mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-27 09:15:29 +00:00
95a906647e
* Settings.cs: * FuncProcessor.cs: * Structures/Type.cs: * Structures/Constant.cs: * Structures/Delegate.cs: Do not hardcode namespace separator to ".".
276 lines
9.2 KiB
C#
276 lines
9.2 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Globalization;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
namespace Bind.Structures
|
|
{
|
|
/// <summary>
|
|
/// Represents an opengl constant in C# format. Both the constant name and value
|
|
/// can be retrieved or set. The value can be either a number, another constant
|
|
/// or an alias to a constant
|
|
/// </summary>
|
|
public class Constant
|
|
{
|
|
static StringBuilder translator = new StringBuilder();
|
|
static readonly int MaxReferenceDepth = 8;
|
|
static int CurrentReferenceDepth = 0;
|
|
|
|
#region PreviousName
|
|
|
|
string previous_name;
|
|
|
|
// Gets the name prior to translation.
|
|
public string PreviousName
|
|
{
|
|
get { return previous_name; }
|
|
private set { previous_name = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public string Name
|
|
|
|
string _name;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the name of the opengl constant (eg. GL_LINES).
|
|
/// Undergoes processing unless the Settings.Legacy.NoAdvancedEnumProcessing flag is set.
|
|
/// </summary>
|
|
public string Name
|
|
{
|
|
get { return _name; }
|
|
set
|
|
{
|
|
if (String.IsNullOrEmpty(value))
|
|
throw new ArgumentNullException("value");
|
|
PreviousName = _name;
|
|
_name = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public string Value
|
|
|
|
string _value;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the value of the opengl constant (eg. 0x00000001).
|
|
/// </summary>
|
|
public string Value
|
|
{
|
|
get
|
|
{
|
|
return _value;
|
|
}
|
|
set
|
|
{
|
|
if (String.IsNullOrEmpty(value))
|
|
throw new ArgumentNullException("value");
|
|
|
|
_value = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public string Reference
|
|
|
|
string _reference;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a string indicating the OpenGL enum reference by this constant.
|
|
/// Can be null.
|
|
/// </summary>
|
|
public string Reference
|
|
{
|
|
get { return _reference; }
|
|
set
|
|
{
|
|
if (!String.IsNullOrEmpty(value))
|
|
_reference = EnumProcessor.TranslateEnumName(value.Trim());
|
|
else _reference = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public bool Unchecked
|
|
|
|
public bool Unchecked
|
|
{
|
|
get
|
|
{
|
|
// Check if the value is a number larger than Int32.MaxValue.
|
|
ulong number;
|
|
string test = Value;
|
|
return UInt64.TryParse(test.ToLower().Replace("0x", String.Empty),
|
|
NumberStyles.AllowHexSpecifier, null, out number) &&
|
|
number > Int32.MaxValue;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Creates an empty Constant.
|
|
/// </summary>
|
|
public Constant()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a Constant with the given name and value.
|
|
/// </summary>
|
|
/// <param name="name">The Name of the Constant.</param>
|
|
/// <param name="value">The Type of the Constant.</param>
|
|
public Constant(string name, string value)
|
|
{
|
|
Name = name;
|
|
Value = value;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Translate
|
|
|
|
[Obsolete]
|
|
public static string Translate(string s, bool isValue)
|
|
{
|
|
translator.Remove(0, translator.Length);
|
|
|
|
// Translate the constant's name to match .Net naming conventions
|
|
bool name_is_all_caps = s.AsEnumerable().All(c => Char.IsLetter(c) ? Char.IsUpper(c) : true);
|
|
bool name_contains_underscore = s.Contains("_");
|
|
if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None &&
|
|
(name_is_all_caps || name_contains_underscore))
|
|
{
|
|
bool next_char_uppercase = true;
|
|
bool is_after_digit = false;
|
|
|
|
if (!isValue && Char.IsDigit(s[0]))
|
|
translator.Insert(0, Settings.ConstantPrefix);
|
|
|
|
foreach (char c in s)
|
|
{
|
|
if (c == '_')
|
|
next_char_uppercase = true;
|
|
else if (Char.IsDigit(c))
|
|
{
|
|
is_after_digit = true;
|
|
translator.Append(c);
|
|
}
|
|
else
|
|
{
|
|
translator.Append(next_char_uppercase || (is_after_digit && c == 'd') ? Char.ToUpper(c) : Char.ToLower(c));
|
|
is_after_digit = next_char_uppercase = false;
|
|
}
|
|
}
|
|
|
|
translator[0] = Char.ToUpper(translator[0]);
|
|
}
|
|
else
|
|
translator.Append(s);
|
|
|
|
return translator.ToString();
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair.
