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If SDL2 is supported, the PlatformFactory will now use it for creating the OpenGL ES context. Previously, it would revert to the native drivers when GraphicsContextFlag.Embedded was specified. |
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.. | ||
Egl.cs | ||
EglContext.cs | ||
EglGraphicsMode.cs | ||
EglMacPlatformFactory.cs | ||
EglSdl2PlatformFactory.cs | ||
EglWindowInfo.cs | ||
EglWinPlatformFactory.cs | ||
EglX11PlatformFactory.cs |