Opentk/Source/Bind/Structures/Constant.cs
the_fiddler 95a906647e * Main.cs:
* Settings.cs:
* FuncProcessor.cs:
* Structures/Type.cs:
* Structures/Constant.cs:
* Structures/Delegate.cs: Do not hardcode namespace separator to ".".
2010-12-05 15:45:23 +00:00

276 lines
9.2 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Text;
namespace Bind.Structures
{
/// <summary>
/// Represents an opengl constant in C# format. Both the constant name and value
/// can be retrieved or set. The value can be either a number, another constant
/// or an alias to a constant
/// </summary>
public class Constant
{
static StringBuilder translator = new StringBuilder();
static readonly int MaxReferenceDepth = 8;
static int CurrentReferenceDepth = 0;
#region PreviousName
string previous_name;
// Gets the name prior to translation.
public string PreviousName
{
get { return previous_name; }
private set { previous_name = value; }
}
#endregion
#region public string Name
string _name;
/// <summary>
/// Gets or sets the name of the opengl constant (eg. GL_LINES).
/// Undergoes processing unless the Settings.Legacy.NoAdvancedEnumProcessing flag is set.
/// </summary>
public string Name
{
get { return _name; }
set
{
if (String.IsNullOrEmpty(value))
throw new ArgumentNullException("value");
PreviousName = _name;
_name = value;
}
}
#endregion
#region public string Value
string _value;
/// <summary>
/// Gets or sets the value of the opengl constant (eg. 0x00000001).
/// </summary>
public string Value
{
get
{
return _value;
}
set
{
if (String.IsNullOrEmpty(value))
throw new ArgumentNullException("value");
_value = value;
}
}
#endregion
#region public string Reference
string _reference;
/// <summary>
/// Gets or sets a string indicating the OpenGL enum reference by this constant.
/// Can be null.
/// </summary>
public string Reference
{
get { return _reference; }
set
{
if (!String.IsNullOrEmpty(value))
_reference = EnumProcessor.TranslateEnumName(value.Trim());
else _reference = value;
}
}
#endregion
#region public bool Unchecked
public bool Unchecked
{
get
{
// Check if the value is a number larger than Int32.MaxValue.
ulong number;
string test = Value;
return UInt64.TryParse(test.ToLower().Replace("0x", String.Empty),
NumberStyles.AllowHexSpecifier, null, out number) &&
number > Int32.MaxValue;
}
}
#endregion
#region Constructors
/// <summary>
/// Creates an empty Constant.
/// </summary>
public Constant()
{
}
/// <summary>
/// Creates a Constant with the given name and value.
/// </summary>
/// <param name="name">The Name of the Constant.</param>
/// <param name="value">The Type of the Constant.</param>
public Constant(string name, string value)
{
Name = name;
Value = value;
}
#endregion
#region Translate
[Obsolete]
public static string Translate(string s, bool isValue)
{
translator.Remove(0, translator.Length);
// Translate the constant's name to match .Net naming conventions
bool name_is_all_caps = s.AsEnumerable().All(c => Char.IsLetter(c) ? Char.IsUpper(c) : true);
bool name_contains_underscore = s.Contains("_");
if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None &&
(name_is_all_caps || name_contains_underscore))
{
bool next_char_uppercase = true;
bool is_after_digit = false;
if (!isValue && Char.IsDigit(s[0]))
translator.Insert(0, Settings.ConstantPrefix);
foreach (char c in s)
{
if (c == '_')
next_char_uppercase = true;
else if (Char.IsDigit(c))
{
is_after_digit = true;
translator.Append(c);
}
else
{
translator.Append(next_char_uppercase || (is_after_digit && c == 'd') ? Char.ToUpper(c) : Char.ToLower(c));
is_after_digit = next_char_uppercase = false;
}
}
translator[0] = Char.ToUpper(translator[0]);
}
else
translator.Append(s);
return translator.ToString();
}
#endregion
/// <summary>
/// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair.
/// </summary>
/// <param name="c">The Constant to translate</param>
/// <param name="enums">The list of enums to check.</param>
/// <param name="auxEnums">The list of auxilliary enums to check.</param>
/// <returns>True if the reference was found; false otherwise.</returns>
public static bool TranslateConstantWithReference(Constant c, EnumCollection enums, EnumCollection auxEnums)
{
if (c == null)
throw new ArgumentNullException("c");
if (enums == null)
throw new ArgumentNullException("enums");
if (++CurrentReferenceDepth >= MaxReferenceDepth)
throw new InvalidOperationException("Enum specification contains cycle");
if (!String.IsNullOrEmpty(c.Reference))
{
Constant referenced_constant;
if (enums.ContainsKey(c.Reference) && enums[c.Reference].ConstantCollection.ContainsKey(c.Value))
{
// Transitively translate the referenced token
// Todo: this may cause loops if two tokens reference each other.
// Add a max reference depth and bail out?
TranslateConstantWithReference(enums[c.Reference].ConstantCollection[c.Value], enums, auxEnums);
referenced_constant = (enums[c.Reference].ConstantCollection[c.Value]);
}
else if (auxEnums != null && auxEnums.ContainsKey(c.Reference) && auxEnums[c.Reference].ConstantCollection.ContainsKey(c.Value))
{
// Legacy from previous generator incarnation.
// Todo: merge everything into enums and get rid of auxEnums.
TranslateConstantWithReference(auxEnums[c.Reference].ConstantCollection[c.Value], enums, auxEnums);
referenced_constant = (auxEnums[c.Reference].ConstantCollection[c.Value]);
}
else if (enums.ContainsKey(Settings.CompleteEnumName) &&
enums[Settings.CompleteEnumName].ConstantCollection.ContainsKey(c.Value))
{
// Try the All enum
var reference = enums[Settings.CompleteEnumName].ConstantCollection[c.Value];
if (reference.Reference == null)
referenced_constant = (enums[Settings.CompleteEnumName].ConstantCollection[c.Value]);
else
{
--CurrentReferenceDepth;
return false;
}
}
else
{
--CurrentReferenceDepth;
return false;
}
//else throw new InvalidOperationException(String.Format("Unknown Enum \"{0}\" referenced by Constant \"{1}\"",
// c.Reference, c.ToString()));
c.Value = referenced_constant.Value;
c.Reference = null;
}
--CurrentReferenceDepth;
return true;
}
#region public override string ToString()
/// <summary>
/// Returns a string that represents the full constant declaration without decorations
/// (eg GL_XXX_YYY = (int)0xDEADBEEF or GL_XXX_YYY = GL_ZZZ.FOOBAR).
/// </summary>
/// <returns></returns>
public override string ToString()
{
if (String.IsNullOrEmpty(Name))
return "";
return String.Format("{0} = {1}((int){2}{3})",
Name, Unchecked ? "unchecked" : "",
!String.IsNullOrEmpty(Reference) ? Reference + Settings.NamespaceSeparator : "", Value);
//return String.Format("{0} = {1}((int){2})", Name, Unchecked ? "unchecked" : "", Value);
}
#endregion
}
}