mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 16:05:31 +00:00
b1915d8ef3
Added GraphicsContextBase, which acts as the foundation of all IGraphicsContext implementations. Added DesktopGraphicsContext, which acts as the foundation of all desktop (i.e. not ES) IGraphicsContext implementations. Modified all IGraphicsContext implementations to inherit from GraphicsContextBase and/or DesktopGraphicsContext.
358 lines
12 KiB
C#
358 lines
12 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions from Erik Ylvisaker
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* See license.txt for license info
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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#endregion
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namespace OpenTK.Platform.Windows
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{
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/// <summary>
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/// Provides methods to create and control an opengl context on the Windows platform.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// </summary>
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internal sealed class WinGLContext : DesktopGraphicsContext
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{
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static IntPtr opengl32Handle;
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static bool wgl_loaded;
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const string opengl32Name = "OPENGL32.DLL";
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bool vsync_supported;
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bool disposed;
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#region --- Contructors ---
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static WinGLContext()
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{
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// Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl.
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if (opengl32Handle == IntPtr.Zero)
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{
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opengl32Handle = Functions.LoadLibrary(opengl32Name);
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if (opengl32Handle == IntPtr.Zero)
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throw new ApplicationException(String.Format("LoadLibrary(\"{0}\") call failed with code {1}",
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opengl32Name, Marshal.GetLastWin32Error()));
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Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle));
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}
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}
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public WinGLContext(GraphicsMode format, WinWindowInfo window, IGraphicsContext sharedContext,
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int major, int minor, GraphicsContextFlags flags)
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{
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if (window == null)
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throw new ArgumentNullException("window", "Must point to a valid window.");
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if (window.WindowHandle == IntPtr.Zero)
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throw new ArgumentException("window", "Must be a valid window.");
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Mode = format;
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Debug.Print("OpenGL will be bound to handle: {0}", window.WindowHandle);
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Debug.Write("Setting pixel format... ");
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this.SetGraphicsModePFD(format, (WinWindowInfo)window);
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if (!wgl_loaded)
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{
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// We need to create a temp context in order to load wgl extensions (e.g. for multisampling or GL3).
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// We cannot rely on OpenTK.Platform.Wgl until we create the context and call Wgl.LoadAll().
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Debug.Print("Creating temporary context for wgl extensions.");
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ContextHandle temp_context = new ContextHandle(Wgl.Imports.CreateContext(window.DeviceContext));
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Wgl.Imports.MakeCurrent(window.DeviceContext, temp_context.Handle);
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Wgl.LoadAll();
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Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
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Wgl.DeleteContext(temp_context.Handle);
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wgl_loaded = true;
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}
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if (Wgl.Delegates.wglCreateContextAttribsARB != null)
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{
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try
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{
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Debug.Write("Using WGL_ARB_create_context... ");
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List<int> attributes = new List<int>();
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attributes.Add((int)ArbCreateContext.MajorVersion);
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attributes.Add(major);
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attributes.Add((int)ArbCreateContext.MinorVersion);
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attributes.Add(minor);
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if (flags != 0)
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{
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attributes.Add((int)ArbCreateContext.Flags);
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attributes.Add((int)flags);
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}
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attributes.Add(0);
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Handle = new ContextHandle(
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Wgl.Arb.CreateContextAttribs(
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window.DeviceContext,
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sharedContext != null ? (sharedContext as IGraphicsContextInternal).Context.Handle : IntPtr.Zero,
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attributes.ToArray()));
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if (Handle == ContextHandle.Zero)
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Debug.Print("failed. (Error: {0})", Marshal.GetLastWin32Error());
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else
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Debug.Print("success!");
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}
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catch (EntryPointNotFoundException e) { Debug.Print(e.ToString()); }
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catch (NullReferenceException e) { Debug.Print(e.ToString()); }
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}
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if (Handle == ContextHandle.Zero)
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{
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// Failed to create GL3-level context, fall back to GL2.
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Debug.Write("Falling back to GL2... ");
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Handle = new ContextHandle(Wgl.Imports.CreateContext(window.DeviceContext));
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if (Handle == ContextHandle.Zero)
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Handle = new ContextHandle(Wgl.Imports.CreateContext(window.DeviceContext));
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if (Handle == ContextHandle.Zero)
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throw new GraphicsContextException(
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String.Format("Context creation failed. Wgl.CreateContext() error: {0}.",
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Marshal.GetLastWin32Error()));
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}
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Debug.WriteLine(String.Format("success! (id: {0})", Handle));
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if (sharedContext != null)
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{
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Debug.Print("Sharing state with context {0}", sharedContext.ToString());
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Wgl.Imports.ShareLists((sharedContext as IGraphicsContextInternal).Context.Handle, Handle.Handle);
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}
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}
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#endregion
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#region --- IGraphicsContext Members ---
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#region SwapBuffers
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public override void SwapBuffers()
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{
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if (!Functions.SwapBuffers(Wgl.GetCurrentDC()))
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throw new GraphicsContextException(String.Format(
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"Failed to swap buffers for context {0} current. Error: {1}", this, Marshal.GetLastWin32Error()));
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}
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#endregion
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#region MakeCurrent
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public override void MakeCurrent(IWindowInfo window)
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{
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bool success;
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if (window != null)
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{
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if (((WinWindowInfo)window).WindowHandle == IntPtr.Zero)
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throw new ArgumentException("window", "Must point to a valid window.");
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success = Wgl.Imports.MakeCurrent(((WinWindowInfo)window).DeviceContext, Handle.Handle);
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}
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else
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success = Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
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if (!success)
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throw new GraphicsContextException(String.Format(
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"Failed to make context {0} current. Error: {1}", this, Marshal.GetLastWin32Error()));
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}
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#endregion
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#region IsCurrent
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public override bool IsCurrent
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{
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get { return Wgl.GetCurrentContext() == Handle.Handle; }
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}
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#endregion
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#region public bool VSync
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/// <summary>
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/// Gets or sets a System.Boolean indicating whether SwapBuffer calls are synced to the screen refresh rate.
