Opentk/Source/Examples/Tutorial/T01_Simple_Window.cs
the_fiddler e8ec478237 Updated examples to reflect namespace change of DisplayMode and ColorMode.
Renamed T03_RotatingCube.cs to T03_Immediate_Mode_Cube.cs.
Renamed T07_DisplayLists_Cube.cs to T07_Display_Lists_Flower.cs.
Renamed Cube.cs to W02_Immediate_Mode_Cube.cs
Updated colors in T10_GLSL_Cube and T03_Immediate_Mode_Cube
Add S03_Stack_Imbalance.cs test.
Add T01_Simple_Window.cs and T02_Resizable_Window.cs tutorials.
2007-09-02 00:07:40 +00:00

60 lines
1.4 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using OpenTK;
using OpenTK.OpenGL;
namespace Examples.Tutorial
{
public class T01_Simple_Window : GameWindow, IExample
{
public T01_Simple_Window()
{
this.CreateWindow(new DisplayMode(800, 600));
}
/// <summary>
/// Override the OnRenderFrame method to add your drawing code.
/// Do not forget to call base.OnRenderFrame() so that event listeners
/// will be notified every time a frame is drawn!
/// </summary>
/// <param name="e">Not used.</param>
public override void OnRenderFrame(EventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
GL.Begin(GL.Enums.BeginMode.TRIANGLES);
GL.Color3(Color.SpringGreen);
GL.Vertex2(-1.0f, 1.0f);
GL.Color3(Color.SteelBlue);
GL.Vertex2(0.0f, -1.0f);
GL.Color3(Color.PeachPuff);
GL.Vertex2(1.0f, 1.0f);
GL.End();
Context.SwapBuffers();
base.OnRenderFrame(e);
}
#region IExample Members
public void Launch()
{
this.Run();
}
#endregion
}
}