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Dummy
|
Implemented Sdl2GLControl
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2013-09-30 20:47:29 +02:00 |
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Egl
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Added support for OpenGL ES through SDL2
|
2013-10-03 11:17:21 +02:00 |
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MacOS
|
Improved resource disposal
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2013-10-01 22:01:27 +02:00 |
|
SDL2
|
Throw extension if context creation fails
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2013-10-03 17:22:13 +02:00 |
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Windows
|
Reload WGL entry points in WinGLContext()
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2013-10-03 14:04:34 +02:00 |
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X11
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Improved resource disposal
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2013-10-01 22:01:27 +02:00 |
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DesktopGraphicsContext.cs
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Load ES entry points even on desktop
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2013-10-03 16:42:38 +02:00 |
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Factory.cs
|
Added support for OpenGL ES through SDL2
|
2013-10-03 11:17:21 +02:00 |
|
IPlatformFactory.cs
|
Improved resource disposal
|
2013-10-01 22:01:27 +02:00 |
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IWindowInfo.cs
|
Implemented Sdl2GLControl
|
2013-09-30 20:47:29 +02:00 |
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Utilities.cs
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Implemented Sdl2GLControl
|
2013-09-30 20:47:29 +02:00 |