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/// </summary>
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public override bool VSync
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{
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get
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{
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return vsync_supported && Wgl.Ext.GetSwapInterval() != 0;
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}
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set
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{
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if (vsync_supported)
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Wgl.Ext.SwapInterval(value ? 1 : 0);
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}
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}
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#endregion
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#endregion
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#region --- IGLContextInternal Members ---
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#region void LoadAll()
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public override void LoadAll()
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{
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Wgl.LoadAll();
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new GL().LoadAll();
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vsync_supported = Wgl.Arb.SupportsExtension(this, "WGL_EXT_swap_control") &&
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Wgl.Load("wglGetSwapIntervalEXT") && Wgl.Load("wglSwapIntervalEXT");
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}
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#endregion
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#region IWindowInfo IGLContextInternal.Info
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/*
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IWindowInfo IGraphicsContextInternal.Info
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{
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get { return (IWindowInfo)windowInfo; }
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}
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*/
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#endregion
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#region GetAddress
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public override IntPtr GetAddress(string function_string)
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{
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return Wgl.Imports.GetProcAddress(function_string);
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}
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#endregion
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#endregion
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#region --- Private Methods ---
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#region void SetGraphicsModePFD(GraphicsMode format, WinWindowInfo window)
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void SetGraphicsModePFD(GraphicsMode mode, WinWindowInfo window)
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{
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if (!mode.Index.HasValue)
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throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
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if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
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PixelFormatDescriptor pfd = new PixelFormatDescriptor();
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Functions.DescribePixelFormat(window.DeviceContext, (int)mode.Index.Value,
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API.PixelFormatDescriptorSize, ref pfd);
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Debug.WriteLine(mode.Index.ToString());
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if (!Functions.SetPixelFormat(window.DeviceContext, (int)mode.Index.Value, ref pfd))
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throw new GraphicsContextException(String.Format(
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"Requested GraphicsMode not available. SetPixelFormat error: {0}", Marshal.GetLastWin32Error()));
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}
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#endregion
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#region void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
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void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
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{
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throw new NotImplementedException();
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}
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#endregion
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#endregion
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#region --- Internal Methods ---
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#region internal IntPtr DeviceContext
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internal IntPtr DeviceContext
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{
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get
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{
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return Wgl.GetCurrentDC();
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}
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}
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#endregion
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#endregion
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#region --- Overrides ---
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/// <summary>Returns a System.String describing this OpenGL context.</summary>
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/// <returns>A System.String describing this OpenGL context.</returns>
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public override string ToString()
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{
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return (this as IGraphicsContextInternal).Context.ToString();
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}
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#endregion
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#region --- IDisposable Members ---
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public override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool calledManually)
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{
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if (!disposed)
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{
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if (calledManually)
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{
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DestroyContext();
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}
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else
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{
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Debug.Print("[Warning] OpenGL context {0} leaked. Did you forget to call IGraphicsContext.Dispose()?",
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Handle.Handle);
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}
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disposed = true;
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}
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}
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~WinGLContext()
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{
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Dispose(false);
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}
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#region private void DestroyContext()
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private void DestroyContext()
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{
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if (Handle != ContextHandle.Zero)
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{
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try
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{
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// This will fail if the user calls Dispose() on thread X when the context is current on thread Y.
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if (!Wgl.Imports.DeleteContext(Handle.Handle))
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Debug.Print("Failed to destroy OpenGL context {0}. Error: {1}",
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Handle.ToString(), Marshal.GetLastWin32Error());
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}
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catch (AccessViolationException e)
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{
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Debug.WriteLine("An access violation occured while destroying the OpenGL context. Please report at http://www.opentk.com.");
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Debug.Indent();
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Debug.Print("Marshal.GetLastWin32Error(): {0}", Marshal.GetLastWin32Error().ToString());
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Debug.WriteLine(e.ToString());
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Debug.Unindent();
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}
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Handle = ContextHandle.Zero;
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}
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}
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#endregion
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#endregion
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}
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}
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