mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 18:55:35 +00:00
7a2da17f5c
Removed some unused variables. Added licensing information.
479 lines
20 KiB
C#
479 lines
20 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Reflection;
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#endregion
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[assembly: CLSCompliant(true)]
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namespace OpenTK.OpenGL
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{
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/// <summary>
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/// OpenGL binding for .NET, implementing OpenGL 2.1, plus extensions.
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/// </summary>
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/// <remarks>
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/// <para>
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/// OpenTK.OpenGL.GL contains all OpenGL enums and functions defined in the 2.1 specification.
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/// The official .spec files can be found at: http://opengl.org/registry/.
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/// </para>
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/// <para>
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/// OpenTK.OpenGL.GL relies on static initialization to obtain the entry points for OpenGL functions.
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/// Please ensure that a valid OpenGL context has been made current in the pertinent thread <b>before</b>
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/// any OpenGL functions are called (toolkits like GLUT, SDL or GLFW will automatically take care of
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/// the context initialization process). Without a valid OpenGL context, OpenTK.OpenGL.GL will only be able
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/// to retrieve statically exported entry points (typically corresponding to OpenGL version 1.1 under Windows,
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/// 1.3 under Linux and 1.4 under Windows Vista), and extension methods will need to be loaded manually.
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/// </para>
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/// <para>
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/// If you prefer not to rely on static initialisation for the Gl class, you can use the
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/// ReloadFunctions or ReloadFunction methods to manually force the initialisation of OpenGL entry points.
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/// The ReloadFunctions method should be called whenever you change an existing visual or pixelformat. This
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/// generally happens when you change the color/stencil/depth buffer associated with a window (but probably
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/// not the resolution). This may or may not be necessary under Linux/MacOS, but is generally required for
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/// Windows.
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/// </para>
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/// <para>
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/// You can use the Gl.IsExtensionSupported method to check whether any given category of extension functions
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/// exists in the current OpenGL context. The results can be cached to speed up future searches.
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/// Keep in mind that different OpenGL contexts may support different extensions, and under different entry
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/// points. Always check if all required extensions are still supported when changing visuals or pixel
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/// formats.
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/// </para>
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/// <para>
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/// You may retrieve the entry point for an OpenGL extension using the Gl.GetDelegateForExtensionMethod
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/// and Gl.GetFunctionPointerForExtensionMethod methods. You may retrieve the entry point for an OpenGL
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/// function using the Gl.GetDelegateForMethod method. All three methods are cross-platform.
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/// </para>
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/// <para>
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/// <see href="http://opengl.org/registry/"/>
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/// <seealso cref="Gl.IsExtensionSupported(string, bool)"/>
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/// <seealso cref="Gl.GetDelegateForExtensionMethod"/>
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/// <seealso cref="Gl.GetFunctionPointerForExtensionMethod"/>
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/// <seealso cref="Gl.GetDelegateForMethod"/>
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/// <seealso cref="Gl.ReloadFunctions"/>
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/// <seealso cref="Gl.ReloadFunction"/>
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/// </para>
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/// </remarks>
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public static partial class GL
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{
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#region internal string Library
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internal const string Library = "opengl32.dll";
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#endregion
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#region private enum Platform
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/// <summary>
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/// Enumerates the platforms OpenTK can run on.
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/// </summary>
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private enum Platform
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{
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Unknown,
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Windows,
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X11,
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X11_ARB,
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OSX
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};
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#endregion private enum Platform
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private static Platform platform = Platform.Unknown;
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private static System.Collections.Generic.Dictionary<string, bool> AvailableExtensions = new Dictionary<string, bool>();
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#region internal static extern IntPtr glxGetProcAddressARB(string s);
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// also linux, for our ARB-y friends
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[DllImport(Library, EntryPoint = "glXGetProcAddressARB")]
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internal static extern IntPtr glxGetProcAddressARB(string s);
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#endregion
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#region internal static IntPtr aglGetProcAddress(string s)
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// osx gets complicated
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[DllImport("libdl.dylib", EntryPoint = "NSIsSymbolNameDefined")]
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internal static extern bool NSIsSymbolNameDefined(string s);
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[DllImport("libdl.dylib", EntryPoint = "NSLookupAndBindSymbol")]
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internal static extern IntPtr NSLookupAndBindSymbol(string s);
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[DllImport("libdl.dylib", EntryPoint = "NSAddressOfSymbol")]
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internal static extern IntPtr NSAddressOfSymbol(IntPtr symbol);
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internal static IntPtr aglGetProcAddress(string s)
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{
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string fname = "_" + s;
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if (!NSIsSymbolNameDefined(fname))
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return IntPtr.Zero;
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IntPtr symbol = NSLookupAndBindSymbol(fname);
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if (symbol != IntPtr.Zero)
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symbol = NSAddressOfSymbol(symbol);
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return symbol;
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}
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#endregion
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#region public static IntPtr GetFunctionPointerForExtensionMethod(string name)
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/// <summary>
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/// Retrieves the entry point for a dynamically exported OpenGL function.
