>
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
GlUniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
GlTextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
GlShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
GlFramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
GlAtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MeshMode1 : int
{
/// <summary>
/// Original was GL_POINT = 0x1B00
/// </summary>
Point = ((int)0x1B00),
/// <summary>
/// Original was GL_LINE = 0x1B01
/// </summary>
Line = ((int)0x1B01),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MeshMode2 : int
{
/// <summary>
/// Original was GL_POINT = 0x1B00
/// </summary>
Point = ((int)0x1B00),
/// <summary>
/// Original was GL_LINE = 0x1B01
/// </summary>
Line = ((int)0x1B01),
/// <summary>
/// Original was GL_FILL = 0x1B02
/// </summary>
Fill = ((int)0x1B02),
}
/// <summary>
/// Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions
/// </summary>
public enum MinmaxTarget : int
{
/// <summary>
/// Original was GL_MINMAX = 0x802E
/// </summary>
Minmax = ((int)0x802E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MinmaxTargetExt : int
{
/// <summary>
/// Original was GL_MINMAX = 0x802E
/// </summary>
Minmax = ((int)0x802E),
/// <summary>
/// Original was GL_MINMAX_EXT = 0x802E
/// </summary>
MinmaxExt = ((int)0x802E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NormalPointerType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Used in GL.GetObjectLabel, GL.ObjectLabel
/// </summary>
public enum ObjectLabelIdentifier : int
{
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_BUFFER = 0x82E0
/// </summary>
Buffer = ((int)0x82E0),
/// <summary>
/// Original was GL_SHADER = 0x82E1
/// </summary>
Shader = ((int)0x82E1),
/// <summary>
/// Original was GL_PROGRAM = 0x82E2
/// </summary>
Program = ((int)0x82E2),
/// <summary>
/// Original was GL_QUERY = 0x82E3
/// </summary>
Query = ((int)0x82E3),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
/// </summary>
ProgramPipeline = ((int)0x82E4),
/// <summary>
/// Original was GL_SAMPLER = 0x82E6
/// </summary>
Sampler = ((int)0x82E6),
/// <summary>
/// Original was GL_FRAMEBUFFER = 0x8D40
/// </summary>
Framebuffer = ((int)0x8D40),
/// <summary>
/// Original was GL_RENDERBUFFER = 0x8D41
/// </summary>
Renderbuffer = ((int)0x8D41),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum OcclusionQueryEventMaskAmd : int
{
/// <summary>
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
/// </summary>
QueryDepthPassEventBitAmd = ((int)0x00000001),
/// <summary>
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
/// </summary>
QueryDepthFailEventBitAmd = ((int)0x00000002),
/// <summary>
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
/// </summary>
QueryStencilFailEventBitAmd = ((int)0x00000004),
/// <summary>
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
/// </summary>
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
/// <summary>
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
/// </summary>
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Used in GL.ColorP3, GL.ColorP4 and 17 other functions
/// </summary>
public enum PackedPointerType : int
{
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Used in GL.PatchParameter
/// </summary>
public enum PatchParameterFloat : int
{
/// <summary>
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
/// </summary>
PatchDefaultInnerLevel = ((int)0x8E73),
/// <summary>
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
/// </summary>
PatchDefaultOuterLevel = ((int)0x8E74),
}
/// <summary>
/// Used in GL.PatchParameter
/// </summary>
public enum PatchParameterInt : int
{
/// <summary>
/// Original was GL_PATCH_VERTICES = 0x8E72
/// </summary>
PatchVertices = ((int)0x8E72),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelCopyType : int
{
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_COLOR_EXT = 0x1800
/// </summary>
ColorExt = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_DEPTH_EXT = 0x1801
/// </summary>
DepthExt = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
/// <summary>
/// Original was GL_STENCIL_EXT = 0x1802
/// </summary>
StencilExt = ((int)0x1802),
}
/// <summary>
/// Used in GL.Arb.ReadnPixels, GL.ClearBufferData and 36 other functions
/// </summary>
public enum PixelFormat : int
{
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_COLOR_INDEX = 0x1900
/// </summary>
ColorIndex = ((int)0x1900),
/// <summary>
/// Original was GL_STENCIL_INDEX = 0x1901
/// </summary>
StencilIndex = ((int)0x1901),
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
/// <summary>
/// Original was GL_RED = 0x1903
/// </summary>
Red = ((int)0x1903),
/// <summary>
/// Original was GL_RED_EXT = 0x1903
/// </summary>
RedExt = ((int)0x1903),
/// <summary>
/// Original was GL_GREEN = 0x1904
/// </summary>
Green = ((int)0x1904),
/// <summary>
/// Original was GL_BLUE = 0x1905
/// </summary>
Blue = ((int)0x1905),
/// <summary>
/// Original was GL_ALPHA = 0x1906
/// </summary>
Alpha = ((int)0x1906),
/// <summary>
/// Original was GL_RGB = 0x1907
/// </summary>
Rgb = ((int)0x1907),
/// <summary>
/// Original was GL_RGBA = 0x1908
/// </summary>
Rgba = ((int)0x1908),
/// <summary>
/// Original was GL_LUMINANCE = 0x1909
/// </summary>
Luminance = ((int)0x1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_ABGR_EXT = 0x8000
/// </summary>
AbgrExt = ((int)0x8000),
/// <summary>
/// Original was GL_CMYK_EXT = 0x800C
/// </summary>
CmykExt = ((int)0x800C),
/// <summary>
/// Original was GL_CMYKA_EXT = 0x800D
/// </summary>
CmykaExt = ((int)0x800D),
/// <summary>
/// Original was GL_BGR = 0x80E0
/// </summary>
Bgr = ((int)0x80E0),
/// <summary>
/// Original was GL_BGRA = 0x80E1
/// </summary>
Bgra = ((int)0x80E1),
/// <summary>
/// Original was GL_YCRCB_422_SGIX = 0x81BB
/// </summary>
Ycrcb422Sgix = ((int)0x81BB),
/// <summary>
/// Original was GL_YCRCB_444_SGIX = 0x81BC
/// </summary>
Ycrcb444Sgix = ((int)0x81BC),
/// <summary>
/// Original was GL_RG = 0x8227
/// </summary>
Rg = ((int)0x8227),
/// <summary>
/// Original was GL_RG_INTEGER = 0x8228
/// </summary>
RgInteger = ((int)0x8228),
/// <summary>
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
/// </summary>
R5G6B5IccSgix = ((int)0x8466),
/// <summary>
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
/// </summary>
R5G6B5A8IccSgix = ((int)0x8467),
/// <summary>
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
/// </summary>
Alpha16IccSgix = ((int)0x8468),
/// <summary>
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
/// </summary>
Luminance16IccSgix = ((int)0x8469),
/// <summary>
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
/// </summary>
Luminance16Alpha8IccSgix = ((int)0x846B),
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
/// <summary>
/// Original was GL_RED_INTEGER = 0x8D94
/// </summary>
RedInteger = ((int)0x8D94),
/// <summary>
/// Original was GL_GREEN_INTEGER = 0x8D95
/// </summary>
GreenInteger = ((int)0x8D95),
/// <summary>
/// Original was GL_BLUE_INTEGER = 0x8D96
/// </summary>
BlueInteger = ((int)0x8D96),
/// <summary>
/// Original was GL_ALPHA_INTEGER = 0x8D97
/// </summary>
AlphaInteger = ((int)0x8D97),
/// <summary>
/// Original was GL_RGB_INTEGER = 0x8D98
/// </summary>
RgbInteger = ((int)0x8D98),
/// <summary>
/// Original was GL_RGBA_INTEGER = 0x8D99
/// </summary>
RgbaInteger = ((int)0x8D99),
/// <summary>
/// Original was GL_BGR_INTEGER = 0x8D9A
/// </summary>
BgrInteger = ((int)0x8D9A),
/// <summary>
/// Original was GL_BGRA_INTEGER = 0x8D9B
/// </summary>
BgraInteger = ((int)0x8D9B),
}
/// <summary>
/// Used in GL.ClearBufferData, GL.ClearBufferSubData and 22 other functions
/// </summary>
public enum PixelInternalFormat : int
{
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
/// <summary>
/// Original was GL_ALPHA = 0x1906
/// </summary>
Alpha = ((int)0x1906),
/// <summary>
/// Original was GL_RGB = 0x1907
/// </summary>
Rgb = ((int)0x1907),
/// <summary>
/// Original was GL_RGBA = 0x1908
/// </summary>
Rgba = ((int)0x1908),
/// <summary>
/// Original was GL_LUMINANCE = 0x1909
/// </summary>
Luminance = ((int)0x1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_R3_G3_B2 = 0x2A10
/// </summary>
R3G3B2 = ((int)0x2A10),
/// <summary>
/// Original was GL_RGB2_EXT = 0x804E
/// </summary>
Rgb2Ext = ((int)0x804E),
/// <summary>
/// Original was GL_RGB4 = 0x804F
/// </summary>
Rgb4 = ((int)0x804F),
/// <summary>
/// Original was GL_RGB5 = 0x8050
/// </summary>
Rgb5 = ((int)0x8050),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10 = 0x8052
/// </summary>
Rgb10 = ((int)0x8052),
/// <summary>
/// Original was GL_RGB12 = 0x8053
/// </summary>
Rgb12 = ((int)0x8053),
/// <summary>
/// Original was GL_RGB16 = 0x8054
/// </summary>
Rgb16 = ((int)0x8054),
/// <summary>
/// Original was GL_RGBA2 = 0x8055
/// </summary>
Rgba2 = ((int)0x8055),
/// <summary>
/// Original was GL_RGBA4 = 0x8056
/// </summary>
Rgba4 = ((int)0x8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_RGBA12 = 0x805A
/// </summary>
Rgba12 = ((int)0x805A),
/// <summary>
/// Original was GL_RGBA16 = 0x805B
/// </summary>
Rgba16 = ((int)0x805B),
/// <summary>
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
/// </summary>
DualAlpha4Sgis = ((int)0x8110),
/// <summary>
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
/// </summary>
DualAlpha8Sgis = ((int)0x8111),
/// <summary>
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
/// </summary>
DualAlpha12Sgis = ((int)0x8112),
/// <summary>
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
/// </summary>
DualAlpha16Sgis = ((int)0x8113),
/// <summary>
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
/// </summary>
DualLuminance4Sgis = ((int)0x8114),
/// <summary>
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
/// </summary>
DualLuminance8Sgis = ((int)0x8115),
/// <summary>
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
/// </summary>
DualLuminance12Sgis = ((int)0x8116),
/// <summary>
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
/// </summary>
DualLuminance16Sgis = ((int)0x8117),
/// <summary>
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
/// </summary>
DualIntensity4Sgis = ((int)0x8118),
/// <summary>
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
/// </summary>
DualIntensity8Sgis = ((int)0x8119),
/// <summary>
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
/// </summary>
DualIntensity12Sgis = ((int)0x811A),
/// <summary>
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
/// </summary>
DualIntensity16Sgis = ((int)0x811B),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
/// </summary>
DualLuminanceAlpha4Sgis = ((int)0x811C),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
/// </summary>
DualLuminanceAlpha8Sgis = ((int)0x811D),
/// <summary>
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
/// </summary>
QuadAlpha4Sgis = ((int)0x811E),
/// <summary>
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
/// </summary>
QuadAlpha8Sgis = ((int)0x811F),
/// <summary>
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
/// </summary>
QuadLuminance4Sgis = ((int)0x8120),
/// <summary>
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
/// </summary>
QuadLuminance8Sgis = ((int)0x8121),
/// <summary>
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
/// </summary>
QuadIntensity4Sgis = ((int)0x8122),
/// <summary>
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
/// </summary>
QuadIntensity8Sgis = ((int)0x8123),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
/// </summary>
DepthComponent16 = ((int)0x81a5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
/// </summary>
DepthComponent16Sgix = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
/// </summary>
DepthComponent24 = ((int)0x81a6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
/// </summary>
DepthComponent24Sgix = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
/// </summary>
DepthComponent32 = ((int)0x81a7),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
/// </summary>
DepthComponent32Sgix = ((int)0x81A7),
/// <summary>
/// Original was GL_COMPRESSED_RED = 0x8225
/// </summary>
CompressedRed = ((int)0x8225),
/// <summary>
/// Original was GL_COMPRESSED_RG = 0x8226
/// </summary>
CompressedRg = ((int)0x8226),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_R16 = 0x822A
/// </summary>
R16 = ((int)0x822A),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_RG16 = 0x822C
/// </summary>
Rg16 = ((int)0x822C),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
/// </summary>
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
/// </summary>
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
/// </summary>
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
/// </summary>
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
/// <summary>
/// Original was GL_RGB_ICC_SGIX = 0x8460
/// </summary>
RgbIccSgix = ((int)0x8460),
/// <summary>
/// Original was GL_RGBA_ICC_SGIX = 0x8461
/// </summary>
RgbaIccSgix = ((int)0x8461),
/// <summary>
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
/// </summary>
AlphaIccSgix = ((int)0x8462),
/// <summary>
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
/// </summary>
LuminanceIccSgix = ((int)0x8463),
/// <summary>
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
/// </summary>
IntensityIccSgix = ((int)0x8464),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
/// </summary>
LuminanceAlphaIccSgix = ((int)0x8465),
/// <summary>
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
/// </summary>
R5G6B5IccSgix = ((int)0x8466),
/// <summary>
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
/// </summary>
R5G6B5A8IccSgix = ((int)0x8467),
/// <summary>
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
/// </summary>
Alpha16IccSgix = ((int)0x8468),
/// <summary>
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
/// </summary>
Luminance16IccSgix = ((int)0x8469),
/// <summary>
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
/// </summary>
Intensity16IccSgix = ((int)0x846A),
/// <summary>
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
/// </summary>
Luminance16Alpha8IccSgix = ((int)0x846B),
/// <summary>
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
/// </summary>
CompressedAlpha = ((int)0x84E9),
/// <summary>
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
/// </summary>
CompressedLuminance = ((int)0x84EA),
/// <summary>
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
/// </summary>
CompressedLuminanceAlpha = ((int)0x84EB),
/// <summary>
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
/// </summary>
CompressedIntensity = ((int)0x84EC),
/// <summary>
/// Original was GL_COMPRESSED_RGB = 0x84ED
/// </summary>
CompressedRgb = ((int)0x84ED),
/// <summary>
/// Original was GL_COMPRESSED_RGBA = 0x84EE
/// </summary>
CompressedRgba = ((int)0x84EE),
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_SRGB = 0x8C40
/// </summary>
Srgb = ((int)0x8C40),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB_ALPHA = 0x8C42
/// </summary>
SrgbAlpha = ((int)0x8C42),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
/// </summary>
SluminanceAlpha = ((int)0x8C44),
/// <summary>
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
/// </summary>
Sluminance8Alpha8 = ((int)0x8C45),
/// <summary>
/// Original was GL_SLUMINANCE = 0x8C46
/// </summary>
Sluminance = ((int)0x8C46),
/// <summary>
/// Original was GL_SLUMINANCE8 = 0x8C47
/// </summary>
Sluminance8 = ((int)0x8C47),
/// <summary>
/// Original was GL_COMPRESSED_SRGB = 0x8C48
/// </summary>
CompressedSrgb = ((int)0x8C48),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
/// </summary>
CompressedSrgbAlpha = ((int)0x8C49),
/// <summary>
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
/// </summary>
CompressedSluminance = ((int)0x8C4A),
/// <summary>
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
/// </summary>
CompressedSluminanceAlpha = ((int)0x8C4B),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
/// </summary>
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
/// </summary>
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
/// </summary>
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
/// </summary>
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
/// </summary>
Float32UnsignedInt248Rev = ((int)0x8DAD),
/// <summary>
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
/// </summary>
CompressedRedRgtc1 = ((int)0x8DBB),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
/// </summary>
CompressedSignedRedRgtc1 = ((int)0x8DBC),
/// <summary>
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
/// </summary>
CompressedRgRgtc2 = ((int)0x8DBD),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
/// </summary>
CompressedSignedRgRgtc2 = ((int)0x8DBE),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
/// </summary>
CompressedRgbaBptcUnorm = ((int)0x8E8C),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
/// </summary>
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
/// </summary>
CompressedRgbBptcSignedFloat = ((int)0x8E8E),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
/// </summary>
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_R16_SNORM = 0x8F98
/// </summary>
R16Snorm = ((int)0x8F98),
/// <summary>
/// Original was GL_RG16_SNORM = 0x8F99
/// </summary>
Rg16Snorm = ((int)0x8F99),
/// <summary>
/// Original was GL_RGB16_SNORM = 0x8F9A
/// </summary>
Rgb16Snorm = ((int)0x8F9A),
/// <summary>
/// Original was GL_RGBA16_SNORM = 0x8F9B
/// </summary>
Rgba16Snorm = ((int)0x8F9B),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
/// <summary>
/// Original was GL_ONE = 1
/// </summary>
One = ((int)1),
/// <summary>
/// Original was GL_TWO = 2
/// </summary>
Two = ((int)2),
/// <summary>
/// Original was GL_THREE = 3
/// </summary>
Three = ((int)3),
/// <summary>
/// Original was GL_FOUR = 4
/// </summary>
Four = ((int)4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelMap : int
{
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
/// </summary>
PixelMapIToI = ((int)0x0C70),
/// <summary>
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
/// </summary>
PixelMapSToS = ((int)0x0C71),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
/// </summary>
PixelMapIToR = ((int)0x0C72),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
/// </summary>
PixelMapIToG = ((int)0x0C73),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
/// </summary>
PixelMapIToB = ((int)0x0C74),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
/// </summary>
PixelMapIToA = ((int)0x0C75),
/// <summary>
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
/// </summary>
PixelMapRToR = ((int)0x0C76),
/// <summary>
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
/// </summary>
PixelMapGToG = ((int)0x0C77),
/// <summary>
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
/// </summary>
PixelMapBToB = ((int)0x0C78),
/// <summary>
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
/// </summary>
PixelMapAToA = ((int)0x0C79),
}
/// <summary>
/// Used in GL.PixelStore
/// </summary>
public enum PixelStoreParameter : int
{
/// <summary>
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
/// </summary>
UnpackSwapBytes = ((int)0x0CF0),
/// <summary>
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
/// </summary>
UnpackLsbFirst = ((int)0x0CF1),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
/// </summary>
UnpackRowLength = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
/// </summary>
UnpackRowLengthExt = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
/// </summary>
UnpackSkipRows = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
/// </summary>
UnpackSkipRowsExt = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
/// </summary>
UnpackSkipPixels = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
/// </summary>
UnpackSkipPixelsExt = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
/// </summary>
UnpackAlignment = ((int)0x0CF5),
/// <summary>
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
/// </summary>
PackSwapBytes = ((int)0x0D00),
/// <summary>
/// Original was GL_PACK_LSB_FIRST = 0x0D01
/// </summary>
PackLsbFirst = ((int)0x0D01),
/// <summary>
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
/// </summary>
PackRowLength = ((int)0x0D02),
/// <summary>
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
/// </summary>
PackSkipRows = ((int)0x0D03),
/// <summary>
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
/// </summary>
PackSkipPixels = ((int)0x0D04),
/// <summary>
/// Original was GL_PACK_ALIGNMENT = 0x0D05
/// </summary>
PackAlignment = ((int)0x0D05),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
/// </summary>
PackSkipImages = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
/// </summary>
PackSkipImagesExt = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
/// </summary>
PackImageHeight = ((int)0x806C),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
/// </summary>
PackImageHeightExt = ((int)0x806C),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
/// </summary>
UnpackSkipImages = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
/// </summary>
UnpackSkipImagesExt = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
/// </summary>
UnpackImageHeight = ((int)0x806E),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
/// </summary>
UnpackImageHeightExt = ((int)0x806E),
/// <summary>
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
/// </summary>
PackSkipVolumesSgis = ((int)0x8130),
/// <summary>
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
/// </summary>
PackImageDepthSgis = ((int)0x8131),
/// <summary>
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
/// </summary>
UnpackSkipVolumesSgis = ((int)0x8132),
/// <summary>
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
/// </summary>
UnpackImageDepthSgis = ((int)0x8133),
/// <summary>
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
/// </summary>
PixelTileWidthSgix = ((int)0x8140),
/// <summary>
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
/// </summary>
PixelTileHeightSgix = ((int)0x8141),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
/// </summary>
PixelTileGridWidthSgix = ((int)0x8142),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
/// </summary>
PixelTileGridHeightSgix = ((int)0x8143),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
/// </summary>
PixelTileGridDepthSgix = ((int)0x8144),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
/// </summary>
PixelTileCacheSizeSgix = ((int)0x8145),
/// <summary>
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
/// </summary>
PackResampleSgix = ((int)0x842C),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
/// </summary>
UnpackResampleSgix = ((int)0x842D),
/// <summary>
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
/// </summary>
PackSubsampleRateSgix = ((int)0x85A0),
/// <summary>
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
/// </summary>
UnpackSubsampleRateSgix = ((int)0x85A1),
/// <summary>
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
/// </summary>
PackResampleOml = ((int)0x8984),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
/// </summary>
UnpackResampleOml = ((int)0x8985),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
/// </summary>
UnpackCompressedBlockWidth = ((int)0x9127),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
/// </summary>
UnpackCompressedBlockHeight = ((int)0x9128),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
/// </summary>
UnpackCompressedBlockDepth = ((int)0x9129),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
/// </summary>
UnpackCompressedBlockSize = ((int)0x912A),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
/// </summary>
PackCompressedBlockWidth = ((int)0x912B),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
/// </summary>
PackCompressedBlockHeight = ((int)0x912C),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
/// </summary>
PackCompressedBlockDepth = ((int)0x912D),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
/// </summary>
PackCompressedBlockSize = ((int)0x912E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelStoreResampleMode : int
{
/// <summary>
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
/// </summary>
ResampleReplicateSgix = ((int)0x842E),
/// <summary>
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
/// </summary>
ResampleZeroFillSgix = ((int)0x842F),
/// <summary>
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
/// </summary>
ResampleDecimateSgix = ((int)0x8430),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelStoreSubsampleRate : int
{
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
/// </summary>
PixelSubsample4444Sgix = ((int)0x85A2),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
/// </summary>
PixelSubsample2424Sgix = ((int)0x85A3),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
/// </summary>
PixelSubsample4242Sgix = ((int)0x85A4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelTexGenMode : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_RGB = 0x1907
/// </summary>
Rgb = ((int)0x1907),
/// <summary>
/// Original was GL_RGBA = 0x1908
/// </summary>
Rgba = ((int)0x1908),
/// <summary>
/// Original was GL_LUMINANCE = 0x1909
/// </summary>
Luminance = ((int)0x1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
/// </summary>
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
/// </summary>
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
/// </summary>
PixelTexGenAlphaLsSgix = ((int)0x8189),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
/// </summary>
PixelTexGenAlphaMsSgix = ((int)0x818A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelTexGenParameterNameSgis : int
{
/// <summary>
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
/// </summary>
PixelFragmentRgbSourceSgis = ((int)0x8354),
/// <summary>
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
/// </summary>
PixelFragmentAlphaSourceSgis = ((int)0x8355),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelTransferParameter : int
{
/// <summary>
/// Original was GL_MAP_COLOR = 0x0D10
/// </summary>
MapColor = ((int)0x0D10),
/// <summary>
/// Original was GL_MAP_STENCIL = 0x0D11
/// </summary>
MapStencil = ((int)0x0D11),
/// <summary>
/// Original was GL_INDEX_SHIFT = 0x0D12
/// </summary>
IndexShift = ((int)0x0D12),
/// <summary>
/// Original was GL_INDEX_OFFSET = 0x0D13
/// </summary>
IndexOffset = ((int)0x0D13),
/// <summary>
/// Original was GL_RED_SCALE = 0x0D14
/// </summary>
RedScale = ((int)0x0D14),
/// <summary>
/// Original was GL_RED_BIAS = 0x0D15
/// </summary>
RedBias = ((int)0x0D15),
/// <summary>
/// Original was GL_GREEN_SCALE = 0x0D18
/// </summary>
GreenScale = ((int)0x0D18),
/// <summary>
/// Original was GL_GREEN_BIAS = 0x0D19
/// </summary>
GreenBias = ((int)0x0D19),
/// <summary>
/// Original was GL_BLUE_SCALE = 0x0D1A
/// </summary>
BlueScale = ((int)0x0D1A),
/// <summary>
/// Original was GL_BLUE_BIAS = 0x0D1B
/// </summary>
BlueBias = ((int)0x0D1B),
/// <summary>
/// Original was GL_ALPHA_SCALE = 0x0D1C
/// </summary>
AlphaScale = ((int)0x0D1C),
/// <summary>
/// Original was GL_ALPHA_BIAS = 0x0D1D
/// </summary>
AlphaBias = ((int)0x0D1D),
/// <summary>
/// Original was GL_DEPTH_SCALE = 0x0D1E
/// </summary>
DepthScale = ((int)0x0D1E),
/// <summary>
/// Original was GL_DEPTH_BIAS = 0x0D1F
/// </summary>
DepthBias = ((int)0x0D1F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
/// </summary>
PostConvolutionRedScale = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
/// </summary>
PostConvolutionRedScaleExt = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
/// </summary>
PostConvolutionGreenScale = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
/// </summary>
PostConvolutionGreenScaleExt = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
/// </summary>
PostConvolutionBlueScale = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
/// </summary>
PostConvolutionBlueScaleExt = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
/// </summary>
PostConvolutionAlphaScale = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
/// </summary>
PostConvolutionAlphaScaleExt = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
/// </summary>
PostConvolutionRedBias = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
/// </summary>
PostConvolutionRedBiasExt = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
/// </summary>
PostConvolutionGreenBias = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
/// </summary>
PostConvolutionGreenBiasExt = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
/// </summary>
PostConvolutionBlueBias = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
/// </summary>
PostConvolutionBlueBiasExt = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
/// </summary>
PostConvolutionAlphaBias = ((int)0x8023),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
/// </summary>
PostConvolutionAlphaBiasExt = ((int)0x8023),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
/// </summary>
PostColorMatrixRedScale = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
/// </summary>
PostColorMatrixRedScaleSgi = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
