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CGL appears to work with both AGL and NSOpenGL contexts, whereas AGL is limited to AGL contexts. This allows us to be more flexible in terms of implementation (i.e. we can use Cgl.GetCurrentContext to retrieve a handle to a context created through SDL, which uses NSOpenGL internally.) |
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.. | ||
CarbonBindings | ||
AglContext.cs | ||
Application.cs | ||
CarbonGLNative.cs | ||
CarbonInput.cs | ||
CarbonWindowInfo.cs | ||
Cgl.cs | ||
EventInfo.cs | ||
HIDInput.cs | ||
MacOSException.cs | ||
MacOSFactory.cs | ||
MacOSGraphicsMode.cs | ||
MacOSKeyMap.cs | ||
QuartzDisplayDeviceDriver.cs |