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/// </summary>
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/// <param name="name">The function string for the OpenGL function (eg. "glNewList")</param>
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/// <returns>
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/// An IntPtr contaning the address for the entry point, or IntPtr.Zero if the specified
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/// OpenGL function is not dynamically exported.
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/// </returns>
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/// <remarks>
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/// <para>
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/// The Marshal.GetDelegateForFunctionPointer method can be used to turn the return value
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/// into a call-able delegate.
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/// </para>
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/// <para>
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/// This function is cross-platform. It determines the underlying platform and uses the
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/// correct wgl, glx or agl GetAddress function to retrieve the function pointer.
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/// </para>
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/// <see cref="Marshal.GetDelegateForFunctionPointer"/>
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/// <seealso cref="Gl.GetDelegateForExtensionMethod"/>
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/// </remarks>
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public static IntPtr GetFunctionPointerForExtensionMethod(string name)
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{
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IntPtr result = IntPtr.Zero;
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switch (platform)
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{
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case Platform.Unknown:
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// WGL?
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try
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{
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result = OpenTK.Platform.Windows.Wgl.GetProcAddress(name);
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platform = Platform.Windows;
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return result;
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}
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catch (Exception)
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{ }
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// AGL? (before X11, since GLX might exist on OSX)
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try
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{
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result = aglGetProcAddress(name);
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platform = Platform.OSX;
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return result;
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}
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catch (Exception)
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{ }
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// X11?
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try
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{
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result = OpenTK.Platform.X11.Glx.GetProcAddress(name);
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platform = Platform.X11;
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return result;
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}
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catch (Exception)
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{ }
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// X11 ARB?
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try
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{
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result = glxGetProcAddressARB(name);
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platform = Platform.X11_ARB;
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return result;
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}
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catch (Exception)
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{ }
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// Ack!
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throw new NotSupportedException(
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@"Could not find out how to retrive function pointers for this platform.
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Did you remember to copy OpenTK.OpenGL.dll.config to your binary's folder?
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");
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case Platform.Windows:
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return OpenTK.Platform.Windows.Wgl.GetProcAddress(name);
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case Platform.OSX:
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return aglGetProcAddress(name);
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case Platform.X11:
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return OpenTK.Platform.X11.Glx.GetProcAddress(name);
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case Platform.X11_ARB:
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return glxGetProcAddressARB(name);
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}
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throw new NotSupportedException("Internal error - please report.");
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}
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#endregion public static IntPtr GetFunctionPointerForExtensionMethod(string s)
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#region public static Delegate GetDelegateForExtensionMethod(string name, Type signature)
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/// <summary>
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/// Creates a System.Delegate that can be used to call a dynamically exported OpenGL function.
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/// </summary>
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/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
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/// <param name="signature">The signature of the OpenGL function.</param>
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/// <returns>
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/// A System.Delegate that can be used to call this OpenGL function or null
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/// if the function is not available in the current OpenGL context.
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/// </returns>
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public static Delegate GetDelegateForExtensionMethod(string name, Type signature)
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{
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IntPtr address = GetFunctionPointerForExtensionMethod(name);
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if (address == IntPtr.Zero ||
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address == new IntPtr(1) || // Workaround for buggy nvidia drivers which return
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address == new IntPtr(2)) // 1 or 2 instead of IntPtr.Zero for some extensions.
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{
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return null;
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}
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else
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{
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return Marshal.GetDelegateForFunctionPointer(address, signature);
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}
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}
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#endregion public static Delegate GetAddress(string name, Type signature)
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#region public static Delegate GetDelegateForMethod(string name, Type signature)
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/// <summary>
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/// Creates a System.Delegate that can be used to call an OpenGL function, core or extension.