/// </summary>
PostColorMatrixGreenScale = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
/// </summary>
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
/// </summary>
PostColorMatrixBlueScale = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
/// </summary>
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
/// </summary>
PostColorMatrixAlphaScale = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
/// </summary>
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
/// </summary>
PostColorMatrixRedBias = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
/// </summary>
PostColorMatrixRedBiasSgi = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
/// </summary>
PostColorMatrixGreenBias = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
/// </summary>
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
/// </summary>
PostColorMatrixBlueBias = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
/// </summary>
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
/// </summary>
PostColorMatrixAlphaBias = ((int)0x80BB),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
/// </summary>
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
}
/// <summary>
/// Used in GL.Arb.ReadnPixels, GL.ClearTexImage and 26 other functions
/// </summary>
public enum PixelType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
/// </summary>
UnsignedByte332 = ((int)0x8032),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
/// </summary>
UnsignedByte332Ext = ((int)0x8032),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
/// </summary>
UnsignedShort4444 = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
/// </summary>
UnsignedShort4444Ext = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
/// </summary>
UnsignedShort5551 = ((int)0x8034),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
/// </summary>
UnsignedShort5551Ext = ((int)0x8034),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
/// </summary>
UnsignedInt8888 = ((int)0x8035),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
/// </summary>
UnsignedInt8888Ext = ((int)0x8035),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
/// </summary>
UnsignedInt1010102 = ((int)0x8036),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
/// </summary>
UnsignedInt1010102Ext = ((int)0x8036),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
/// </summary>
UnsignedByte233Reversed = ((int)0x8362),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
/// </summary>
UnsignedShort565 = ((int)0x8363),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
/// </summary>
UnsignedShort565Reversed = ((int)0x8364),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
/// </summary>
UnsignedShort4444Reversed = ((int)0x8365),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
/// </summary>
UnsignedShort1555Reversed = ((int)0x8366),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
/// </summary>
UnsignedInt8888Reversed = ((int)0x8367),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
/// </summary>
UnsignedInt2101010Reversed = ((int)0x8368),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
/// </summary>
UnsignedInt248 = ((int)0x84FA),
/// <summary>
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
/// </summary>
UnsignedInt10F11F11FRev = ((int)0x8C3B),
/// <summary>
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
/// </summary>
UnsignedInt5999Rev = ((int)0x8C3E),
/// <summary>
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
/// </summary>
Float32UnsignedInt248Rev = ((int)0x8DAD),
}
/// <summary>
/// Used in GL.PointParameter
/// </summary>
public enum PointParameterName : int
{
/// <summary>
/// Original was GL_POINT_SIZE_MIN = 0x8126
/// </summary>
PointSizeMin = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MAX = 0x8127
/// </summary>
PointSizeMax = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
/// </summary>
PointFadeThresholdSize = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
/// </summary>
PointDistanceAttenuation = ((int)0x8129),
/// <summary>
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
/// </summary>
PointSpriteCoordOrigin = ((int)0x8CA0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PointParameterNameSgis : int
{
/// <summary>
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
/// </summary>
PointSizeMinArb = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
/// </summary>
PointSizeMinExt = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
/// </summary>
PointSizeMinSgis = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
/// </summary>
PointSizeMaxArb = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
/// </summary>
PointSizeMaxExt = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
/// </summary>
PointSizeMaxSgis = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
/// </summary>
PointFadeThresholdSize = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
/// </summary>
PointFadeThresholdSizeArb = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
/// </summary>
PointFadeThresholdSizeExt = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
/// </summary>
PointFadeThresholdSizeSgis = ((int)0x8128),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
/// </summary>
DistanceAttenuationExt = ((int)0x8129),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
/// </summary>
DistanceAttenuationSgis = ((int)0x8129),
/// <summary>
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
/// </summary>
PointDistanceAttenuationArb = ((int)0x8129),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PointSpriteCoordOriginParameter : int
{
/// <summary>
/// Original was GL_LOWER_LEFT = 0x8CA1
/// </summary>
LowerLeft = ((int)0x8CA1),
/// <summary>
/// Original was GL_UPPER_LEFT = 0x8CA2
/// </summary>
UpperLeft = ((int)0x8CA2),
}
/// <summary>
/// Used in GL.PolygonMode
/// </summary>
public enum PolygonMode : int
{
/// <summary>
/// Original was GL_POINT = 0x1B00
/// </summary>
Point = ((int)0x1B00),
/// <summary>
/// Original was GL_LINE = 0x1B01
/// </summary>
Line = ((int)0x1B01),
/// <summary>
/// Original was GL_FILL = 0x1B02
/// </summary>
Fill = ((int)0x1B02),
}
/// <summary>
/// Used in GL.DrawArrays, GL.DrawArraysIndirect and 19 other functions
/// </summary>
public enum PrimitiveType : int
{
/// <summary>
/// Original was GL_POINTS = 0x0000
/// </summary>
Points = ((int)0x0000),
/// <summary>
/// Original was GL_LINES = 0x0001
/// </summary>
Lines = ((int)0x0001),
/// <summary>
/// Original was GL_LINE_LOOP = 0x0002
/// </summary>
LineLoop = ((int)0x0002),
/// <summary>
/// Original was GL_LINE_STRIP = 0x0003
/// </summary>
LineStrip = ((int)0x0003),
/// <summary>
/// Original was GL_TRIANGLES = 0x0004
/// </summary>
Triangles = ((int)0x0004),
/// <summary>
/// Original was GL_TRIANGLE_STRIP = 0x0005
/// </summary>
TriangleStrip = ((int)0x0005),
/// <summary>
/// Original was GL_TRIANGLE_FAN = 0x0006
/// </summary>
TriangleFan = ((int)0x0006),
/// <summary>
/// Original was GL_QUADS = 0x0007
/// </summary>
Quads = ((int)0x0007),
/// <summary>
/// Original was GL_QUADS_EXT = 0x0007
/// </summary>
QuadsExt = ((int)0x0007),
/// <summary>
/// Original was GL_LINES_ADJACENCY = 0x000A
/// </summary>
LinesAdjacency = ((int)0x000A),
/// <summary>
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
/// </summary>
LinesAdjacencyArb = ((int)0x000A),
/// <summary>
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
/// </summary>
LinesAdjacencyExt = ((int)0x000A),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
/// </summary>
LineStripAdjacency = ((int)0x000B),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
/// </summary>
LineStripAdjacencyArb = ((int)0x000B),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
/// </summary>
LineStripAdjacencyExt = ((int)0x000B),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
/// </summary>
TrianglesAdjacency = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
/// </summary>
TrianglesAdjacencyArb = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
/// </summary>
TrianglesAdjacencyExt = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
/// </summary>
TriangleStripAdjacency = ((int)0x000D),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
/// </summary>
TriangleStripAdjacencyArb = ((int)0x000D),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
/// </summary>
TriangleStripAdjacencyExt = ((int)0x000D),
/// <summary>
/// Original was GL_PATCHES = 0x000E
/// </summary>
Patches = ((int)0x000E),
/// <summary>
/// Original was GL_PATCHES_EXT = 0x000E
/// </summary>
PatchesExt = ((int)0x000E),
}
/// <summary>
/// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions
/// </summary>
public enum ProgramInterface : int
{
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
/// <summary>
/// Original was GL_UNIFORM = 0x92E1
/// </summary>
Uniform = ((int)0x92E1),
/// <summary>
/// Original was GL_UNIFORM_BLOCK = 0x92E2
/// </summary>
UniformBlock = ((int)0x92E2),
/// <summary>
/// Original was GL_PROGRAM_INPUT = 0x92E3
/// </summary>
ProgramInput = ((int)0x92E3),
/// <summary>
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
/// </summary>
ProgramOutput = ((int)0x92E4),
/// <summary>
/// Original was GL_BUFFER_VARIABLE = 0x92E5
/// </summary>
BufferVariable = ((int)0x92E5),
/// <summary>
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
/// </summary>
ShaderStorageBlock = ((int)0x92E6),
/// <summary>
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
/// </summary>
VertexSubroutine = ((int)0x92E8),
/// <summary>
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
/// </summary>
TessControlSubroutine = ((int)0x92E9),
/// <summary>
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
/// </summary>
TessEvaluationSubroutine = ((int)0x92EA),
/// <summary>
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
/// </summary>
GeometrySubroutine = ((int)0x92EB),
/// <summary>
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
/// </summary>
FragmentSubroutine = ((int)0x92EC),
/// <summary>
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
/// </summary>
ComputeSubroutine = ((int)0x92ED),
/// <summary>
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
/// </summary>
VertexSubroutineUniform = ((int)0x92EE),
/// <summary>
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
/// </summary>
TessControlSubroutineUniform = ((int)0x92EF),
/// <summary>
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
/// </summary>
TessEvaluationSubroutineUniform = ((int)0x92F0),
/// <summary>
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
/// </summary>
GeometrySubroutineUniform = ((int)0x92F1),
/// <summary>
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
/// </summary>
FragmentSubroutineUniform = ((int)0x92F2),
/// <summary>
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
/// </summary>
ComputeSubroutineUniform = ((int)0x92F3),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
/// </summary>
TransformFeedbackVarying = ((int)0x92F4),
}
/// <summary>
/// Used in GL.GetProgramInterface
/// </summary>
public enum ProgramInterfaceParameter : int
{
/// <summary>
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
/// </summary>
ActiveResources = ((int)0x92F5),
/// <summary>
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
/// </summary>
MaxNameLength = ((int)0x92F6),
/// <summary>
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
/// </summary>
MaxNumActiveVariables = ((int)0x92F7),
/// <summary>
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
/// </summary>
MaxNumCompatibleSubroutines = ((int)0x92F8),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ProgramParameter : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
/// </summary>
GeometryShaderInvocations = ((int)0x887F),
/// <summary>
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
/// </summary>
GeometryVerticesOut = ((int)0x8916),
/// <summary>
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
/// </summary>
GeometryInputType = ((int)0x8917),
/// <summary>
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
/// </summary>
GeometryOutputType = ((int)0x8918),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
/// </summary>
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
/// </summary>
ActiveUniformBlocks = ((int)0x8A36),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_LINK_STATUS = 0x8B82
/// </summary>
LinkStatus = ((int)0x8B82),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_ATTACHED_SHADERS = 0x8B85
/// </summary>
AttachedShaders = ((int)0x8B85),
/// <summary>
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
/// </summary>
ActiveUniforms = ((int)0x8B86),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
/// </summary>
ActiveUniformMaxLength = ((int)0x8B87),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
/// </summary>
ActiveAttributes = ((int)0x8B89),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
/// </summary>
ActiveAttributeMaxLength = ((int)0x8B8A),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
/// </summary>
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
/// </summary>
TransformFeedbackBufferMode = ((int)0x8C7F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
/// </summary>
TransformFeedbackVaryings = ((int)0x8C83),
/// <summary>
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
/// </summary>
TessControlOutputVertices = ((int)0x8E75),
/// <summary>
/// Original was GL_TESS_GEN_MODE = 0x8E76
/// </summary>
TessGenMode = ((int)0x8E76),
/// <summary>
/// Original was GL_TESS_GEN_SPACING = 0x8E77
/// </summary>
TessGenSpacing = ((int)0x8E77),
/// <summary>
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
/// </summary>
TessGenVertexOrder = ((int)0x8E78),
/// <summary>
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
/// </summary>
TessGenPointMode = ((int)0x8E79),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
/// </summary>
MaxComputeWorkGroupSize = ((int)0x91BF),
/// <summary>
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
/// </summary>
ActiveAtomicCounterBuffers = ((int)0x92D9),
}
/// <summary>
/// Used in GL.ProgramParameter
/// </summary>
public enum ProgramParameterName : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ProgramParameterPName : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
}
/// <summary>
/// Used in GL.GetProgramPipeline
/// </summary>
public enum ProgramPipelineParameter : int
{
/// <summary>
/// Original was GL_ACTIVE_PROGRAM = 0x8259
/// </summary>
ActiveProgram = ((int)0x8259),
/// <summary>
/// Original was GL_FRAGMENT_SHADER = 0x8B30
/// </summary>
FragmentShader = ((int)0x8B30),
/// <summary>
/// Original was GL_VERTEX_SHADER = 0x8B31
/// </summary>
VertexShader = ((int)0x8B31),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
/// </summary>
GeometryShader = ((int)0x8DD9),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
/// </summary>
TessEvaluationShader = ((int)0x8E87),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
/// </summary>
TessControlShader = ((int)0x8E88),
/// <summary>
/// Original was GL_COMPUTE_SHADER = 0x91B9
/// </summary>
ComputeShader = ((int)0x91B9),
}
/// <summary>
/// Used in GL.GetProgramResource
/// </summary>
public enum ProgramProperty : int
{
/// <summary>
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
/// </summary>
NumCompatibleSubroutines = ((int)0x8E4A),
/// <summary>
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
/// </summary>
CompatibleSubroutines = ((int)0x8E4B),
/// <summary>
/// Original was GL_IS_PER_PATCH = 0x92E7
/// </summary>
IsPerPatch = ((int)0x92E7),
/// <summary>
/// Original was GL_NAME_LENGTH = 0x92F9
/// </summary>
NameLength = ((int)0x92F9),
/// <summary>
/// Original was GL_TYPE = 0x92FA
/// </summary>
Type = ((int)0x92FA),
/// <summary>
/// Original was GL_ARRAY_SIZE = 0x92FB
/// </summary>
ArraySize = ((int)0x92FB),
/// <summary>
/// Original was GL_OFFSET = 0x92FC
/// </summary>
Offset = ((int)0x92FC),
/// <summary>
/// Original was GL_BLOCK_INDEX = 0x92FD
/// </summary>
BlockIndex = ((int)0x92FD),
/// <summary>
/// Original was GL_ARRAY_STRIDE = 0x92FE
/// </summary>
ArrayStride = ((int)0x92FE),
/// <summary>
/// Original was GL_MATRIX_STRIDE = 0x92FF
/// </summary>
MatrixStride = ((int)0x92FF),
/// <summary>
/// Original was GL_IS_ROW_MAJOR = 0x9300
/// </summary>
IsRowMajor = ((int)0x9300),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
/// </summary>
AtomicCounterBufferIndex = ((int)0x9301),
/// <summary>
/// Original was GL_BUFFER_BINDING = 0x9302
/// </summary>
BufferBinding = ((int)0x9302),
/// <summary>
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
/// </summary>
BufferDataSize = ((int)0x9303),
/// <summary>
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
/// </summary>
NumActiveVariables = ((int)0x9304),
/// <summary>
/// Original was GL_ACTIVE_VARIABLES = 0x9305
/// </summary>
ActiveVariables = ((int)0x9305),
/// <summary>
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
/// </summary>
ReferencedByVertexShader = ((int)0x9306),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
/// </summary>
ReferencedByTessControlShader = ((int)0x9307),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
/// </summary>
ReferencedByTessEvaluationShader = ((int)0x9308),
/// <summary>
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
/// </summary>
ReferencedByGeometryShader = ((int)0x9309),
/// <summary>
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
/// </summary>
ReferencedByFragmentShader = ((int)0x930A),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
/// </summary>
TopLevelArraySize = ((int)0x930C),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
/// </summary>
TopLevelArrayStride = ((int)0x930D),
/// <summary>
/// Original was GL_LOCATION = 0x930E
/// </summary>
Location = ((int)0x930E),
/// <summary>
/// Original was GL_LOCATION_INDEX = 0x930F
/// </summary>
LocationIndex = ((int)0x930F),
/// <summary>
/// Original was GL_LOCATION_COMPONENT = 0x934A
/// </summary>
LocationComponent = ((int)0x934A),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
/// </summary>
TransformFeedbackBufferIndex = ((int)0x934B),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
/// </summary>
TransformFeedbackBufferStride = ((int)0x934C),
}
/// <summary>
/// Used in GL.UseProgramStages
/// </summary>
[Flags]
public enum ProgramStageMask : int
{
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
/// </summary>
VertexShaderBit = ((int)0x00000001),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
/// </summary>
FragmentShaderBit = ((int)0x00000002),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
/// </summary>
GeometryShaderBit = ((int)0x00000004),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
/// </summary>
TessControlShaderBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
/// </summary>
TessEvaluationShaderBit = ((int)0x00000010),
/// <summary>
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
ComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
/// </summary>
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Used in GL.GetProgramStage
/// </summary>
public enum ProgramStageParameter : int
{
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
/// </summary>
ActiveSubroutines = ((int)0x8DE5),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
/// </summary>
ActiveSubroutineUniforms = ((int)0x8DE6),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
/// </summary>
ActiveSubroutineUniformLocations = ((int)0x8E47),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
/// </summary>
ActiveSubroutineMaxLength = ((int)0x8E48),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
/// </summary>
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
}
/// <summary>
/// Used in GL.ProvokingVertex
/// </summary>
public enum ProvokingVertexMode : int
{
/// <summary>
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
/// </summary>
FirstVertexConvention = ((int)0x8E4D),
/// <summary>
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
/// </summary>
LastVertexConvention = ((int)0x8E4E),
}
/// <summary>
/// Used in GL.QueryCounter
/// </summary>
public enum QueryCounterTarget : int
{
/// <summary>
/// Original was GL_TIMESTAMP = 0x8E28
/// </summary>
Timestamp = ((int)0x8E28),
}
/// <summary>
/// Used in GL.BeginQuery, GL.BeginQueryIndexed and 5 other functions
/// </summary>
public enum QueryTarget : int
{
/// <summary>
/// Original was GL_TIME_ELAPSED = 0x88BF
/// </summary>
TimeElapsed = ((int)0x88BF),
/// <summary>
/// Original was GL_SAMPLES_PASSED = 0x8914
/// </summary>
SamplesPassed = ((int)0x8914),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
/// </summary>
AnySamplesPassed = ((int)0x8C2F),
/// <summary>
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
/// </summary>
PrimitivesGenerated = ((int)0x8C87),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
/// </summary>
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
/// </summary>
AnySamplesPassedConservative = ((int)0x8D6A),
/// <summary>
/// Original was GL_TIMESTAMP = 0x8E28
/// </summary>
Timestamp = ((int)0x8E28),
}
/// <summary>
/// Used in GL.NamedFramebufferReadBuffer, GL.ReadBuffer
/// </summary>
public enum ReadBufferMode : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_FRONT_LEFT = 0x0400
/// </summary>
FrontLeft = ((int)0x0400),
/// <summary>
/// Original was GL_FRONT_RIGHT = 0x0401
/// </summary>
FrontRight = ((int)0x0401),
/// <summary>
/// Original was GL_BACK_LEFT = 0x0402
/// </summary>
BackLeft = ((int)0x0402),
/// <summary>
/// Original was GL_BACK_RIGHT = 0x0403
/// </summary>
BackRight = ((int)0x0403),
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_LEFT = 0x0406
/// </summary>
Left = ((int)0x0406),
/// <summary>
/// Original was GL_RIGHT = 0x0407
/// </summary>
Right = ((int)0x0407),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
/// <summary>
/// Original was GL_AUX0 = 0x0409
/// </summary>
Aux0 = ((int)0x0409),
/// <summary>
/// Original was GL_AUX1 = 0x040A
/// </summary>
Aux1 = ((int)0x040A),
/// <summary>
/// Original was GL_AUX2 = 0x040B
/// </summary>
Aux2 = ((int)0x040B),
/// <summary>
/// Original was GL_AUX3 = 0x040C
/// </summary>
Aux3 = ((int)0x040C),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
}
/// <summary>
/// Used in GL.GetNamedRenderbufferParameter, GL.GetRenderbufferParameter
/// </summary>
public enum RenderbufferParameterName : int
{
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
/// </summary>
RenderbufferSamples = ((int)0x8CAB),
/// <summary>
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
/// </summary>
RenderbufferWidth = ((int)0x8D42),
/// <summary>
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
/// </summary>
RenderbufferWidthExt = ((int)0x8D42),
/// <summary>
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
/// </summary>
RenderbufferHeight = ((int)0x8D43),
/// <summary>
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
/// </summary>
RenderbufferHeightExt = ((int)0x8D43),
/// <summary>
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
/// </summary>
RenderbufferInternalFormat = ((int)0x8D44),
/// <summary>
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
/// </summary>
RenderbufferInternalFormatExt = ((int)0x8D44),
/// <summary>
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
/// </summary>
RenderbufferRedSize = ((int)0x8D50),
/// <summary>
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
/// </summary>
RenderbufferRedSizeExt = ((int)0x8D50),
/// <summary>
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
/// </summary>
RenderbufferGreenSize = ((int)0x8D51),
/// <summary>
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
/// </summary>
RenderbufferGreenSizeExt = ((int)0x8D51),
/// <summary>
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
/// </summary>
RenderbufferBlueSize = ((int)0x8D52),
/// <summary>
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
/// </summary>
RenderbufferBlueSizeExt = ((int)0x8D52),
/// <summary>
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
/// </summary>
RenderbufferAlphaSize = ((int)0x8D53),
/// <summary>
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
/// </summary>
RenderbufferAlphaSizeExt = ((int)0x8D53),
/// <summary>
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
/// </summary>
RenderbufferDepthSize = ((int)0x8D54),
/// <summary>
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
/// </summary>
RenderbufferDepthSizeExt = ((int)0x8D54),
/// <summary>
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
/// </summary>
RenderbufferStencilSize = ((int)0x8D55),
/// <summary>
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
/// </summary>
RenderbufferStencilSizeExt = ((int)0x8D55),
}
/// <summary>
/// Used in GL.NamedRenderbufferStorage, GL.NamedRenderbufferStorageMultisample and 2 other functions
/// </summary>
public enum RenderbufferStorage : int
{
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
/// <summary>
/// Original was GL_R3_G3_B2 = 0x2A10
/// </summary>
R3G3B2 = ((int)0x2A10),
/// <summary>
/// Original was GL_RGB4 = 0x804F
/// </summary>
Rgb4 = ((int)0x804F),
/// <summary>
/// Original was GL_RGB5 = 0x8050
/// </summary>
Rgb5 = ((int)0x8050),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10 = 0x8052
/// </summary>
Rgb10 = ((int)0x8052),
/// <summary>
/// Original was GL_RGB12 = 0x8053
/// </summary>
Rgb12 = ((int)0x8053),
/// <summary>
/// Original was GL_RGB16 = 0x8054
/// </summary>
Rgb16 = ((int)0x8054),
/// <summary>
/// Original was GL_RGBA2 = 0x8055
/// </summary>
Rgba2 = ((int)0x8055),
/// <summary>
/// Original was GL_RGBA4 = 0x8056
/// </summary>
Rgba4 = ((int)0x8056),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_RGBA12 = 0x805A
/// </summary>
Rgba12 = ((int)0x805A),
/// <summary>
/// Original was GL_RGBA16 = 0x805B
/// </summary>
Rgba16 = ((int)0x805B),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
/// </summary>
DepthComponent16 = ((int)0x81a5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
/// </summary>
DepthComponent24 = ((int)0x81a6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
/// </summary>
DepthComponent32 = ((int)0x81a7),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_R16 = 0x822A
/// </summary>
R16 = ((int)0x822A),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_RG16 = 0x822C
/// </summary>
Rg16 = ((int)0x822C),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_STENCIL_INDEX1 = 0x8D46
/// </summary>
StencilIndex1 = ((int)0x8D46),
/// <summary>
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
/// </summary>
StencilIndex1Ext = ((int)0x8D46),
/// <summary>
/// Original was GL_STENCIL_INDEX4 = 0x8D47
/// </summary>
StencilIndex4 = ((int)0x8D47),
/// <summary>
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
/// </summary>
StencilIndex4Ext = ((int)0x8D47),
/// <summary>
/// Original was GL_STENCIL_INDEX8 = 0x8D48
/// </summary>
StencilIndex8 = ((int)0x8D48),
/// <summary>
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
/// </summary>
StencilIndex8Ext = ((int)0x8D48),
/// <summary>
/// Original was GL_STENCIL_INDEX16 = 0x8D49
/// </summary>
StencilIndex16 = ((int)0x8D49),
/// <summary>
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
/// </summary>
StencilIndex16Ext = ((int)0x8D49),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
}
/// <summary>
/// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 4 other functions
/// </summary>
public enum RenderbufferTarget : int
{
/// <summary>
/// Original was GL_RENDERBUFFER = 0x8D41
/// </summary>
Renderbuffer = ((int)0x8D41),
/// <summary>
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
/// </summary>
RenderbufferExt = ((int)0x8D41),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum RenderingMode : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ResetStatus : int
{
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
/// </summary>
GuiltyContextReset = ((int)0x8253),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
/// </summary>
InnocentContextReset = ((int)0x8254),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
/// </summary>
UnknownContextReset = ((int)0x8255),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SamplePatternSgis : int
{
/// <summary>
/// Original was GL_1PASS_EXT = 0x80A1
/// </summary>
Gl1PassExt = ((int)0x80A1),
/// <summary>
/// Original was GL_1PASS_SGIS = 0x80A1
/// </summary>
Gl1PassSgis = ((int)0x80A1),
/// <summary>
/// Original was GL_2PASS_0_EXT = 0x80A2
/// </summary>
Gl2Pass0Ext = ((int)0x80A2),
/// <summary>
/// Original was GL_2PASS_0_SGIS = 0x80A2
/// </summary>
Gl2Pass0Sgis = ((int)0x80A2),
/// <summary>
/// Original was GL_2PASS_1_EXT = 0x80A3
/// </summary>
Gl2Pass1Ext = ((int)0x80A3),
/// <summary>
/// Original was GL_2PASS_1_SGIS = 0x80A3
/// </summary>
Gl2Pass1Sgis = ((int)0x80A3),
/// <summary>
/// Original was GL_4PASS_0_EXT = 0x80A4
/// </summary>
Gl4Pass0Ext = ((int)0x80A4),
/// <summary>
/// Original was GL_4PASS_0_SGIS = 0x80A4
/// </summary>
Gl4Pass0Sgis = ((int)0x80A4),
/// <summary>
/// Original was GL_4PASS_1_EXT = 0x80A5
/// </summary>
Gl4Pass1Ext = ((int)0x80A5),
/// <summary>
/// Original was GL_4PASS_1_SGIS = 0x80A5
/// </summary>
