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469 lines
38 KiB
C#
469 lines
38 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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namespace OpenTK.Graphics.GLES20
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{
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using System;
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using System.Runtime.InteropServices;
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#pragma warning disable 0649
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#pragma warning disable 3019
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#pragma warning disable 1591
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partial class GL
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{
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internal static partial class Delegates
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{
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ActiveTexture([In, Out] OpenTK.Graphics.GLES20.All texture);
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internal static ActiveTexture glActiveTexture;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void AttachShader([In, Out] UInt32 program, [In, Out] UInt32 shader);
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internal static AttachShader glAttachShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindAttribLocation([In, Out] UInt32 program, [In, Out] UInt32 index, [In, Out] String name);
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internal static BindAttribLocation glBindAttribLocation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindBuffer([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] UInt32 buffer);
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internal static BindBuffer glBindBuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindFramebuffer([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] UInt32 framebuffer);
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internal static BindFramebuffer glBindFramebuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindRenderbuffer([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] UInt32 renderbuffer);
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internal static BindRenderbuffer glBindRenderbuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindTexture([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] UInt32 texture);
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internal static BindTexture glBindTexture;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendColor([In, Out] Single red, [In, Out] Single green, [In, Out] Single blue, [In, Out] Single alpha);
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internal static BlendColor glBlendColor;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendEquation([In, Out] OpenTK.Graphics.GLES20.All mode);
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internal static BlendEquation glBlendEquation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendEquationSeparate([In, Out] OpenTK.Graphics.GLES20.All modeRGB, [In, Out] OpenTK.Graphics.GLES20.All modeAlpha);
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internal static BlendEquationSeparate glBlendEquationSeparate;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendFunc([In, Out] OpenTK.Graphics.GLES20.All sfactor, [In, Out] OpenTK.Graphics.GLES20.All dfactor);
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internal static BlendFunc glBlendFunc;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendFuncSeparate([In, Out] OpenTK.Graphics.GLES20.All srcRGB, [In, Out] OpenTK.Graphics.GLES20.All dstRGB, [In, Out] OpenTK.Graphics.GLES20.All srcAlpha, [In, Out] OpenTK.Graphics.GLES20.All dstAlpha);
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internal static BlendFuncSeparate glBlendFuncSeparate;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BufferData([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] IntPtr size, [In, Out] IntPtr data, [In, Out] OpenTK.Graphics.GLES20.All usage);
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internal static BufferData glBufferData;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BufferSubData([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] IntPtr offset, [In, Out] IntPtr size, [In, Out] IntPtr data);
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internal static BufferSubData glBufferSubData;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate OpenTK.Graphics.GLES20.All CheckFramebufferStatus([In, Out] OpenTK.Graphics.GLES20.All target);
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internal static CheckFramebufferStatus glCheckFramebufferStatus;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Clear([In, Out] UInt32 mask);
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internal static Clear glClear;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ClearColor([In, Out] Single red, [In, Out] Single green, [In, Out] Single blue, [In, Out] Single alpha);
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internal static ClearColor glClearColor;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ClearDepthf([In, Out] Single depth);
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internal static ClearDepthf glClearDepthf;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ClearStencil([In, Out] Int32 s);
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internal static ClearStencil glClearStencil;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ColorMask([In, Out] bool red, [In, Out] bool green, [In, Out] bool blue, [In, Out] bool alpha);
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internal static ColorMask glColorMask;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompileShader([In, Out] UInt32 shader);
