Opentk/Source/OpenTK/Platform/MacOS
thefiddler b79d951e62 [Mac] Use Cgl.GetCurrentContext instead of Agl
CGL appears to work with both AGL and NSOpenGL contexts, whereas AGL is
limited to AGL contexts. This allows us to be more flexible in terms of
implementation (i.e. we can use Cgl.GetCurrentContext to retrieve a
handle to a context created through SDL, which uses NSOpenGL
internally.)
2013-12-28 01:04:22 +01:00
..
CarbonBindings Added Compositing and FrameworkScaled flags 2013-12-23 21:42:16 +01:00
AglContext.cs Reduce temporary string allocations 2013-12-05 11:20:58 +01:00
Application.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
CarbonGLNative.cs Removed unused constructors 2013-12-23 21:43:17 +01:00
CarbonInput.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
CarbonWindowInfo.cs Re-added WindowHandle property 2013-11-13 18:25:49 +01:00
Cgl.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
EventInfo.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
HIDInput.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
MacOSException.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
MacOSFactory.cs [Mac] Use Cgl.GetCurrentContext instead of Agl 2013-12-28 01:04:22 +01:00
MacOSGraphicsMode.cs Deduplicate MacOSGraphicsMode and AglContext 2013-11-08 18:44:02 +01:00
MacOSKeyMap.cs Fix incorrect Mac OS key map, OpenTK issue 3220 2012-12-20 13:45:00 -06:00
QuartzDisplayDeviceDriver.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00