Gl4Pass1Sgis = ((int)0x80A5),
/// <summary>
/// Original was GL_4PASS_2_EXT = 0x80A6
/// </summary>
Gl4Pass2Ext = ((int)0x80A6),
/// <summary>
/// Original was GL_4PASS_2_SGIS = 0x80A6
/// </summary>
Gl4Pass2Sgis = ((int)0x80A6),
/// <summary>
/// Original was GL_4PASS_3_EXT = 0x80A7
/// </summary>
Gl4Pass3Ext = ((int)0x80A7),
/// <summary>
/// Original was GL_4PASS_3_SGIS = 0x80A7
/// </summary>
Gl4Pass3Sgis = ((int)0x80A7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SamplerParameter : int
{
/// <summary>
/// Original was GL_TextureBorderColor = 0x1004
/// </summary>
TextureBorderColor = ((int)0x1004),
/// <summary>
/// Original was GL_TextureMagFilter = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TextureMinFilter = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TextureWrapS = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TextureWrapT = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_TextureWrapR = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_TextureMinLod = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TextureMaxLod = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
/// </summary>
TextureMaxAnisotropyExt = ((int)0x84FE),
/// <summary>
/// Original was GL_TextureLodBias = 0x8501
/// </summary>
TextureLodBias = ((int)0x8501),
/// <summary>
/// Original was GL_TextureCompareMode = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TextureCompareFunc = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
}
/// <summary>
/// Used in GL.GetSamplerParameter, GL.SamplerParameter and 1 other function
/// </summary>
public enum SamplerParameterName : int
{
/// <summary>
/// Original was GL_TextureBorderColor = 0x1004
/// </summary>
TextureBorderColor = ((int)0x1004),
/// <summary>
/// Original was GL_TextureMagFilter = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TextureMinFilter = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TextureWrapS = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TextureWrapT = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_TextureWrapR = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_TextureMinLod = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TextureMaxLod = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
/// </summary>
TextureMaxAnisotropyExt = ((int)0x84FE),
/// <summary>
/// Original was GL_TextureLodBias = 0x8501
/// </summary>
TextureLodBias = ((int)0x8501),
/// <summary>
/// Original was GL_TextureCompareMode = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TextureCompareFunc = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
}
/// <summary>
/// Used in GL.GetSeparableFilter, GL.SeparableFilter2D
/// </summary>
public enum SeparableTarget : int
{
/// <summary>
/// Original was GL_SEPARABLE_2D = 0x8012
/// </summary>
Separable2D = ((int)0x8012),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SeparableTargetExt : int
{
/// <summary>
/// Original was GL_SEPARABLE_2D = 0x8012
/// </summary>
Separable2D = ((int)0x8012),
/// <summary>
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
/// </summary>
Separable2DExt = ((int)0x8012),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SgixIccTexture : int
{
/// <summary>
/// Original was GL_RGB_ICC_SGIX = 0x8460
/// </summary>
RgbIccSgix = ((int)0x8460),
/// <summary>
/// Original was GL_RGBA_ICC_SGIX = 0x8461
/// </summary>
RgbaIccSgix = ((int)0x8461),
/// <summary>
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
/// </summary>
AlphaIccSgix = ((int)0x8462),
/// <summary>
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
/// </summary>
LuminanceIccSgix = ((int)0x8463),
/// <summary>
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
/// </summary>
IntensityIccSgix = ((int)0x8464),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
/// </summary>
LuminanceAlphaIccSgix = ((int)0x8465),
/// <summary>
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
/// </summary>
R5G6B5IccSgix = ((int)0x8466),
/// <summary>
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
/// </summary>
R5G6B5A8IccSgix = ((int)0x8467),
/// <summary>
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
/// </summary>
Alpha16IccSgix = ((int)0x8468),
/// <summary>
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
/// </summary>
Luminance16IccSgix = ((int)0x8469),
/// <summary>
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
/// </summary>
Intensity16IccSgix = ((int)0x846A),
/// <summary>
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
/// </summary>
Luminance16Alpha8IccSgix = ((int)0x846B),
}
/// <summary>
/// Used in GL.GetShader
/// </summary>
public enum ShaderParameter : int
{
/// <summary>
/// Original was GL_SHADER_TYPE = 0x8B4F
/// </summary>
ShaderType = ((int)0x8B4F),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_COMPILE_STATUS = 0x8B81
/// </summary>
CompileStatus = ((int)0x8B81),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
/// </summary>
ShaderSourceLength = ((int)0x8B88),
}
/// <summary>
/// Used in GL.GetShaderPrecisionFormat
/// </summary>
public enum ShaderPrecision : int
{
/// <summary>
/// Original was GL_LOW_FLOAT = 0x8DF0
/// </summary>
LowFloat = ((int)0x8DF0),
/// <summary>
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
/// </summary>
MediumFloat = ((int)0x8DF1),
/// <summary>
/// Original was GL_HIGH_FLOAT = 0x8DF2
/// </summary>
HighFloat = ((int)0x8DF2),
/// <summary>
/// Original was GL_LOW_INT = 0x8DF3
/// </summary>
LowInt = ((int)0x8DF3),
/// <summary>
/// Original was GL_MEDIUM_INT = 0x8DF4
/// </summary>
MediumInt = ((int)0x8DF4),
/// <summary>
/// Original was GL_HIGH_INT = 0x8DF5
/// </summary>
HighInt = ((int)0x8DF5),
}
/// <summary>
/// Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions
/// </summary>
public enum ShaderType : int
{
/// <summary>
/// Original was GL_FRAGMENT_SHADER = 0x8B30
/// </summary>
FragmentShader = ((int)0x8B30),
/// <summary>
/// Original was GL_VERTEX_SHADER = 0x8B31
/// </summary>
VertexShader = ((int)0x8B31),
/// <summary>
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
/// </summary>
GeometryShader = ((int)0x8DD9),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
/// </summary>
TessEvaluationShader = ((int)0x8E87),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
/// </summary>
TessControlShader = ((int)0x8E88),
/// <summary>
/// Original was GL_COMPUTE_SHADER = 0x91B9
/// </summary>
ComputeShader = ((int)0x91B9),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ShadingModel : int
{
}
/// <summary>
/// Used in GL.BindImageTexture, GL.GetInternalformat and 14 other functions
/// </summary>
public enum SizedInternalFormat : int
{
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGBA16 = 0x805B
/// </summary>
Rgba16 = ((int)0x805B),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_R16 = 0x822A
/// </summary>
R16 = ((int)0x822A),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_RG16 = 0x822C
/// </summary>
Rg16 = ((int)0x822C),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
}
/// <summary>
/// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function
/// </summary>
public enum StencilFace : int
{
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
}
/// <summary>
/// Used in GL.StencilFunc, GL.StencilFuncSeparate
/// </summary>
public enum StencilFunction : int
{
/// <summary>
/// Original was GL_NEVER = 0x0200
/// </summary>
Never = ((int)0x0200),
/// <summary>
/// Original was GL_LESS = 0x0201
/// </summary>
Less = ((int)0x0201),
/// <summary>
/// Original was GL_EQUAL = 0x0202
/// </summary>
Equal = ((int)0x0202),
/// <summary>
/// Original was GL_LEQUAL = 0x0203
/// </summary>
Lequal = ((int)0x0203),
/// <summary>
/// Original was GL_GREATER = 0x0204
/// </summary>
Greater = ((int)0x0204),
/// <summary>
/// Original was GL_NOTEQUAL = 0x0205
/// </summary>
Notequal = ((int)0x0205),
/// <summary>
/// Original was GL_GEQUAL = 0x0206
/// </summary>
Gequal = ((int)0x0206),
/// <summary>
/// Original was GL_ALWAYS = 0x0207
/// </summary>
Always = ((int)0x0207),
}
/// <summary>
/// Used in GL.StencilOp, GL.StencilOpSeparate
/// </summary>
public enum StencilOp : int
{
/// <summary>
/// Original was GL_ZERO = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_INVERT = 0x150A
/// </summary>
Invert = ((int)0x150A),
/// <summary>
/// Original was GL_KEEP = 0x1E00
/// </summary>
Keep = ((int)0x1E00),
/// <summary>
/// Original was GL_REPLACE = 0x1E01
/// </summary>
Replace = ((int)0x1E01),
/// <summary>
/// Original was GL_INCR = 0x1E02
/// </summary>
Incr = ((int)0x1E02),
/// <summary>
/// Original was GL_DECR = 0x1E03
/// </summary>
Decr = ((int)0x1E03),
/// <summary>
/// Original was GL_INCR_WRAP = 0x8507
/// </summary>
IncrWrap = ((int)0x8507),
/// <summary>
/// Original was GL_DECR_WRAP = 0x8508
/// </summary>
DecrWrap = ((int)0x8508),
}
/// <summary>
/// Used in GL.GetString
/// </summary>
public enum StringName : int
{
/// <summary>
/// Original was GL_VENDOR = 0x1F00
/// </summary>
Vendor = ((int)0x1F00),
/// <summary>
/// Original was GL_RENDERER = 0x1F01
/// </summary>
Renderer = ((int)0x1F01),
/// <summary>
/// Original was GL_VERSION = 0x1F02
/// </summary>
Version = ((int)0x1F02),
/// <summary>
/// Original was GL_EXTENSIONS = 0x1F03
/// </summary>
Extensions = ((int)0x1F03),
/// <summary>
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
/// </summary>
ShadingLanguageVersion = ((int)0x8B8C),
}
/// <summary>
/// Used in GL.GetString
/// </summary>
public enum StringNameIndexed : int
{
/// <summary>
/// Original was GL_EXTENSIONS = 0x1F03
/// </summary>
Extensions = ((int)0x1F03),
/// <summary>
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
/// </summary>
ShadingLanguageVersion = ((int)0x8B8C),
}
/// <summary>
/// Used in GL.FenceSync
/// </summary>
public enum SyncCondition : int
{
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
/// </summary>
SyncGpuCommandsComplete = ((int)0x9117),
}
/// <summary>
/// Used in GL.GetSync
/// </summary>
public enum SyncParameterName : int
{
/// <summary>
/// Original was GL_OBJECT_TYPE = 0x9112
/// </summary>
ObjectType = ((int)0x9112),
/// <summary>
/// Original was GL_SYNC_CONDITION = 0x9113
/// </summary>
SyncCondition = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_STATUS = 0x9114
/// </summary>
SyncStatus = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_FLAGS = 0x9115
/// </summary>
SyncFlags = ((int)0x9115),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TexCoordPointerType : int
{
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Used in GL.BindImageTexture
/// </summary>
public enum TextureAccess : int
{
/// <summary>
/// Original was GL_READ_ONLY = 0x88B8
/// </summary>
ReadOnly = ((int)0x88B8),
/// <summary>
/// Original was GL_WRITE_ONLY = 0x88B9
/// </summary>
WriteOnly = ((int)0x88B9),
/// <summary>
/// Original was GL_READ_WRITE = 0x88BA
/// </summary>
ReadWrite = ((int)0x88BA),
}
/// <summary>
/// Used in GL.TexBuffer, GL.TexBufferRange
/// </summary>
public enum TextureBufferTarget : int
{
/// <summary>
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
/// </summary>
TextureBuffer = ((int)0x8C2A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureCompareMode : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
/// </summary>
CompareRefToTexture = ((int)0x884E),
/// <summary>
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
/// </summary>
CompareRToTexture = ((int)0x884E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureCoordName : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvMode : int
{
/// <summary>
/// Original was GL_ADD = 0x0104
/// </summary>
Add = ((int)0x0104),
/// <summary>
/// Original was GL_BLEND = 0x0BE2
/// </summary>
Blend = ((int)0x0BE2),
/// <summary>
/// Original was GL_REPLACE = 0x1E01
/// </summary>
Replace = ((int)0x1E01),
/// <summary>
/// Original was GL_MODULATE = 0x2100
/// </summary>
Modulate = ((int)0x2100),
/// <summary>
/// Original was GL_REPLACE_EXT = 0x8062
/// </summary>
ReplaceExt = ((int)0x8062),
/// <summary>
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
/// </summary>
TextureEnvBiasSgix = ((int)0x80BE),
/// <summary>
/// Original was GL_COMBINE = 0x8570
/// </summary>
Combine = ((int)0x8570),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvModeCombine : int
{
/// <summary>
/// Original was GL_ADD = 0x0104
/// </summary>
Add = ((int)0x0104),
/// <summary>
/// Original was GL_REPLACE = 0x1E01
/// </summary>
Replace = ((int)0x1E01),
/// <summary>
/// Original was GL_MODULATE = 0x2100
/// </summary>
Modulate = ((int)0x2100),
/// <summary>
/// Original was GL_SUBTRACT = 0x84E7
/// </summary>
Subtract = ((int)0x84E7),
/// <summary>
/// Original was GL_ADD_SIGNED = 0x8574
/// </summary>
AddSigned = ((int)0x8574),
/// <summary>
/// Original was GL_INTERPOLATE = 0x8575
/// </summary>
Interpolate = ((int)0x8575),
/// <summary>
/// Original was GL_DOT3_RGB = 0x86AE
/// </summary>
Dot3Rgb = ((int)0x86AE),
/// <summary>
/// Original was GL_DOT3_RGBA = 0x86AF
/// </summary>
Dot3Rgba = ((int)0x86AF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvModeOperandAlpha : int
{
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvModeOperandRgb : int
{
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvModePointSprite : int
{
/// <summary>
/// Original was GL_FALSE = 0
/// </summary>
False = ((int)0),
/// <summary>
/// Original was GL_TRUE = 1
/// </summary>
True = ((int)1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvModeScale : int
{
/// <summary>
/// Original was GL_ONE = 1
/// </summary>
One = ((int)1),
/// <summary>
/// Original was GL_TWO = 2
/// </summary>
Two = ((int)2),
/// <summary>
/// Original was GL_FOUR = 4
/// </summary>
Four = ((int)4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvModeSource : int
{
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_TEXTURE0 = 0x84C0
/// </summary>
Texture0 = ((int)0x84C0),
/// <summary>
/// Original was GL_TEXTURE1 = 0x84C1
/// </summary>
Texture1 = ((int)0x84C1),
/// <summary>
/// Original was GL_TEXTURE2 = 0x84C2
/// </summary>
Texture2 = ((int)0x84C2),
/// <summary>
/// Original was GL_TEXTURE3 = 0x84C3
/// </summary>
Texture3 = ((int)0x84C3),
/// <summary>
/// Original was GL_TEXTURE4 = 0x84C4
/// </summary>
Texture4 = ((int)0x84C4),
/// <summary>
/// Original was GL_TEXTURE5 = 0x84C5
/// </summary>
Texture5 = ((int)0x84C5),
/// <summary>
/// Original was GL_TEXTURE6 = 0x84C6
/// </summary>
Texture6 = ((int)0x84C6),
/// <summary>
/// Original was GL_TEXTURE7 = 0x84C7
/// </summary>
Texture7 = ((int)0x84C7),
/// <summary>
/// Original was GL_TEXTURE8 = 0x84C8
/// </summary>
Texture8 = ((int)0x84C8),
/// <summary>
/// Original was GL_TEXTURE9 = 0x84C9
/// </summary>
Texture9 = ((int)0x84C9),
/// <summary>
/// Original was GL_TEXTURE10 = 0x84CA
/// </summary>
Texture10 = ((int)0x84CA),
/// <summary>
/// Original was GL_TEXTURE11 = 0x84CB
/// </summary>
Texture11 = ((int)0x84CB),
/// <summary>
/// Original was GL_TEXTURE12 = 0x84CC
/// </summary>
Texture12 = ((int)0x84CC),
/// <summary>
/// Original was GL_TEXTURE13 = 0x84CD
/// </summary>
Texture13 = ((int)0x84CD),
/// <summary>
/// Original was GL_TEXTURE14 = 0x84CE
/// </summary>
Texture14 = ((int)0x84CE),
/// <summary>
/// Original was GL_TEXTURE15 = 0x84CF
/// </summary>
Texture15 = ((int)0x84CF),
/// <summary>
/// Original was GL_TEXTURE16 = 0x84D0
/// </summary>
Texture16 = ((int)0x84D0),
/// <summary>
/// Original was GL_TEXTURE17 = 0x84D1
/// </summary>
Texture17 = ((int)0x84D1),
/// <summary>
/// Original was GL_TEXTURE18 = 0x84D2
/// </summary>
Texture18 = ((int)0x84D2),
/// <summary>
/// Original was GL_TEXTURE19 = 0x84D3
/// </summary>
Texture19 = ((int)0x84D3),
/// <summary>
/// Original was GL_TEXTURE20 = 0x84D4
/// </summary>
Texture20 = ((int)0x84D4),
/// <summary>
/// Original was GL_TEXTURE21 = 0x84D5
/// </summary>
Texture21 = ((int)0x84D5),
/// <summary>
/// Original was GL_TEXTURE22 = 0x84D6
/// </summary>
Texture22 = ((int)0x84D6),
/// <summary>
/// Original was GL_TEXTURE23 = 0x84D7
/// </summary>
Texture23 = ((int)0x84D7),
/// <summary>
/// Original was GL_TEXTURE24 = 0x84D8
/// </summary>
Texture24 = ((int)0x84D8),
/// <summary>
/// Original was GL_TEXTURE25 = 0x84D9
/// </summary>
Texture25 = ((int)0x84D9),
/// <summary>
/// Original was GL_TEXTURE26 = 0x84DA
/// </summary>
Texture26 = ((int)0x84DA),
/// <summary>
/// Original was GL_TEXTURE27 = 0x84DB
/// </summary>
Texture27 = ((int)0x84DB),
/// <summary>
/// Original was GL_TEXTURE28 = 0x84DC
/// </summary>
Texture28 = ((int)0x84DC),
/// <summary>
/// Original was GL_TEXTURE29 = 0x84DD
/// </summary>
Texture29 = ((int)0x84DD),
/// <summary>
/// Original was GL_TEXTURE30 = 0x84DE
/// </summary>
Texture30 = ((int)0x84DE),
/// <summary>
/// Original was GL_TEXTURE31 = 0x84DF
/// </summary>
Texture31 = ((int)0x84DF),
/// <summary>
/// Original was GL_CONSTANT = 0x8576
/// </summary>
Constant = ((int)0x8576),
/// <summary>
/// Original was GL_PRIMARY_COLOR = 0x8577
/// </summary>
PrimaryColor = ((int)0x8577),
/// <summary>
/// Original was GL_PREVIOUS = 0x8578
/// </summary>
Previous = ((int)0x8578),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvParameter : int
{
/// <summary>
/// Original was GL_ALPHA_SCALE = 0x0D1C
/// </summary>
AlphaScale = ((int)0x0D1C),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
/// </summary>
TextureLodBias = ((int)0x8501),
/// <summary>
/// Original was GL_COMBINE_RGB = 0x8571
/// </summary>
CombineRgb = ((int)0x8571),
/// <summary>
/// Original was GL_COMBINE_ALPHA = 0x8572
/// </summary>
CombineAlpha = ((int)0x8572),
/// <summary>
/// Original was GL_RGB_SCALE = 0x8573
/// </summary>
RgbScale = ((int)0x8573),
/// <summary>
/// Original was GL_SOURCE0_RGB = 0x8580
/// </summary>
Source0Rgb = ((int)0x8580),
/// <summary>
/// Original was GL_SRC1_RGB = 0x8581
/// </summary>
Src1Rgb = ((int)0x8581),
/// <summary>
/// Original was GL_SRC2_RGB = 0x8582
/// </summary>
Src2Rgb = ((int)0x8582),
/// <summary>
/// Original was GL_SRC0_ALPHA = 0x8588
/// </summary>
Src0Alpha = ((int)0x8588),
/// <summary>
/// Original was GL_SRC1_ALPHA = 0x8589
/// </summary>
Src1Alpha = ((int)0x8589),
/// <summary>
/// Original was GL_SRC2_ALPHA = 0x858A
/// </summary>
Src2Alpha = ((int)0x858A),
/// <summary>
/// Original was GL_OPERAND0_RGB = 0x8590
/// </summary>
Operand0Rgb = ((int)0x8590),
/// <summary>
/// Original was GL_OPERAND1_RGB = 0x8591
/// </summary>
Operand1Rgb = ((int)0x8591),
/// <summary>
/// Original was GL_OPERAND2_RGB = 0x8592
/// </summary>
Operand2Rgb = ((int)0x8592),
/// <summary>
/// Original was GL_OPERAND0_ALPHA = 0x8598
/// </summary>
Operand0Alpha = ((int)0x8598),
/// <summary>
/// Original was GL_OPERAND1_ALPHA = 0x8599
/// </summary>
Operand1Alpha = ((int)0x8599),
/// <summary>
/// Original was GL_OPERAND2_ALPHA = 0x859A
/// </summary>
Operand2Alpha = ((int)0x859A),
/// <summary>
/// Original was GL_COORD_REPLACE = 0x8862
/// </summary>
CoordReplace = ((int)0x8862),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvTarget : int
{
/// <summary>
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
/// </summary>
TextureFilterControl = ((int)0x8500),
/// <summary>
/// Original was GL_POINT_SPRITE = 0x8861
/// </summary>
PointSprite = ((int)0x8861),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureFilterFuncSgis : int
{
/// <summary>
/// Original was GL_FILTER4_SGIS = 0x8146
/// </summary>
Filter4Sgis = ((int)0x8146),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureGenMode : int
{
/// <summary>
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
/// </summary>
EyeDistanceToPointSgis = ((int)0x81F0),
/// <summary>
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
/// </summary>
ObjectDistanceToPointSgis = ((int)0x81F1),
/// <summary>
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
/// </summary>
EyeDistanceToLineSgis = ((int)0x81F2),
/// <summary>
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
/// </summary>
ObjectDistanceToLineSgis = ((int)0x81F3),
/// <summary>
/// Original was GL_NORMAL_MAP = 0x8511
/// </summary>
NormalMap = ((int)0x8511),
/// <summary>
/// Original was GL_REFLECTION_MAP = 0x8512
/// </summary>
ReflectionMap = ((int)0x8512),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureGenParameter : int
{
/// <summary>
/// Original was GL_EYE_POINT_SGIS = 0x81F4
/// </summary>
EyePointSgis = ((int)0x81F4),
/// <summary>
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
/// </summary>
ObjectPointSgis = ((int)0x81F5),
/// <summary>
/// Original was GL_EYE_LINE_SGIS = 0x81F6
/// </summary>
EyeLineSgis = ((int)0x81F6),
/// <summary>
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
/// </summary>
ObjectLineSgis = ((int)0x81F7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureMagFilter : int
{
/// <summary>
/// Original was GL_NEAREST = 0x2600
/// </summary>
Nearest = ((int)0x2600),
/// <summary>
/// Original was GL_LINEAR = 0x2601
/// </summary>
Linear = ((int)0x2601),
/// <summary>
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
/// </summary>
LinearDetailSgis = ((int)0x8097),
/// <summary>
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
/// </summary>
LinearDetailAlphaSgis = ((int)0x8098),
/// <summary>
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
/// </summary>
LinearDetailColorSgis = ((int)0x8099),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
/// </summary>
LinearSharpenSgis = ((int)0x80AD),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
/// </summary>
LinearSharpenAlphaSgis = ((int)0x80AE),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
/// </summary>
LinearSharpenColorSgis = ((int)0x80AF),
/// <summary>
/// Original was GL_FILTER4_SGIS = 0x8146
/// </summary>
Filter4Sgis = ((int)0x8146),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
/// </summary>
PixelTexGenQCeilingSgix = ((int)0x8184),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
/// </summary>
PixelTexGenQRoundSgix = ((int)0x8185),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
/// </summary>
PixelTexGenQFloorSgix = ((int)0x8186),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureMinFilter : int
{
/// <summary>
/// Original was GL_NEAREST = 0x2600
/// </summary>
Nearest = ((int)0x2600),
/// <summary>
/// Original was GL_LINEAR = 0x2601
/// </summary>
Linear = ((int)0x2601),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
/// </summary>
NearestMipmapNearest = ((int)0x2700),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
/// </summary>
LinearMipmapNearest = ((int)0x2701),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
/// </summary>
NearestMipmapLinear = ((int)0x2702),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
/// </summary>
LinearMipmapLinear = ((int)0x2703),
/// <summary>
/// Original was GL_FILTER4_SGIS = 0x8146
/// </summary>
Filter4Sgis = ((int)0x8146),
/// <summary>
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
/// </summary>
LinearClipmapLinearSgix = ((int)0x8170),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
/// </summary>
PixelTexGenQCeilingSgix = ((int)0x8184),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
/// </summary>
PixelTexGenQRoundSgix = ((int)0x8185),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
/// </summary>
PixelTexGenQFloorSgix = ((int)0x8186),
/// <summary>
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
/// </summary>
NearestClipmapNearestSgix = ((int)0x844D),
/// <summary>
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
/// </summary>
NearestClipmapLinearSgix = ((int)0x844E),
/// <summary>
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
/// </summary>
LinearClipmapNearestSgix = ((int)0x844F),
}
/// <summary>
/// Used in GL.TexParameter, GL.TexParameterI and 1 other function
/// </summary>
public enum TextureParameterName : int
{
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
/// </summary>
TextureBorderColor = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_TEXTURE_PRIORITY = 0x8066
/// </summary>
TexturePriority = ((int)0x8066),
/// <summary>
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
/// </summary>
TexturePriorityExt = ((int)0x8066),
/// <summary>
/// Original was GL_TEXTURE_DEPTH = 0x8071
/// </summary>
TextureDepth = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
/// </summary>
TextureWrapRExt = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
/// </summary>
TextureWrapROes = ((int)0x8072),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
/// </summary>
DetailTextureLevelSgis = ((int)0x809A),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
/// </summary>
DetailTextureModeSgis = ((int)0x809B),
/// <summary>
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
/// </summary>
ShadowAmbientSgix = ((int)0x80BF),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
/// </summary>
TextureCompareFailValue = ((int)0x80BF),
/// <summary>
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
/// </summary>
DualTextureSelectSgis = ((int)0x8124),
/// <summary>
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
/// </summary>
QuadTextureSelectSgis = ((int)0x8125),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER = 0x812D
/// </summary>
ClampToBorder = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE = 0x812F
/// </summary>
ClampToEdge = ((int)0x812F),
/// <summary>
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
/// </summary>
TextureWrapQSgis = ((int)0x8137),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
/// </summary>
TextureClipmapCenterSgix = ((int)0x8171),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
/// </summary>
TextureClipmapFrameSgix = ((int)0x8172),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
/// </summary>
TextureClipmapOffsetSgix = ((int)0x8173),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
/// </summary>
TextureClipmapVirtualDepthSgix = ((int)0x8174),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
/// </summary>
TextureClipmapLodOffsetSgix = ((int)0x8175),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
/// </summary>
TextureClipmapDepthSgix = ((int)0x8176),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
/// </summary>
PostTextureFilterBiasSgix = ((int)0x8179),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
/// </summary>
PostTextureFilterScaleSgix = ((int)0x817A),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
/// </summary>
TextureLodBiasSSgix = ((int)0x818E),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
/// </summary>
TextureLodBiasTSgix = ((int)0x818F),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
/// </summary>
TextureLodBiasRSgix = ((int)0x8190),
/// <summary>
/// Original was GL_GENERATE_MIPMAP = 0x8191
/// </summary>
GenerateMipmap = ((int)0x8191),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
/// </summary>
GenerateMipmapSgis = ((int)0x8191),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
/// </summary>
TextureCompareSgix = ((int)0x819A),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
/// </summary>
TextureMaxClampSSgix = ((int)0x8369),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
/// </summary>
TextureMaxClampTSgix = ((int)0x836A),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
/// </summary>
TextureMaxClampRSgix = ((int)0x836B),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
/// </summary>
TextureLodBias = ((int)0x8501),
/// <summary>
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
/// </summary>
DepthTextureMode = ((int)0x884B),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
/// </summary>
TextureSwizzleR = ((int)0x8E42),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
/// </summary>
TextureSwizzleG = ((int)0x8E43),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
/// </summary>
TextureSwizzleB = ((int)0x8E44),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
/// </summary>
TextureSwizzleA = ((int)0x8E45),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
/// </summary>
TextureSwizzleRgba = ((int)0x8E46),
}
/// <summary>
/// Used in GL.BindTexture, GL.CompressedTexImage1D and 28 other functions
/// </summary>
public enum TextureTarget : int
{
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
/// </summary>
ProxyTexture1D = ((int)0x8063),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
/// </summary>
ProxyTexture1DExt = ((int)0x8063),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
/// </summary>
ProxyTexture2D = ((int)0x8064),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
/// </summary>
ProxyTexture2DExt = ((int)0x8064),
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_3D_EXT = 0x806F
/// </summary>
Texture3DExt = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_3D_OES = 0x806F
/// </summary>
Texture3DOes = ((int)0x806F),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
/// </summary>
ProxyTexture3D = ((int)0x8070),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
/// </summary>
ProxyTexture3DExt = ((int)0x8070),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
/// </summary>
DetailTexture2DSgis = ((int)0x8095),
/// <summary>
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
/// </summary>
Texture4DSgis = ((int)0x8134),
/// <summary>
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
/// </summary>
ProxyTexture4DSgis = ((int)0x8135),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
