Opentk/Source/OpenTK/Platform/Windows/WinGLContext.cs
the_fiddler b7390e11d2 Added GraphicsContext.GetCurrentContextDelegate to IPlatformFactory.
Improved CreateDummyContext logic to detect and use the context handle of the current thread or a specified handle.
Removed GetCurrentContext() methods from platform-specific context implementations (everything now goes through the relevant IPlatformFactories).
2009-05-30 19:27:52 +00:00

439 lines
14 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* Contributions from Erik Ylvisaker
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Graphics;
#endregion
namespace OpenTK.Platform.Windows
{
/// <summary>
/// Provides methods to create and control an opengl context on the Windows platform.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class WinGLContext : IGraphicsContext, IGraphicsContextInternal//, IGLContextCreationHack
{
WinWindowInfo currentWindow;
ContextHandle renderContext;
static IntPtr opengl32Handle;
static bool wgl_loaded;
const string opengl32Name = "OPENGL32.DLL";
//WinWindowInfo windowInfo = new WinWindowInfo();
GraphicsMode format;
//DisplayMode mode = null;
bool vsync_supported;
bool disposed;
#region --- Contructors ---
static WinGLContext()
{
// Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl.
if (opengl32Handle == IntPtr.Zero)
{
opengl32Handle = Functions.LoadLibrary(opengl32Name);
if (opengl32Handle == IntPtr.Zero)
throw new ApplicationException(String.Format("LoadLibrary(\"{0}\") call failed with code {1}",
opengl32Name, Marshal.GetLastWin32Error()));
Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle));
}
}
public WinGLContext(GraphicsMode format, IWindowInfo window, IGraphicsContext sharedContext,
int major, int minor, GraphicsContextFlags flags)
{
if (window == null)
throw new ArgumentNullException("window", "Must point to a valid window.");
currentWindow = (WinWindowInfo)window;
if (currentWindow.WindowHandle == IntPtr.Zero)
throw new ArgumentException("window", "Must be a valid window.");
this.format = format;
Debug.Print("OpenGL will be bound to handle: {0}", currentWindow.WindowHandle);
Debug.Write("Setting pixel format... ");
this.SetGraphicsModePFD(format, (WinWindowInfo)window);
if (!wgl_loaded)
{
// We need to create a temp context in order to load wgl extensions (e.g. for multisampling or GL3).
// We cannot rely on OpenTK.Platform.Wgl until we create the context and call Wgl.LoadAll().
Debug.Print("Creating temporary context for wgl extensions.");
ContextHandle temp_context = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
Wgl.Imports.MakeCurrent(currentWindow.DeviceContext, temp_context.Handle);
Wgl.LoadAll();
Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
Wgl.DeleteContext(temp_context.Handle);
wgl_loaded = true;
}
if (Wgl.Delegates.wglCreateContextAttribsARB != null)
{
try
{
Debug.Write("Using WGL_ARB_create_context... ");
List<int> attributes = new List<int>();
attributes.Add((int)ArbCreateContext.MajorVersion);
attributes.Add(major);
attributes.Add((int)ArbCreateContext.MinorVersion);
attributes.Add(minor);
if (flags != 0)
{
attributes.Add((int)ArbCreateContext.Flags);
attributes.Add((int)flags);
}
attributes.Add(0);
renderContext = new ContextHandle(
Wgl.Arb.CreateContextAttribs(
currentWindow.DeviceContext,
sharedContext != null ? (sharedContext as IGraphicsContextInternal).Context.Handle : IntPtr.Zero,
attributes.ToArray()));
if (renderContext == ContextHandle.Zero)
Debug.Print("failed. (Error: {0})", Marshal.GetLastWin32Error());
else
Debug.Print("success!");
}
catch (EntryPointNotFoundException e) { Debug.Print(e.ToString()); }
catch (NullReferenceException e) { Debug.Print(e.ToString()); }
}
if (renderContext == ContextHandle.Zero)
{
// Failed to create GL3-level context, fall back to GL2.
Debug.Write("Falling back to GL2... ");
renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
if (renderContext == ContextHandle.Zero)
renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
if (renderContext == ContextHandle.Zero)
throw new GraphicsContextException(
String.Format("Context creation failed. Wgl.CreateContext() error: {0}.",
Marshal.GetLastWin32Error()));
}
Debug.WriteLine(String.Format("success! (id: {0})", renderContext));
if (sharedContext != null)
{
Debug.Print("Sharing state with context {0}", sharedContext.ToString());
Wgl.Imports.ShareLists((sharedContext as IGraphicsContextInternal).Context.Handle, renderContext.Handle);
}
}
#endregion
#region --- IGraphicsContext Members ---
#region public void SwapBuffers()
public void SwapBuffers()
{
if (!Functions.SwapBuffers(currentWindow.DeviceContext))
throw new GraphicsContextException(String.Format(
"Failed to swap buffers for context {0} current. Error: {1}", this, Marshal.GetLastWin32Error()));
}
#endregion
#region public void MakeCurrent(IWindowInfo window)
public void MakeCurrent(IWindowInfo window)
{
bool success;
if (window != null)
{
if (((WinWindowInfo)window).WindowHandle == IntPtr.Zero)
throw new ArgumentException("window", "Must point to a valid window.");
currentWindow = (WinWindowInfo)window;
success = Wgl.Imports.MakeCurrent(((WinWindowInfo)window).DeviceContext, this.renderContext.Handle);
}
else
success = Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
if (!success)
throw new GraphicsContextException(String.Format(
"Failed to make context {0} current. Error: {1}", this, Marshal.GetLastWin32Error()));
}
#endregion
#region public bool IsCurrent
public bool IsCurrent
{
get { return Wgl.GetCurrentContext() == this.renderContext.Handle; }
/*
set
{
if (value)
Wgl.MakeCurrent(this.deviceContext, this.renderContext);
else
Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
}
*/
}
#endregion
#region public bool VSync
/// <summary>
/// Gets or sets a System.Boolean indicating whether SwapBuffer calls are synced to the screen refresh rate.