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internal static CompileShader glCompileShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexImage2D([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] Int32 level, [In, Out] OpenTK.Graphics.GLES20.All internalformat, [In, Out] Int32 width, [In, Out] Int32 height, [In, Out] Int32 border, [In, Out] Int32 imageSize, [In, Out] IntPtr data);
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internal static CompressedTexImage2D glCompressedTexImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexSubImage2D([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] Int32 level, [In, Out] Int32 xoffset, [In, Out] Int32 yoffset, [In, Out] Int32 width, [In, Out] Int32 height, [In, Out] OpenTK.Graphics.GLES20.All format, [In, Out] Int32 imageSize, [In, Out] IntPtr data);
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internal static CompressedTexSubImage2D glCompressedTexSubImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CopyTexImage2D([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] Int32 level, [In, Out] OpenTK.Graphics.GLES20.All internalformat, [In, Out] Int32 x, [In, Out] Int32 y, [In, Out] Int32 width, [In, Out] Int32 height, [In, Out] Int32 border);
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internal static CopyTexImage2D glCopyTexImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CopyTexSubImage2D([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] Int32 level, [In, Out] Int32 xoffset, [In, Out] Int32 yoffset, [In, Out] Int32 x, [In, Out] Int32 y, [In, Out] Int32 width, [In, Out] Int32 height);
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internal static CopyTexSubImage2D glCopyTexSubImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate Int32 CreateProgram();
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internal static CreateProgram glCreateProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate Int32 CreateShader([In, Out] OpenTK.Graphics.GLES20.All type);
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internal static CreateShader glCreateShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CullFace([In, Out] OpenTK.Graphics.GLES20.All mode);
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internal static CullFace glCullFace;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteBuffers([In, Out] Int32 n, [In, Out] UInt32* buffers);
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internal unsafe static DeleteBuffers glDeleteBuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteFramebuffers([In, Out] Int32 n, [In, Out] UInt32* framebuffers);
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internal unsafe static DeleteFramebuffers glDeleteFramebuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DeleteProgram([In, Out] UInt32 program);
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internal static DeleteProgram glDeleteProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteRenderbuffers([In, Out] Int32 n, [In, Out] UInt32* renderbuffers);
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internal unsafe static DeleteRenderbuffers glDeleteRenderbuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DeleteShader([In, Out] UInt32 shader);
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internal static DeleteShader glDeleteShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteTextures([In, Out] Int32 n, [In, Out] UInt32* textures);
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internal unsafe static DeleteTextures glDeleteTextures;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DepthFunc([In, Out] OpenTK.Graphics.GLES20.All func);
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internal static DepthFunc glDepthFunc;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DepthMask([In, Out] bool flag);
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internal static DepthMask glDepthMask;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DepthRangef([In, Out] Single zNear, [In, Out] Single zFar);
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internal static DepthRangef glDepthRangef;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DetachShader([In, Out] UInt32 program, [In, Out] UInt32 shader);
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internal static DetachShader glDetachShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Disable([In, Out] OpenTK.Graphics.GLES20.All cap);
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internal static Disable glDisable;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DisableVertexAttribArray([In, Out] UInt32 index);
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internal static DisableVertexAttribArray glDisableVertexAttribArray;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DrawArrays([In, Out] OpenTK.Graphics.GLES20.All mode, [In, Out] Int32 first, [In, Out] Int32 count);
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internal static DrawArrays glDrawArrays;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DrawElements([In, Out] OpenTK.Graphics.GLES20.All mode, [In, Out] Int32 count, [In, Out] OpenTK.Graphics.GLES20.All type, [In, Out] IntPtr indices);
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internal static DrawElements glDrawElements;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Enable([In, Out] OpenTK.Graphics.GLES20.All cap);
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internal static Enable glEnable;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EnableVertexAttribArray([In, Out] UInt32 index);
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internal static EnableVertexAttribArray glEnableVertexAttribArray;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Finish();
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internal static Finish glFinish;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Flush();
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internal static Flush glFlush;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FramebufferRenderbuffer([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All attachment, [In, Out] OpenTK.Graphics.GLES20.All renderbuffertarget, [In, Out] UInt32 renderbuffer);