/// </summary>
TextureMinLodSgis = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
/// </summary>
TextureMaxLodSgis = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
/// </summary>
TextureBaseLevelSgis = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
/// </summary>
TextureMaxLevelSgis = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
/// </summary>
TextureRectangle = ((int)0x84F5),
/// <summary>
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
/// </summary>
ProxyTextureRectangle = ((int)0x84F7),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
/// </summary>
TextureCubeMapPositiveX = ((int)0x8515),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
/// </summary>
TextureCubeMapNegativeX = ((int)0x8516),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
/// </summary>
TextureCubeMapPositiveY = ((int)0x8517),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
/// </summary>
TextureCubeMapNegativeY = ((int)0x8518),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
/// </summary>
TextureCubeMapPositiveZ = ((int)0x8519),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
/// </summary>
TextureCubeMapNegativeZ = ((int)0x851A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
/// </summary>
ProxyTextureCubeMap = ((int)0x851B),
/// <summary>
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
/// </summary>
Texture1DArray = ((int)0x8C18),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
/// </summary>
ProxyTexture1DArray = ((int)0x8C19),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
/// </summary>
ProxyTexture2DArray = ((int)0x8C1B),
/// <summary>
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
/// </summary>
TextureBuffer = ((int)0x8C2A),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
/// </summary>
TextureCubeMapArray = ((int)0x9009),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
/// </summary>
ProxyTextureCubeMapArray = ((int)0x900B),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
/// </summary>
ProxyTexture2DMultisample = ((int)0x9101),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
/// </summary>
Texture2DMultisampleArray = ((int)0x9102),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
/// </summary>
ProxyTexture2DMultisampleArray = ((int)0x9103),
}
/// <summary>
/// Used in GL.TexStorage1D
/// </summary>
public enum TextureTarget1d : int
{
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
/// </summary>
ProxyTexture1D = ((int)0x8063),
}
/// <summary>
/// Used in GL.TexStorage2D
/// </summary>
public enum TextureTarget2d : int
{
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
/// </summary>
ProxyTexture2D = ((int)0x8064),
/// <summary>
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
/// </summary>
TextureRectangle = ((int)0x84F5),
/// <summary>
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
/// </summary>
ProxyTextureRectangle = ((int)0x84F7),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
/// </summary>
ProxyTextureCubeMap = ((int)0x851B),
/// <summary>
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
/// </summary>
Texture1DArray = ((int)0x8C18),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
/// </summary>
ProxyTexture1DArray = ((int)0x8C19),
}
/// <summary>
/// Used in GL.TexStorage3D
/// </summary>
public enum TextureTarget3d : int
{
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
/// </summary>
ProxyTexture3D = ((int)0x8070),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
/// </summary>
ProxyTextureCubeMap = ((int)0x851B),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
/// </summary>
ProxyTexture2DArray = ((int)0x8C1B),
}
/// <summary>
/// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample
/// </summary>
public enum TextureTargetMultisample : int
{
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
/// </summary>
ProxyTexture2DMultisample = ((int)0x9101),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
/// </summary>
Texture2DMultisampleArray = ((int)0x9102),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
/// </summary>
ProxyTexture2DMultisampleArray = ((int)0x9103),
}
/// <summary>
/// Used in GL.TexStorage2DMultisample
/// </summary>
public enum TextureTargetMultisample2d : int
{
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
/// </summary>
ProxyTexture2DMultisample = ((int)0x9101),
}
/// <summary>
/// Used in GL.TexStorage3DMultisample
/// </summary>
public enum TextureTargetMultisample3d : int
{
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
/// </summary>
Texture2DMultisampleArray = ((int)0x9102),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
/// </summary>
ProxyTexture2DMultisampleArray = ((int)0x9103),
}
/// <summary>
/// Used in GL.ActiveTexture, GL.MultiTexCoordP1 and 3 other functions
/// </summary>
public enum TextureUnit : int
{
/// <summary>
/// Original was GL_TEXTURE0 = 0x84C0
/// </summary>
Texture0 = ((int)0x84C0),
/// <summary>
/// Original was GL_TEXTURE1 = 0x84C1
/// </summary>
Texture1 = ((int)0x84C1),
/// <summary>
/// Original was GL_TEXTURE2 = 0x84C2
/// </summary>
Texture2 = ((int)0x84C2),
/// <summary>
/// Original was GL_TEXTURE3 = 0x84C3
/// </summary>
Texture3 = ((int)0x84C3),
/// <summary>
/// Original was GL_TEXTURE4 = 0x84C4
/// </summary>
Texture4 = ((int)0x84C4),
/// <summary>
/// Original was GL_TEXTURE5 = 0x84C5
/// </summary>
Texture5 = ((int)0x84C5),
/// <summary>
/// Original was GL_TEXTURE6 = 0x84C6
/// </summary>
Texture6 = ((int)0x84C6),
/// <summary>
/// Original was GL_TEXTURE7 = 0x84C7
/// </summary>
Texture7 = ((int)0x84C7),
/// <summary>
/// Original was GL_TEXTURE8 = 0x84C8
/// </summary>
Texture8 = ((int)0x84C8),
/// <summary>
/// Original was GL_TEXTURE9 = 0x84C9
/// </summary>
Texture9 = ((int)0x84C9),
/// <summary>
/// Original was GL_TEXTURE10 = 0x84CA
/// </summary>
Texture10 = ((int)0x84CA),
/// <summary>
/// Original was GL_TEXTURE11 = 0x84CB
/// </summary>
Texture11 = ((int)0x84CB),
/// <summary>
/// Original was GL_TEXTURE12 = 0x84CC
/// </summary>
Texture12 = ((int)0x84CC),
/// <summary>
/// Original was GL_TEXTURE13 = 0x84CD
/// </summary>
Texture13 = ((int)0x84CD),
/// <summary>
/// Original was GL_TEXTURE14 = 0x84CE
/// </summary>
Texture14 = ((int)0x84CE),
/// <summary>
/// Original was GL_TEXTURE15 = 0x84CF
/// </summary>
Texture15 = ((int)0x84CF),
/// <summary>
/// Original was GL_TEXTURE16 = 0x84D0
/// </summary>
Texture16 = ((int)0x84D0),
/// <summary>
/// Original was GL_TEXTURE17 = 0x84D1
/// </summary>
Texture17 = ((int)0x84D1),
/// <summary>
/// Original was GL_TEXTURE18 = 0x84D2
/// </summary>
Texture18 = ((int)0x84D2),
/// <summary>
/// Original was GL_TEXTURE19 = 0x84D3
/// </summary>
Texture19 = ((int)0x84D3),
/// <summary>
/// Original was GL_TEXTURE20 = 0x84D4
/// </summary>
Texture20 = ((int)0x84D4),
/// <summary>
/// Original was GL_TEXTURE21 = 0x84D5
/// </summary>
Texture21 = ((int)0x84D5),
/// <summary>
/// Original was GL_TEXTURE22 = 0x84D6
/// </summary>
Texture22 = ((int)0x84D6),
/// <summary>
/// Original was GL_TEXTURE23 = 0x84D7
/// </summary>
Texture23 = ((int)0x84D7),
/// <summary>
/// Original was GL_TEXTURE24 = 0x84D8
/// </summary>
Texture24 = ((int)0x84D8),
/// <summary>
/// Original was GL_TEXTURE25 = 0x84D9
/// </summary>
Texture25 = ((int)0x84D9),
/// <summary>
/// Original was GL_TEXTURE26 = 0x84DA
/// </summary>
Texture26 = ((int)0x84DA),
/// <summary>
/// Original was GL_TEXTURE27 = 0x84DB
/// </summary>
Texture27 = ((int)0x84DB),
/// <summary>
/// Original was GL_TEXTURE28 = 0x84DC
/// </summary>
Texture28 = ((int)0x84DC),
/// <summary>
/// Original was GL_TEXTURE29 = 0x84DD
/// </summary>
Texture29 = ((int)0x84DD),
/// <summary>
/// Original was GL_TEXTURE30 = 0x84DE
/// </summary>
Texture30 = ((int)0x84DE),
/// <summary>
/// Original was GL_TEXTURE31 = 0x84DF
/// </summary>
Texture31 = ((int)0x84DF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureWrapMode : int
{
/// <summary>
/// Original was GL_REPEAT = 0x2901
/// </summary>
Repeat = ((int)0x2901),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER = 0x812D
/// </summary>
ClampToBorder = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
/// </summary>
ClampToBorderArb = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
/// </summary>
ClampToBorderNv = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
/// </summary>
ClampToBorderSgis = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE = 0x812F
/// </summary>
ClampToEdge = ((int)0x812F),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
/// </summary>
ClampToEdgeSgis = ((int)0x812F),
/// <summary>
/// Original was GL_MIRRORED_REPEAT = 0x8370
/// </summary>
MirroredRepeat = ((int)0x8370),
}
/// <summary>
/// Used in GL.GetTransformFeedback, GL.GetTransformFeedbacki64_
/// </summary>
public enum TransformFeedbackIndexedParameter : int
{
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
/// </summary>
TransformFeedbackBufferStart = ((int)0x8C84),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
/// </summary>
TransformFeedbackBufferSize = ((int)0x8C85),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
/// </summary>
TransformFeedbackBufferBinding = ((int)0x8C8F),
}
/// <summary>
/// Used in GL.TransformFeedbackVaryings
/// </summary>
public enum TransformFeedbackMode : int
{
/// <summary>
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
/// </summary>
InterleavedAttribs = ((int)0x8C8C),
/// <summary>
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
/// </summary>
SeparateAttribs = ((int)0x8C8D),
}
/// <summary>
/// Used in GL.GetTransformFeedback
/// </summary>
public enum TransformFeedbackParameter : int
{
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
/// </summary>
TransformFeedbackPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackActive = ((int)0x8E24),
}
/// <summary>
/// Used in GL.BeginTransformFeedback
/// </summary>
public enum TransformFeedbackPrimitiveType : int
{
/// <summary>
/// Original was GL_POINTS = 0x0000
/// </summary>
Points = ((int)0x0000),
/// <summary>
/// Original was GL_LINES = 0x0001
/// </summary>
Lines = ((int)0x0001),
/// <summary>
/// Original was GL_TRIANGLES = 0x0004
/// </summary>
Triangles = ((int)0x0004),
}
/// <summary>
/// Used in GL.BindTransformFeedback
/// </summary>
public enum TransformFeedbackTarget : int
{
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
}
/// <summary>
/// Used in GL.GetTransformFeedbackVarying
/// </summary>
public enum TransformFeedbackType : int
{
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
/// <summary>
/// Original was GL_DOUBLE_MAT2 = 0x8F46
/// </summary>
DoubleMat2 = ((int)0x8F46),
/// <summary>
/// Original was GL_DOUBLE_MAT3 = 0x8F47
/// </summary>
DoubleMat3 = ((int)0x8F47),
/// <summary>
/// Original was GL_DOUBLE_MAT4 = 0x8F48
/// </summary>
DoubleMat4 = ((int)0x8F48),
/// <summary>
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
/// </summary>
DoubleMat2x3 = ((int)0x8F49),
/// <summary>
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
/// </summary>
DoubleMat2x4 = ((int)0x8F4A),
/// <summary>
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
/// </summary>
DoubleMat3x2 = ((int)0x8F4B),
/// <summary>
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
/// </summary>
DoubleMat3x4 = ((int)0x8F4C),
/// <summary>
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
/// </summary>
DoubleMat4x2 = ((int)0x8F4D),
/// <summary>
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
/// </summary>
DoubleMat4x3 = ((int)0x8F4E),
/// <summary>
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
/// </summary>
DoubleVec2 = ((int)0x8FFC),
/// <summary>
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
/// </summary>
DoubleVec3 = ((int)0x8FFD),
/// <summary>
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
/// </summary>
DoubleVec4 = ((int)0x8FFE),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum UseProgramStageMask : int
{
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
/// </summary>
VertexShaderBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
/// </summary>
VertexShaderBitExt = ((int)0x00000001),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
/// </summary>
FragmentShaderBit = ((int)0x00000002),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
/// </summary>
FragmentShaderBitExt = ((int)0x00000002),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
/// </summary>
GeometryShaderBit = ((int)0x00000004),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
/// </summary>
GeometryShaderBitExt = ((int)0x00000004),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
/// </summary>
TessControlShaderBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
/// </summary>
TessControlShaderBitExt = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
/// </summary>
TessEvaluationShaderBit = ((int)0x00000010),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
/// </summary>
TessEvaluationShaderBitExt = ((int)0x00000010),
/// <summary>
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
ComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
/// </summary>
AllShaderBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
/// </summary>
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version10 : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version11 : int
{
/// <summary>
/// Original was GL_FALSE = 0
/// </summary>
False = ((int)0),
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_ZERO = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_POINTS = 0x0000
/// </summary>
Points = ((int)0x0000),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
/// </summary>
DepthBufferBit = ((int)0x00000100),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
/// </summary>
StencilBufferBit = ((int)0x00000400),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
/// </summary>
ColorBufferBit = ((int)0x00004000),
/// <summary>
/// Original was GL_LINES = 0x0001
/// </summary>
Lines = ((int)0x0001),
/// <summary>
/// Original was GL_LINE_LOOP = 0x0002
/// </summary>
LineLoop = ((int)0x0002),
/// <summary>
/// Original was GL_LINE_STRIP = 0x0003
/// </summary>
LineStrip = ((int)0x0003),
/// <summary>
/// Original was GL_TRIANGLES = 0x0004
/// </summary>
Triangles = ((int)0x0004),
/// <summary>
/// Original was GL_TRIANGLE_STRIP = 0x0005
/// </summary>
TriangleStrip = ((int)0x0005),
/// <summary>
/// Original was GL_TRIANGLE_FAN = 0x0006
/// </summary>
TriangleFan = ((int)0x0006),
/// <summary>
/// Original was GL_NEVER = 0x0200
/// </summary>
Never = ((int)0x0200),
/// <summary>
/// Original was GL_LESS = 0x0201
/// </summary>
Less = ((int)0x0201),
/// <summary>
/// Original was GL_EQUAL = 0x0202
/// </summary>
Equal = ((int)0x0202),
/// <summary>
/// Original was GL_LEQUAL = 0x0203
/// </summary>
Lequal = ((int)0x0203),
/// <summary>
/// Original was GL_GREATER = 0x0204
/// </summary>
Greater = ((int)0x0204),
/// <summary>
/// Original was GL_NOTEQUAL = 0x0205
/// </summary>
Notequal = ((int)0x0205),
/// <summary>
/// Original was GL_GEQUAL = 0x0206
/// </summary>
Gequal = ((int)0x0206),
/// <summary>
/// Original was GL_ALWAYS = 0x0207
/// </summary>
Always = ((int)0x0207),
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
/// <summary>
/// Original was GL_DST_ALPHA = 0x0304
/// </summary>
DstAlpha = ((int)0x0304),
/// <summary>
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
/// </summary>
OneMinusDstAlpha = ((int)0x0305),
/// <summary>
/// Original was GL_DST_COLOR = 0x0306
/// </summary>
DstColor = ((int)0x0306),
/// <summary>
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
/// </summary>
OneMinusDstColor = ((int)0x0307),
/// <summary>
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
/// </summary>
SrcAlphaSaturate = ((int)0x0308),
/// <summary>
/// Original was GL_FRONT_LEFT = 0x0400
/// </summary>
FrontLeft = ((int)0x0400),
/// <summary>
/// Original was GL_FRONT_RIGHT = 0x0401
/// </summary>
FrontRight = ((int)0x0401),
/// <summary>
/// Original was GL_BACK_LEFT = 0x0402
/// </summary>
BackLeft = ((int)0x0402),
/// <summary>
/// Original was GL_BACK_RIGHT = 0x0403
/// </summary>
BackRight = ((int)0x0403),
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_LEFT = 0x0406
/// </summary>
Left = ((int)0x0406),
/// <summary>
/// Original was GL_RIGHT = 0x0407
/// </summary>
Right = ((int)0x0407),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
/// <summary>
/// Original was GL_INVALID_ENUM = 0x0500
/// </summary>
InvalidEnum = ((int)0x0500),
/// <summary>
/// Original was GL_INVALID_VALUE = 0x0501
/// </summary>
InvalidValue = ((int)0x0501),
/// <summary>
/// Original was GL_INVALID_OPERATION = 0x0502
/// </summary>
InvalidOperation = ((int)0x0502),
/// <summary>
/// Original was GL_OUT_OF_MEMORY = 0x0505
/// </summary>
OutOfMemory = ((int)0x0505),
/// <summary>
/// Original was GL_CW = 0x0900
/// </summary>
Cw = ((int)0x0900),
/// <summary>
/// Original was GL_CCW = 0x0901
/// </summary>
Ccw = ((int)0x0901),
/// <summary>
/// Original was GL_POINT_SIZE = 0x0B11
/// </summary>
PointSize = ((int)0x0B11),
/// <summary>
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
/// </summary>
PointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
PointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_LINE_SMOOTH = 0x0B20
/// </summary>
LineSmooth = ((int)0x0B20),
/// <summary>
/// Original was GL_LINE_WIDTH = 0x0B21
/// </summary>
LineWidth = ((int)0x0B21),
/// <summary>
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
LineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
LineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_POLYGON_MODE = 0x0B40
/// </summary>
PolygonMode = ((int)0x0B40),
/// <summary>
/// Original was GL_POLYGON_SMOOTH = 0x0B41
/// </summary>
PolygonSmooth = ((int)0x0B41),
/// <summary>
/// Original was GL_CULL_FACE = 0x0B44
/// </summary>
CullFace = ((int)0x0B44),
/// <summary>
/// Original was GL_CULL_FACE_MODE = 0x0B45
/// </summary>
CullFaceMode = ((int)0x0B45),
/// <summary>
/// Original was GL_FRONT_FACE = 0x0B46
/// </summary>
FrontFace = ((int)0x0B46),
/// <summary>
/// Original was GL_DEPTH_RANGE = 0x0B70
/// </summary>
DepthRange = ((int)0x0B70),
/// <summary>
/// Original was GL_DEPTH_TEST = 0x0B71
/// </summary>
DepthTest = ((int)0x0B71),
/// <summary>
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
/// </summary>
DepthWritemask = ((int)0x0B72),
/// <summary>
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
/// </summary>
DepthClearValue = ((int)0x0B73),
/// <summary>
/// Original was GL_DEPTH_FUNC = 0x0B74
/// </summary>
DepthFunc = ((int)0x0B74),
/// <summary>
/// Original was GL_STENCIL_TEST = 0x0B90
/// </summary>
StencilTest = ((int)0x0B90),
/// <summary>
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
/// </summary>
StencilClearValue = ((int)0x0B91),
/// <summary>
/// Original was GL_STENCIL_FUNC = 0x0B92
/// </summary>
StencilFunc = ((int)0x0B92),
/// <summary>
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
/// </summary>
StencilValueMask = ((int)0x0B93),
/// <summary>
/// Original was GL_STENCIL_FAIL = 0x0B94
/// </summary>
StencilFail = ((int)0x0B94),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
/// </summary>
StencilPassDepthFail = ((int)0x0B95),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
/// </summary>
StencilPassDepthPass = ((int)0x0B96),
/// <summary>
/// Original was GL_STENCIL_REF = 0x0B97
/// </summary>
StencilRef = ((int)0x0B97),
/// <summary>
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
/// </summary>
StencilWritemask = ((int)0x0B98),
/// <summary>
/// Original was GL_VIEWPORT = 0x0BA2
/// </summary>
Viewport = ((int)0x0BA2),
/// <summary>
/// Original was GL_DITHER = 0x0BD0
/// </summary>
Dither = ((int)0x0BD0),
/// <summary>
/// Original was GL_BLEND_DST = 0x0BE0
/// </summary>
BlendDst = ((int)0x0BE0),
/// <summary>
/// Original was GL_BLEND_SRC = 0x0BE1
/// </summary>
BlendSrc = ((int)0x0BE1),
/// <summary>
/// Original was GL_BLEND = 0x0BE2
/// </summary>
Blend = ((int)0x0BE2),
/// <summary>
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
/// </summary>
LogicOpMode = ((int)0x0BF0),
/// <summary>
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
/// </summary>
ColorLogicOp = ((int)0x0BF2),
/// <summary>
/// Original was GL_DRAW_BUFFER = 0x0C01
/// </summary>
DrawBuffer = ((int)0x0C01),
/// <summary>
/// Original was GL_READ_BUFFER = 0x0C02
/// </summary>
ReadBuffer = ((int)0x0C02),
/// <summary>
/// Original was GL_SCISSOR_BOX = 0x0C10
/// </summary>
ScissorBox = ((int)0x0C10),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
/// <summary>
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
/// </summary>
ColorClearValue = ((int)0x0C22),
/// <summary>
/// Original was GL_COLOR_WRITEMASK = 0x0C23
/// </summary>
ColorWritemask = ((int)0x0C23),
/// <summary>
/// Original was GL_DOUBLEBUFFER = 0x0C32
/// </summary>
Doublebuffer = ((int)0x0C32),
/// <summary>
/// Original was GL_STEREO = 0x0C33
/// </summary>
Stereo = ((int)0x0C33),
/// <summary>
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
/// </summary>
LineSmoothHint = ((int)0x0C52),
/// <summary>
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
/// </summary>
PolygonSmoothHint = ((int)0x0C53),
/// <summary>
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
/// </summary>
UnpackSwapBytes = ((int)0x0CF0),
/// <summary>
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
/// </summary>
UnpackLsbFirst = ((int)0x0CF1),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
/// </summary>
UnpackRowLength = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
/// </summary>
UnpackSkipRows = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
/// </summary>
UnpackSkipPixels = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
/// </summary>
UnpackAlignment = ((int)0x0CF5),
/// <summary>
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
/// </summary>
PackSwapBytes = ((int)0x0D00),
/// <summary>
/// Original was GL_PACK_LSB_FIRST = 0x0D01
/// </summary>
PackLsbFirst = ((int)0x0D01),
/// <summary>
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
/// </summary>
PackRowLength = ((int)0x0D02),
/// <summary>
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
/// </summary>
PackSkipRows = ((int)0x0D03),
/// <summary>
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
/// </summary>
PackSkipPixels = ((int)0x0D04),
/// <summary>
/// Original was GL_PACK_ALIGNMENT = 0x0D05
/// </summary>
PackAlignment = ((int)0x0D05),
/// <summary>
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
/// </summary>
MaxTextureSize = ((int)0x0D33),
/// <summary>
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
/// </summary>
MaxViewportDims = ((int)0x0D3A),
/// <summary>
/// Original was GL_SUBPIXEL_BITS = 0x0D50
/// </summary>
SubpixelBits = ((int)0x0D50),
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_TEXTURE_WIDTH = 0x1000
/// </summary>
TextureWidth = ((int)0x1000),
/// <summary>
/// Original was GL_TEXTURE_HEIGHT = 0x1001
/// </summary>
TextureHeight = ((int)0x1001),
/// <summary>
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
/// </summary>
TextureInternalFormat = ((int)0x1003),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
/// </summary>
TextureBorderColor = ((int)0x1004),
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_FASTEST = 0x1101
/// </summary>
Fastest = ((int)0x1101),
/// <summary>
/// Original was GL_NICEST = 0x1102
/// </summary>
Nicest = ((int)0x1102),
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_CLEAR = 0x1500
/// </summary>
Clear = ((int)0x1500),
/// <summary>
/// Original was GL_AND = 0x1501
/// </summary>
And = ((int)0x1501),
/// <summary>
/// Original was GL_AND_REVERSE = 0x1502
/// </summary>
AndReverse = ((int)0x1502),
/// <summary>
/// Original was GL_COPY = 0x1503
/// </summary>
Copy = ((int)0x1503),
/// <summary>
/// Original was GL_AND_INVERTED = 0x1504
/// </summary>
AndInverted = ((int)0x1504),
/// <summary>
/// Original was GL_NOOP = 0x1505
/// </summary>
Noop = ((int)0x1505),
/// <summary>
/// Original was GL_XOR = 0x1506
/// </summary>
Xor = ((int)0x1506),
/// <summary>
/// Original was GL_OR = 0x1507
/// </summary>
Or = ((int)0x1507),
/// <summary>
/// Original was GL_NOR = 0x1508
/// </summary>
Nor = ((int)0x1508),
/// <summary>
/// Original was GL_EQUIV = 0x1509
/// </summary>
Equiv = ((int)0x1509),
/// <summary>
/// Original was GL_INVERT = 0x150A
/// </summary>
Invert = ((int)0x150A),
/// <summary>
/// Original was GL_OR_REVERSE = 0x150B
/// </summary>
OrReverse = ((int)0x150B),
/// <summary>
/// Original was GL_COPY_INVERTED = 0x150C
/// </summary>
CopyInverted = ((int)0x150C),
/// <summary>
/// Original was GL_OR_INVERTED = 0x150D
/// </summary>
OrInverted = ((int)0x150D),
/// <summary>
/// Original was GL_NAND = 0x150E
/// </summary>
Nand = ((int)0x150E),
/// <summary>
/// Original was GL_SET = 0x150F
/// </summary>
Set = ((int)0x150F),
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
/// <summary>
/// Original was GL_STENCIL_INDEX = 0x1901
/// </summary>
StencilIndex = ((int)0x1901),
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
/// <summary>
/// Original was GL_RED = 0x1903
/// </summary>
Red = ((int)0x1903),
/// <summary>
/// Original was GL_GREEN = 0x1904
/// </summary>
Green = ((int)0x1904),
/// <summary>
/// Original was GL_BLUE = 0x1905
/// </summary>
Blue = ((int)0x1905),
/// <summary>
/// Original was GL_ALPHA = 0x1906
/// </summary>
Alpha = ((int)0x1906),
/// <summary>
/// Original was GL_RGB = 0x1907
/// </summary>
Rgb = ((int)0x1907),
/// <summary>
/// Original was GL_RGBA = 0x1908
/// </summary>
Rgba = ((int)0x1908),
/// <summary>
/// Original was GL_POINT = 0x1B00
/// </summary>
Point = ((int)0x1B00),
/// <summary>
/// Original was GL_LINE = 0x1B01
/// </summary>
Line = ((int)0x1B01),
/// <summary>
/// Original was GL_FILL = 0x1B02
/// </summary>
Fill = ((int)0x1B02),
/// <summary>
/// Original was GL_KEEP = 0x1E00
/// </summary>
Keep = ((int)0x1E00),
/// <summary>
/// Original was GL_REPLACE = 0x1E01
/// </summary>
Replace = ((int)0x1E01),
/// <summary>
/// Original was GL_INCR = 0x1E02
/// </summary>
Incr = ((int)0x1E02),
/// <summary>
/// Original was GL_DECR = 0x1E03
/// </summary>
Decr = ((int)0x1E03),
/// <summary>
/// Original was GL_VENDOR = 0x1F00
/// </summary>
Vendor = ((int)0x1F00),
/// <summary>
/// Original was GL_RENDERER = 0x1F01
/// </summary>
Renderer = ((int)0x1F01),
/// <summary>
/// Original was GL_VERSION = 0x1F02
/// </summary>
Version = ((int)0x1F02),
/// <summary>
/// Original was GL_EXTENSIONS = 0x1F03
/// </summary>
Extensions = ((int)0x1F03),
/// <summary>
/// Original was GL_NEAREST = 0x2600
/// </summary>
Nearest = ((int)0x2600),
/// <summary>
/// Original was GL_LINEAR = 0x2601
/// </summary>
Linear = ((int)0x2601),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
/// </summary>
NearestMipmapNearest = ((int)0x2700),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
/// </summary>
LinearMipmapNearest = ((int)0x2701),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
/// </summary>
NearestMipmapLinear = ((int)0x2702),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
/// </summary>
LinearMipmapLinear = ((int)0x2703),
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_REPEAT = 0x2901
/// </summary>
Repeat = ((int)0x2901),
/// <summary>
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
/// </summary>
PolygonOffsetUnits = ((int)0x2A00),
/// <summary>
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
/// </summary>
PolygonOffsetPoint = ((int)0x2A01),
/// <summary>
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
/// </summary>
PolygonOffsetLine = ((int)0x2A02),
/// <summary>
/// Original was GL_R3_G3_B2 = 0x2A10
/// </summary>
R3G3B2 = ((int)0x2A10),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
/// </summary>
PolygonOffsetFill = ((int)0x8037),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
/// </summary>
PolygonOffsetFactor = ((int)0x8038),
/// <summary>
/// Original was GL_RGB4 = 0x804F
/// </summary>
Rgb4 = ((int)0x804F),
/// <summary>
/// Original was GL_RGB5 = 0x8050
/// </summary>
Rgb5 = ((int)0x8050),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10 = 0x8052
/// </summary>
Rgb10 = ((int)0x8052),
/// <summary>
/// Original was GL_RGB12 = 0x8053
/// </summary>
Rgb12 = ((int)0x8053),
/// <summary>
/// Original was GL_RGB16 = 0x8054
/// </summary>
Rgb16 = ((int)0x8054),
/// <summary>
/// Original was GL_RGBA2 = 0x8055
/// </summary>
Rgba2 = ((int)0x8055),
/// <summary>
/// Original was GL_RGBA4 = 0x8056
/// </summary>
Rgba4 = ((int)0x8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_RGBA12 = 0x805A
/// </summary>
Rgba12 = ((int)0x805A),
/// <summary>
/// Original was GL_RGBA16 = 0x805B
/// </summary>
Rgba16 = ((int)0x805B),
/// <summary>
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
/// </summary>
TextureRedSize = ((int)0x805C),
/// <summary>
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
/// </summary>
TextureGreenSize = ((int)0x805D),
/// <summary>
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
/// </summary>
TextureBlueSize = ((int)0x805E),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
/// </summary>