/// </summary>
public bool VSync
{
get
{
return vsync_supported && Wgl.Ext.GetSwapInterval() != 0;
}
set
{
if (vsync_supported)
Wgl.Ext.SwapInterval(value ? 1 : 0);
}
}
#endregion
#region public void Update
public void Update(IWindowInfo window)
{
}
#endregion
#region GraphicsMode IGLContext.GraphicsMode
GraphicsMode IGraphicsContext.GraphicsMode
{
get { return format; }
}
#endregion
public bool ErrorChecking
{
get { throw new NotImplementedException(); }
set { throw new NotImplementedException(); }
}
public event DestroyEvent<IGraphicsContext> Destroy;
#endregion
#region --- IGLContextInternal Members ---
#region Implementation
IGraphicsContext IGraphicsContextInternal.Implementation
{
get { return this; }
}
#endregion
#region void LoadAll()
void IGraphicsContextInternal.LoadAll()
{
Wgl.LoadAll();
GL.LoadAll();
Glu.LoadAll();
vsync_supported = Wgl.Arb.SupportsExtension(this, "WGL_EXT_swap_control") &&
Wgl.Load("wglGetSwapIntervalEXT") && Wgl.Load("wglSwapIntervalEXT");
}
#endregion
#region ContextHandle IGLContextInternal.Context
ContextHandle IGraphicsContextInternal.Context
{
get { return renderContext; }
}
#endregion
#region IWindowInfo IGLContextInternal.Info
/*
IWindowInfo IGraphicsContextInternal.Info
{
get { return (IWindowInfo)windowInfo; }
}
*/
#endregion
#region public IntPtr GetAddress(string function_string)
public IntPtr GetAddress(string function_string)
{
return Wgl.Imports.GetProcAddress(function_string);
}
#endregion
#region void IGLContextInternal.RegisterForDisposal(IDisposable resource)
void IGraphicsContextInternal.RegisterForDisposal(IDisposable resource)
{
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
#endregion
#region void IGLContextInternal.DisposeResources()
void IGraphicsContextInternal.DisposeResources()
{
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
#endregion
#endregion
#region --- Private Methods ---
#region void SetGraphicsModePFD(GraphicsMode format, WinWindowInfo window)
void SetGraphicsModePFD(GraphicsMode mode, WinWindowInfo window)
{
if (mode.Index == IntPtr.Zero) throw new ArgumentException(
"mode", "The Index (pixel format) of the GraphicsMode is not set.");
if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
PixelFormatDescriptor pfd = new PixelFormatDescriptor();
Functions.DescribePixelFormat(window.DeviceContext, (int)mode.Index,
API.PixelFormatDescriptorSize, ref pfd);
Debug.WriteLine(mode.Index.ToString());
if (!Functions.SetPixelFormat(window.DeviceContext, (int)mode.Index, ref pfd))
throw new GraphicsContextException(String.Format(
"Requested GraphicsMode not available. SetPixelFormat error: {0}", Marshal.GetLastWin32Error()));
}
#endregion
#region void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
{
throw new NotImplementedException();
}
#endregion
#endregion
#region --- Internal Methods ---
#region internal IntPtr DeviceContext
internal IntPtr DeviceContext
{
get
{
if (currentWindow != null)
return currentWindow.DeviceContext;
return IntPtr.Zero;
}
}
#endregion
#endregion
#region --- Overrides ---
/// <summary>Returns a System.String describing this OpenGL context.</summary>
/// <returns>A System.String describing this OpenGL context.</returns>
public override string ToString()
{
return (this as IGraphicsContextInternal).Context.ToString();
}
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool calledManually)
{
if (!disposed)
{
if (calledManually)
{
DestroyContext();
}
else
{
Debug.Print("[Warning] OpenGL context {0} leaked. Did you forget to call IGraphicsContext.Dispose()?", renderContext.Handle);
}
disposed = true;
}
}
~WinGLContext()
{
Dispose(false);
}
#region private void DestroyContext()
private void DestroyContext()
{
if (Destroy != null)
Destroy(this, EventArgs.Empty);
if (renderContext != ContextHandle.Zero)
{
try
{
// This will fail if the user calls Dispose() on thread X when the context is current on thread Y.
if (!Wgl.Imports.DeleteContext(renderContext.Handle))
Debug.Print("Failed to destroy OpenGL context {0}. Error: {1}",
renderContext.ToString(), Marshal.GetLastWin32Error());
}
catch (AccessViolationException e)
{
Debug.WriteLine("An access violation occured while destroying the OpenGL context. Please report at http://www.opentk.com.");
Debug.Indent();
Debug.Print("Marshal.GetLastWin32Error(): {0}", Marshal.GetLastWin32Error().ToString());
Debug.WriteLine(e.ToString());
Debug.Unindent();
}
renderContext = ContextHandle.Zero;
}
}
#endregion
#endregion
}
}