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internal static FramebufferRenderbuffer glFramebufferRenderbuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FramebufferTexture2D([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All attachment, [In, Out] OpenTK.Graphics.GLES20.All textarget, [In, Out] UInt32 texture, [In, Out] Int32 level);
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internal static FramebufferTexture2D glFramebufferTexture2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FrontFace([In, Out] OpenTK.Graphics.GLES20.All mode);
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internal static FrontFace glFrontFace;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenBuffers([In, Out] Int32 n, [In, Out] UInt32* buffers);
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internal unsafe static GenBuffers glGenBuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void GenerateMipmap([In, Out] OpenTK.Graphics.GLES20.All target);
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internal static GenerateMipmap glGenerateMipmap;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenFramebuffers([In, Out] Int32 n, [In, Out] UInt32* framebuffers);
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internal unsafe static GenFramebuffers glGenFramebuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenRenderbuffers([In, Out] Int32 n, [In, Out] UInt32* renderbuffers);
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internal unsafe static GenRenderbuffers glGenRenderbuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenTextures([In, Out] Int32 n, [In, Out] UInt32* textures);
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internal unsafe static GenTextures glGenTextures;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetActiveAttrib([In, Out] UInt32 program, [In, Out] UInt32 index, [In, Out] Int32 bufsize, [In, Out] Int32* length, [In, Out] Int32* size, [In, Out] OpenTK.Graphics.GLES20.All* type, [In, Out] String name);
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internal unsafe static GetActiveAttrib glGetActiveAttrib;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetActiveUniform([In, Out] UInt32 program, [In, Out] UInt32 index, [In, Out] Int32 bufsize, [In, Out] Int32* length, [In, Out] Int32* size, [In, Out] OpenTK.Graphics.GLES20.All* type, [In, Out] String name);
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internal unsafe static GetActiveUniform glGetActiveUniform;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetAttachedShaders([In, Out] UInt32 program, [In, Out] Int32 maxcount, [In, Out] Int32* count, [In, Out] UInt32* shaders);
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internal unsafe static GetAttachedShaders glGetAttachedShaders;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate int GetAttribLocation([In, Out] UInt32 program, [In, Out] String name);
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internal static GetAttribLocation glGetAttribLocation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetBooleanv([In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] bool* @params);
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internal unsafe static GetBooleanv glGetBooleanv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetBufferParameteriv([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32* @params);
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internal unsafe static GetBufferParameteriv glGetBufferParameteriv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate OpenTK.Graphics.GLES20.All GetError();
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internal static GetError glGetError;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetFloatv([In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Single* @params);
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internal unsafe static GetFloatv glGetFloatv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetFramebufferAttachmentParameteriv([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All attachment, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32* @params);
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internal unsafe static GetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetIntegerv([In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32* @params);
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internal unsafe static GetIntegerv glGetIntegerv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetProgramInfoLog([In, Out] UInt32 program, [In, Out] Int32 bufsize, [In, Out] Int32* length, [In, Out] String infolog);
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internal unsafe static GetProgramInfoLog glGetProgramInfoLog;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetProgramiv([In, Out] UInt32 program, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32* @params);
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internal unsafe static GetProgramiv glGetProgramiv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetRenderbufferParameteriv([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32* @params);
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internal unsafe static GetRenderbufferParameteriv glGetRenderbufferParameteriv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderInfoLog([In, Out] UInt32 shader, [In, Out] Int32 bufsize, [In, Out] Int32* length, [In, Out] String infolog);
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internal unsafe static GetShaderInfoLog glGetShaderInfoLog;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderiv([In, Out] UInt32 shader, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32* @params);
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internal unsafe static GetShaderiv glGetShaderiv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderPrecisionFormat([In, Out] OpenTK.Graphics.GLES20.All shadertype, [In, Out] OpenTK.Graphics.GLES20.All precisiontype, [In, Out] Int32* range, [In, Out] Int32* precision);