TextureAlphaSize = ((int)0x805F),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
/// </summary>
ProxyTexture1D = ((int)0x8063),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
/// </summary>
ProxyTexture2D = ((int)0x8064),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
/// </summary>
TextureBinding1D = ((int)0x8068),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
/// </summary>
TextureBinding2D = ((int)0x8069),
/// <summary>
/// Original was GL_ONE = 1
/// </summary>
One = ((int)1),
/// <summary>
/// Original was GL_TRUE = 1
/// </summary>
True = ((int)1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version12 : int
{
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
/// </summary>
SmoothPointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
SmoothPointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
SmoothLineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
SmoothLineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
/// </summary>
UnsignedByte332 = ((int)0x8032),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
/// </summary>
UnsignedShort4444 = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
/// </summary>
UnsignedShort5551 = ((int)0x8034),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
/// </summary>
UnsignedInt8888 = ((int)0x8035),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
/// </summary>
UnsignedInt1010102 = ((int)0x8036),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
/// </summary>
TextureBinding3D = ((int)0x806A),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
/// </summary>
PackSkipImages = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
/// </summary>
PackImageHeight = ((int)0x806C),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
/// </summary>
UnpackSkipImages = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
/// </summary>
UnpackImageHeight = ((int)0x806E),
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
/// </summary>
ProxyTexture3D = ((int)0x8070),
/// <summary>
/// Original was GL_TEXTURE_DEPTH = 0x8071
/// </summary>
TextureDepth = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
/// </summary>
Max3DTextureSize = ((int)0x8073),
/// <summary>
/// Original was GL_BGR = 0x80E0
/// </summary>
Bgr = ((int)0x80E0),
/// <summary>
/// Original was GL_BGRA = 0x80E1
/// </summary>
Bgra = ((int)0x80E1),
/// <summary>
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
/// </summary>
MaxElementsVertices = ((int)0x80E8),
/// <summary>
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
/// </summary>
MaxElementsIndices = ((int)0x80E9),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE = 0x812F
/// </summary>
ClampToEdge = ((int)0x812F),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
/// </summary>
UnsignedByte233Rev = ((int)0x8362),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
/// </summary>
UnsignedShort565 = ((int)0x8363),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
/// </summary>
UnsignedShort565Rev = ((int)0x8364),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
/// </summary>
UnsignedShort4444Rev = ((int)0x8365),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
/// </summary>
UnsignedShort1555Rev = ((int)0x8366),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
/// </summary>
UnsignedInt8888Rev = ((int)0x8367),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
/// </summary>
AliasedLineWidthRange = ((int)0x846E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version13 : int
{
/// <summary>
/// Original was GL_MULTISAMPLE = 0x809D
/// </summary>
Multisample = ((int)0x809D),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
/// </summary>
SampleAlphaToCoverage = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
/// </summary>
SampleAlphaToOne = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
/// </summary>
SampleCoverage = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
/// </summary>
SampleBuffers = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLES = 0x80A9
/// </summary>
Samples = ((int)0x80A9),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
/// </summary>
SampleCoverageValue = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
/// </summary>
SampleCoverageInvert = ((int)0x80AB),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER = 0x812D
/// </summary>
ClampToBorder = ((int)0x812D),
/// <summary>
/// Original was GL_TEXTURE0 = 0x84C0
/// </summary>
Texture0 = ((int)0x84C0),
/// <summary>
/// Original was GL_TEXTURE1 = 0x84C1
/// </summary>
Texture1 = ((int)0x84C1),
/// <summary>
/// Original was GL_TEXTURE2 = 0x84C2
/// </summary>
Texture2 = ((int)0x84C2),
/// <summary>
/// Original was GL_TEXTURE3 = 0x84C3
/// </summary>
Texture3 = ((int)0x84C3),
/// <summary>
/// Original was GL_TEXTURE4 = 0x84C4
/// </summary>
Texture4 = ((int)0x84C4),
/// <summary>
/// Original was GL_TEXTURE5 = 0x84C5
/// </summary>
Texture5 = ((int)0x84C5),
/// <summary>
/// Original was GL_TEXTURE6 = 0x84C6
/// </summary>
Texture6 = ((int)0x84C6),
/// <summary>
/// Original was GL_TEXTURE7 = 0x84C7
/// </summary>
Texture7 = ((int)0x84C7),
/// <summary>
/// Original was GL_TEXTURE8 = 0x84C8
/// </summary>
Texture8 = ((int)0x84C8),
/// <summary>
/// Original was GL_TEXTURE9 = 0x84C9
/// </summary>
Texture9 = ((int)0x84C9),
/// <summary>
/// Original was GL_TEXTURE10 = 0x84CA
/// </summary>
Texture10 = ((int)0x84CA),
/// <summary>
/// Original was GL_TEXTURE11 = 0x84CB
/// </summary>
Texture11 = ((int)0x84CB),
/// <summary>
/// Original was GL_TEXTURE12 = 0x84CC
/// </summary>
Texture12 = ((int)0x84CC),
/// <summary>
/// Original was GL_TEXTURE13 = 0x84CD
/// </summary>
Texture13 = ((int)0x84CD),
/// <summary>
/// Original was GL_TEXTURE14 = 0x84CE
/// </summary>
Texture14 = ((int)0x84CE),
/// <summary>
/// Original was GL_TEXTURE15 = 0x84CF
/// </summary>
Texture15 = ((int)0x84CF),
/// <summary>
/// Original was GL_TEXTURE16 = 0x84D0
/// </summary>
Texture16 = ((int)0x84D0),
/// <summary>
/// Original was GL_TEXTURE17 = 0x84D1
/// </summary>
Texture17 = ((int)0x84D1),
/// <summary>
/// Original was GL_TEXTURE18 = 0x84D2
/// </summary>
Texture18 = ((int)0x84D2),
/// <summary>
/// Original was GL_TEXTURE19 = 0x84D3
/// </summary>
Texture19 = ((int)0x84D3),
/// <summary>
/// Original was GL_TEXTURE20 = 0x84D4
/// </summary>
Texture20 = ((int)0x84D4),
/// <summary>
/// Original was GL_TEXTURE21 = 0x84D5
/// </summary>
Texture21 = ((int)0x84D5),
/// <summary>
/// Original was GL_TEXTURE22 = 0x84D6
/// </summary>
Texture22 = ((int)0x84D6),
/// <summary>
/// Original was GL_TEXTURE23 = 0x84D7
/// </summary>
Texture23 = ((int)0x84D7),
/// <summary>
/// Original was GL_TEXTURE24 = 0x84D8
/// </summary>
Texture24 = ((int)0x84D8),
/// <summary>
/// Original was GL_TEXTURE25 = 0x84D9
/// </summary>
Texture25 = ((int)0x84D9),
/// <summary>
/// Original was GL_TEXTURE26 = 0x84DA
/// </summary>
Texture26 = ((int)0x84DA),
/// <summary>
/// Original was GL_TEXTURE27 = 0x84DB
/// </summary>
Texture27 = ((int)0x84DB),
/// <summary>
/// Original was GL_TEXTURE28 = 0x84DC
/// </summary>
Texture28 = ((int)0x84DC),
/// <summary>
/// Original was GL_TEXTURE29 = 0x84DD
/// </summary>
Texture29 = ((int)0x84DD),
/// <summary>
/// Original was GL_TEXTURE30 = 0x84DE
/// </summary>
Texture30 = ((int)0x84DE),
/// <summary>
/// Original was GL_TEXTURE31 = 0x84DF
/// </summary>
Texture31 = ((int)0x84DF),
/// <summary>
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
/// </summary>
ActiveTexture = ((int)0x84E0),
/// <summary>
/// Original was GL_COMPRESSED_RGB = 0x84ED
/// </summary>
CompressedRgb = ((int)0x84ED),
/// <summary>
/// Original was GL_COMPRESSED_RGBA = 0x84EE
/// </summary>
CompressedRgba = ((int)0x84EE),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
/// </summary>
TextureCompressionHint = ((int)0x84EF),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
/// </summary>
TextureCubeMapPositiveX = ((int)0x8515),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
/// </summary>
TextureCubeMapNegativeX = ((int)0x8516),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
/// </summary>
TextureCubeMapPositiveY = ((int)0x8517),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
/// </summary>
TextureCubeMapNegativeY = ((int)0x8518),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
/// </summary>
TextureCubeMapPositiveZ = ((int)0x8519),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
/// </summary>
TextureCubeMapNegativeZ = ((int)0x851A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
/// </summary>
ProxyTextureCubeMap = ((int)0x851B),
/// <summary>
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
/// </summary>
MaxCubeMapTextureSize = ((int)0x851C),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
/// </summary>
TextureCompressedImageSize = ((int)0x86A0),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
/// </summary>
TextureCompressed = ((int)0x86A1),
/// <summary>
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
/// </summary>
NumCompressedTextureFormats = ((int)0x86A2),
/// <summary>
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
/// </summary>
CompressedTextureFormats = ((int)0x86A3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version14 : int
{
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_FUNC_ADD = 0x8006
/// </summary>
FuncAdd = ((int)0x8006),
/// <summary>
/// Original was GL_MIN = 0x8007
/// </summary>
Min = ((int)0x8007),
/// <summary>
/// Original was GL_MAX = 0x8008
/// </summary>
Max = ((int)0x8008),
/// <summary>
/// Original was GL_FUNC_SUBTRACT = 0x800A
/// </summary>
FuncSubtract = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
/// </summary>
FuncReverseSubtract = ((int)0x800B),
/// <summary>
/// Original was GL_BLEND_DST_RGB = 0x80C8
/// </summary>
BlendDstRgb = ((int)0x80C8),
/// <summary>
/// Original was GL_BLEND_SRC_RGB = 0x80C9
/// </summary>
BlendSrcRgb = ((int)0x80C9),
/// <summary>
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
/// </summary>
BlendDstAlpha = ((int)0x80CA),
/// <summary>
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
/// </summary>
BlendSrcAlpha = ((int)0x80CB),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
/// </summary>
PointFadeThresholdSize = ((int)0x8128),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
/// </summary>
DepthComponent16 = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
/// </summary>
DepthComponent24 = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
/// </summary>
DepthComponent32 = ((int)0x81A7),
/// <summary>
/// Original was GL_MIRRORED_REPEAT = 0x8370
/// </summary>
MirroredRepeat = ((int)0x8370),
/// <summary>
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
/// </summary>
MaxTextureLodBias = ((int)0x84FD),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
/// </summary>
TextureLodBias = ((int)0x8501),
/// <summary>
/// Original was GL_INCR_WRAP = 0x8507
/// </summary>
IncrWrap = ((int)0x8507),
/// <summary>
/// Original was GL_DECR_WRAP = 0x8508
/// </summary>
DecrWrap = ((int)0x8508),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
/// </summary>
TextureDepthSize = ((int)0x884A),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version15 : int
{
/// <summary>
/// Original was GL_SRC1_ALPHA = 0x8589
/// </summary>
Src1Alpha = ((int)0x8589),
/// <summary>
/// Original was GL_BUFFER_SIZE = 0x8764
/// </summary>
BufferSize = ((int)0x8764),
/// <summary>
/// Original was GL_BUFFER_USAGE = 0x8765
/// </summary>
BufferUsage = ((int)0x8765),
/// <summary>
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
/// </summary>
QueryCounterBits = ((int)0x8864),
/// <summary>
/// Original was GL_CURRENT_QUERY = 0x8865
/// </summary>
CurrentQuery = ((int)0x8865),
/// <summary>
/// Original was GL_QUERY_RESULT = 0x8866
/// </summary>
QueryResult = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
/// </summary>
QueryResultAvailable = ((int)0x8867),
/// <summary>
/// Original was GL_ARRAY_BUFFER = 0x8892
/// </summary>
ArrayBuffer = ((int)0x8892),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
/// </summary>
ElementArrayBuffer = ((int)0x8893),
/// <summary>
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
/// </summary>
ArrayBufferBinding = ((int)0x8894),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
/// </summary>
ElementArrayBufferBinding = ((int)0x8895),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
/// </summary>
VertexAttribArrayBufferBinding = ((int)0x889F),
/// <summary>
/// Original was GL_READ_ONLY = 0x88B8
/// </summary>
ReadOnly = ((int)0x88B8),
/// <summary>
/// Original was GL_WRITE_ONLY = 0x88B9
/// </summary>
WriteOnly = ((int)0x88B9),
/// <summary>
/// Original was GL_READ_WRITE = 0x88BA
/// </summary>
ReadWrite = ((int)0x88BA),
/// <summary>
/// Original was GL_BUFFER_ACCESS = 0x88BB
/// </summary>
BufferAccess = ((int)0x88BB),
/// <summary>
/// Original was GL_BUFFER_MAPPED = 0x88BC
/// </summary>
BufferMapped = ((int)0x88BC),
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
/// </summary>
BufferMapPointer = ((int)0x88BD),
/// <summary>
/// Original was GL_STREAM_DRAW = 0x88E0
/// </summary>
StreamDraw = ((int)0x88E0),
/// <summary>
/// Original was GL_STREAM_READ = 0x88E1
/// </summary>
StreamRead = ((int)0x88E1),
/// <summary>
/// Original was GL_STREAM_COPY = 0x88E2
/// </summary>
StreamCopy = ((int)0x88E2),
/// <summary>
/// Original was GL_STATIC_DRAW = 0x88E4
/// </summary>
StaticDraw = ((int)0x88E4),
/// <summary>
/// Original was GL_STATIC_READ = 0x88E5
/// </summary>
StaticRead = ((int)0x88E5),
/// <summary>
/// Original was GL_STATIC_COPY = 0x88E6
/// </summary>
StaticCopy = ((int)0x88E6),
/// <summary>
/// Original was GL_DYNAMIC_DRAW = 0x88E8
/// </summary>
DynamicDraw = ((int)0x88E8),
/// <summary>
/// Original was GL_DYNAMIC_READ = 0x88E9
/// </summary>
DynamicRead = ((int)0x88E9),
/// <summary>
/// Original was GL_DYNAMIC_COPY = 0x88EA
/// </summary>
DynamicCopy = ((int)0x88EA),
/// <summary>
/// Original was GL_SAMPLES_PASSED = 0x8914
/// </summary>
SamplesPassed = ((int)0x8914),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version20 : int
{
/// <summary>
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
/// </summary>
BlendEquationRgb = ((int)0x8009),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
/// </summary>
VertexAttribArrayEnabled = ((int)0x8622),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
/// </summary>
VertexAttribArraySize = ((int)0x8623),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
/// </summary>
VertexAttribArrayStride = ((int)0x8624),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
/// </summary>
VertexAttribArrayType = ((int)0x8625),
/// <summary>
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
/// </summary>
CurrentVertexAttrib = ((int)0x8626),
/// <summary>
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
/// </summary>
VertexProgramPointSize = ((int)0x8642),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
/// </summary>
VertexAttribArrayPointer = ((int)0x8645),
/// <summary>
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
/// </summary>
StencilBackFunc = ((int)0x8800),
/// <summary>
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
/// </summary>
StencilBackFail = ((int)0x8801),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
/// </summary>
StencilBackPassDepthFail = ((int)0x8802),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
/// </summary>
StencilBackPassDepthPass = ((int)0x8803),
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
/// </summary>
MaxDrawBuffers = ((int)0x8824),
/// <summary>
/// Original was GL_DRAW_BUFFER0 = 0x8825
/// </summary>
DrawBuffer0 = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER1 = 0x8826
/// </summary>
DrawBuffer1 = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER2 = 0x8827
/// </summary>
DrawBuffer2 = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER3 = 0x8828
/// </summary>
DrawBuffer3 = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER4 = 0x8829
/// </summary>
DrawBuffer4 = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER5 = 0x882A
/// </summary>
DrawBuffer5 = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER6 = 0x882B
/// </summary>
DrawBuffer6 = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER7 = 0x882C
/// </summary>
DrawBuffer7 = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER8 = 0x882D
/// </summary>
DrawBuffer8 = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER9 = 0x882E
/// </summary>
DrawBuffer9 = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER10 = 0x882F
/// </summary>
DrawBuffer10 = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER11 = 0x8830
/// </summary>
DrawBuffer11 = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER12 = 0x8831
/// </summary>
DrawBuffer12 = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER13 = 0x8832
/// </summary>
DrawBuffer13 = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER14 = 0x8833
/// </summary>
DrawBuffer14 = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER15 = 0x8834
/// </summary>
DrawBuffer15 = ((int)0x8834),
/// <summary>
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
/// </summary>
BlendEquationAlpha = ((int)0x883D),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
/// </summary>
MaxVertexAttribs = ((int)0x8869),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
/// </summary>
VertexAttribArrayNormalized = ((int)0x886A),
/// <summary>
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
/// </summary>
MaxTextureImageUnits = ((int)0x8872),
/// <summary>
/// Original was GL_FRAGMENT_SHADER = 0x8B30
/// </summary>
FragmentShader = ((int)0x8B30),
/// <summary>
/// Original was GL_VERTEX_SHADER = 0x8B31
/// </summary>
VertexShader = ((int)0x8B31),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
/// </summary>
MaxFragmentUniformComponents = ((int)0x8B49),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
/// </summary>
MaxVertexUniformComponents = ((int)0x8B4A),
/// <summary>
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
/// </summary>
MaxVaryingFloats = ((int)0x8B4B),
/// <summary>
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
/// </summary>
MaxVertexTextureImageUnits = ((int)0x8B4C),
/// <summary>
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
/// </summary>
MaxCombinedTextureImageUnits = ((int)0x8B4D),
/// <summary>
/// Original was GL_SHADER_TYPE = 0x8B4F
/// </summary>
ShaderType = ((int)0x8B4F),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_BOOL = 0x8B56
/// </summary>
Bool = ((int)0x8B56),
/// <summary>
/// Original was GL_BOOL_VEC2 = 0x8B57
/// </summary>
BoolVec2 = ((int)0x8B57),
/// <summary>
/// Original was GL_BOOL_VEC3 = 0x8B58
/// </summary>
BoolVec3 = ((int)0x8B58),
/// <summary>
/// Original was GL_BOOL_VEC4 = 0x8B59
/// </summary>
BoolVec4 = ((int)0x8B59),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_SAMPLER_1D = 0x8B5D
/// </summary>
Sampler1D = ((int)0x8B5D),
/// <summary>
/// Original was GL_SAMPLER_2D = 0x8B5E
/// </summary>
Sampler2D = ((int)0x8B5E),
/// <summary>
/// Original was GL_SAMPLER_3D = 0x8B5F
/// </summary>
Sampler3D = ((int)0x8B5F),
/// <summary>
/// Original was GL_SAMPLER_CUBE = 0x8B60
/// </summary>
SamplerCube = ((int)0x8B60),
/// <summary>
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
/// </summary>
Sampler1DShadow = ((int)0x8B61),
/// <summary>
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
/// </summary>
Sampler2DShadow = ((int)0x8B62),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_COMPILE_STATUS = 0x8B81
/// </summary>
CompileStatus = ((int)0x8B81),
/// <summary>
/// Original was GL_LINK_STATUS = 0x8B82
/// </summary>
LinkStatus = ((int)0x8B82),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_ATTACHED_SHADERS = 0x8B85
/// </summary>
AttachedShaders = ((int)0x8B85),
/// <summary>
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
/// </summary>
ActiveUniforms = ((int)0x8B86),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
/// </summary>
ActiveUniformMaxLength = ((int)0x8B87),
/// <summary>
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
/// </summary>
ShaderSourceLength = ((int)0x8B88),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
/// </summary>
ActiveAttributes = ((int)0x8B89),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
/// </summary>
ActiveAttributeMaxLength = ((int)0x8B8A),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
/// </summary>
FragmentShaderDerivativeHint = ((int)0x8B8B),
/// <summary>
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
/// </summary>
ShadingLanguageVersion = ((int)0x8B8C),
/// <summary>
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
/// </summary>
CurrentProgram = ((int)0x8B8D),
/// <summary>
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
/// </summary>
PointSpriteCoordOrigin = ((int)0x8CA0),
/// <summary>
/// Original was GL_LOWER_LEFT = 0x8CA1
/// </summary>
LowerLeft = ((int)0x8CA1),
/// <summary>
/// Original was GL_UPPER_LEFT = 0x8CA2
/// </summary>
UpperLeft = ((int)0x8CA2),
/// <summary>
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
/// </summary>
StencilBackRef = ((int)0x8CA3),
/// <summary>
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
/// </summary>
StencilBackValueMask = ((int)0x8CA4),
/// <summary>
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
/// </summary>
StencilBackWritemask = ((int)0x8CA5),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version21 : int
{
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
/// </summary>
PixelPackBuffer = ((int)0x88EB),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
/// </summary>
PixelUnpackBuffer = ((int)0x88EC),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
/// </summary>
PixelPackBufferBinding = ((int)0x88ED),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
/// </summary>
PixelUnpackBufferBinding = ((int)0x88EF),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_SRGB = 0x8C40
/// </summary>
Srgb = ((int)0x8C40),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB_ALPHA = 0x8C42
/// </summary>
SrgbAlpha = ((int)0x8C42),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_COMPRESSED_SRGB = 0x8C48
/// </summary>
CompressedSrgb = ((int)0x8C48),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
/// </summary>
CompressedSrgbAlpha = ((int)0x8C49),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version30 : int
{
/// <summary>
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
/// </summary>
ContextFlagForwardCompatibleBit = ((int)0x00000001),
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
/// </summary>
MapInvalidateRangeBit = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
/// </summary>
MapInvalidateBufferBit = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
/// </summary>
MapFlushExplicitBit = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
/// </summary>
MapUnsynchronizedBit = ((int)0x0020),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
/// </summary>
InvalidFramebufferOperation = ((int)0x0506),
/// <summary>
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
/// </summary>
MaxClipDistances = ((int)0x0D32),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_CLIP_DISTANCE0 = 0x3000
/// </summary>
ClipDistance0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_DISTANCE1 = 0x3001
/// </summary>
ClipDistance1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_DISTANCE2 = 0x3002
/// </summary>
ClipDistance2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_DISTANCE3 = 0x3003
/// </summary>
ClipDistance3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_DISTANCE4 = 0x3004
/// </summary>
ClipDistance4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_DISTANCE5 = 0x3005
/// </summary>
ClipDistance5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_DISTANCE6 = 0x3006
/// </summary>
ClipDistance6 = ((int)0x3006),
/// <summary>
/// Original was GL_CLIP_DISTANCE7 = 0x3007
/// </summary>
ClipDistance7 = ((int)0x3007),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
/// </summary>
FramebufferAttachmentColorEncoding = ((int)0x8210),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
/// </summary>
FramebufferAttachmentComponentType = ((int)0x8211),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
/// </summary>
FramebufferAttachmentRedSize = ((int)0x8212),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
/// </summary>
FramebufferAttachmentGreenSize = ((int)0x8213),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
/// </summary>
FramebufferAttachmentBlueSize = ((int)0x8214),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
/// </summary>
FramebufferAttachmentAlphaSize = ((int)0x8215),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
/// </summary>
FramebufferAttachmentDepthSize = ((int)0x8216),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
/// </summary>
FramebufferAttachmentStencilSize = ((int)0x8217),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
/// </summary>
FramebufferDefault = ((int)0x8218),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
/// </summary>
FramebufferUndefined = ((int)0x8219),
/// <summary>
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
/// </summary>
DepthStencilAttachment = ((int)0x821A),
/// <summary>
/// Original was GL_MAJOR_VERSION = 0x821B
/// </summary>
MajorVersion = ((int)0x821B),
/// <summary>
/// Original was GL_MINOR_VERSION = 0x821C
/// </summary>
MinorVersion = ((int)0x821C),
/// <summary>
/// Original was GL_NUM_EXTENSIONS = 0x821D
/// </summary>
NumExtensions = ((int)0x821D),
/// <summary>
/// Original was GL_CONTEXT_FLAGS = 0x821E
/// </summary>
ContextFlags = ((int)0x821E),
/// <summary>
/// Original was GL_INDEX = 0x8222
/// </summary>
Index = ((int)0x8222),
/// <summary>
/// Original was GL_COMPRESSED_RED = 0x8225
/// </summary>
CompressedRed = ((int)0x8225),
/// <summary>
/// Original was GL_COMPRESSED_RG = 0x8226
/// </summary>
CompressedRg = ((int)0x8226),
/// <summary>
/// Original was GL_RG = 0x8227
/// </summary>
Rg = ((int)0x8227),
/// <summary>
/// Original was GL_RG_INTEGER = 0x8228
/// </summary>
RgInteger = ((int)0x8228),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_R16 = 0x822A
/// </summary>
R16 = ((int)0x822A),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_RG16 = 0x822C
/// </summary>
Rg16 = ((int)0x822C),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
/// </summary>
MaxRenderbufferSize = ((int)0x84E8),
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
/// </summary>
UnsignedInt248 = ((int)0x84FA),
/// <summary>
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
/// </summary>
VertexArrayBinding = ((int)0x85B5),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
/// </summary>
CompareRefToTexture = ((int)0x884E),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
/// </summary>
TextureStencilSize = ((int)0x88F1),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
/// </summary>
VertexAttribArrayInteger = ((int)0x88FD),
/// <summary>
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
/// </summary>
MaxArrayTextureLayers = ((int)0x88FF),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
/// </summary>
MinProgramTexelOffset = ((int)0x8904),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
/// </summary>
MaxProgramTexelOffset = ((int)0x8905),
/// <summary>
/// Original was GL_CLAMP_READ_COLOR = 0x891C
/// </summary>
ClampReadColor = ((int)0x891C),
/// <summary>
/// Original was GL_FIXED_ONLY = 0x891D
/// </summary>
FixedOnly = ((int)0x891D),
/// <summary>
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
/// </summary>
MaxVaryingComponents = ((int)0x8B4B),
/// <summary>
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
/// </summary>
TextureRedType = ((int)0x8C10),
/// <summary>
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
/// </summary>
TextureGreenType = ((int)0x8C11),
/// <summary>
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
/// </summary>
TextureBlueType = ((int)0x8C12),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
/// </summary>
TextureAlphaType = ((int)0x8C13),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
/// </summary>
TextureDepthType = ((int)0x8C16),
/// <summary>
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
/// </summary>
UnsignedNormalized = ((int)0x8C17),
/// <summary>
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
/// </summary>
Texture1DArray = ((int)0x8C18),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
/// </summary>
ProxyTexture1DArray = ((int)0x8C19),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
/// </summary>
ProxyTexture2DArray = ((int)0x8C1B),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
/// </summary>
TextureBinding1DArray = ((int)0x8C1C),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
/// </summary>
TextureBinding2DArray = ((int)0x8C1D),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
/// </summary>
UnsignedInt10F11F11FRev = ((int)0x8C3B),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
/// </summary>
UnsignedInt5999Rev = ((int)0x8C3E),
/// <summary>
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
/// </summary>
TextureSharedSize = ((int)0x8C3F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
/// </summary>
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
