Opentk/Source/OpenTK/KeyPressEventArgs.cs
the_fiddler 67bdd39d08 Added INativeWindow.CreateKeyboardDriver()
Added INativeWindow.KeyPress event (KeyPressEventArgs).
Removed INativeWindow.Icon property.
2009-07-19 17:49:51 +00:00

59 lines
2.1 KiB
C#

// #region License
// //
// // The Open Toolkit Library License
// //
// // Copyright (c) 2006 - 2009 the Open Toolkit library.
// //
// // Permission is hereby granted, free of charge, to any person obtaining a copy
// // of this software and associated documentation files (the "Software"), to deal
// // in the Software without restriction, including without limitation the rights to
// // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// // the Software, and to permit persons to whom the Software is furnished to do
// // so, subject to the following conditions:
// //
// // The above copyright notice and this permission notice shall be included in all
// // copies or substantial portions of the Software.
// //
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// // OTHER DEALINGS IN THE SOFTWARE.
// //
// #endregion
using System;
namespace OpenTK
{
/// <summary>
/// Defines the event arguments for KeyPress events. Instances of this class are cached:
/// KeyPressEventArgs should only be used inside the relevant event, unless manually cloned.
/// </summary>
public class KeyPressEventArgs : EventArgs
{
char key_char;
/// <summary>
/// Constructs a new instance.
/// </summary>
/// <param name="keyChar">The ASCII character that was typed.</param>
public KeyPressEventArgs(char keyChar)
{
KeyChar = keyChar;
}
/// <summary>
/// Gets a <see cref="System.Char"/> that defines the ASCII character that was typed.
/// </summary>
public char KeyChar
{
get { return key_char; }
private set { key_char = value; }
}
}
}