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internal unsafe static GetShaderPrecisionFormat glGetShaderPrecisionFormat;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderSource([In, Out] UInt32 shader, [In, Out] Int32 bufsize, [In, Out] Int32* length, [In, Out] String source);
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internal unsafe static GetShaderSource glGetShaderSource;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate Byte GetString([In, Out] OpenTK.Graphics.GLES20.All name);
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internal unsafe static GetString glGetString;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetTexParameterfv([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Single* @params);
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internal unsafe static GetTexParameterfv glGetTexParameterfv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetTexParameteriv([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32* @params);
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internal unsafe static GetTexParameteriv glGetTexParameteriv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetUniformfv([In, Out] UInt32 program, [In, Out] Int32 location, [In, Out] Single* @params);
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internal unsafe static GetUniformfv glGetUniformfv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetUniformiv([In, Out] UInt32 program, [In, Out] Int32 location, [In, Out] Int32* @params);
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internal unsafe static GetUniformiv glGetUniformiv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate int GetUniformLocation([In, Out] UInt32 program, [In, Out] String name);
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internal static GetUniformLocation glGetUniformLocation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetVertexAttribfv([In, Out] UInt32 index, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Single* @params);
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internal unsafe static GetVertexAttribfv glGetVertexAttribfv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetVertexAttribiv([In, Out] UInt32 index, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32* @params);
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internal unsafe static GetVertexAttribiv glGetVertexAttribiv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void GetVertexAttribPointerv([In, Out] UInt32 index, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] IntPtr pointer);
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internal static GetVertexAttribPointerv glGetVertexAttribPointerv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Hint([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All mode);
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internal static Hint glHint;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate bool IsBuffer([In, Out] UInt32 buffer);
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internal static IsBuffer glIsBuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate bool IsEnabled([In, Out] OpenTK.Graphics.GLES20.All cap);
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internal static IsEnabled glIsEnabled;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate bool IsFramebuffer([In, Out] UInt32 framebuffer);
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internal static IsFramebuffer glIsFramebuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate bool IsProgram([In, Out] UInt32 program);
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internal static IsProgram glIsProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate bool IsRenderbuffer([In, Out] UInt32 renderbuffer);
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internal static IsRenderbuffer glIsRenderbuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate bool IsShader([In, Out] UInt32 shader);
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internal static IsShader glIsShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate bool IsTexture([In, Out] UInt32 texture);
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internal static IsTexture glIsTexture;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void LineWidth([In, Out] Single width);
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internal static LineWidth glLineWidth;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void LinkProgram([In, Out] UInt32 program);
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internal static LinkProgram glLinkProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void PixelStorei([In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32 param);
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internal static PixelStorei glPixelStorei;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void PolygonOffset([In, Out] Single factor, [In, Out] Single units);
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internal static PolygonOffset glPolygonOffset;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ReadPixels([In, Out] Int32 x, [In, Out] Int32 y, [In, Out] Int32 width, [In, Out] Int32 height, [In, Out] OpenTK.Graphics.GLES20.All format, [In, Out] OpenTK.Graphics.GLES20.All type, [In, Out] IntPtr pixels);
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internal static ReadPixels glReadPixels;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ReleaseShaderCompiler();
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internal static ReleaseShaderCompiler glReleaseShaderCompiler;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void RenderbufferStorage([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All internalformat, [In, Out] Int32 width, [In, Out] Int32 height);
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internal static RenderbufferStorage glRenderbufferStorage;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void SampleCoverage([In, Out] Single value, [In, Out] bool invert);