/// </summary>
TransformFeedbackBufferMode = ((int)0x8C7F),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
/// </summary>
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
/// </summary>
TransformFeedbackVaryings = ((int)0x8C83),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
/// </summary>
TransformFeedbackBufferStart = ((int)0x8C84),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
/// </summary>
TransformFeedbackBufferSize = ((int)0x8C85),
/// <summary>
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
/// </summary>
PrimitivesGenerated = ((int)0x8C87),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
/// </summary>
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
/// <summary>
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
/// </summary>
RasterizerDiscard = ((int)0x8C89),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
/// </summary>
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
/// </summary>
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
/// <summary>
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
/// </summary>
InterleavedAttribs = ((int)0x8C8C),
/// <summary>
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
/// </summary>
SeparateAttribs = ((int)0x8C8D),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
/// </summary>
TransformFeedbackBufferBinding = ((int)0x8C8F),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
DrawFramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
FramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
/// </summary>
RenderbufferBinding = ((int)0x8CA7),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
/// </summary>
ReadFramebuffer = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
/// </summary>
DrawFramebuffer = ((int)0x8CA9),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
/// </summary>
ReadFramebufferBinding = ((int)0x8CAA),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
/// </summary>
RenderbufferSamples = ((int)0x8CAB),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
/// </summary>
FramebufferAttachmentObjectType = ((int)0x8CD0),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
/// </summary>
FramebufferAttachmentObjectName = ((int)0x8CD1),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
/// </summary>
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
/// </summary>
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
/// </summary>
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
/// <summary>
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
/// </summary>
FramebufferComplete = ((int)0x8CD5),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
/// </summary>
FramebufferIncompleteAttachment = ((int)0x8CD6),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
/// </summary>
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
/// </summary>
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
/// </summary>
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
/// </summary>
FramebufferUnsupported = ((int)0x8CDD),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
/// </summary>
MaxColorAttachments = ((int)0x8CDF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
/// </summary>
DepthAttachment = ((int)0x8D00),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
/// </summary>
StencilAttachment = ((int)0x8D20),
/// <summary>
/// Original was GL_FRAMEBUFFER = 0x8D40
/// </summary>
Framebuffer = ((int)0x8D40),
/// <summary>
/// Original was GL_RENDERBUFFER = 0x8D41
/// </summary>
Renderbuffer = ((int)0x8D41),
/// <summary>
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
/// </summary>
RenderbufferWidth = ((int)0x8D42),
/// <summary>
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
/// </summary>
RenderbufferHeight = ((int)0x8D43),
/// <summary>
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
/// </summary>
RenderbufferInternalFormat = ((int)0x8D44),
/// <summary>
/// Original was GL_STENCIL_INDEX1 = 0x8D46
/// </summary>
StencilIndex1 = ((int)0x8D46),
/// <summary>
/// Original was GL_STENCIL_INDEX4 = 0x8D47
/// </summary>
StencilIndex4 = ((int)0x8D47),
/// <summary>
/// Original was GL_STENCIL_INDEX8 = 0x8D48
/// </summary>
StencilIndex8 = ((int)0x8D48),
/// <summary>
/// Original was GL_STENCIL_INDEX16 = 0x8D49
/// </summary>
StencilIndex16 = ((int)0x8D49),
/// <summary>
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
/// </summary>
RenderbufferRedSize = ((int)0x8D50),
/// <summary>
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
/// </summary>
RenderbufferGreenSize = ((int)0x8D51),
/// <summary>
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
/// </summary>
RenderbufferBlueSize = ((int)0x8D52),
/// <summary>
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
/// </summary>
RenderbufferAlphaSize = ((int)0x8D53),
/// <summary>
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
/// </summary>
RenderbufferDepthSize = ((int)0x8D54),
/// <summary>
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
/// </summary>
RenderbufferStencilSize = ((int)0x8D55),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisample = ((int)0x8D56),
/// <summary>
/// Original was GL_MAX_SAMPLES = 0x8D57
/// </summary>
MaxSamples = ((int)0x8D57),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_RED_INTEGER = 0x8D94
/// </summary>
RedInteger = ((int)0x8D94),
/// <summary>
/// Original was GL_GREEN_INTEGER = 0x8D95
/// </summary>
GreenInteger = ((int)0x8D95),
/// <summary>
/// Original was GL_BLUE_INTEGER = 0x8D96
/// </summary>
BlueInteger = ((int)0x8D96),
/// <summary>
/// Original was GL_RGB_INTEGER = 0x8D98
/// </summary>
RgbInteger = ((int)0x8D98),
/// <summary>
/// Original was GL_RGBA_INTEGER = 0x8D99
/// </summary>
RgbaInteger = ((int)0x8D99),
/// <summary>
/// Original was GL_BGR_INTEGER = 0x8D9A
/// </summary>
BgrInteger = ((int)0x8D9A),
/// <summary>
/// Original was GL_BGRA_INTEGER = 0x8D9B
/// </summary>
BgraInteger = ((int)0x8D9B),
/// <summary>
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
/// </summary>
Float32UnsignedInt248Rev = ((int)0x8DAD),
/// <summary>
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
/// </summary>
FramebufferSrgb = ((int)0x8DB9),
/// <summary>
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
/// </summary>
CompressedRedRgtc1 = ((int)0x8DBB),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
/// </summary>
CompressedSignedRedRgtc1 = ((int)0x8DBC),
/// <summary>
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
/// </summary>
CompressedRgRgtc2 = ((int)0x8DBD),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
/// </summary>
CompressedSignedRgRgtc2 = ((int)0x8DBE),
/// <summary>
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
/// </summary>
Sampler1DArray = ((int)0x8DC0),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
/// </summary>
Sampler2DArray = ((int)0x8DC1),
/// <summary>
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
/// </summary>
Sampler1DArrayShadow = ((int)0x8DC3),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
/// </summary>
Sampler2DArrayShadow = ((int)0x8DC4),
/// <summary>
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
/// </summary>
SamplerCubeShadow = ((int)0x8DC5),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
/// <summary>
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
/// </summary>
IntSampler1D = ((int)0x8DC9),
/// <summary>
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
/// </summary>
IntSampler2D = ((int)0x8DCA),
/// <summary>
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
/// </summary>
IntSampler3D = ((int)0x8DCB),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
/// </summary>
IntSamplerCube = ((int)0x8DCC),
/// <summary>
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
/// </summary>
IntSampler1DArray = ((int)0x8DCE),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
/// </summary>
IntSampler2DArray = ((int)0x8DCF),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
/// </summary>
UnsignedIntSampler1D = ((int)0x8DD1),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
/// </summary>
UnsignedIntSampler2D = ((int)0x8DD2),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
/// </summary>
UnsignedIntSampler3D = ((int)0x8DD3),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
/// </summary>
UnsignedIntSamplerCube = ((int)0x8DD4),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
/// </summary>
UnsignedIntSampler1DArray = ((int)0x8DD6),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
/// </summary>
UnsignedIntSampler2DArray = ((int)0x8DD7),
/// <summary>
/// Original was GL_QUERY_WAIT = 0x8E13
/// </summary>
QueryWait = ((int)0x8E13),
/// <summary>
/// Original was GL_QUERY_NO_WAIT = 0x8E14
/// </summary>
QueryNoWait = ((int)0x8E14),
/// <summary>
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
/// </summary>
QueryByRegionWait = ((int)0x8E15),
/// <summary>
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
/// </summary>
QueryByRegionNoWait = ((int)0x8E16),
/// <summary>
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
/// </summary>
BufferAccessFlags = ((int)0x911F),
/// <summary>
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
/// </summary>
BufferMapLength = ((int)0x9120),
/// <summary>
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
/// </summary>
BufferMapOffset = ((int)0x9121),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version31 : int
{
/// <summary>
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
/// </summary>
TextureRectangle = ((int)0x84F5),
/// <summary>
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
/// </summary>
TextureBindingRectangle = ((int)0x84F6),
/// <summary>
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
/// </summary>
ProxyTextureRectangle = ((int)0x84F7),
/// <summary>
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
/// </summary>
MaxRectangleTextureSize = ((int)0x84F8),
/// <summary>
/// Original was GL_UNIFORM_BUFFER = 0x8A11
/// </summary>
UniformBuffer = ((int)0x8A11),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
/// </summary>
UniformBufferBinding = ((int)0x8A28),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
/// </summary>
UniformBufferStart = ((int)0x8A29),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
/// </summary>
UniformBufferSize = ((int)0x8A2A),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
/// </summary>
MaxVertexUniformBlocks = ((int)0x8A2B),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
/// </summary>
MaxGeometryUniformBlocks = ((int)0x8A2C),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
/// </summary>
MaxFragmentUniformBlocks = ((int)0x8A2D),
/// <summary>
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
/// </summary>
MaxCombinedUniformBlocks = ((int)0x8A2E),
/// <summary>
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
/// </summary>
MaxUniformBufferBindings = ((int)0x8A2F),
/// <summary>
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
/// </summary>
MaxUniformBlockSize = ((int)0x8A30),
/// <summary>
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
/// </summary>
MaxCombinedVertexUniformComponents = ((int)0x8A31),
/// <summary>
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
/// </summary>
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
/// <summary>
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
/// </summary>
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
/// </summary>
UniformBufferOffsetAlignment = ((int)0x8A34),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
/// </summary>
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
/// </summary>
ActiveUniformBlocks = ((int)0x8A36),
/// <summary>
/// Original was GL_UNIFORM_TYPE = 0x8A37
/// </summary>
UniformType = ((int)0x8A37),
/// <summary>
/// Original was GL_UNIFORM_SIZE = 0x8A38
/// </summary>
UniformSize = ((int)0x8A38),
/// <summary>
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
/// </summary>
UniformNameLength = ((int)0x8A39),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
/// </summary>
UniformBlockIndex = ((int)0x8A3A),
/// <summary>
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
/// </summary>
UniformOffset = ((int)0x8A3B),
/// <summary>
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
/// </summary>
UniformArrayStride = ((int)0x8A3C),
/// <summary>
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
/// </summary>
UniformMatrixStride = ((int)0x8A3D),
/// <summary>
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
/// </summary>
UniformIsRowMajor = ((int)0x8A3E),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
/// </summary>
UniformBlockBinding = ((int)0x8A3F),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
/// </summary>
UniformBlockDataSize = ((int)0x8A40),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
/// </summary>
UniformBlockNameLength = ((int)0x8A41),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
/// </summary>
UniformBlockActiveUniforms = ((int)0x8A42),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
/// </summary>
UniformBlockActiveUniformIndices = ((int)0x8A43),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
/// </summary>
UniformBlockReferencedByVertexShader = ((int)0x8A44),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
/// </summary>
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
/// </summary>
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
/// <summary>
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
/// </summary>
Sampler2DRect = ((int)0x8B63),
/// <summary>
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
/// </summary>
Sampler2DRectShadow = ((int)0x8B64),
/// <summary>
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
/// </summary>
TextureBuffer = ((int)0x8C2A),
/// <summary>
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
/// </summary>
MaxTextureBufferSize = ((int)0x8C2B),
/// <summary>
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
/// </summary>
TextureBindingBuffer = ((int)0x8C2C),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
/// </summary>
TextureBufferDataStoreBinding = ((int)0x8C2D),
/// <summary>
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
/// </summary>
SamplerBuffer = ((int)0x8DC2),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
/// </summary>
IntSampler2DRect = ((int)0x8DCD),
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
/// </summary>
IntSamplerBuffer = ((int)0x8DD0),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
/// </summary>
UnsignedIntSampler2DRect = ((int)0x8DD5),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
/// </summary>
UnsignedIntSamplerBuffer = ((int)0x8DD8),
/// <summary>
/// Original was GL_COPY_READ_BUFFER = 0x8F36
/// </summary>
CopyReadBuffer = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
/// </summary>
CopyWriteBuffer = ((int)0x8F37),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_R16_SNORM = 0x8F98
/// </summary>
R16Snorm = ((int)0x8F98),
/// <summary>
/// Original was GL_RG16_SNORM = 0x8F99
/// </summary>
Rg16Snorm = ((int)0x8F99),
/// <summary>
/// Original was GL_RGB16_SNORM = 0x8F9A
/// </summary>
Rgb16Snorm = ((int)0x8F9A),
/// <summary>
/// Original was GL_RGBA16_SNORM = 0x8F9B
/// </summary>
Rgba16Snorm = ((int)0x8F9B),
/// <summary>
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
/// </summary>
SignedNormalized = ((int)0x8F9C),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
/// </summary>
PrimitiveRestart = ((int)0x8F9D),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
/// </summary>
PrimitiveRestartIndex = ((int)0x8F9E),
/// <summary>
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
/// </summary>
InvalidIndex = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version32 : int
{
/// <summary>
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
/// </summary>
ContextCoreProfileBit = ((int)0x00000001),
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
/// </summary>
SyncFlushCommandsBit = ((int)0x00000001),
/// <summary>
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
/// </summary>
ContextCompatibilityProfileBit = ((int)0x00000002),
/// <summary>
/// Original was GL_LINES_ADJACENCY = 0x000A
/// </summary>
LinesAdjacency = ((int)0x000A),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
/// </summary>
LineStripAdjacency = ((int)0x000B),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
/// </summary>
TrianglesAdjacency = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
/// </summary>
TriangleStripAdjacency = ((int)0x000D),
/// <summary>
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
/// </summary>
ProgramPointSize = ((int)0x8642),
/// <summary>
/// Original was GL_DEPTH_CLAMP = 0x864F
/// </summary>
DepthClamp = ((int)0x864F),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
/// </summary>
TextureCubeMapSeamless = ((int)0x884F),
/// <summary>
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
/// </summary>
GeometryVerticesOut = ((int)0x8916),
/// <summary>
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
/// </summary>
GeometryInputType = ((int)0x8917),
/// <summary>
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
/// </summary>
GeometryOutputType = ((int)0x8918),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
/// </summary>
MaxGeometryTextureImageUnits = ((int)0x8C29),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
/// </summary>
FramebufferAttachmentLayered = ((int)0x8DA7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
/// </summary>
FramebufferIncompleteLayerTargets = ((int)0x8DA8),
/// <summary>
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
/// </summary>
GeometryShader = ((int)0x8DD9),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
/// </summary>
MaxGeometryUniformComponents = ((int)0x8DDF),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
/// </summary>
MaxGeometryOutputVertices = ((int)0x8DE0),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
/// </summary>
MaxGeometryTotalOutputComponents = ((int)0x8DE1),
/// <summary>
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
/// </summary>
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
/// <summary>
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
/// </summary>
FirstVertexConvention = ((int)0x8E4D),
/// <summary>
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
/// </summary>
LastVertexConvention = ((int)0x8E4E),
/// <summary>
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
/// </summary>
ProvokingVertex = ((int)0x8E4F),
/// <summary>
/// Original was GL_SAMPLE_POSITION = 0x8E50
/// </summary>
SamplePosition = ((int)0x8E50),
/// <summary>
/// Original was GL_SAMPLE_MASK = 0x8E51
/// </summary>
SampleMask = ((int)0x8E51),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
/// </summary>
SampleMaskValue = ((int)0x8E52),
/// <summary>
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
/// </summary>
MaxSampleMaskWords = ((int)0x8E59),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
/// </summary>
ProxyTexture2DMultisample = ((int)0x9101),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
/// </summary>
Texture2DMultisampleArray = ((int)0x9102),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
/// </summary>
ProxyTexture2DMultisampleArray = ((int)0x9103),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
TextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
/// </summary>
TextureBinding2DMultisampleArray = ((int)0x9105),
/// <summary>
/// Original was GL_TEXTURE_SAMPLES = 0x9106
/// </summary>
TextureSamples = ((int)0x9106),
/// <summary>
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
/// </summary>
TextureFixedSampleLocations = ((int)0x9107),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
/// </summary>
Sampler2DMultisample = ((int)0x9108),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
/// </summary>
IntSampler2DMultisample = ((int)0x9109),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
/// </summary>
UnsignedIntSampler2DMultisample = ((int)0x910A),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
/// </summary>
Sampler2DMultisampleArray = ((int)0x910B),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
/// </summary>
IntSampler2DMultisampleArray = ((int)0x910C),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
/// </summary>
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
/// <summary>
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
/// </summary>
MaxColorTextureSamples = ((int)0x910E),
/// <summary>
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
/// </summary>
MaxDepthTextureSamples = ((int)0x910F),
/// <summary>
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
/// </summary>
MaxIntegerSamples = ((int)0x9110),
/// <summary>
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
/// </summary>
MaxServerWaitTimeout = ((int)0x9111),
/// <summary>
/// Original was GL_OBJECT_TYPE = 0x9112
/// </summary>
ObjectType = ((int)0x9112),
/// <summary>
/// Original was GL_SYNC_CONDITION = 0x9113
/// </summary>
SyncCondition = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_STATUS = 0x9114
/// </summary>
SyncStatus = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_FLAGS = 0x9115
/// </summary>
SyncFlags = ((int)0x9115),
/// <summary>
/// Original was GL_SYNC_FENCE = 0x9116
/// </summary>
SyncFence = ((int)0x9116),
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
/// </summary>
SyncGpuCommandsComplete = ((int)0x9117),
/// <summary>
/// Original was GL_UNSIGNALED = 0x9118
/// </summary>
Unsignaled = ((int)0x9118),
/// <summary>
/// Original was GL_SIGNALED = 0x9119
/// </summary>
Signaled = ((int)0x9119),
/// <summary>
/// Original was GL_ALREADY_SIGNALED = 0x911A
/// </summary>
AlreadySignaled = ((int)0x911A),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
/// </summary>
TimeoutExpired = ((int)0x911B),
/// <summary>
/// Original was GL_CONDITION_SATISFIED = 0x911C
/// </summary>
ConditionSatisfied = ((int)0x911C),
/// <summary>
/// Original was GL_WAIT_FAILED = 0x911D
/// </summary>
WaitFailed = ((int)0x911D),
/// <summary>
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
/// </summary>
MaxVertexOutputComponents = ((int)0x9122),
/// <summary>
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
/// </summary>
MaxGeometryInputComponents = ((int)0x9123),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
/// </summary>
MaxGeometryOutputComponents = ((int)0x9124),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
/// </summary>
MaxFragmentInputComponents = ((int)0x9125),
/// <summary>
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
/// </summary>
ContextProfileMask = ((int)0x9126),
/// <summary>
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
/// </summary>
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version33 : int
{
/// <summary>
/// Original was GL_TIME_ELAPSED = 0x88BF
/// </summary>
TimeElapsed = ((int)0x88BF),
/// <summary>
/// Original was GL_SRC1_COLOR = 0x88F9
/// </summary>
Src1Color = ((int)0x88F9),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
/// </summary>
OneMinusSrc1Color = ((int)0x88FA),
/// <summary>
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
/// </summary>
OneMinusSrc1Alpha = ((int)0x88FB),
/// <summary>
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
/// </summary>
MaxDualSourceDrawBuffers = ((int)0x88FC),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
/// </summary>
VertexAttribArrayDivisor = ((int)0x88FE),
/// <summary>
/// Original was GL_SAMPLER_BINDING = 0x8919
/// </summary>
SamplerBinding = ((int)0x8919),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
/// </summary>
AnySamplesPassed = ((int)0x8C2F),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
/// <summary>
/// Original was GL_TIMESTAMP = 0x8E28
/// </summary>
Timestamp = ((int)0x8E28),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
/// </summary>
TextureSwizzleR = ((int)0x8E42),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
/// </summary>
TextureSwizzleG = ((int)0x8E43),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
/// </summary>
TextureSwizzleB = ((int)0x8E44),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
/// </summary>
TextureSwizzleA = ((int)0x8E45),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
/// </summary>
TextureSwizzleRgba = ((int)0x8E46),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version40 : int
{
/// <summary>
/// Original was GL_QUADS = 0x0007
/// </summary>
Quads = ((int)0x0007),
/// <summary>
/// Original was GL_PATCHES = 0x000E
/// </summary>
Patches = ((int)0x000E),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
/// </summary>
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
/// </summary>
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
/// </summary>
MaxTessControlInputComponents = ((int)0x886C),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
/// </summary>
MaxTessEvaluationInputComponents = ((int)0x886D),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
/// </summary>
GeometryShaderInvocations = ((int)0x887F),
/// <summary>
/// Original was GL_SAMPLE_SHADING = 0x8C36
/// </summary>
SampleShading = ((int)0x8C36),
/// <summary>
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
/// </summary>
MinSampleShadingValue = ((int)0x8C37),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
/// </summary>
ActiveSubroutines = ((int)0x8DE5),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
/// </summary>
ActiveSubroutineUniforms = ((int)0x8DE6),
/// <summary>
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
/// </summary>
MaxSubroutines = ((int)0x8DE7),
/// <summary>
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
/// </summary>
MaxSubroutineUniformLocations = ((int)0x8DE8),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
/// </summary>
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
/// </summary>
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
/// </summary>
TransformFeedbackBufferPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackBufferActive = ((int)0x8E24),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
/// </summary>
TransformFeedbackBinding = ((int)0x8E25),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
/// </summary>
ActiveSubroutineUniformLocations = ((int)0x8E47),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
/// </summary>
ActiveSubroutineMaxLength = ((int)0x8E48),
/// <summary>
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
/// </summary>
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
/// <summary>
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
/// </summary>
NumCompatibleSubroutines = ((int)0x8E4A),
/// <summary>
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
/// </summary>
CompatibleSubroutines = ((int)0x8E4B),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
/// </summary>
MaxGeometryShaderInvocations = ((int)0x8E5A),
/// <summary>
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
/// </summary>
MinFragmentInterpolationOffset = ((int)0x8E5B),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
/// </summary>
MaxFragmentInterpolationOffset = ((int)0x8E5C),
/// <summary>
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
/// </summary>
FragmentInterpolationOffsetBits = ((int)0x8E5D),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
/// </summary>
MinProgramTextureGatherOffset = ((int)0x8E5E),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
/// </summary>
MaxProgramTextureGatherOffset = ((int)0x8E5F),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
/// </summary>
MaxTransformFeedbackBuffers = ((int)0x8E70),
/// <summary>
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
/// </summary>
MaxVertexStreams = ((int)0x8E71),
/// <summary>
/// Original was GL_PATCH_VERTICES = 0x8E72
/// </summary>
PatchVertices = ((int)0x8E72),
/// <summary>
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
/// </summary>
PatchDefaultInnerLevel = ((int)0x8E73),
/// <summary>
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
/// </summary>
PatchDefaultOuterLevel = ((int)0x8E74),
/// <summary>
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
/// </summary>
TessControlOutputVertices = ((int)0x8E75),
/// <summary>
/// Original was GL_TESS_GEN_MODE = 0x8E76
/// </summary>
TessGenMode = ((int)0x8E76),
/// <summary>
/// Original was GL_TESS_GEN_SPACING = 0x8E77
/// </summary>
TessGenSpacing = ((int)0x8E77),
/// <summary>
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
/// </summary>
TessGenVertexOrder = ((int)0x8E78),
/// <summary>
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
/// </summary>
TessGenPointMode = ((int)0x8E79),
/// <summary>
/// Original was GL_ISOLINES = 0x8E7A
/// </summary>
Isolines = ((int)0x8E7A),
/// <summary>
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
/// </summary>
FractionalOdd = ((int)0x8E7B),
/// <summary>
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
/// </summary>
FractionalEven = ((int)0x8E7C),
/// <summary>
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
/// </summary>
MaxPatchVertices = ((int)0x8E7D),
/// <summary>
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
/// </summary>
MaxTessGenLevel = ((int)0x8E7E),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
