mirror of
https://github.com/Ryujinx/Opentk.git
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141 lines
5.6 KiB
C#
141 lines
5.6 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK team.
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* This notice may not be removed.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using OpenTK.Input;
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namespace OpenTK.Platform.X11
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{
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internal class X11KeyMap : Dictionary<XKey, Key>
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{
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internal X11KeyMap()
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{
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try
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{
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this.Add(XKey.Escape, Key.Escape);
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this.Add(XKey.Return, Key.Enter);
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this.Add(XKey.space, Key.Space);
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this.Add(XKey.BackSpace, Key.BackSpace);
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this.Add(XKey.Shift_L, Key.ShiftLeft);
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this.Add(XKey.Shift_R, Key.ShiftRight);
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this.Add(XKey.Alt_L, Key.AltLeft);
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this.Add(XKey.Alt_R, Key.AltRight);
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this.Add(XKey.Control_L, Key.ControlLeft);
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this.Add(XKey.Control_R, Key.ControlRight);
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this.Add(XKey.Super_L, Key.WinLeft);
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this.Add(XKey.Super_R, Key.WinRight);
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this.Add(XKey.Meta_L, Key.WinLeft);
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this.Add(XKey.Meta_R, Key.WinRight);
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this.Add(XKey.Menu, Key.Menu);
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this.Add(XKey.Tab, Key.Tab);
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this.Add(XKey.minus, Key.Minus);
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this.Add(XKey.plus, Key.Plus);
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this.Add(XKey.equal, Key.Plus);
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this.Add(XKey.Caps_Lock, Key.CapsLock);
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this.Add(XKey.Num_Lock, Key.NumLock);
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for (int i = (int)XKey.F1; i <= (int)XKey.F35; i++)
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{
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this.Add((XKey)i, (Key)((int)Key.F1 + (i - (int)XKey.F1)));
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}
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for (int i = (int)XKey.a; i <= (int)XKey.z; i++)
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{
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this.Add((XKey)i, (Key)((int)Key.A + (i - (int)XKey.a)));
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}
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for (int i = (int)XKey.A; i <= (int)XKey.Z; i++)
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{
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this.Add((XKey)i, (Key)((int)Key.A + (i - (int)XKey.A)));
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}
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for (int i = (int)XKey.Number0; i <= (int)XKey.Number9; i++)
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{
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this.Add((XKey)i, (Key)((int)Key.Number0 + (i - (int)XKey.Number0)));
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}
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for (int i = (int)XKey.KP_0; i <= (int)XKey.KP_9; i++)
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{
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this.Add((XKey)i, (Key)((int)Key.Keypad0 + (i - (int)XKey.KP_0)));
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}
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this.Add(XKey.Pause, Key.Pause);
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this.Add(XKey.Break, Key.Pause);
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this.Add(XKey.Scroll_Lock, Key.Pause);
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this.Add(XKey.Insert, Key.PrintScreen);
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this.Add(XKey.Print, Key.PrintScreen);
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this.Add(XKey.Sys_Req, Key.PrintScreen);
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this.Add(XKey.backslash, Key.BackSlash);
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this.Add(XKey.bar, Key.BackSlash);
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this.Add(XKey.braceleft, Key.BracketLeft);
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this.Add(XKey.bracketleft, Key.BracketLeft);
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this.Add(XKey.braceright, Key.BracketRight);
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this.Add(XKey.bracketright, Key.BracketRight);
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this.Add(XKey.colon, Key.Semicolon);
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this.Add(XKey.semicolon, Key.Semicolon);
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this.Add(XKey.quoteright, Key.Quote);
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this.Add(XKey.quotedbl, Key.Quote);
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this.Add(XKey.quoteleft, Key.Tilde);
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this.Add(XKey.asciitilde, Key.Tilde);
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this.Add(XKey.comma, Key.Comma);
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this.Add(XKey.less, Key.Comma);
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this.Add(XKey.period, Key.Period);
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this.Add(XKey.greater, Key.Period);
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this.Add(XKey.slash, Key.Slash);
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this.Add(XKey.question, Key.Slash);
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this.Add(XKey.Left, Key.Left);
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this.Add(XKey.Down, Key.Down);
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this.Add(XKey.Right, Key.Right);
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this.Add(XKey.Up, Key.Up);
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this.Add(XKey.Delete, Key.Delete);
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this.Add(XKey.Home, Key.Home);
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this.Add(XKey.End, Key.End);
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//this.Add(XKey.Prior, Key.PageUp); // XKey.Prior == XKey.Page_Up
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this.Add(XKey.Page_Up, Key.PageUp);
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this.Add(XKey.Page_Down, Key.PageDown);
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//this.Add(XKey.Next, Key.PageDown); // XKey.Next == XKey.Page_Down
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this.Add(XKey.KP_Add, Key.KeypadAdd);
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this.Add(XKey.KP_Subtract, Key.KeypadSubtract);
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this.Add(XKey.KP_Multiply, Key.KeypadMultiply);
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this.Add(XKey.KP_Divide, Key.KeypadDivide);
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this.Add(XKey.KP_Decimal, Key.KeypadDecimal);
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this.Add(XKey.KP_Insert, Key.Keypad0);
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this.Add(XKey.KP_End, Key.Keypad1);
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this.Add(XKey.KP_Down, Key.Keypad2);
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this.Add(XKey.KP_Page_Down, Key.Keypad3);
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this.Add(XKey.KP_Left, Key.Keypad4);
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this.Add(XKey.KP_Right, Key.Keypad6);
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this.Add(XKey.KP_Home, Key.Keypad7);
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this.Add(XKey.KP_Up, Key.Keypad8);
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this.Add(XKey.KP_Page_Up, Key.Keypad9);
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this.Add(XKey.KP_Delete, Key.KeypadDecimal);
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this.Add(XKey.KP_Enter, Key.KeypadEnter);
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}
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catch (ArgumentException e)
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{
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Debug.Print("Exception while creating keymap: '{0}'.", e.ToString());
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System.Windows.Forms.MessageBox.Show(
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String.Format("Exception while creating keymap: '{0}'.", e.ToString()));
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}
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}
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}
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}
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