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/// </summary>
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/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
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/// <param name="signature">The signature of the OpenGL function.</param>
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/// <returns>
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/// A System.Delegate that can be used to call this OpenGL function, or null if the specified
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/// function name did not correspond to an OpenGL function.
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/// </returns>
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public static Delegate GetDelegateForMethod(string name, Type signature)
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{
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Delegate d;
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if (Assembly.GetExecutingAssembly()
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.GetType("OpenTK.OpenGL.Imports")
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.GetMethod(name.Substring(2), BindingFlags.NonPublic | BindingFlags.Static) != null)
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{
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d = GetDelegateForExtensionMethod(name, signature) ??
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Delegate.CreateDelegate(signature, typeof(Imports), name.Substring(2));
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}
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else
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{
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d = GetDelegateForExtensionMethod(name, signature);
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}
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return d;
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}
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#endregion
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#region public static bool IsExtensionSupported(string name)
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/// <summary>
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/// Determines whether the specified OpenGL extension category is available in
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/// the current OpenGL context. Equivalent to IsExtensionSupported(name, true)
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/// </summary>
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/// <param name="name">The string for the OpenGL extension category (eg. "GL_ARB_multitexture")</param>
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/// <returns>True if the specified extension is available, false otherwise.</returns>
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public static bool IsExtensionSupported(string name)
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{
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return IsExtensionSupported(name, true);
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}
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#endregion
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#region public static bool IsExtensionSupported(string name, bool useCache)
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/// <summary>
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/// Determines whether the specified OpenGL extension category is available in
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/// the current OpenGL context.
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/// </summary>
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/// <param name="name">The string for the OpenGL extension category (eg. "GL_ARB_multitexture")</param>
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/// <param name="useCache">If true, the results will be cached to speed up future results.</param>
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/// <returns>True if the specified extension is available, false otherwise.</returns>
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public static bool IsExtensionSupported(string name, bool useCache)
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{
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// Use cached results
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if (useCache)
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{
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// Build cache if it is not available. We assume that all drivers
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// will support at least one extension to opengl 1.0 (for example
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// opengl 1.1). This should hold true even for software contexts
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// (microsoft's soft implementation is gl 1.1 compatible), at least
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// for any system capable of running .Net/Mono.
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if (AvailableExtensions.Count == 0)
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{
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ParseAvailableExtensions();
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}
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// Search the cache for the string. Note that the cache substitutes
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// strings "1.0" to "2.1" with "GL_VERSION_1_0" to "GL_VERSION_2_1"
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if (AvailableExtensions.ContainsKey(name))
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return AvailableExtensions[name];
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return false;
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}
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// Do not use cached results
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string extension_string = GL.GetString(GL.Enums.StringName.EXTENSIONS);
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if (String.IsNullOrEmpty(extension_string))
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return false; // no extensions are available
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// Check if the user searches for GL_VERSION_X_X and search glGetString(GL_VERSION) instead.
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if (name.Contains("GL_VERSION_"))
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{
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return GL.GetString(OpenTK.OpenGL.GL.Enums.StringName.VERSION).Trim().StartsWith(name.Replace("GL_VERSION_", String.Empty).Replace('_', '.'));
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}
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// Search for the string given.
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string[] extensions = extension_string.Split(' ');
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foreach (string s in extensions)
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{
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if (name == s)
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return true;
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}
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return false;
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}
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#endregion
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#region private static void ParseAvailableExtensions()
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/// <summary>
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/// Builds a cache of the supported extensions to speed up searches.
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/// </summary>
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private static void ParseAvailableExtensions()
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{
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// Assumes there is a current context.