/// </summary>
MaxTessControlUniformComponents = ((int)0x8E7F),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
/// </summary>
MaxTessEvaluationUniformComponents = ((int)0x8E80),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
/// </summary>
MaxTessControlTextureImageUnits = ((int)0x8E81),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
/// </summary>
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
/// </summary>
MaxTessControlOutputComponents = ((int)0x8E83),
/// <summary>
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
/// </summary>
MaxTessPatchComponents = ((int)0x8E84),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
/// </summary>
MaxTessControlTotalOutputComponents = ((int)0x8E85),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
/// </summary>
MaxTessEvaluationOutputComponents = ((int)0x8E86),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
/// </summary>
TessEvaluationShader = ((int)0x8E87),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
/// </summary>
TessControlShader = ((int)0x8E88),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
/// </summary>
MaxTessControlUniformBlocks = ((int)0x8E89),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
/// </summary>
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
/// </summary>
DrawIndirectBuffer = ((int)0x8F3F),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
/// </summary>
DrawIndirectBufferBinding = ((int)0x8F43),
/// <summary>
/// Original was GL_DOUBLE_MAT2 = 0x8F46
/// </summary>
DoubleMat2 = ((int)0x8F46),
/// <summary>
/// Original was GL_DOUBLE_MAT3 = 0x8F47
/// </summary>
DoubleMat3 = ((int)0x8F47),
/// <summary>
/// Original was GL_DOUBLE_MAT4 = 0x8F48
/// </summary>
DoubleMat4 = ((int)0x8F48),
/// <summary>
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
/// </summary>
DoubleMat2x3 = ((int)0x8F49),
/// <summary>
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
/// </summary>
DoubleMat2x4 = ((int)0x8F4A),
/// <summary>
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
/// </summary>
DoubleMat3x2 = ((int)0x8F4B),
/// <summary>
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
/// </summary>
DoubleMat3x4 = ((int)0x8F4C),
/// <summary>
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
/// </summary>
DoubleMat4x2 = ((int)0x8F4D),
/// <summary>
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
/// </summary>
DoubleMat4x3 = ((int)0x8F4E),
/// <summary>
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
/// </summary>
DoubleVec2 = ((int)0x8FFC),
/// <summary>
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
/// </summary>
DoubleVec3 = ((int)0x8FFD),
/// <summary>
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
/// </summary>
DoubleVec4 = ((int)0x8FFE),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
/// </summary>
TextureCubeMapArray = ((int)0x9009),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
/// </summary>
TextureBindingCubeMapArray = ((int)0x900A),
/// <summary>
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
/// </summary>
ProxyTextureCubeMapArray = ((int)0x900B),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
/// </summary>
SamplerCubeMapArray = ((int)0x900C),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
/// </summary>
SamplerCubeMapArrayShadow = ((int)0x900D),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
/// </summary>
IntSamplerCubeMapArray = ((int)0x900E),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
/// </summary>
UnsignedIntSamplerCubeMapArray = ((int)0x900F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version41 : int
{
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
/// </summary>
VertexShaderBit = ((int)0x00000001),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
/// </summary>
FragmentShaderBit = ((int)0x00000002),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
/// </summary>
GeometryShaderBit = ((int)0x00000004),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
/// </summary>
TessControlShaderBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
/// </summary>
TessEvaluationShaderBit = ((int)0x00000010),
/// <summary>
/// Original was GL_FIXED = 0x140C
/// </summary>
Fixed = ((int)0x140C),
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_ACTIVE_PROGRAM = 0x8259
/// </summary>
ActiveProgram = ((int)0x8259),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
/// </summary>
ProgramPipelineBinding = ((int)0x825A),
/// <summary>
/// Original was GL_MAX_VIEWPORTS = 0x825B
/// </summary>
MaxViewports = ((int)0x825B),
/// <summary>
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
/// </summary>
ViewportSubpixelBits = ((int)0x825C),
/// <summary>
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
/// </summary>
ViewportBoundsRange = ((int)0x825D),
/// <summary>
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
/// </summary>
LayerProvokingVertex = ((int)0x825E),
/// <summary>
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
/// </summary>
ViewportIndexProvokingVertex = ((int)0x825F),
/// <summary>
/// Original was GL_UNDEFINED_VERTEX = 0x8260
/// </summary>
UndefinedVertex = ((int)0x8260),
/// <summary>
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
/// </summary>
ProgramBinaryLength = ((int)0x8741),
/// <summary>
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
/// </summary>
NumProgramBinaryFormats = ((int)0x87FE),
/// <summary>
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
/// </summary>
ProgramBinaryFormats = ((int)0x87FF),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
/// </summary>
ImplementationColorReadType = ((int)0x8B9A),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
/// </summary>
ImplementationColorReadFormat = ((int)0x8B9B),
/// <summary>
/// Original was GL_RGB565 = 0x8D62
/// </summary>
Rgb565 = ((int)0x8D62),
/// <summary>
/// Original was GL_LOW_FLOAT = 0x8DF0
/// </summary>
LowFloat = ((int)0x8DF0),
/// <summary>
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
/// </summary>
MediumFloat = ((int)0x8DF1),
/// <summary>
/// Original was GL_HIGH_FLOAT = 0x8DF2
/// </summary>
HighFloat = ((int)0x8DF2),
/// <summary>
/// Original was GL_LOW_INT = 0x8DF3
/// </summary>
LowInt = ((int)0x8DF3),
/// <summary>
/// Original was GL_MEDIUM_INT = 0x8DF4
/// </summary>
MediumInt = ((int)0x8DF4),
/// <summary>
/// Original was GL_HIGH_INT = 0x8DF5
/// </summary>
HighInt = ((int)0x8DF5),
/// <summary>
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
/// </summary>
ShaderBinaryFormats = ((int)0x8DF8),
/// <summary>
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
/// </summary>
NumShaderBinaryFormats = ((int)0x8DF9),
/// <summary>
/// Original was GL_SHADER_COMPILER = 0x8DFA
/// </summary>
ShaderCompiler = ((int)0x8DFA),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
/// </summary>
MaxVertexUniformVectors = ((int)0x8DFB),
/// <summary>
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
/// </summary>
MaxVaryingVectors = ((int)0x8DFC),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
/// </summary>
MaxFragmentUniformVectors = ((int)0x8DFD),
/// <summary>
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
/// </summary>
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version42 : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
ElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
UniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
TextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
CommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
PixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
TextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
BufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
FramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
TransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
AtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
/// </summary>
CompressedRgbaBptcUnorm = ((int)0x8E8C),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
/// </summary>
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
/// </summary>
CompressedRgbBptcSignedFloat = ((int)0x8E8E),
/// <summary>
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
/// </summary>
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F),
/// <summary>
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
/// </summary>
MaxImageUnits = ((int)0x8F38),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
/// </summary>
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
/// <summary>
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
/// </summary>
ImageBindingName = ((int)0x8F3A),
/// <summary>
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
/// </summary>
ImageBindingLevel = ((int)0x8F3B),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
/// </summary>
ImageBindingLayered = ((int)0x8F3C),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
/// </summary>
ImageBindingLayer = ((int)0x8F3D),
/// <summary>
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
/// </summary>
ImageBindingAccess = ((int)0x8F3E),
/// <summary>
/// Original was GL_IMAGE_1D = 0x904C
/// </summary>
Image1D = ((int)0x904C),
/// <summary>
/// Original was GL_IMAGE_2D = 0x904D
/// </summary>
Image2D = ((int)0x904D),
/// <summary>
/// Original was GL_IMAGE_3D = 0x904E
/// </summary>
Image3D = ((int)0x904E),
/// <summary>
/// Original was GL_IMAGE_2D_RECT = 0x904F
/// </summary>
Image2DRect = ((int)0x904F),
/// <summary>
/// Original was GL_IMAGE_CUBE = 0x9050
/// </summary>
ImageCube = ((int)0x9050),
/// <summary>
/// Original was GL_IMAGE_BUFFER = 0x9051
/// </summary>
ImageBuffer = ((int)0x9051),
/// <summary>
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
/// </summary>
Image1DArray = ((int)0x9052),
/// <summary>
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
/// </summary>
Image2DArray = ((int)0x9053),
/// <summary>
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
/// </summary>
ImageCubeMapArray = ((int)0x9054),
/// <summary>
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
/// </summary>
Image2DMultisample = ((int)0x9055),
/// <summary>
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
/// </summary>
Image2DMultisampleArray = ((int)0x9056),
/// <summary>
/// Original was GL_INT_IMAGE_1D = 0x9057
/// </summary>
IntImage1D = ((int)0x9057),
/// <summary>
/// Original was GL_INT_IMAGE_2D = 0x9058
/// </summary>
IntImage2D = ((int)0x9058),
/// <summary>
/// Original was GL_INT_IMAGE_3D = 0x9059
/// </summary>
IntImage3D = ((int)0x9059),
/// <summary>
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
/// </summary>
IntImage2DRect = ((int)0x905A),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE = 0x905B
/// </summary>
IntImageCube = ((int)0x905B),
/// <summary>
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
/// </summary>
IntImageBuffer = ((int)0x905C),
/// <summary>
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
/// </summary>
IntImage1DArray = ((int)0x905D),
/// <summary>
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
/// </summary>
IntImage2DArray = ((int)0x905E),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
/// </summary>
IntImageCubeMapArray = ((int)0x905F),
/// <summary>
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
/// </summary>
IntImage2DMultisample = ((int)0x9060),
/// <summary>
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
/// </summary>
IntImage2DMultisampleArray = ((int)0x9061),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
/// </summary>
UnsignedIntImage1D = ((int)0x9062),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
/// </summary>
UnsignedIntImage2D = ((int)0x9063),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
/// </summary>
UnsignedIntImage3D = ((int)0x9064),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
/// </summary>
UnsignedIntImage2DRect = ((int)0x9065),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
/// </summary>
UnsignedIntImageCube = ((int)0x9066),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
/// </summary>
UnsignedIntImageBuffer = ((int)0x9067),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
/// </summary>
UnsignedIntImage1DArray = ((int)0x9068),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
/// </summary>
UnsignedIntImage2DArray = ((int)0x9069),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
/// </summary>
UnsignedIntImageCubeMapArray = ((int)0x906A),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
/// </summary>
UnsignedIntImage2DMultisample = ((int)0x906B),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
/// </summary>
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
/// <summary>
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
/// </summary>
MaxImageSamples = ((int)0x906D),
/// <summary>
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
/// </summary>
ImageBindingFormat = ((int)0x906E),
/// <summary>
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
/// </summary>
MinMapBufferAlignment = ((int)0x90BC),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
ImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
/// </summary>
ImageFormatCompatibilityBySize = ((int)0x90C8),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
/// </summary>
ImageFormatCompatibilityByClass = ((int)0x90C9),
/// <summary>
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
/// </summary>
MaxVertexImageUniforms = ((int)0x90CA),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
/// </summary>
MaxTessControlImageUniforms = ((int)0x90CB),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
/// </summary>
MaxTessEvaluationImageUniforms = ((int)0x90CC),
/// <summary>
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
/// </summary>
MaxGeometryImageUniforms = ((int)0x90CD),
/// <summary>
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
/// </summary>
MaxFragmentImageUniforms = ((int)0x90CE),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
/// </summary>
MaxCombinedImageUniforms = ((int)0x90CF),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
/// </summary>
UnpackCompressedBlockWidth = ((int)0x9127),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
/// </summary>
UnpackCompressedBlockHeight = ((int)0x9128),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
/// </summary>
UnpackCompressedBlockDepth = ((int)0x9129),
/// <summary>
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
/// </summary>
UnpackCompressedBlockSize = ((int)0x912A),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
/// </summary>
PackCompressedBlockWidth = ((int)0x912B),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
/// </summary>
PackCompressedBlockHeight = ((int)0x912C),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
/// </summary>
PackCompressedBlockDepth = ((int)0x912D),
/// <summary>
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
/// </summary>
PackCompressedBlockSize = ((int)0x912E),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
/// </summary>
TextureImmutableFormat = ((int)0x912F),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
/// </summary>
AtomicCounterBufferBinding = ((int)0x92C1),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
/// </summary>
AtomicCounterBufferStart = ((int)0x92C2),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
/// </summary>
AtomicCounterBufferSize = ((int)0x92C3),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
/// </summary>
AtomicCounterBufferDataSize = ((int)0x92C4),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
/// </summary>
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
/// </summary>
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
/// </summary>
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
/// </summary>
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
/// </summary>
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
/// </summary>
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
/// </summary>
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
/// </summary>
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
/// </summary>
MaxTessControlAtomicCounterBuffers = ((int)0x92CD),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
/// </summary>
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
/// </summary>
MaxGeometryAtomicCounterBuffers = ((int)0x92CF),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
/// </summary>
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
/// </summary>
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
/// </summary>
MaxVertexAtomicCounters = ((int)0x92D2),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
/// </summary>
MaxTessControlAtomicCounters = ((int)0x92D3),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
/// </summary>
MaxTessEvaluationAtomicCounters = ((int)0x92D4),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
/// </summary>
MaxGeometryAtomicCounters = ((int)0x92D5),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
/// </summary>
MaxFragmentAtomicCounters = ((int)0x92D6),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
/// </summary>
MaxCombinedAtomicCounters = ((int)0x92D7),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
/// </summary>
MaxAtomicCounterBufferSize = ((int)0x92D8),
/// <summary>
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
/// </summary>
ActiveAtomicCounterBuffers = ((int)0x92D9),
/// <summary>
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
/// </summary>
UniformAtomicCounterBufferIndex = ((int)0x92DA),
/// <summary>
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
/// </summary>
UnsignedIntAtomicCounter = ((int)0x92DB),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
/// </summary>
MaxAtomicCounterBufferBindings = ((int)0x92DC),
/// <summary>
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
/// </summary>
NumSampleCounts = ((int)0x9380),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
AllBarrierBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version43 : int
{
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
/// </summary>
ContextFlagDebugBit = ((int)0x00000002),
/// <summary>
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
ComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
/// </summary>
ShaderStorageBarrierBit = ((int)0x00002000),
/// <summary>
/// Original was GL_STACK_OVERFLOW = 0x0503
/// </summary>
StackOverflow = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_UNDERFLOW = 0x0504
/// </summary>
StackUnderflow = ((int)0x0504),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
/// </summary>
DebugOutputSynchronous = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
/// </summary>
DebugNextLoggedMessageLength = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
/// </summary>
DebugCallbackFunction = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
/// </summary>
DebugCallbackUserParam = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API = 0x8246
/// </summary>
DebugSourceApi = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
/// </summary>
DebugSourceWindowSystem = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
/// </summary>
DebugSourceShaderCompiler = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
/// </summary>
DebugSourceOther = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
/// </summary>
DebugTypeError = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
/// </summary>
DebugTypeDeprecatedBehavior = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
/// </summary>
DebugTypeUndefinedBehavior = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
/// </summary>
DebugTypePortability = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
/// </summary>
DebugTypePerformance = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
/// </summary>
DebugTypeOther = ((int)0x8251),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
/// </summary>
MaxComputeSharedMemorySize = ((int)0x8262),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
/// </summary>
MaxComputeUniformComponents = ((int)0x8263),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
/// </summary>
MaxComputeAtomicCounterBuffers = ((int)0x8264),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
/// </summary>
MaxComputeAtomicCounters = ((int)0x8265),
/// <summary>
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
/// </summary>
MaxCombinedComputeUniformComponents = ((int)0x8266),
/// <summary>
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
/// </summary>
ComputeWorkGroupSize = ((int)0x8267),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
/// </summary>
DebugTypeMarker = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
/// </summary>
DebugTypePushGroup = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
/// </summary>
DebugTypePopGroup = ((int)0x826A),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
/// </summary>
DebugSeverityNotification = ((int)0x826B),
/// <summary>
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
/// </summary>
MaxDebugGroupStackDepth = ((int)0x826C),
/// <summary>
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
/// </summary>
DebugGroupStackDepth = ((int)0x826D),
/// <summary>
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
/// </summary>
MaxUniformLocations = ((int)0x826E),
/// <summary>
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
/// </summary>
InternalformatSupported = ((int)0x826F),
/// <summary>
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
/// </summary>
InternalformatPreferred = ((int)0x8270),
/// <summary>
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
/// </summary>
InternalformatRedSize = ((int)0x8271),
/// <summary>
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
/// </summary>
InternalformatGreenSize = ((int)0x8272),
/// <summary>
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
/// </summary>
InternalformatBlueSize = ((int)0x8273),
/// <summary>
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
/// </summary>
InternalformatAlphaSize = ((int)0x8274),
/// <summary>
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
/// </summary>
InternalformatDepthSize = ((int)0x8275),
/// <summary>
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
/// </summary>
InternalformatStencilSize = ((int)0x8276),
/// <summary>
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
/// </summary>
InternalformatSharedSize = ((int)0x8277),
/// <summary>
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
/// </summary>
InternalformatRedType = ((int)0x8278),
/// <summary>
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
/// </summary>
InternalformatGreenType = ((int)0x8279),
/// <summary>
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
/// </summary>
InternalformatBlueType = ((int)0x827A),
/// <summary>
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
/// </summary>
InternalformatAlphaType = ((int)0x827B),
/// <summary>
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
/// </summary>
InternalformatDepthType = ((int)0x827C),
/// <summary>
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
/// </summary>
InternalformatStencilType = ((int)0x827D),
/// <summary>
/// Original was GL_MAX_WIDTH = 0x827E
/// </summary>
MaxWidth = ((int)0x827E),
/// <summary>
/// Original was GL_MAX_HEIGHT = 0x827F
/// </summary>
MaxHeight = ((int)0x827F),
/// <summary>
/// Original was GL_MAX_DEPTH = 0x8280
/// </summary>
MaxDepth = ((int)0x8280),
/// <summary>
/// Original was GL_MAX_LAYERS = 0x8281
/// </summary>
MaxLayers = ((int)0x8281),
/// <summary>
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
/// </summary>
MaxCombinedDimensions = ((int)0x8282),
/// <summary>
/// Original was GL_COLOR_COMPONENTS = 0x8283
/// </summary>
ColorComponents = ((int)0x8283),
/// <summary>
/// Original was GL_DEPTH_COMPONENTS = 0x8284
/// </summary>
DepthComponents = ((int)0x8284),
/// <summary>
/// Original was GL_STENCIL_COMPONENTS = 0x8285
/// </summary>
StencilComponents = ((int)0x8285),
/// <summary>
/// Original was GL_COLOR_RENDERABLE = 0x8286
/// </summary>
ColorRenderable = ((int)0x8286),
/// <summary>
/// Original was GL_DEPTH_RENDERABLE = 0x8287
/// </summary>
DepthRenderable = ((int)0x8287),
/// <summary>
/// Original was GL_STENCIL_RENDERABLE = 0x8288
/// </summary>
StencilRenderable = ((int)0x8288),
/// <summary>
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
/// </summary>
FramebufferRenderable = ((int)0x8289),
/// <summary>
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
/// </summary>
FramebufferRenderableLayered = ((int)0x828A),
/// <summary>
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
/// </summary>
FramebufferBlend = ((int)0x828B),
/// <summary>
/// Original was GL_READ_PIXELS = 0x828C
/// </summary>
ReadPixels = ((int)0x828C),
/// <summary>
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
/// </summary>
ReadPixelsFormat = ((int)0x828D),
/// <summary>
/// Original was GL_READ_PIXELS_TYPE = 0x828E
/// </summary>
ReadPixelsType = ((int)0x828E),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
/// </summary>
TextureImageFormat = ((int)0x828F),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
/// </summary>
TextureImageType = ((int)0x8290),
/// <summary>
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
/// </summary>
GetTextureImageFormat = ((int)0x8291),
/// <summary>
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
/// </summary>
GetTextureImageType = ((int)0x8292),
/// <summary>
/// Original was GL_MIPMAP = 0x8293
/// </summary>
Mipmap = ((int)0x8293),
/// <summary>
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
/// </summary>
ManualGenerateMipmap = ((int)0x8294),
/// <summary>
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
/// </summary>
AutoGenerateMipmap = ((int)0x8295),
/// <summary>
/// Original was GL_COLOR_ENCODING = 0x8296
/// </summary>
ColorEncoding = ((int)0x8296),
/// <summary>
/// Original was GL_SRGB_READ = 0x8297
/// </summary>
SrgbRead = ((int)0x8297),
/// <summary>
/// Original was GL_SRGB_WRITE = 0x8298
/// </summary>
SrgbWrite = ((int)0x8298),
/// <summary>
/// Original was GL_FILTER = 0x829A
/// </summary>
Filter = ((int)0x829A),
/// <summary>
/// Original was GL_VERTEX_TEXTURE = 0x829B
/// </summary>
VertexTexture = ((int)0x829B),
/// <summary>
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
/// </summary>
TessControlTexture = ((int)0x829C),
/// <summary>
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
/// </summary>
TessEvaluationTexture = ((int)0x829D),
/// <summary>
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
/// </summary>
GeometryTexture = ((int)0x829E),
/// <summary>
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
/// </summary>
FragmentTexture = ((int)0x829F),
/// <summary>
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
/// </summary>
ComputeTexture = ((int)0x82A0),
/// <summary>
/// Original was GL_TEXTURE_SHADOW = 0x82A1
/// </summary>
TextureShadow = ((int)0x82A1),
/// <summary>
/// Original was GL_TEXTURE_GATHER = 0x82A2
/// </summary>
TextureGather = ((int)0x82A2),
/// <summary>
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
/// </summary>
TextureGatherShadow = ((int)0x82A3),
/// <summary>
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
/// </summary>
ShaderImageLoad = ((int)0x82A4),
/// <summary>
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
/// </summary>
ShaderImageStore = ((int)0x82A5),
/// <summary>
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
/// </summary>
ShaderImageAtomic = ((int)0x82A6),
/// <summary>
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
/// </summary>
ImageTexelSize = ((int)0x82A7),
/// <summary>
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
/// </summary>
ImageCompatibilityClass = ((int)0x82A8),
/// <summary>
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
/// </summary>
ImagePixelFormat = ((int)0x82A9),
/// <summary>
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
/// </summary>
ImagePixelType = ((int)0x82AA),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
/// </summary>
SimultaneousTextureAndDepthTest = ((int)0x82AC),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
/// </summary>
SimultaneousTextureAndStencilTest = ((int)0x82AD),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
/// </summary>
SimultaneousTextureAndDepthWrite = ((int)0x82AE),
/// <summary>
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
/// </summary>
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
/// </summary>
TextureCompressedBlockWidth = ((int)0x82B1),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
/// </summary>
TextureCompressedBlockHeight = ((int)0x82B2),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
/// </summary>
TextureCompressedBlockSize = ((int)0x82B3),
/// <summary>
/// Original was GL_CLEAR_BUFFER = 0x82B4
/// </summary>
ClearBuffer = ((int)0x82B4),
/// <summary>
/// Original was GL_TEXTURE_VIEW = 0x82B5
/// </summary>
TextureView = ((int)0x82B5),
/// <summary>
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
/// </summary>
ViewCompatibilityClass = ((int)0x82B6),
/// <summary>
/// Original was GL_FULL_SUPPORT = 0x82B7
/// </summary>
FullSupport = ((int)0x82B7),
/// <summary>