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internal static SampleCoverage glSampleCoverage;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Scissor([In, Out] Int32 x, [In, Out] Int32 y, [In, Out] Int32 width, [In, Out] Int32 height);
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internal static Scissor glScissor;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ShaderBinary([In, Out] Int32 n, [In, Out] UInt32* shaders, [In, Out] OpenTK.Graphics.GLES20.All binaryformat, [In, Out] IntPtr binary, [In, Out] Int32 length);
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internal unsafe static ShaderBinary glShaderBinary;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ShaderSource([In, Out] UInt32 shader, [In, Out] Int32 count, [In, Out] String @string, [In, Out] Int32* length);
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internal unsafe static ShaderSource glShaderSource;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void StencilFunc([In, Out] OpenTK.Graphics.GLES20.All func, [In, Out] Int32 @ref, [In, Out] UInt32 mask);
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internal static StencilFunc glStencilFunc;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void StencilFuncSeparate([In, Out] OpenTK.Graphics.GLES20.All face, [In, Out] OpenTK.Graphics.GLES20.All func, [In, Out] Int32 @ref, [In, Out] UInt32 mask);
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internal static StencilFuncSeparate glStencilFuncSeparate;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void StencilMask([In, Out] UInt32 mask);
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internal static StencilMask glStencilMask;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void StencilMaskSeparate([In, Out] OpenTK.Graphics.GLES20.All face, [In, Out] UInt32 mask);
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internal static StencilMaskSeparate glStencilMaskSeparate;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void StencilOp([In, Out] OpenTK.Graphics.GLES20.All fail, [In, Out] OpenTK.Graphics.GLES20.All zfail, [In, Out] OpenTK.Graphics.GLES20.All zpass);
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internal static StencilOp glStencilOp;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void StencilOpSeparate([In, Out] OpenTK.Graphics.GLES20.All face, [In, Out] OpenTK.Graphics.GLES20.All fail, [In, Out] OpenTK.Graphics.GLES20.All zfail, [In, Out] OpenTK.Graphics.GLES20.All zpass);
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internal static StencilOpSeparate glStencilOpSeparate;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void TexImage2D([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] Int32 level, [In, Out] OpenTK.Graphics.GLES20.All internalformat, [In, Out] Int32 width, [In, Out] Int32 height, [In, Out] Int32 border, [In, Out] OpenTK.Graphics.GLES20.All format, [In, Out] OpenTK.Graphics.GLES20.All type, [In, Out] IntPtr pixels);
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internal static TexImage2D glTexImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void TexParameterf([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Single param);
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internal static TexParameterf glTexParameterf;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void TexParameterfv([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Single* @params);
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internal unsafe static TexParameterfv glTexParameterfv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void TexParameteri([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32 param);
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internal static TexParameteri glTexParameteri;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void TexParameteriv([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] OpenTK.Graphics.GLES20.All pname, [In, Out] Int32* @params);
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internal unsafe static TexParameteriv glTexParameteriv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void TexSubImage2D([In, Out] OpenTK.Graphics.GLES20.All target, [In, Out] Int32 level, [In, Out] Int32 xoffset, [In, Out] Int32 yoffset, [In, Out] Int32 width, [In, Out] Int32 height, [In, Out] OpenTK.Graphics.GLES20.All format, [In, Out] OpenTK.Graphics.GLES20.All type, [In, Out] IntPtr pixels);
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internal static TexSubImage2D glTexSubImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Uniform1f([In, Out] Int32 location, [In, Out] Single x);
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internal static Uniform1f glUniform1f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void Uniform1fv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] Single* v);
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internal unsafe static Uniform1fv glUniform1fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Uniform1i([In, Out] Int32 location, [In, Out] Int32 x);
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internal static Uniform1i glUniform1i;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void Uniform1iv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] Int32* v);
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internal unsafe static Uniform1iv glUniform1iv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Uniform2f([In, Out] Int32 location, [In, Out] Single x, [In, Out] Single y);
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internal static Uniform2f glUniform2f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void Uniform2fv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] Single* v);
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internal unsafe static Uniform2fv glUniform2fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Uniform2i([In, Out] Int32 location, [In, Out] Int32 x, [In, Out] Int32 y);
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internal static Uniform2i glUniform2i;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void Uniform2iv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] Int32* v);
