mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-26 06:05:37 +00:00
e8ec478237
Renamed T03_RotatingCube.cs to T03_Immediate_Mode_Cube.cs. Renamed T07_DisplayLists_Cube.cs to T07_Display_Lists_Flower.cs. Renamed Cube.cs to W02_Immediate_Mode_Cube.cs Updated colors in T10_GLSL_Cube and T03_Immediate_Mode_Cube Add S03_Stack_Imbalance.cs test. Add T01_Simple_Window.cs and T02_Resizable_Window.cs tutorials.
60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
|
|
using OpenTK;
|
|
using OpenTK.OpenGL;
|
|
|
|
namespace Examples.Tutorial
|
|
{
|
|
public class T01_Simple_Window : GameWindow, IExample
|
|
{
|
|
public T01_Simple_Window()
|
|
{
|
|
this.CreateWindow(new DisplayMode(800, 600));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Override the OnRenderFrame method to add your drawing code.
|
|
/// Do not forget to call base.OnRenderFrame() so that event listeners
|
|
/// will be notified every time a frame is drawn!
|
|
/// </summary>
|
|
/// <param name="e">Not used.</param>
|
|
public override void OnRenderFrame(EventArgs e)
|
|
{
|
|
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
|
|
|
|
GL.Begin(GL.Enums.BeginMode.TRIANGLES);
|
|
|
|
GL.Color3(Color.SpringGreen);
|
|
GL.Vertex2(-1.0f, 1.0f);
|
|
GL.Color3(Color.SteelBlue);
|
|
GL.Vertex2(0.0f, -1.0f);
|
|
GL.Color3(Color.PeachPuff);
|
|
GL.Vertex2(1.0f, 1.0f);
|
|
|
|
GL.End();
|
|
|
|
Context.SwapBuffers();
|
|
|
|
base.OnRenderFrame(e);
|
|
}
|
|
|
|
#region IExample Members
|
|
|
|
public void Launch()
|
|
{
|
|
this.Run();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|