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string version_string = GL.GetString(OpenTK.OpenGL.GL.Enums.StringName.VERSION);
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if (String.IsNullOrEmpty(version_string))
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return; // this shoudn't happen
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string version = version_string.Trim(' ');
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if (version.StartsWith("1.2"))
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{
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AvailableExtensions.Add("VERSION_1_2", true);
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}
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else if (version.StartsWith("1.3"))
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{
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AvailableExtensions.Add("VERSION_1_2", true);
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AvailableExtensions.Add("VERSION_1_3", true);
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}
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else if (version.StartsWith("1.4"))
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{
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AvailableExtensions.Add("VERSION_1_2", true);
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AvailableExtensions.Add("VERSION_1_3", true);
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AvailableExtensions.Add("VERSION_1_4", true);
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}
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else if (version.StartsWith("1.5"))
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{
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AvailableExtensions.Add("VERSION_1_2", true);
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AvailableExtensions.Add("VERSION_1_3", true);
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AvailableExtensions.Add("VERSION_1_4", true);
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AvailableExtensions.Add("VERSION_1_5", true);
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}
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else if (version.StartsWith("2.0"))
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{
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AvailableExtensions.Add("VERSION_1_2", true);
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AvailableExtensions.Add("VERSION_1_3", true);
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AvailableExtensions.Add("VERSION_1_4", true);
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AvailableExtensions.Add("VERSION_1_5", true);
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AvailableExtensions.Add("VERSION_2_0", true);
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}
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else if (version.StartsWith("2.1"))
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{
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AvailableExtensions.Add("VERSION_1_2", true);
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AvailableExtensions.Add("VERSION_1_3", true);
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AvailableExtensions.Add("VERSION_1_4", true);
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AvailableExtensions.Add("VERSION_1_5", true);
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AvailableExtensions.Add("VERSION_2_0", true);
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AvailableExtensions.Add("VERSION_2_1", true);
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}
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string extension_string = GL.GetString(OpenTK.OpenGL.GL.Enums.StringName.EXTENSIONS);
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if (String.IsNullOrEmpty(extension_string))
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return; // no extensions are available
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string[] extensions = extension_string.Split(' ');
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foreach (string ext in extensions)
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{
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AvailableExtensions.Add(ext, true);
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}
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}
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#endregion
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#region public static void ReloadFunctions()
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/// <summary>
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/// Reloads all OpenGL functions (core and extensions).
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/// </summary>
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/// <remarks>
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/// <para>
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/// Call this function to reload all OpenGL entry points. This should be done
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/// whenever you change the pixelformat/visual, or in the case you cannot (or do not want)
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/// to use the automatic initialisation.
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/// </para>
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/// <para>
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/// Calling this function before the automatic initialisation has taken place will result
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/// in the Gl class being initialised twice. This is harmless, but given the automatic
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/// initialisation should be preferred.
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/// </para>
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/// </remarks>
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public static void ReloadFunctions()
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{
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Assembly asm = Assembly.GetExecutingAssembly();//Assembly.Load("OpenTK.OpenGL");
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Type delegates_class = asm.GetType("OpenTK.OpenGL.Delegates");
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//Type imports_class = asm.GetType("OpenTK.OpenGL.Imports");
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FieldInfo[] v = delegates_class.GetFields(BindingFlags.Static | BindingFlags.NonPublic);
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foreach (FieldInfo f in v)
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{
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f.SetValue(null, GetDelegateForMethod(f.Name, f.FieldType));
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}
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//ParseAvailableExtensions();
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AvailableExtensions.Clear();
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}
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#endregion
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#region public static bool ReloadFunction(string name)
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/// <summary>
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/// Tries to reload the given OpenGL function (core or extension).
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/// </summary>
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/// <param name="name">The name of the OpenGL function (i.e. glShaderSource)</param>
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/// <returns>True if the function was found and reloaded, false otherwise.</returns>
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/// <remarks>
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/// <para>
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/// Use this function if you require greater granularity when loading OpenGL entry points.
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/// </para>
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/// <para>
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/// While the automatic initialisation will load all OpenGL entry points, in some cases
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/// the initialisation can take place before an OpenGL Context has been established.
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/// In this case, use this function to load the entry points for the OpenGL functions
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/// you will need, or use ReloadFunctions() to load all available entry points.
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/// </para>
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/// <para>
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/// This function will return true if the given OpenGL function exists, false otherwise.
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/// A return value of "true" does not mean that any specific OpenGL function is supported;
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/// rather it means that the string passed to this function denotes a known OpenGL function.
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/// </para>
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/// <para>
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/// To query supported extensions use the IsExtensionSupported() function instead.
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/// </para>
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/// </remarks>
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public static bool ReloadFunction(string name)
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{
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Assembly asm = Assembly.Load("OpenTK.OpenGL");
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Type delegates_class = asm.GetType("OpenTK.OpenGL.Delegates");
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//Type imports_class = asm.GetType("OpenTK.OpenGL.Imports");
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FieldInfo f = delegates_class.GetField(name);
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if (f == null)
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return false;
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f.SetValue(null, GetDelegateForMethod(f.Name, f.FieldType));
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return true;
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}
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#endregion
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}
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}
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