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internal unsafe static Uniform2iv glUniform2iv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Uniform3f([In, Out] Int32 location, [In, Out] Single x, [In, Out] Single y, [In, Out] Single z);
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internal static Uniform3f glUniform3f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void Uniform3fv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] Single* v);
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internal unsafe static Uniform3fv glUniform3fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Uniform3i([In, Out] Int32 location, [In, Out] Int32 x, [In, Out] Int32 y, [In, Out] Int32 z);
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internal static Uniform3i glUniform3i;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void Uniform3iv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] Int32* v);
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internal unsafe static Uniform3iv glUniform3iv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Uniform4f([In, Out] Int32 location, [In, Out] Single x, [In, Out] Single y, [In, Out] Single z, [In, Out] Single w);
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internal static Uniform4f glUniform4f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void Uniform4fv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] Single* v);
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internal unsafe static Uniform4fv glUniform4fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Uniform4i([In, Out] Int32 location, [In, Out] Int32 x, [In, Out] Int32 y, [In, Out] Int32 z, [In, Out] Int32 w);
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internal static Uniform4i glUniform4i;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void Uniform4iv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] Int32* v);
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internal unsafe static Uniform4iv glUniform4iv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void UniformMatrix2fv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] bool transpose, [In, Out] Single* value);
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internal unsafe static UniformMatrix2fv glUniformMatrix2fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void UniformMatrix3fv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] bool transpose, [In, Out] Single* value);
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internal unsafe static UniformMatrix3fv glUniformMatrix3fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void UniformMatrix4fv([In, Out] Int32 location, [In, Out] Int32 count, [In, Out] bool transpose, [In, Out] Single* value);
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internal unsafe static UniformMatrix4fv glUniformMatrix4fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void UseProgram([In, Out] UInt32 program);
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internal static UseProgram glUseProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ValidateProgram([In, Out] UInt32 program);
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internal static ValidateProgram glValidateProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void VertexAttrib1f([In, Out] UInt32 indx, [In, Out] Single x);
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internal static VertexAttrib1f glVertexAttrib1f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void VertexAttrib1fv([In, Out] UInt32 indx, [In, Out] Single* values);
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internal unsafe static VertexAttrib1fv glVertexAttrib1fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void VertexAttrib2f([In, Out] UInt32 indx, [In, Out] Single x, [In, Out] Single y);
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internal static VertexAttrib2f glVertexAttrib2f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void VertexAttrib2fv([In, Out] UInt32 indx, [In, Out] Single* values);
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internal unsafe static VertexAttrib2fv glVertexAttrib2fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void VertexAttrib3f([In, Out] UInt32 indx, [In, Out] Single x, [In, Out] Single y, [In, Out] Single z);
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internal static VertexAttrib3f glVertexAttrib3f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void VertexAttrib3fv([In, Out] UInt32 indx, [In, Out] Single* values);
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internal unsafe static VertexAttrib3fv glVertexAttrib3fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void VertexAttrib4f([In, Out] UInt32 indx, [In, Out] Single x, [In, Out] Single y, [In, Out] Single z, [In, Out] Single w);
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internal static VertexAttrib4f glVertexAttrib4f;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void VertexAttrib4fv([In, Out] UInt32 indx, [In, Out] Single* values);
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internal unsafe static VertexAttrib4fv glVertexAttrib4fv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void VertexAttribPointer([In, Out] UInt32 indx, [In, Out] Int32 size, [In, Out] OpenTK.Graphics.GLES20.All type, [In, Out] bool normalized, [In, Out] Int32 stride, [In, Out] IntPtr ptr);
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internal static VertexAttribPointer glVertexAttribPointer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
|
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internal delegate void Viewport([In, Out] Int32 x, [In, Out] Int32 y, [In, Out] Int32 width, [In, Out] Int32 height);
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internal static Viewport glViewport;
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}
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|
}
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|
}
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