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
/// </summary>
CaveatSupport = ((int)0x82B8),
/// <summary>
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
/// </summary>
ImageClass4X32 = ((int)0x82B9),
/// <summary>
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
/// </summary>
ImageClass2X32 = ((int)0x82BA),
/// <summary>
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
/// </summary>
ImageClass1X32 = ((int)0x82BB),
/// <summary>
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
/// </summary>
ImageClass4X16 = ((int)0x82BC),
/// <summary>
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
/// </summary>
ImageClass2X16 = ((int)0x82BD),
/// <summary>
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
/// </summary>
ImageClass1X16 = ((int)0x82BE),
/// <summary>
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
/// </summary>
ImageClass4X8 = ((int)0x82BF),
/// <summary>
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
/// </summary>
ImageClass2X8 = ((int)0x82C0),
/// <summary>
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
/// </summary>
ImageClass1X8 = ((int)0x82C1),
/// <summary>
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
/// </summary>
ImageClass111110 = ((int)0x82C2),
/// <summary>
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
/// </summary>
ImageClass1010102 = ((int)0x82C3),
/// <summary>
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
/// </summary>
ViewClass128Bits = ((int)0x82C4),
/// <summary>
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
/// </summary>
ViewClass96Bits = ((int)0x82C5),
/// <summary>
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
/// </summary>
ViewClass64Bits = ((int)0x82C6),
/// <summary>
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
/// </summary>
ViewClass48Bits = ((int)0x82C7),
/// <summary>
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
/// </summary>
ViewClass32Bits = ((int)0x82C8),
/// <summary>
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
/// </summary>
ViewClass24Bits = ((int)0x82C9),
/// <summary>
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
/// </summary>
ViewClass16Bits = ((int)0x82CA),
/// <summary>
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
/// </summary>
ViewClass8Bits = ((int)0x82CB),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
/// </summary>
ViewClassS3tcDxt1Rgb = ((int)0x82CC),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
/// </summary>
ViewClassS3tcDxt1Rgba = ((int)0x82CD),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
/// </summary>
ViewClassS3tcDxt3Rgba = ((int)0x82CE),
/// <summary>
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
/// </summary>
ViewClassS3tcDxt5Rgba = ((int)0x82CF),
/// <summary>
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
/// </summary>
ViewClassRgtc1Red = ((int)0x82D0),
/// <summary>
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
/// </summary>
ViewClassRgtc2Rg = ((int)0x82D1),
/// <summary>
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
/// </summary>
ViewClassBptcUnorm = ((int)0x82D2),
/// <summary>
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
/// </summary>
ViewClassBptcFloat = ((int)0x82D3),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
/// </summary>
VertexAttribBinding = ((int)0x82D4),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
/// </summary>
VertexAttribRelativeOffset = ((int)0x82D5),
/// <summary>
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
/// </summary>
VertexBindingDivisor = ((int)0x82D6),
/// <summary>
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
/// </summary>
VertexBindingOffset = ((int)0x82D7),
/// <summary>
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
/// </summary>
VertexBindingStride = ((int)0x82D8),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
/// </summary>
MaxVertexAttribRelativeOffset = ((int)0x82D9),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
/// </summary>
MaxVertexAttribBindings = ((int)0x82DA),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
/// </summary>
TextureViewMinLevel = ((int)0x82DB),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
/// </summary>
TextureViewNumLevels = ((int)0x82DC),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
/// </summary>
TextureViewMinLayer = ((int)0x82DD),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
/// </summary>
TextureViewNumLayers = ((int)0x82DE),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
/// </summary>
TextureImmutableLevels = ((int)0x82DF),
/// <summary>
/// Original was GL_BUFFER = 0x82E0
/// </summary>
Buffer = ((int)0x82E0),
/// <summary>
/// Original was GL_SHADER = 0x82E1
/// </summary>
Shader = ((int)0x82E1),
/// <summary>
/// Original was GL_PROGRAM = 0x82E2
/// </summary>
Program = ((int)0x82E2),
/// <summary>
/// Original was GL_QUERY = 0x82E3
/// </summary>
Query = ((int)0x82E3),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
/// </summary>
ProgramPipeline = ((int)0x82E4),
/// <summary>
/// Original was GL_SAMPLER = 0x82E6
/// </summary>
Sampler = ((int)0x82E6),
/// <summary>
/// Original was GL_DISPLAY_LIST = 0x82E7
/// </summary>
DisplayList = ((int)0x82E7),
/// <summary>
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
/// </summary>
MaxLabelLength = ((int)0x82E8),
/// <summary>
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
/// </summary>
NumShadingLanguageVersions = ((int)0x82E9),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
/// </summary>
VertexAttribArrayLong = ((int)0x874E),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
/// </summary>
PrimitiveRestartFixedIndex = ((int)0x8D69),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
/// </summary>
AnySamplesPassedConservative = ((int)0x8D6A),
/// <summary>
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
/// </summary>
MaxElementIndex = ((int)0x8D6B),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
/// </summary>
MaxCombinedShaderOutputResources = ((int)0x8F39),
/// <summary>
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
/// </summary>
VertexBindingBuffer = ((int)0x8F4F),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
/// </summary>
ShaderStorageBuffer = ((int)0x90D2),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
/// </summary>
ShaderStorageBufferBinding = ((int)0x90D3),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
/// </summary>
ShaderStorageBufferStart = ((int)0x90D4),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
/// </summary>
ShaderStorageBufferSize = ((int)0x90D5),
/// <summary>
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
/// </summary>
MaxVertexShaderStorageBlocks = ((int)0x90D6),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
/// </summary>
MaxGeometryShaderStorageBlocks = ((int)0x90D7),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
/// </summary>
MaxTessControlShaderStorageBlocks = ((int)0x90D8),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
/// </summary>
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9),
/// <summary>
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
/// </summary>
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
/// </summary>
MaxComputeShaderStorageBlocks = ((int)0x90DB),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
/// </summary>
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
/// </summary>
MaxShaderStorageBufferBindings = ((int)0x90DD),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
/// </summary>
MaxShaderStorageBlockSize = ((int)0x90DE),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
/// </summary>
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
/// <summary>
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
/// </summary>
DepthStencilTextureMode = ((int)0x90EA),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
/// </summary>
MaxComputeWorkGroupInvocations = ((int)0x90EB),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
/// </summary>
UniformBlockReferencedByComputeShader = ((int)0x90EC),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
/// </summary>
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
/// </summary>
DispatchIndirectBuffer = ((int)0x90EE),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
/// </summary>
DispatchIndirectBufferBinding = ((int)0x90EF),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
/// </summary>
MaxDebugMessageLength = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
/// </summary>
MaxDebugLoggedMessages = ((int)0x9144),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
/// </summary>
DebugLoggedMessages = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
/// </summary>
DebugSeverityHigh = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
/// </summary>
DebugSeverityMedium = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
/// </summary>
DebugSeverityLow = ((int)0x9148),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
/// </summary>
TextureBufferOffset = ((int)0x919D),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
/// </summary>
TextureBufferSize = ((int)0x919E),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
/// </summary>
TextureBufferOffsetAlignment = ((int)0x919F),
/// <summary>
/// Original was GL_COMPUTE_SHADER = 0x91B9
/// </summary>
ComputeShader = ((int)0x91B9),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
/// </summary>
MaxComputeUniformBlocks = ((int)0x91BB),
/// <summary>
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
/// </summary>
MaxComputeTextureImageUnits = ((int)0x91BC),
/// <summary>
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
/// </summary>
MaxComputeImageUniforms = ((int)0x91BD),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
/// </summary>
MaxComputeWorkGroupCount = ((int)0x91BE),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
/// </summary>
MaxComputeWorkGroupSize = ((int)0x91BF),
/// <summary>
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
/// </summary>
CompressedR11Eac = ((int)0x9270),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
/// </summary>
CompressedSignedR11Eac = ((int)0x9271),
/// <summary>
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
/// </summary>
CompressedRg11Eac = ((int)0x9272),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
/// </summary>
CompressedSignedRg11Eac = ((int)0x9273),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
/// </summary>
CompressedRgb8Etc2 = ((int)0x9274),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
/// </summary>
CompressedSrgb8Etc2 = ((int)0x9275),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
/// </summary>
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
/// </summary>
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
/// <summary>
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
/// </summary>
CompressedRgba8Etc2Eac = ((int)0x9278),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
/// </summary>
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
/// <summary>
/// Original was GL_DEBUG_OUTPUT = 0x92E0
/// </summary>
DebugOutput = ((int)0x92E0),
/// <summary>
/// Original was GL_UNIFORM = 0x92E1
/// </summary>
Uniform = ((int)0x92E1),
/// <summary>
/// Original was GL_UNIFORM_BLOCK = 0x92E2
/// </summary>
UniformBlock = ((int)0x92E2),
/// <summary>
/// Original was GL_PROGRAM_INPUT = 0x92E3
/// </summary>
ProgramInput = ((int)0x92E3),
/// <summary>
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
/// </summary>
ProgramOutput = ((int)0x92E4),
/// <summary>
/// Original was GL_BUFFER_VARIABLE = 0x92E5
/// </summary>
BufferVariable = ((int)0x92E5),
/// <summary>
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
/// </summary>
ShaderStorageBlock = ((int)0x92E6),
/// <summary>
/// Original was GL_IS_PER_PATCH = 0x92E7
/// </summary>
IsPerPatch = ((int)0x92E7),
/// <summary>
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
/// </summary>
VertexSubroutine = ((int)0x92E8),
/// <summary>
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
/// </summary>
TessControlSubroutine = ((int)0x92E9),
/// <summary>
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
/// </summary>
TessEvaluationSubroutine = ((int)0x92EA),
/// <summary>
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
/// </summary>
GeometrySubroutine = ((int)0x92EB),
/// <summary>
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
/// </summary>
FragmentSubroutine = ((int)0x92EC),
/// <summary>
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
/// </summary>
ComputeSubroutine = ((int)0x92ED),
/// <summary>
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
/// </summary>
VertexSubroutineUniform = ((int)0x92EE),
/// <summary>
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
/// </summary>
TessControlSubroutineUniform = ((int)0x92EF),
/// <summary>
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
/// </summary>
TessEvaluationSubroutineUniform = ((int)0x92F0),
/// <summary>
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
/// </summary>
GeometrySubroutineUniform = ((int)0x92F1),
/// <summary>
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
/// </summary>
FragmentSubroutineUniform = ((int)0x92F2),
/// <summary>
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
/// </summary>
ComputeSubroutineUniform = ((int)0x92F3),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
/// </summary>
TransformFeedbackVarying = ((int)0x92F4),
/// <summary>
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
/// </summary>
ActiveResources = ((int)0x92F5),
/// <summary>
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
/// </summary>
MaxNameLength = ((int)0x92F6),
/// <summary>
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
/// </summary>
MaxNumActiveVariables = ((int)0x92F7),
/// <summary>
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
/// </summary>
MaxNumCompatibleSubroutines = ((int)0x92F8),
/// <summary>
/// Original was GL_NAME_LENGTH = 0x92F9
/// </summary>
NameLength = ((int)0x92F9),
/// <summary>
/// Original was GL_TYPE = 0x92FA
/// </summary>
Type = ((int)0x92FA),
/// <summary>
/// Original was GL_ARRAY_SIZE = 0x92FB
/// </summary>
ArraySize = ((int)0x92FB),
/// <summary>
/// Original was GL_OFFSET = 0x92FC
/// </summary>
Offset = ((int)0x92FC),
/// <summary>
/// Original was GL_BLOCK_INDEX = 0x92FD
/// </summary>
BlockIndex = ((int)0x92FD),
/// <summary>
/// Original was GL_ARRAY_STRIDE = 0x92FE
/// </summary>
ArrayStride = ((int)0x92FE),
/// <summary>
/// Original was GL_MATRIX_STRIDE = 0x92FF
/// </summary>
MatrixStride = ((int)0x92FF),
/// <summary>
/// Original was GL_IS_ROW_MAJOR = 0x9300
/// </summary>
IsRowMajor = ((int)0x9300),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
/// </summary>
AtomicCounterBufferIndex = ((int)0x9301),
/// <summary>
/// Original was GL_BUFFER_BINDING = 0x9302
/// </summary>
BufferBinding = ((int)0x9302),
/// <summary>
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
/// </summary>
BufferDataSize = ((int)0x9303),
/// <summary>
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
/// </summary>
NumActiveVariables = ((int)0x9304),
/// <summary>
/// Original was GL_ACTIVE_VARIABLES = 0x9305
/// </summary>
ActiveVariables = ((int)0x9305),
/// <summary>
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
/// </summary>
ReferencedByVertexShader = ((int)0x9306),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
/// </summary>
ReferencedByTessControlShader = ((int)0x9307),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
/// </summary>
ReferencedByTessEvaluationShader = ((int)0x9308),
/// <summary>
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
/// </summary>
ReferencedByGeometryShader = ((int)0x9309),
/// <summary>
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
/// </summary>
ReferencedByFragmentShader = ((int)0x930A),
/// <summary>
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
/// </summary>
ReferencedByComputeShader = ((int)0x930B),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
/// </summary>
TopLevelArraySize = ((int)0x930C),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
/// </summary>
TopLevelArrayStride = ((int)0x930D),
/// <summary>
/// Original was GL_LOCATION = 0x930E
/// </summary>
Location = ((int)0x930E),
/// <summary>
/// Original was GL_LOCATION_INDEX = 0x930F
/// </summary>
LocationIndex = ((int)0x930F),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
/// </summary>
FramebufferDefaultWidth = ((int)0x9310),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
/// </summary>
FramebufferDefaultHeight = ((int)0x9311),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
/// </summary>
FramebufferDefaultLayers = ((int)0x9312),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
/// </summary>
FramebufferDefaultSamples = ((int)0x9313),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
/// </summary>
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
/// </summary>
MaxFramebufferWidth = ((int)0x9315),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
/// </summary>
MaxFramebufferHeight = ((int)0x9316),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
/// </summary>
MaxFramebufferLayers = ((int)0x9317),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
/// </summary>
MaxFramebufferSamples = ((int)0x9318),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version44 : int
{
/// <summary>
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
/// </summary>
ClientMappedBufferBarrierBit = ((int)0x00004000),
/// <summary>
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
/// </summary>
QueryBufferBarrierBit = ((int)0x00008000),
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
/// </summary>
MapPersistentBit = ((int)0x0040),
/// <summary>
/// Original was GL_MAP_COHERENT_BIT = 0x0080
/// </summary>
MapCoherentBit = ((int)0x0080),
/// <summary>
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
/// </summary>
DynamicStorageBit = ((int)0x0100),
/// <summary>
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
/// </summary>
ClientStorageBit = ((int)0x0200),
/// <summary>
/// Original was GL_STENCIL_INDEX = 0x1901
/// </summary>
StencilIndex = ((int)0x1901),
/// <summary>
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
/// </summary>
BufferImmutableStorage = ((int)0x821F),
/// <summary>
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
/// </summary>
BufferStorageFlags = ((int)0x8220),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
/// </summary>
PrimitiveRestartForPatchesSupported = ((int)0x8221),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
/// </summary>
MaxVertexAttribStride = ((int)0x82E5),
/// <summary>
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
/// </summary>
MirrorClampToEdge = ((int)0x8743),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
/// </summary>
TextureBufferBinding = ((int)0x8C2A),
/// <summary>
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
/// </summary>
UnsignedInt10F11F11FRev = ((int)0x8C3B),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_STENCIL_INDEX8 = 0x8D48
/// </summary>
StencilIndex8 = ((int)0x8D48),
/// <summary>
/// Original was GL_QUERY_BUFFER = 0x9192
/// </summary>
QueryBuffer = ((int)0x9192),
/// <summary>
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
/// </summary>
QueryBufferBinding = ((int)0x9193),
/// <summary>
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
/// </summary>
QueryResultNoWait = ((int)0x9194),
/// <summary>
/// Original was GL_LOCATION_COMPONENT = 0x934A
/// </summary>
LocationComponent = ((int)0x934A),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
/// </summary>
TransformFeedbackBufferIndex = ((int)0x934B),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
/// </summary>
TransformFeedbackBufferStride = ((int)0x934C),
/// <summary>
/// Original was GL_CLEAR_TEXTURE = 0x9365
/// </summary>
ClearTexture = ((int)0x9365),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Version45 : int
{
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
/// </summary>
ContextFlagRobustAccessBit = ((int)0x00000004),
/// <summary>
/// Original was GL_CONTEXT_LOST = 0x0507
/// </summary>
ContextLost = ((int)0x0507),
/// <summary>
/// Original was GL_TEXTURE_TARGET = 0x1006
/// </summary>
TextureTarget = ((int)0x1006),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
/// </summary>
TextureBinding1D = ((int)0x8068),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
/// </summary>
TextureBinding2D = ((int)0x8069),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
/// </summary>
TextureBinding3D = ((int)0x806A),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
/// </summary>
LoseContextOnReset = ((int)0x8252),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
/// </summary>
GuiltyContextReset = ((int)0x8253),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
/// </summary>
InnocentContextReset = ((int)0x8254),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
/// </summary>
UnknownContextReset = ((int)0x8255),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
/// </summary>
ResetNotificationStrategy = ((int)0x8256),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
/// </summary>
NoResetNotification = ((int)0x8261),
/// <summary>
/// Original was GL_QUERY_TARGET = 0x82EA
/// </summary>
QueryTarget = ((int)0x82EA),
/// <summary>
/// Original was GL_TEXTURE_BINDING = 0x82EB
/// </summary>
TextureBinding = ((int)0x82EB),
/// <summary>
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
/// </summary>
MaxCullDistances = ((int)0x82F9),
/// <summary>
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
/// </summary>
MaxCombinedClipAndCullDistances = ((int)0x82FA),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
/// </summary>
ContextReleaseBehavior = ((int)0x82FB),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
/// </summary>
ContextReleaseBehaviorFlush = ((int)0x82FC),
/// <summary>
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
/// </summary>
TextureBindingRectangle = ((int)0x84F6),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
/// </summary>
TextureBinding1DArray = ((int)0x8C1C),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
/// </summary>
TextureBinding2DArray = ((int)0x8C1D),
/// <summary>
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
/// </summary>
TextureBindingBuffer = ((int)0x8C2C),
/// <summary>
/// Original was GL_LOWER_LEFT = 0x8CA1
/// </summary>
LowerLeft = ((int)0x8CA1),
/// <summary>
/// Original was GL_UPPER_LEFT = 0x8CA2
/// </summary>
UpperLeft = ((int)0x8CA2),
/// <summary>
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
/// </summary>
QueryWaitInverted = ((int)0x8E17),
/// <summary>
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
/// </summary>
QueryNoWaitInverted = ((int)0x8E18),
/// <summary>
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
/// </summary>
QueryByRegionWaitInverted = ((int)0x8E19),
/// <summary>
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
/// </summary>
QueryByRegionNoWaitInverted = ((int)0x8E1A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
/// </summary>
TextureBindingCubeMapArray = ((int)0x900A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
TextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
/// </summary>
TextureBinding2DMultisampleArray = ((int)0x9105),
/// <summary>
/// Original was GL_CLIP_ORIGIN = 0x935C
/// </summary>
ClipOrigin = ((int)0x935C),
/// <summary>
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
/// </summary>
ClipDepthMode = ((int)0x935D),
/// <summary>
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
/// </summary>
NegativeOneToOne = ((int)0x935E),
/// <summary>
/// Original was GL_ZERO_TO_ONE = 0x935F
/// </summary>
ZeroToOne = ((int)0x935F),
}
/// <summary>
/// Used in GL.GetVertexArrayIndexed64
/// </summary>
public enum VertexArrayIndexed64Parameter : int
{
/// <summary>
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
/// </summary>
VertexBindingOffset = ((int)0x82D7),
}
/// <summary>
/// Used in GL.GetVertexArrayIndexed
/// </summary>
public enum VertexArrayIndexedParameter : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
/// </summary>
VertexAttribRelativeOffset = ((int)0x82D5),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
/// </summary>
VertexAttribArrayEnabled = ((int)0x8622),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
/// </summary>
VertexAttribArraySize = ((int)0x8623),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
/// </summary>
VertexAttribArrayStride = ((int)0x8624),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
/// </summary>
VertexAttribArrayType = ((int)0x8625),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
/// </summary>
VertexAttribArrayLong = ((int)0x874E),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
/// </summary>
VertexAttribArrayNormalized = ((int)0x886A),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
/// </summary>
VertexAttribArrayInteger = ((int)0x88FD),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
/// </summary>
VertexAttribArrayDivisor = ((int)0x88FE),
}
/// <summary>
/// Used in GL.GetVertexArray
/// </summary>
public enum VertexArrayParameter : int
{
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
/// </summary>
ElementArrayBufferBinding = ((int)0x8895),
}
/// <summary>
/// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer
/// </summary>
public enum VertexAttribDoubleType : int
{
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexAttribDPointerType : int
{
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer
/// </summary>
public enum VertexAttribIntegerType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexAttribIPointerType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
}
/// <summary>
/// Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function
/// </summary>
public enum VertexAttribParameter : int
{
/// <summary>
/// Original was GL_ARRAY_ENABLED = 0x8622
/// </summary>
ArrayEnabled = ((int)0x8622),
/// <summary>
/// Original was GL_ARRAY_SIZE = 0x8623
/// </summary>
ArraySize = ((int)0x8623),
/// <summary>
/// Original was GL_ARRAY_STRIDE = 0x8624
/// </summary>
ArrayStride = ((int)0x8624),
/// <summary>
/// Original was GL_ARRAY_TYPE = 0x8625
/// </summary>
ArrayType = ((int)0x8625),
/// <summary>
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
/// </summary>
CurrentVertexAttrib = ((int)0x8626),
/// <summary>
/// Original was GL_ARRAY_NORMALIZED = 0x886A
/// </summary>
ArrayNormalized = ((int)0x886A),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
/// </summary>
VertexAttribArrayInteger = ((int)0x88FD),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
/// </summary>
VertexAttribArrayDivisor = ((int)0x88FE),
}
/// <summary>
/// Used in GL.Arb.GetVertexAttribL
/// </summary>
public enum VertexAttribParameterArb : int
{
/// <summary>
/// Original was GL_ARRAY_ENABLED = 0x8622
/// </summary>
ArrayEnabled = ((int)0x8622),
/// <summary>
/// Original was GL_ARRAY_SIZE = 0x8623
/// </summary>
ArraySize = ((int)0x8623),
/// <summary>
/// Original was GL_ARRAY_STRIDE = 0x8624
/// </summary>
ArrayStride = ((int)0x8624),
/// <summary>
/// Original was GL_ARRAY_TYPE = 0x8625
/// </summary>
ArrayType = ((int)0x8625),
/// <summary>
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
/// </summary>
CurrentVertexAttrib = ((int)0x8626),
/// <summary>
/// Original was GL_ARRAY_NORMALIZED = 0x886A
/// </summary>
ArrayNormalized = ((int)0x886A),
/// <summary>
/// Original was GL_ARRAY_DIVISOR = 0x88FE
/// </summary>
ArrayDivisor = ((int)0x88FE),
}
/// <summary>
/// Used in GL.GetVertexAttribPointer
/// </summary>
public enum VertexAttribPointerParameter : int
{
/// <summary>
/// Original was GL_ARRAY_POINTER = 0x8645
/// </summary>
ArrayPointer = ((int)0x8645),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexAttribPointerParameterArb : int
{
/// <summary>
/// Original was GL_ARRAY_POINTER = 0x8645
/// </summary>
ArrayPointer = ((int)0x8645),
}
/// <summary>
/// Used in GL.VertexAttribPointer
/// </summary>
public enum VertexAttribPointerType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_FIXED = 0x140C
/// </summary>
Fixed = ((int)0x140C),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexAttribPointerTypeArb : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Used in GL.VertexArrayAttribFormat, GL.VertexArrayAttribIFormat and 1 other function
/// </summary>
public enum VertexAttribType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_FIXED = 0x140C
/// </summary>
Fixed = ((int)0x140C),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexPointerType : int
{
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Used in GL.FenceSync, GL.WaitSync
/// </summary>
public enum WaitSyncFlags : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum WaitSyncStatus : int
{
/// <summary>
/// Original was GL_ALREADY_SIGNALED = 0x911A
/// </summary>
AlreadySignaled = ((int)0x911A),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
/// </summary>
TimeoutExpired = ((int)0x911B),
/// <summary>
/// Original was GL_CONDITION_SATISFIED = 0x911C
/// </summary>
ConditionSatisfied = ((int)0x911C),
/// <summary>
/// Original was GL_WAIT_FAILED = 0x911D
/// </summary>
WaitFailed = ((int)0x911D),
}
}