|
|
/// </summary>
|
|
/// <param name="c">The Constant to translate</param>
|
|
/// <param name="enums">The list of enums to check.</param>
|
|
/// <param name="auxEnums">The list of auxilliary enums to check.</param>
|
|
/// <returns>True if the reference was found; false otherwise.</returns>
|
|
public static bool TranslateConstantWithReference(Constant c, EnumCollection enums, EnumCollection auxEnums)
|
|
{
|
|
if (c == null)
|
|
throw new ArgumentNullException("c");
|
|
if (enums == null)
|
|
throw new ArgumentNullException("enums");
|
|
|
|
if (++CurrentReferenceDepth >= MaxReferenceDepth)
|
|
throw new InvalidOperationException("Enum specification contains cycle");
|
|
|
|
if (!String.IsNullOrEmpty(c.Reference))
|
|
{
|
|
Constant referenced_constant;
|
|
|
|
if (enums.ContainsKey(c.Reference) && enums[c.Reference].ConstantCollection.ContainsKey(c.Value))
|
|
{
|
|
// Transitively translate the referenced token
|
|
// Todo: this may cause loops if two tokens reference each other.
|
|
// Add a max reference depth and bail out?
|
|
TranslateConstantWithReference(enums[c.Reference].ConstantCollection[c.Value], enums, auxEnums);
|
|
referenced_constant = (enums[c.Reference].ConstantCollection[c.Value]);
|
|
}
|
|
else if (auxEnums != null && auxEnums.ContainsKey(c.Reference) && auxEnums[c.Reference].ConstantCollection.ContainsKey(c.Value))
|
|
{
|
|
// Legacy from previous generator incarnation.
|
|
// Todo: merge everything into enums and get rid of auxEnums.
|
|
TranslateConstantWithReference(auxEnums[c.Reference].ConstantCollection[c.Value], enums, auxEnums);
|
|
referenced_constant = (auxEnums[c.Reference].ConstantCollection[c.Value]);
|
|
}
|
|
else if (enums.ContainsKey(Settings.CompleteEnumName) &&
|
|
enums[Settings.CompleteEnumName].ConstantCollection.ContainsKey(c.Value))
|
|
{
|
|
// Try the All enum
|
|
var reference = enums[Settings.CompleteEnumName].ConstantCollection[c.Value];
|
|
if (reference.Reference == null)
|
|
referenced_constant = (enums[Settings.CompleteEnumName].ConstantCollection[c.Value]);
|
|
else
|
|
{
|
|
--CurrentReferenceDepth;
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
--CurrentReferenceDepth;
|
|
return false;
|
|
}
|
|
//else throw new InvalidOperationException(String.Format("Unknown Enum \"{0}\" referenced by Constant \"{1}\"",
|
|
// c.Reference, c.ToString()));
|
|
|
|
c.Value = referenced_constant.Value;
|
|
c.Reference = null;
|
|
}
|
|
|
|
--CurrentReferenceDepth;
|
|
return true;
|
|
}
|
|
|
|
#region public override string ToString()
|
|
|
|
/// <summary>
|
|
/// Returns a string that represents the full constant declaration without decorations
|
|
/// (eg GL_XXX_YYY = (int)0xDEADBEEF or GL_XXX_YYY = GL_ZZZ.FOOBAR).
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public override string ToString()
|
|
{
|
|
if (String.IsNullOrEmpty(Name))
|
|
return "";
|
|
return String.Format("{0} = {1}((int){2}{3})",
|
|
Name, Unchecked ? "unchecked" : "",
|
|
!String.IsNullOrEmpty(Reference) ? Reference + Settings.NamespaceSeparator : "", Value);
|
|
|
|
//return String.Format("{0} = {1}((int){2})", Name, Unchecked ? "unchecked" : "", Value);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|